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Harn Region Map

Harn Region Map


The classic map that enthralled a generation of Hârn fans is now available in electronic format for the first time. This beautiful color map (22" x 34" printed) covers an area of approximately 600 x 900 miles, including the entire island of Hârn and numerous nearby smaller islands. It depicts the full range of terrain types as well as civilized areas. All castles, keeps, and cities are indicated,...   [click here for more]
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Harndex: A HarnWorld Reference and Glossary

Harndex: A HarnWorld Reference and Glossary


Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It includes the following information: Geographical Entries Every settlement shown on the Hârn Regional Map is listed, as are some that are not on the map. Entries give the name of the holder, the liege, and approximate population, plus historical and biographical notes as...   [click here for more]
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Harn Map Keys

Harn Map Keys


This free resource contains keys and legends to the maps of HârnWorld, including the Atlas Hârnica area maps, the local maps that appear in many HârnWorld settlement articles, and the floor plans that provide GMs with details of individual buildings. The full-color Atlas Hârnica maps provide a vast amount of information, showing vegetation and topography, rivers and stream, roads...   [click here for more]
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Ivinia Region Map

Ivinia Region Map


Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians' tough, seaworthy ships enable them to range further than any other people and they have planted colonies throughout western Lythia. They are also canny traders but are best known for the terror...   [click here for more]
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Ivinia Region Module

Ivinia Region Module


The Ivinia Region Module is a HârnWorld supplement that provides a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games with a Norse or Viking flavor. Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians'...   [click here for more]
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Lythia Continent Map

Lythia Continent Map


Lythia is the largest of the three continents of Kethira, the planet on which Hârn is located, in size and population. It measures roughly 8,500 miles east to west and 6,250 miles north to south and covers 21 million square miles, the approximate size of Eurasia. Because Lythia ranges far north and south of the equator, every type of Kethiran climate and vegetation may be found, from snowy tundra...   [click here for more]
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Shorkyne Region Map

Shorkyne Region Map


The Shorkyne region in northwest Lythia lies between the Sea of Ivae and the island of Hârn to the west, Trierzon to the south, Ivinia to the north, and Quarphor to the east. The region is dominated by high mountain ranges and fertile river valleys and includes all or part of the kingdoms of Shorkyne, Chelemby, and Harbaal, and the petty fiefdoms of Hurisea. This colorful 22×34-inch map shows the...   [click here for more]
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Trierzon Region Map

Trierzon Region Map


The Trierzon region in northwest Lythia is bordered by the Gulf of Ederwyn to the west, the Azeryani Empire in the east, Shorkyne to the north, and the Venarian Sea to the south. The region includes the kingdoms of Trierzon, Palithane, Emelrene, and southern Shorkyne. This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles, settlements,...   [click here for more]
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Lythia

Lythia


The island of Hârn sits off the northwest coast of the continent of Lythia, which is Kethira’s largest continent in size and population. It is home to a vast variety of peoples, languages, and cultures. The continent measures roughly 8,500 miles (13,500 km) east to west and 6,250 miles (10,000 km) north to south. It covers 21 million square miles (54 million square kilometers), the approximate...   [click here for more]
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Agrik: Order of the Eight Demons

Agrik: Order of the Eight Demons


The Order of the Eight Demons is a clerical order of the Church of Agrik, god of fire and war. The order emerged from bloody schism just over five years ago when female clerics of the Order of Herpa the Mace chose to chart their own destiny. The separatists toppled the Herpan establishment with sudden violence and have quickly become the dominant Agrikan religious order in the Thardic Republic, while...   [click here for more]
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Agrik: Cohorts of Gashang

Agrik: Cohorts of Gashang


The Cohorts of Gashang is a fighting order dedicated to Agrik, god of fire and war. The order was formed in 714 when Agrikan warriors clawed their way to power through treachery and violence during the schism that also gave rise to the clerical Order of the Eight Demons. Faced with potential enemies on all sides, the order has recruited aggressively and indiscriminately. The order counts among its...   [click here for more]
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Ilvir: Order of the Pia-Gardith

Ilvir: Order of the Pia-Gardith


The Order of the Pia-Gardith are Ilviran clerics dedicated to studying the Ivashu, the bizarre creatures spawned by their god, and to showing the world the glory of their deity by exposing them to his most wondrous creations. The order supplies Ivashu for combat or exhibition in the Pamesani arenas, where the creatures inspire awe and horror in thousands of spectators. Pia-Gardith clerics lead expeditions...   [click here for more]
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Ilvir: Order of Seafarer Ibenis

Ilvir: Order of Seafarer Ibenis


The Order of Seafarer Ibenis is named for the "Ferryman of Souls," a figure in the mythos of the Ilviran faith who conveys the souls of the departed back to the creator at Araka-Kalai for rebirth. The order assists pilgrims traveling between western Hârn and Araka-Kalai, where Ilvir is said to dwell. It also transports Ivashu, the god's bizarre creations, from Misyn to the Pamesani arenas in the Thardic...   [click here for more]
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Larani: Order of the Spear of Shattered Sorrow

Larani: Order of the Spear of Shattered Sorrow


Since its start as a group of zealous Laranian missionaries, the Order of the Spear of Shattered Sorrow has become a powerful force in the religious and secular realms of eastern Hârn. Commonly referred to as the Order of the Spear, the order stands shoulder to shoulder with powerful and puissant earls with vast lands and military might while struggling to retain its theological and spiritual focus....   [click here for more]
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Larani: Order of the Lady of Paladins

Larani: Order of the Lady of Paladins


Loyalty, martial prowess, and chivalry are the hallmarks of the Order of the Lady of Paladins. The older of the two Laranian fighting orders on Hârn, its knights and men-at-arms defend temples, pilgrims, and clergy east of Lake Benath. The order holds manors in Kaldor, Chybisa, and Melderyn and is a political and military force in each. This article describes the order's origins and history, current...   [click here for more]
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Siem: Uthriem Roliri

Siem: Uthriem Roliri


Hârnic Organization Uthriem Roliri, Brotherhood of the Forest in the Sindarin tongue, is a covert brotherhood of human woodsmen and rangers intent on protecting the wilderness and its wildlife. The group was founded by followers of Siem in the foothills of the Sorkin Mountains in the second century TR as a reaction to the depredations committed by gargun. The Uthriem Roliri exists only on...   [click here for more]
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Courtesans

Courtesans


Courtesans are providers of luxurious entertainment. Members of the Courtesans' Guild are trained in the erotic arts but the guild's services go well beyond sexual ministrations. Individuals visiting one of the guild's establishments enjoy exquisite food and drink and superb music amid sumptuously decorated surroundings. Guild houses are far above common brothels in luxury and decorum. This article...   [click here for more]
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Glassworkers

Glassworkers


Glassworking is a mysterious art to most Hârnians and its practitioners are sometimes presumed to use magic. Glass is most commonly encountered in the form of expensive tableware, mirrors and lanterns, and bottles for luxury perfumes, exotic spices, and imported spirits. Glass jars, flasks, and tubes are in demand from alchemists, apothecaries, and students of arcane lore. A few glassworkers are experimenting...   [click here for more]
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Harpers

Harpers


Harpers are professional musicians. Most earn their living as performers although some specialize in the crafting of fine musical instruments such as the harp, flute, drum, horn, and lute. Truly great harpers can make instruments of seemingly awesome enchantment and play them with such skill as to coax any emotions they wish from their listeners. The College of Harpers is a member organization of the...   [click here for more]
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Ostlers

Ostlers


The Ostlers' Guild has a monopoly on breeding, caring for, and selling horses for profit. This monopoly extends to ponies, mules, and donkeys. Most master ostlers work as stablemasters, providing shelter, food, and water for horses owned by others. The majority work with innkeepers as free or bonded masters, but others are bonded to major nobles, legions, and fighting orders. An all-around master...   [click here for more]
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Weaponcrafters

Weaponcrafters


Weaponcrafters are artificers who make armour and weapons. The craft is highly respected, especially by the nobility and warrior classes it primarily serves. Learning the skills and knowledge of weaponcrafting takes several years of study under a master. The Weaponcrafters' Guild has a monopoly on the design, manufacture, and sale of weapons and armour in most areas of western Lythia. Some master weaponcrafters...   [click here for more]
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Teamsters

Teamsters


Teamsters are professional drivers who use pack and draft animals, as well as carts and wagons, to convey loads on behalf of those who hire them. They are expert drivers and navigators and carry goods and people overland from one settlement to another, both within and between Hârnic kingdoms. The profession of teamster is an unguilded one, although teamsters in some areas, such as the Thardic Republic,...   [click here for more]
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Ratters

Ratters


Rats are a serious problem throughout Hârn and Lythia and it is the job of the ratter to control these pests. Vermin of many types inhabit buildings in both town and country and can make life uncomfortable or even dangerous unless skilled ratters are called upon to deal with them. Although pest control is filthy and often dangerous, it is steady work and rat-catching is one of the more lucrative unguilded...   [click here for more]
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Cities & Towns

Cities & Towns


Compared to other regions of western Lythia, the island of Hârn is not very urbanized. The proportion of Hârnians who dwell in towns varies by region, but nowhere exceeds 15 percent. Towns are, in fact, outside the mainstream of Hârnic culture and represent a somewhat alien sub-culture with its own values and societal patterns. Unlike the countryside, towns are dominated by the activities of the...   [click here for more]
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Household

Household


The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting. Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to save perhaps 70% of their incomes to really...   [click here for more]
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Kiraz: The Lost City

Kiraz: The Lost City


Kiraz is an abandoned underground city built by the first Khuzdul (dwarven) inhabitants of Hârn some 7,000 years ago. The city is located on the northern fringe of the central Rayesha Mountains, a majestic range of high peaks that sweep in a great arc north of Lake Benath. The surrounding wilderness area is inhabited by Equani tribesmen and numerous gargun. Kiraz is of great significance to the Hârnic...   [click here for more]
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100 Bushels of Rye

100 Bushels of Rye


100 Bushels of Rye is a HârnWorld adventure module. Although originally written for HârnMaster, it is sufficiently generic to be adapted to most other rule systems. The adventure is set in Kaldor, a feudal kingdom in eastern Hârn. It's a gloomy, overcast, autumn day in Olokand. Sir Maldan Harabor, Sheriff of Meselynshire, has been informed by the local chapter of the Miners' Guild that...   [click here for more]
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Pelyn Vathran

Pelyn Vathran


Pelyn is the imposing royal seat of Menglana and burial ground for all but one of its Stahler kings. Its politics are fractious and often deadly to those who oppose the king’s weakening rule. The vathran sits on the southern end of Pelyn Island, a strategic position in the middle of the Leimenfjord. The vathran has never been successfully attacked, partially because of its natural defenses...   [click here for more]
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Vulenheim Town

Vulenheim Town


Vulenheim is the largest settlement in the Kingdom of Menglana and the fifth-largest in all Ivinia. Located near the eastern end of the Leimenfjord, it is a major center for trade and the only walled town in the kingdom. The aging King Hlanakar III rarely visits the town and does everything in his power to hamper Vulenheim’s dominance of commerce. Four of the king’s six sons live in the bustling...   [click here for more]
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Froyaheim Thran

Froyaheim Thran


Froyaheim is the primary settlement in Storzarlund, a large, wealthy, and densely populated thranaal in eastern Menglana. Located near the  confluence of the Froya and Leim rivers and surrounded by rich, fertile lands, the thran serves as a distribution center for furs and timber. Warriors from the neighboring Kingdom of Ibanvaal captured Froyaheim's tributary thran of Froyby in 718....   [click here for more]
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Idjarheim Lodge

Idjarheim Lodge


Idjarheim is the lodge of Idjar Redlaar, known throughout Ivinia as "Idjar One Eye." Idjar is an Avalir, a semi-divine son of the deity Sarajin and Jehryna Redlaar, a mortal woman. The lodge is situated atop a broad artificial hill alongside the Borsi River in north central Menglana. The small settlement consists of a large clanhouse with a high stone tower, animal pens, and several outbuildings, most...   [click here for more]
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Coselin Castle

Coselin Castle


Coselin is the seat of King Haakis Turensyn, ruler of the Kingdom of Rogna in the Elkyri Islands off the west coast of Ivinia. Coselin's impressive castle and town wall were financed through piracy are among the finest fortifications in Ivinia. From this stronghold, the kingdom's fierce and rapacious "sea-wolves" terrorize trading ships in the Sea of Ivae and mount viking raids on settlements along...   [click here for more]
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Heling Vathran

Heling Vathran


Heling is one of the three vathrans in the Ivinian Kingdom of Rogna. Located on the southeast coast of Heg in the Elkyri Isles, the settlement has been held by Clan Hulthard since its establishment in 310 TR. The Hulthards have largely ignored the politics of Rogna’s other major clans, concentrating instead on building their own holdings, including establishing a colony in Orbaal on Hârn in 633....   [click here for more]
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Ilby Vathran

Ilby Vathran


Ilby, the second-largest settlement in the Kingdom of Rogna, is held by Clan Gelda, whose warriors played a pivotal role in the Ivinian conquest of the Jara region in northern Hârn. Like his predecessors, Valhakar Ermus Gelda has not given up claims for tribute from the Geldestaars, a cadet branch of the clan who conquered Lorkin. These interests in Orbaal have long caused the Geldas friction with...   [click here for more]
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Burzyn Castle

Burzyn Castle


Burzyn is the largest settlement in the Kingdom of Chybisa and the principal seat of King Verlid VII of Clan Geledoth. The castle controls the only bridge over the Ulmerien River and is perhaps the most impressive fortress on Hârn. Burzyn prospers through trade. At roughly half way between Thay and Tashal on the Genin Trail, it is a natural stop for travelers and caravans. It is also a center of...   [click here for more]
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Geda Keep

Geda Keep


Geda is a small keep in the southeast of the Kingdom of Chybisa. The settlement sits on the Ulmerien River and the Genin Trail, the major trade route between Chybisa's much larger neighbors, Kaldor and Melderyn. Geda is a hub of the mining trade that fuels much of Chybisa's economy. Baron Kjal Forsetha, an Ivinian former mercenary, won his fief as the result of a wager. The Geda article describes...   [click here for more]
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Lerenil Keep

Lerenil Keep


Lerenil is the westernmost major settlement in the Kingdom of Chybisa and the seat of the Baron of Lerenil. Caer Lerenil is a significant stronghold, second only to Caer Burzyn, and stands as a critical defense against barbarian invasions of western Chybisa. Baron Salagys Legith is considered the most powerful noble in Chybisa after King Verlid VII. His barony’s rich, fertile soil produces an abundance...   [click here for more]
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Namadees Abbey

Namadees Abbey


Namadees is a Laranian abbey in the Kingdom of Chybisa. Built upon the site of the legendary final battle of St. Fardir, the abbey and its impressive temple are a popular destination for pilgrims. Namadees is held by the Order of the Spear of Shattered Sorrow, and is the heart of the Laranian Church's economic and educational activities in Chybisa. Abbot Jyka Misral and his like-minded followers...   [click here for more]
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Esenor Keep

Esenor Keep


Esenor is a wealthy barony in the Kingdom of Kaldor. Located in the kingdom’s peaceful heartland, its rich soil and lush meadows have allowed its holders to focus on aesthetics and comfort rather than the ability to withstand attack or siege. Esenor is the seat of Clan Tesla, who hold their lands from the Earls of Neph at Gardiren. Baron Kisan Tesla is a shrewd negotiator and brilliant intriguer,...   [click here for more]
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Qualdris Castle

Qualdris Castle


Qualdris is a prosperous and important settlement in the south of the Kingdom of Kaldor and is the seat of the Earl of Osel. Earl Sedris Meleken comes from one of the oldest and proudest families in the kingdom. He has been away from the castle for almost a year, searching for a murderer. The castle is being governed by his wife in his absence. The Qualdris Castle article describes the town's history,...   [click here for more]
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Caleme Abbey

Caleme Abbey


Caleme Abbey is the seat of the Laranian archbishop of Kaldor and center of the church's temporal and ecclesiastical power in the kingdom. Held by the Order of the Spear of Shattered Sorrow from the king, Caleme’s beautiful temple, supported by massive flying buttresses, is one of the finest examples of temple architecture on Hârn and has influenced builders and bishops alike. In addition to the...   [click here for more]
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Sarkum Castle

Sarkum Castle


Sarkum Castle, isolated and far from the court of the Kingdom of Kanday, has risen from a barbarian fort to the seat of an earldom. Ranald Milaka, once King of Gemala and now Earl of Sarkum, is the father of King Andasin IV; his influence is envied by many of Kanday’s nobles. Sarkum and its lands suffered heavily during Ezar’s War with Rethem and efforts to rebuild have yet to erase the effects...   [click here for more]
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City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is the most cosmopolitan...   [click here for more]
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Cundras Keep

Cundras Keep


Cundras is the primary keep of the Order of the Lady of Paladins, a fighting order dedicated to Larani, goddess of chivalry and battle. From this stronghold on Melderyn’s frontier, the order wages an increasingly bitter and bloody struggle with the barbarians of the Solora wilderness. The well-ordered keep and its manors stand in stark contrast to the burned fields and destroyed villages of the Solori,...   [click here for more]
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Shostim Castle

Shostim Castle


Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only to the city of Golotha. The castle is undergoing major construction; the current king, Chafin III, intends for Shostim to be the most formidable and impressive fortification in western Hârn. ...   [click here for more]
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Themeson Keep

Themeson Keep


Themeson is disputed land, seized from the Thardic Republic just over a decade ago. Although technically part of the Kingdom of Rethem, Themeson is more of an independent petty state controlled by the Cohorts of Gashang, a fighting order dedicated to Agrik, god of fire and war. The order is strongly influenced by the priestesses of the Order of the Eight Demons, the dominant Agrikan clerical order...   [click here for more]
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Republic of Tharda

Republic of Tharda


The Thardic Republic is a large, prosperous nation in western Hârn. Unique among the Hârnic realms, it is neither a feudal nor tributary monarchy but a plutocratic state governed by a republican senate. It is seen by many as a descendent of the mighty Corani Empire. The Republic is dominated by a few dozen clans who have parlayed agricultural and commercial wealth into status and position. Bureaucracies...   [click here for more]
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City of Coranan

City of Coranan


Coranan is Hârn's largest city and capital of the Thardic Republic and the most important economic center of the fertile Thard River valley. It is the terminus of the Salt Route, the main trade route with eastern Hârn, and sits astride the road and river links between the cities of Golotha, Shiran, and Aleath. With the exception of Cherafir, Coranan is the most cosmopolitan settlement on Hârn....   [click here for more]
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Geshtei Castle

Geshtei Castle


Geshtei Castle, the capital of Gerium Province and a stronghold of the Gerium Legion, sits on the Thard River along the western border of the Thardic Republic. Although considered something of a backwater, the town is notable for its strategic position and rich agricultural lands. A feud brewing between the magistrate and marshal threatens the settlement's peace and prosperity. The Geshtei Castle...   [click here for more]
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Parnan Castle

Parnan Castle


Parnan is the capital of Kom, the northernmost province of the Thardic Republic. The town is an important trade hub, headquarters of the Kom Legion, and traditional heart of the Ilviran faith in the region. Although centuries have passed since Parnan was first settled, its inhabitants still look with pride on the ancient hillfort their Komii ancestors built on this wind-swept shore of Lake Benath....   [click here for more]
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  Class Cheat Sheets for 5e (GM Bundle)