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Rusthaven: An Iron Wind Sourcebook for Numenera

Rusthaven: An Iron Wind Sourcebook for Numenera


Rusthaven is a sourcebook for the roleplaying game Numenera and adds new creatures, organisations, descriptors and foci, new NPCs, a completely new set of Iron Wind-caused mutations known as ‘corrosions’ and, of course, the location of Rusthaven itself. It covers multiple types of Iron Wind, how society reacts to them and the prejudices that exist out of fear and ignorance towards the Wind and...   [click here for more]
Dark Liquid Games  $29.99

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Ninth World Assassins

Ninth World Assassins


Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today. Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin. Rather, this book provides much much more...   [click here for more]
Metal Weave Games  $15.99

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The Sun Below: City on the Edge

The Sun Below: City on the Edge


What if I told you there is a world below this one? A world with its own sun? Full of strange peoples, amazing discoveries, and unspeakable horror? Finding your way down to this world is almost impossible. Finding a way back up, well, that’s worse. The Sun Below: City on the Edge, is an epic adventure for Numenera that takes place deep below the surface of the Ninth...   [click here for more]
Dread Unicorn Games, LLC  $17.99 $12.69

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The Bridges we Burn - a Numenera Adventure

The Bridges we Burn - a Numenera Adventure


The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory? This campaign consists of 5 linked scenarios that can be also played...   [click here for more]
Janek Sielicki  $15.99 $12.99

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The Strange GM Screen

The Strange GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond. On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your...   [click here for more]
Monte Cook Games  $7.35

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The Sun Below: Sleeping Lady

The Sun Below: Sleeping Lady


A banished power fights to return to the Ninth World. A fallen moon of The Sun Below begins to stir. The Knocker at the Door begins to awake. A Numenera adventure for all tiers. 49 page adventure for all tiers, 16 page bestiary, new numenera, dozens of GM Intrusions, and player handouts. Who is the Sleeping Lady? What’s in the numenera mines? What is knock, knock, knocking at the door? Hang...   [click here for more]
Dread Unicorn Games, LLC  $10.95

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Numenera Creature Deck

Numenera Creature Deck


Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat. This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming...   [click here for more]
Monte Cook Games  $20.05

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Shotguns & Sorcery: Monsters & Mean Streets

Shotguns & Sorcery: Monsters & Mean Streets


DOWN THESE MEAN STREETS ELVES, ORCS, AND EVERYONE  IN BETWEEN WHO LIVES IN DRAGON CITY MUST GO  As a people, the residents of Dragon City are bound together mostly by fear. Whether that fear springs from the undead creatures who claw at the Great Circle, or from the iron claw of the Dragon Emperor, or from any of the dozens of horrific monsters...   [click here for more]
Full Moon Enterprises  $23.95

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Subtle Cypher Deck

Subtle Cypher Deck


Generate random cyphers on the fly for your modern, sci-fi, or other realistic game Cyphers—single-use abilities that characters gain over the course of play—lie, not surprisingly, at the heart of the Cypher System. In many genres, cyphers come in the form of items, like magic potions, one-shot spell scrolls, or bits of alien technology. But physical items with overt, supernatural-seeming effects...   [click here for more]
Monte Cook Games  $20.04

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A Major Minor Problem

A Major Minor Problem


Step aboard the Desperate Measures in A Major Minor Problem, our second sci-fi adventure.  In this two-sided adventure, you can choose to play as the capable crew of the Desperate Measures or as a group of resourceful young privateers striving to save their world. Will you discover the truth in time to stop an explosive ending? This 23-page adventure comes with options and...   [click here for more]
Unformed Worlds  $8.99

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Numenera Artifact Deck

Numenera Artifact Deck


One Hundred New Artifacts in a Convenient Deck In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine....   [click here for more]
Monte Cook Games  $20.05

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The Strange Creature Deck

The Strange Creature Deck


100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth! Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat. The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The...   [click here for more]
Monte Cook Games  $19.99

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The Gardener’s Apprentice

The Gardener’s Apprentice


A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.  As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.  They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection...   [click here for more]
Metal Weave Games  $19.99

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The Unseelie Saga: Complete

The Unseelie Saga: Complete


The Fair Folk of Winter are brilliant, dangerous, and keen.  Do you have what it takes to walk among them? In The Unseelie Saga, Players take on the roles of darkly magical Fae whose actions will decide the fate of the Winter Court.   Fae are living magic and as dangerous as that sounds. The Unseelie are Fae who are most powerful from the second half of autumn through the first half of...   [click here for more]
Unformed Worlds  $28.00

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Shotguns & Sorcery: Miners & Mobsters

Shotguns & Sorcery: Miners & Mobsters


IT'S A DIRTY JOB BUT SOMEONE'S GOT TO DO IT EVEN IF IT MEANS CRAWLING THROUGH DRAGON CITY'S GUTS When undead trouble comes scratching at the cellar door of everyone’s favorite speakeasy on the edge of Goblintown, the bartender begs the patrons for help rooting it out. They have to move fast before the Imperial Dragon’s Guard...   [click here for more]
Full Moon Enterprises  $14.95

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The Sun Below: That's How the Light Gets In

The Sun Below: That's How the Light Gets In


When someone steals your sun and takes it to another dimension, you have to give chase. A Numenera adventure for all tiers. The Sun Below has been stolen. Most of thieves are gone, but the PCs find one of the thieves' transdimensional ships, the Gravitas Mislaid, has tarried. It's possible for the PCs to get aboard and follow the other thieves to where the Sun Below was taken. Once aboard,...   [click here for more]
Dread Unicorn Games, LLC  $14.95

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NPC Deck

NPC Deck


Breathe life into an infinite variety of NPCs—for any campaign! Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time...   [click here for more]
Monte Cook Games  $19.99

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Asset Deck

Asset Deck


Sometimes characters are inspired even when their players aren’t Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight. And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure. The 100-card Asset...   [click here for more]
Monte Cook Games  $20.04

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Cypher System Creature Deck

Cypher System Creature Deck


Scores of creatures at your fingertips—and your convenience! Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat. The Cypher System Creature Deck contains 99 weird and wondrous Cypher System creatures, drawn from the Cypher System Rulebook and beyond. When you need to build an encounter (either...   [click here for more]
Monte Cook Games  $19.99

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Numenera Creature Deck 2

Numenera Creature Deck 2


Scores of foes at your fingertips—and your convenience! Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat. This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from The Ninth World Bestiary 2Into the NightInto the Deep, and Into the Outside....   [click here for more]
Monte Cook Games  $19.99

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UXP Deck

UXP Deck


XP Cards with Added Effects! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into...   [click here for more]
Monte Cook Games  $6.05

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Cypher System XP Deck

Cypher System XP Deck


In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-...   [click here for more]
Monte Cook Games  $8.05

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Numenera Cypher and Creature Deck Expansion

Numenera Cypher and Creature Deck Expansion


Turn up your decks to eleven! The Numenera Creature Deck and Numenera Cypher Deck are incredible resources for GMs, saving valuable time during game prep and at the table. And both have been followed by sequel decks (Numenera Creature Deck 2 and Numenera Cypher Deck 2), doubling the number of creatures and cyphers available. So where do you go from there? With the Numenera Cypher...   [click here for more]
Monte Cook Games  $15.04

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Numenera Creature Deck 3

Numenera Creature Deck 3


The easiest way to build and run Ninth World encounters Populate your encounters with weird and wondrous Ninth World creatures quickly and easily. Generate them randomly from a selection you build. Or create encounters on the fly. Then give your players a look at the foes they face. This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from the Ninth World Bestiary 3....   [click here for more]
Monte Cook Games  $19.99

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CyForge: Cypher Creator Cards

CyForge: Cypher Creator Cards


Over one and a half MILLION cyphers! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! I love giving my players cyphers that are at least a little bit randomized, but are...   [click here for more]
Monte Cook Games  $15.05

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Goody White's Book of Folk Magic

Goody White's Book of Folk Magic


Goody White's Book of Folk Magic is a Pathfinder-compatible sourcebook written in-character by a knowledgeable witch named Goody White, explaining ways to cure illness, ward off undead, brew a love potion, or afflict your enemies. Translated to Pathfinder RPG game terms by Sean K Reynolds, it presents each of these 45 "folk remedies" as a spell, witch hex, and ritual. Much like actual folk...   [click here for more]
Sean K Reynolds Games  $19.99 $5.70

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