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 Featured Product
Return to the Temple of Elemental Evil (3e)
Return to the Temple of Elemental Evil (3e)
by Wizards of the Coast

Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.

This deluxe adventure builds on the groundwork of the original Temple of Elemental Evi

 
 Hottest Sourcebooks, d20 System/OGL 3rd Ed., Italian (and English)

 
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(Aid) SRD 3.5 Revised (Full) Bundle

(Aid) SRD 3.5 Revised (Full) Bundle


This huge Bundle includes the PDF Icon-Interface Index, the SRD 3.5 Revised Basics, Spells, and Magic Items PDF, the SRD 3.5 Revised Monsters PDF, the SRD 3.5 Revised Creature Stat Blocks PDF, the 3.5 Revised Divine PDF, the 3.5 Revised EPIC PDF, the 3.5 Revised Psionics PDF, AND the 10 SRD 3.5 Revised Spellbooks (Adept, Assassin, Blackguard, Bard, Cleric, Domain Spells, Druid, Paladin, Ranger, Sorcerer/Wizard)!...   [click here for more]
Creative Mountain Games  $19.95

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(Aid) The More Better Indispensable Character Formfolio

(Aid) The More Better Indispensable Character Formfolio


Here is the indispensable PDF of forms that will grow even more useful with time. These sheets were built with adaptability in mind while not sacrificing a compactness that makes tidy record keeping a cinch. A two-sheet solution for non-casters is the first thing to greet you. That is backed up with a single blank spell sheet that can be used for young spellcasters, multiclass characters, or on its...   [click here for more]
Creative Mountain Games  $5.95

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(Bundle of Bundles) The Best of CMG thru 2006! [BUNDLE]

(Bundle of Bundles) The Best of CMG thru 2006! [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... TOTAL VALUE:$49.85SPECIAL BUNDLE PRICE:$24.93SAVINGS OF:$24.92 (50%)...   [click here for more]
Creative Mountain Games  $49.85 $24.93

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(Collection) Favorites Bundle

(Collection) Favorites Bundle


The Materials you will find within include the Whispering Woodwind adventure (1st to 3rd level, 38 page PDF), the Potent Portals sourcebook (24 page PDF), Jalston: Overview a Large Town (7 page PDF), a Creation Myth (7 page PDF), Group Combat Feats (3 page PDF), Culture Class Trundlefolk (NPC Class, 2 page PDF), Culture Class County Clergy (NPC Class, 2 page PDF), the Unlimited Titles Generator (html/javascript),...   [click here for more]
Creative Mountain Games  $19.95

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(Collection) Variant Rules Pack 01

(Collection) Variant Rules Pack 01


The topics of these PDFs include rules for Backgrounds, Contacts, Honor, and Reputation, rules for Organizations, and Weather rules. The 3 PDFs weigh in at 48 pages, 16 pages, and 20 pages respectively....   [click here for more]
Creative Mountain Games  $9.95

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(Sourcebook) Superstitions

(Sourcebook) Superstitions


Can you steer your ship by the albatross? Do you dare to wear the Boar's Tusks of Goblinoid Slaying? Will casting the Shark's Feeding Frenzy on your companions save their skins? This new 32 page pdf takes many real world superstitions and gives you tips on how to use them in your game. Nearly one hundred Magic Items, Spells, and Advanced Creatures are included....   [click here for more]
Creative Mountain Games  $3.95

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1 on 1 Adventures #12: Journey Into Riddle Canyon for Fantasy Grounds

1 on 1 Adventures #12: Journey Into Riddle Canyon for Fantasy Grounds * 


converted for play on the Fantasy Grounds virtual tabletop Journey into Riddle Canyon Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for...   [click here for more]
SmiteWorks  $6.00

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1 on 1 Adventures #13: The Pearls of Pohjola for Fantasy Grounds

1 on 1 Adventures #13: The Pearls of Pohjola for Fantasy Grounds * 


converted for play on the Fantasy Grounds virtual tabletop The Pearls of Pohjola Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! 1 on 1 Adventures #13: The Pearls of Pohjola is designed for a Sorcerer level 10-12, but with some minor scaling, The Pearls of Pohjola is suitable for use with a traditional four-player...   [click here for more]
SmiteWorks  $6.00

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1 on 1 Adventures #14: A Sickness in Silverton for Fantasy Grounds

1 on 1 Adventures #14: A Sickness in Silverton for Fantasy Grounds * 


converted for play on the Fantasy Grounds virtual tabletop and the Pathfinder RPG ruleset A Sickness in Silverton Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! 1 on 1 Adventures #14: A Sickness in Silverton is designed for a Druid, level 3-5, powered by Pathfinder Roleplaying Game. A grave illness has befallen...   [click here for more]
SmiteWorks  $6.00

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1001 Science Fiction Weapons (Revised)

1001 Science Fiction Weapons (Revised)


One thousand and one weapons for the taking! From the Dawn of Time, human beings have searched for new and interesting things to bash one another with. In the spirit of this bold and noble endeavor, we present you with one thousand and one new implements of mayhem, for all your science-fiction violence needs. A thousand and one new ways to zap, bash, blast, hack, crush, rend, fry, frazzle, melt,...   [click here for more]
Plain Brown Wrapper Games  $20.00 $12.95

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17 Archer Feats

17 Archer Feats


Archers always get the bad end of the deal - decent damage, but lacking when compared to the fighter or other classes. It's time to change all that with 17 Archer Feats! The Le Games is here to bring you a collection of amazing archer feats, written by the spectacular Bill Curtis! These 18 cool feats include (yes, we said 18 -- we threw in one extra because we're...   [click here for more]
The Le Games  $3.00

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17 Bard Spells

17 Bard Spells


This extraordinary book is written by Tony DiGerolamo and feature 17 brand new spells dedicated to the mighty Bard! After all, why should the Bard share her spells with those other spellcasters? This fantastic book features brand new custom art by Herb McGihon and will be useful to any Bard player. Inside you will find the spells: Groom (0 level) Invitation (0 level) Switch...   [click here for more]
The Le Games  $3.00

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17 Magic Armors

17 Magic Armors


REVIEWS! "...for the price its pretty well worth while. If you need some new ideas, check it out." -- Travis J. Lee, GamingReport.com "Coup de Grace: Taken with a grain of salt, this product is worth the price is you don’t mind making a few adjustments and assumptions. The ideas presented here are good, if not entirely useful, and even the imbalanced are easily corrected....   [click here for more]
The Le Games  $2.50

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17 Magic Rings

17 Magic Rings


17 Magic Rings is the latest book in our "17" series, and it's going to make you shout "yahoo!". Each magical ring contains flavor material, d20 rules, creation costs, and a market price! Also included is bonus material from PIG games -- Disposable Heroes! Wait! There's more! This book actually contains 18 magical rings! Yes! We said 18!...   [click here for more]
The Le Games  $3.50

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17 Monk Feats

17 Monk Feats


The Monk spends years training his mind and body to become one with the universe. So why does he have to select feats from the same list that those pesky other core classes choose from? The Le Games is here to correct this injustice with our latest book, 17 Monk Feats! Written by James "Grim" Desborough and The' Le (pronounced Tay Lee), this amazing book brings you fabulous new Monk feats!...   [click here for more]
The Le Games  $3.50

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17 Necromancer Spells

17 Necromancer Spells


17 Necromancer Spells is a new 14-page pdf book for your d20 fantasy world, and is aimed squarely at... well, the Necromancer. Written by the amazing Tony DiGerolamo, this book defines the following 17 Spells, written for the the Necromancer: 0 level spells ·Distract the Dead ·Weapon of Bone 1st Level Spells ·Command Skeleton...   [click here for more]
The Le Games  $3.50

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17 Paladin Spells

17 Paladin Spells


REVIEWS! "Coup de Grace: The name says it all; well not really, there are actually 18 paladin spells. The majority aids the paladin or his allies and a few boost his fighting prowess. I recommend this to anyone playing a paladin who wants to a few new spells to his inventory. " (more) -- Tom Gafkjen, D20 Magazine Rack 17 Paladin Spells is a new 14-page pdf book for your...   [click here for more]
The Le Games  $3.50

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17 Plants

17 Plants


Throughout all the lands there is one constant that can always be found: Plants. But how does one identify them? How does one harvest them? Well, The Le Games is here to help with 17 Plants! Written by Ewan Conradie (author of Supernatural Monsters: The Headless Horseman, this book details 17 exotic plants (and herbs) that can be added to any campaign...   [click here for more]
The Le Games  $3.50

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17 Ranger Spells

17 Ranger Spells


17 RANGER SPELLS REVIEWS! "In conclusion, If you like rangers, you absolutely need this book. Check it out." --Travis J. Lee, GamingReport.com "The new spells add a lot of flavor to the ranger class. It allows him a better choice of spells that are devoted to his style rather than the same humdrum ones in the SRD.... 17 Ranger Spells contains several...   [click here for more]
The Le Games  $3.50

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17 Relics

17 Relics


REVEWS "In conclusion, Much as I want to be annoyed when yet another book of magical toys crosses my desk; The Le almost always puts me in a better mood with their interesting and inventive new concoctions. Check out Relics, its well worth the purchase price. Almost any item in here can be a one shot toy in a treasure room; or the basis for a long term campaign.."...   [click here for more]
The Le Games  $3.50

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17 Rogue Feats

17 Rogue Feats


Armed with sneak attacks and the morale conscious of a gnat, the Rogue is loved and hated by all. Even his own party members constantly watch over their own purses in case a Pickpocket attempt is made. It’s too bad we’re about to make the Rogue even more annoying. Written by the incredible Tony DiGerolamo, and custom artwork done by Herb McGighon, this...   [click here for more]
The Le Games  $3.50

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1948: Basic Training Manual

1948: Basic Training Manual


1948: Basic Training Manual System: d20 Modern Genre: Sci-Fi Interior Illustrations: 18 Onscreen Page Count (Including cover and OGL):54 Printer-Friendly Page Count (Including title and OGL):47 This file covers 13 Advanced Classes for the 1948 Campaign World. Some, like the Soldier, the Spy, and the Gentle Warrior,...   [click here for more]
Bloodstone Press  $2.00

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1948: Occupations

1948: Occupations


1948: Occupations System: d20 Modern Genre: Sci-Fi Interior Illustrations: 12 Onscreen Page Count (including cover and OGL):17 Printer-Friendly Page Count (including title and OGL): 12 This file includes game rule information on 28 of the most common occupations for characters in 1948. Some are borrowed from other...   [click here for more]
Bloodstone Press  $1.00

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1948: Organizations, Agencies and Secret Societies

1948: Organizations, Agencies and Secret Societies


This supplement contains descriptions of nearly 50 unique agencies, organizations, and secret societies from the early 20th century. Although they are designed for use with the 1948 Campaign Setting, they can also be used seamlessly with any WWII campaign setting, such as Hell on Earth (1939-1945). They can also be used with any other sort of RPG dealing with the early 20th century...   [click here for more]
Bloodstone Press  $2.50 $1.35

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1948: Ray Guns

1948: Ray Guns


1948: Ray Guns Version: 1.0 Genre: Retro-sci-fi Interior Illustrations: 7 Page Count (Including cover and OGL): 10 This supplement features d20 statistics for 12 new ray guns, suitable for any modern or science fiction adventure. Three different models of the death ray are presented along with...   [click here for more]
Bloodstone Press  $3.00 $2.00

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1948: Specialized Training Manual

1948: Specialized Training Manual


1948: Specialized Training Manual System: d20 Modern Genre: Sci-Fi Interior Illustrations: 21 Onscreen Page Count (including cover and OGL):67 Printer-Friendly Page Count (including title and OGL): 58 Although nearly all the feats in the Modern rulebook are available in 1948, characters in this setting have even more options than that. This supplement includes...   [click here for more]
Bloodstone Press  $2.00

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1948:Top Secret Explosives

1948:Top Secret Explosives


System: d20 Modern Genre: Retro-Sci-Fi Interior Illustrations: 6 Page Count (including cover and OGL): 15 This supplement features 8 different explosive and incendiary devices and 5 different firing devices designed for saboteurs working behind enemy lines. These devices...   [click here for more]
Bloodstone Press  $1.85

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22 Talent Trees

22 Talent Trees


22 Talent Trees Are you bored by the dearth of talent trees presented in the Modern core rules? Do you wish your heroes had more options? Do you pine for Offensive Driving and a little Domination? 22 Talent Trees presents 86 new talents (grouped into 22 trees) for the core classes....   [click here for more]
Bloodstone Press  $3.75 $2.88

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360 Pages of Psionics [BUNDLE]

360 Pages of Psionics [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... High Psionics Compilation: Volume I Regular price: $9.95 Bundle price: $8.00 Containing the first eight of the High Psionics line of supplements, High Psionics Compilation, Volume 1 offers more than 100 pages of...   [click here for more]
Dreamscarred Press  $33.85 $26.00

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3rd Ed: Grunt Skills & Abilities

3rd Ed: Grunt Skills & Abilities


The Grunt 3rd Edition Skills & Abilities sourcebook allows players to develope their Grunt armies in all new and unique ways. As your Units gain enough experience to gain Experience Levels, now you can opt to gain new Skills and increase Skill Levels as your reward. With 13 different Skills, ranging from Hunting, Engineering, Magic Smithing, Rune Magic, Beast Master, Espionage, Leadership and more,...   [click here for more]
Guild of Blades  $7.95 $3.99

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4E Lands of Darkness #1: The Barrow Grounds for the Fantasy Grounds VTT

4E Lands of Darkness #1: The Barrow Grounds for the Fantasy Grounds VTT * 


4E Lands of Darkness #1: The Barrow Grounds Converted for play on the Fantasy Grounds virtual tabletop There can be no points of light without Lands of Darkness. Lands of Darkness #1: The Barrow Grounds is designed for parties levels 1-3. Explore the mysteries and monsters within the vast burial grounds. Lands of Darkness is a series of location-based encounters ripe for exploration,...   [click here for more]
SmiteWorks  $7.50

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4E Lands of Darkness #2: Cesspools of Arnac for Fantasy Grounds

4E Lands of Darkness #2: Cesspools of Arnac for Fantasy Grounds * 


4E Lands of Darkness #2: Cesspools of Arnac Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance ...   [click here for more]
SmiteWorks  $7.50

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50 Cent Wizard Spells

50 Cent Wizard Spells


Perfect for your 3.5e campaign, we present 50 Cent Wizard Spells! This awesome book gives you five new spells to help trick out your Wizard to become something more. Written by the spectacular Brendan Davis, the Spells found in this book are: 1st Level Spell: Alistair’s Tearful Outburst 3rd Level Spell: Summon Experts 5th Level Spell: Helping Hands 7th Level Spell: Alistair’s Thunderous...   [click here for more]
The Le Games  $0.50

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A Flock of Foes

A Flock of Foes


48-page PDF in portrait format. You can preview the artwork and some sample creatures from this book! A Bestiary of Inspirations Do your players know every creature they run into like the back of their hand? Are you tired of heaping completely new elements into your game every time you want to give them something different? Or are you a new GM daunted by the amount of work required to template...   [click here for more]
Genjitsu Gaming  $4.50

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A Little Adventure

A Little Adventure


A Little Adventure is a system enhancement for Contagion Second Edition rpg.drivethrustuff.com/product/117625/Contagion-Second-Edition A Little Adventure can serve as an introductory story for Contagion Second Edition, or simply as a collection of resources that the Gamemaster can add to an existing campaign. A Little Adventure...   [click here for more]
Aegis Studios  $1.00

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A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe


"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. The Second Edition of this product is now available for sale here, containing 22 new pages of information, including expanded chapters and a new chapter on western european warfare. This 144-page supplement is for GMs and players who wish to add a touch...   [click here for more]
Expeditious Retreat Press  $12.00

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A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition


This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the...   [click here for more]
Expeditious Retreat Press  $15.00

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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $13.00

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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
Expeditious Retreat Press  $13.00

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A Necromancer's Grimoire: Faces of the Rakshasa

A Necromancer's Grimoire: Faces of the Rakshasa


Monstrous Fiends that are All Too Human Rakshasas have long been a source of fascination for tabletop gamers, and are at once among the most beloved and recognizable fiends, and also the most underused. Unlike most fiends, which dwell in distant and unimaginable hellscapes, rakshasas live on the material plane, lurking amongst the other races like a wolf in sheep's clothing. They are cunning shapeshifters,...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Masters of the Gun

A Necromancer's Grimoire: Masters of the Gun


A Whole New Frontier of Gunslinging! Guns may not exactly be a staple of fantasy settings, but that doesn’t mean that they can’t add a wealth of flavor, fun, and excitement to your game. With the gunslinger class, from paizo’s Ultimate Combat, and the rules for firearms also included in that book, guns have officially been introduced to the Pathfinder Roleplaying...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Mysteries of the Oracle

A Necromancer's Grimoire: Mysteries of the Oracle


Unlock the Mystery Oracles are more than just spontaneous divine casters who use Charisma instead of Wisdom. The oracle class taps into a cultural phenomenon that has fascinated mankind for thousands of years. From the ancient Greek oracles of Delphi to gypsy fortune tellers to modern-day psychics, humanity has long been enraptured by the idea of a mystic who receives insights directly...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Secrets of the Witch

A Necromancer's Grimoire: Secrets of the Witch


Double, Double, Toil and Trouble! A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powers of a normal...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Spirit Warriors

A Necromancer's Grimoire: Spirit Warriors


Not Your Average Fighter A Necromancer's Grimoire: Spirit Warriors introduces the new spirit warrior class. Spirit warriors draw their power from the spirits of ancient and mythical heroes, called exemplars, channeling their fighting powers and using them to the spirit warrior's own ends. Each exemplar has its own unique set of special abilities, called infusions, which the spirit...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Spirit Warriors II

A Necromancer's Grimoire: Spirit Warriors II


The Return of the Spirit Warrior A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine status—borrowing their strength and skill in order to complete their own...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Steeds and Stallions

A Necromancer's Grimoire: Steeds and Stallions


Mounts are a popular staple of the fantasy genre. Whether it’s the knight riding off into the sunset on his trusty steed, or the shady horse merchant trying to disguise his broken-down nags as spirited chargers, or the cunning horse thief, mounts and horses are not only a person’s primary means of transportation, they are also an adventurer’s constant companions. ...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue. In addition to 25 feats and...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before! While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable). The...   [click here for more]
Necromancers of the Northwest  $2.49

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A Players Guide to Castlemourn

A Players Guide to Castlemourn


A land in search of its past... Its people are unaware of their origins, the greatness of their history, or what disaster brought about the dark age that engulfed the land. Some three hundred years before the present, there existed a magical place of shining towers and marvelous wonders called the Realm of Castles. Legends tell of a great war against fell creatures that destroyed the realm, leaving...   [click here for more]
Margaret Weis Productions   FREE 

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