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6d6 Modern  (2nd Ed.)

6d6 Modern (2nd Ed.)


21st Century Character Creation Everything needed for creating human characters based in the modern world and suitable for a wide range of genres including espionage, urban fantasy, crime capers and zombies. 60 Modern / Generic Character Paths 11 Character archetypes, each with 4 sub-types 6 Bonus Paths including Cartoon Animal and Psionist Guns, vehicles and other equipment 72 pages Full...   [click here for more]
6d6 Fireball  $14.55

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Firefight (A Singularity System Module)

Firefight (A Singularity System Module)


The Firefight Singularity System Module Includes: New actions to take in personal combat Special Combat Maneuvers for exciting, action-packed fight scenes New weapons, and rules for customizing weapons and personal armor Features This game uses a streamlined, fast-generating, extremely customizable, proprietary d6 system (the titular Singularity System) with dice...   [click here for more]
End Transmission Games  $9.99

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HARP Martial Law

HARP Martial Law


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Guild Companion Publications  $16.47

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Investigator Weapons, volume 1

Investigator Weapons, volume 1


Investigator Weapons for Call of Cthulhu in the Classic era is a comprehensive collection of weapons available to stalwart investigators of the Cthulhu Mythos and their crazed cultist opponents. Investigator Weapons covers handguns, rifles, shotguns, submachine guns, machine guns, flamethrowers, melee weapons, explosives, and special ammunition; and gathers together all...   [click here for more]
Sixtystone Press  $24.99 $20.99

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Lords of Gossamer & Shadow Icon Deck

Lords of Gossamer & Shadow Icon Deck


Don’t just Tell them about your character, Show Them! Rite Publishing Presents a deck of 52 beautifully illustrated, full-color cards to represent your Player Character in the setting of Lords of Gossamer and Shadow. This deck contains a diverse cast of characters including: a steampunk sorcerer who has achieved a hard won victory on the field of battle, a wheel-chair bound Indian master...   [click here for more]
Rite Publishing  $14.99 $8.99

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Rolemaster Classic: Creatures & Treasures

Rolemaster Classic: Creatures & Treasures


Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters....   [click here for more]
Guild Companion Publications  $25.16

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Spacemaster Blaster Law

Spacemaster Blaster Law


Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn't give up their cover. They'd wait for him to move. After several, agonizing seconds, he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest movement...   [click here for more]
Guild Companion Publications  $19.82

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Spacemaster Privateers

Spacemaster Privateers


Spacemaster: Privateers The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system. Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the...   [click here for more]
Guild Companion Publications  $28.26

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Spacemaster Privateers Races & Cultures

Spacemaster Privateers Races & Cultures


Spacemaster Privateers: Races & Cultures Alarion looked around him, confirming with his eyes what his instruments told him. 600 Light Horse, moving in a wave through the fire of the guns. 600 Tulgaran Knights of the Horse. Bying for the cause. He turned his attention back to the field of death. the guns were blasting, but they hadn't been prepared for...   [click here for more]
Guild Companion Publications  $19.88

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Spacemaster Tech Law - Robotics Manual

Spacemaster Tech Law - Robotics Manual


AE Error\Memory failure\correction online\Running diagnostic O ...The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he... AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8... ...one side as the smoke cleared....   [click here for more]
Guild Companion Publications  $19.83

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Spacemaster Tech Law - Vehicle Manual

Spacemaster Tech Law - Vehicle Manual


Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a...   [click here for more]
Guild Companion Publications  $20.11

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Systems Malfunction (Singularity System Setting and Campaign)

Systems Malfunction (Singularity System Setting and Campaign)


The year is 556 R.T. (3116 AD) and humanity has long since fled a doomed Earth. In 2206 AD a comet was discovered to be on a collision course with Earth—a harbinger of extinction for the entire human race. Humanity built an enormous ark, the Iron Gaia mobile space station, capable of carrying a small percentage of Earth’s population in cryogenic sleep while its governing artificial...   [click here for more]
End Transmission Games  $40.00

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The Devious Book of Fumbles & Crits

The Devious Book of Fumbles & Crits


  Lady Luck...she is a fickle mistress. Why not take her out and get her something nice?   Actually, she better be in a hot bath with a glass of wine while you are rubbing her feet, because with "The Devious Book of Fumbles & Crits," if you roll a "1" she can make your life a living hell...literally.   A 4E D&D; Supplement for all...   [click here for more]
Unknown Tome  $15.99

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Thousand Suns: Five Stars

Thousand Suns: Five Stars


A Sector on the Frontier. On the far reaches of the Thousand Suns lies the Marches sector of Kvin Steloj. Consisting of twenty worlds, the sector is home to the alien species known as the Chabuli, whose territories the expanding Terrans annexed by force. In the century since, Kvin Steloj has become a vital center of colonization, commerce, and exploration—much to the chagrin...   [click here for more]
Grognardia Games  $10.00

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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure...   [click here for more]
Necrotic Gnome Productions  $5.00

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You Must Be Mad! Warbirds RPG Mad Science Sourcebook

You Must Be Mad! Warbirds RPG Mad Science Sourcebook


In the high-flying world of Azure there is a special breed of genius. Shunned by their families, ignored by their peers, they are MAD SCIENTISTS. Their work will change the world... if they live long enough to finish it. You Must Be Mad! contains detailed mad scientist NPCs, laboratory examples, new rules, and dozens of new science projects and plot hooks. It also has background information on...   [click here for more]
Outrider Studios  $12.00

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