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EN Publishing is the publishing arm of EN World, the world's largest independent RPG news website.  Publishing since 2001, EN Publishing has published books for D&D 3E, 3.5, 4E, and the Pathfinder RPG. We are best known for our critically acclaimed adventure paths - WAR OF THE BURNING SKY (D&D 3.5 and D&D 4th Edition) and ZEITGEIST: THE GEARS OF REVOLUTION (PATHFINDER RPG and D&D 4th Edition). This storefront contains both print (softcover) and electronic (PDF) versions of our books.  Use the logos below to help you narrow down your selection of our 200+ books!

CLICK HERE FOR OUR SELECTION OF SOFTCOVER AND HARDCOVER BOOKS

"My party has not been this excited to participate in a climax in a long time..."

"...diverse, challenging, focused on intelligent roleplaying, provide action galore and add a sense of identity and “being different” to the AP that is a joy to behold."

 

 
 Hottest Sourcebooks, 4e/GSL, French (and English) from EN Publishing

 
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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background...   [click here for more]
EN Publishing  $0.00

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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $9.99 $7.95

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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
EN Publishing  $9.99 $7.95

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Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition

Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition


ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games. For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world? Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting...   [click here for more]
EN Publishing  $12.99 $6.50

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I Want My Magic Back! - Rank I Spells

I Want My Magic Back! - Rank I Spells


Welcome to the second in the "I Want My Magic Back!" series by Sigfried Trent. This series aims to encapsulate the old-school eclectic and wondrous feel of pre-4E magic in a 4E class. One of the more dramatic changes made by 4E was the abandonment of the so called "Vancian" magic system. It was so named in honor of the fantasy author Jack Vance who inspired D&D spell memorization...   [click here for more]
EN Publishing  $1.99 $1.00

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I Want My Magic Back! - The Vancian Mage

I Want My Magic Back! - The Vancian Mage


Welcome to the first in a series entitled "I Want My Magic Back!" by Sigfried Trent. This series aims to encapsulate the old-school eclectic and wondrous feel of pre-4E magic in a 4E class. One of the more dramatic changes made by 4E was the abandonment of the so called "Vancian" magic system. It was so named in honor of the fantasy author Jack Vance who inspired D&D spell memorization with his Dying...   [click here for more]
EN Publishing  $1.99 $1.00

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SANTIAGO AP #1: A Visit to Keepsake: The Hunt Begins (D&D 4th EDITION)

SANTIAGO AP #1: A Visit to Keepsake: The Hunt Begins (D&D 4th EDITION)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT. Welcome to the first adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Dungeons & Dragons 4th Edition! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival. SANTIAGO: A Myth of the Far...   [click here for more]
EN Publishing   FREE 

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SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (D&D 4th Edition)

SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (D&D 4th Edition)


THIS IS THE D&D 4th Edition VERSION OF THIS PRODUCT. Welcome to the second adventure in the SANTIAGO: A Myth of the Far Future adventure path for D&D 4E! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. Belladonna, Nightshade and the Sargasso Rose brings the heroes into a deeper plot. Fresh from their meeting...   [click here for more]
EN Publishing  $5.99 $3.00

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SANTIAGO AP #3: Of Devils & Virgins (D&D 4th Edition)

SANTIAGO AP #3: Of Devils & Virgins (D&D 4th Edition)


THIS IS THE D&D 4th Edition VERSION OF THIS PRODUCT. Welcome to the third adventure in the SANTIAGO: A Myth of the Far Future adventure path for the D&D 4E! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. Socrates is hard to please: He lives in the shade of the gallows-trees; He prays for life on bended knees - But he's bound for hell,...   [click here for more]
EN Publishing  $5.99 $3.00

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SANTIAGO: A Myth of the Far Future Adventure Path Subscription (D&D 4th Edition)

SANTIAGO: A Myth of the Far Future Adventure Path Subscription (D&D 4th Edition)


SANTIAGO: A Myth of the Far Future They say his father was a comet and his mother a cosmic wind, that he juggles planets as if they were feathers and wrestles with black holes just to work up an appetite. They say he never sleeps, and that his eyes burn brighter than a nova, and that his shout can level mountains. They call him Santiago. SANTIAGO is a multi-part...   [click here for more]
EN Publishing  $99.99 $35.00

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SANTIAGO: A Myth of the Far Future Campaign Guide (4E)

SANTIAGO: A Myth of the Far Future Campaign Guide (4E)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future adventure path. In this campaign, the heroes will take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They will travel to different worlds, battle outlaws, face of with rival bounty hunters,...   [click here for more]
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SANTIAGO: A Myth of the Far Future Player's Guide (4E)

SANTIAGO: A Myth of the Far Future Player's Guide (4E)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT. This book is designed to help you, as a player, design a character for use in the SANTIAGO: A Myth of the Far Future adventure path, as well as futuristic campaigns of your own. Join the hunt for Santiago in Mike Resnick's far future galaxy using the D&D 4E rules, or start a futuristic campaign of yof your own with this book...   [click here for more]
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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
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ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (4E)

ZEITGEIST Add-on - Crypta Hereticarum (4E)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted...   [click here for more]
EN Publishing  $1.99 $0.99

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ZEITGEIST Adventure Path Extended Campaign Guide (4E)

ZEITGEIST Adventure Path Extended Campaign Guide (4E)


WARNING - DMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.. This is the 4E version of this guide. This Campaign Guide is completely free. You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
EN Publishing  $0.00

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Seas of ZEITGEIST (PATHFINDER RPG, D&D 4E)

Seas of ZEITGEIST (PATHFINDER RPG, D&D 4E)


E.N. Publishing’s naval supplement Admiral o’ the High Seas has a full set of rules for adventures at sea, but herein we present enough rules to handle basic naval combat between two ships. If your group particularly likes ship encounters, your DM can use the additional material in Admiral o’ the High Seasto spice up nautical engagements. ...   [click here for more]
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