Title |
Publisher |
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This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with... [click here for more] |
Skirmisher Publishing |
$2.99
|
E.N.Publishing brings you the long awaited (and long-delayed) essential toolkit for adding steamworks to your d20 game.
Not merely a list of steamwork devices and toys, this work discusses the vital aspects of adding steamworks to a game. How will steamworks affect society, magic, religion and warfare? How are these steamworks powered? Through coal and oil burning engines, arcane power sources, or... [click here for more] |
EN Publishing |
$4.98
|
Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.
Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant... [click here for more] |
Skirmisher Publishing |
$0.99
|
The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an... [click here for more] |
Skirmisher Publishing |
$0.99
|
The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
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Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
|
During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the... [click here for more] |
Skirmisher Publishing |
$0.99
|
Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.
Wisdom from the... [click here for more] |
Skirmisher Publishing |
$0.99
|
The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target... [click here for more] |
Skirmisher Publishing |
$0.99
|
Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things... [click here for more] |
Skirmisher Publishing |
$0.99
|
As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities... [click here for more] |
Skirmisher Publishing |
$0.99
|
Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The Agent presents a remastered class, new species, and rule revisions for the Center Space. It is meant to update everything to be in line with all the changes in the Lifeshapers and Psychic Handbook series of expansions for the Center Space.
The book uses 3.x edition rules, so there is plenty to hack and steal for your own 3.x games even if you don't play Center Space.
The Agent includes...... [click here for more] |
Frughtlupes |
$1.00
|
As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces... [click here for more] |
Skirmisher Publishing |
$0.99
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Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse.
Wisdom from the Wastelands is dedicated to providing useful information, game... [click here for more] |
Skirmisher Publishing |
$0.99
|
The definitive d20 System resource for steampunk fantasy settings and adventures.
A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game.
Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes.
A handful of new... [click here for more] |
EDGE Studio |
$4.95
|
Magic and technology have a complex relationship in Fantasy d20 games, and seldom are both powerful in any given setting, since the ideals of modern science can clash with the style of fantasy roleplaying. In these pages, however, you will find an entirely new spellcasting tradition that wields elaborate technology and commands the laws of fantasy pseudo-science, designed to let this particular brand... [click here for more] |
EN Publishing |
$5.48
|
Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective... [click here for more] |
Skirmisher Publishing |
$0.99
|
In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.
Wisdom from the Wastelands is dedicated to providing... [click here for more] |
Skirmisher Publishing |
$0.99
|
Ptolus Tie-In, was originally priced at $9.00 By Monte Cook 112-page sourcebook for all levels Free preview Table of Contents Art gallery Free web enhancement: "Surgeon in the Shadows" Other links for this book: http://www.montecook.com/archive_mpress.html#Chaos Law and Order—Beware... Chaos seethes with the primal forces of the universe. The strong can harness its... [click here for more] |
Malhavoc Press |
$6.00
|
d20 Mecha provides a detailed point-based creation system for the d20 System for all things mecha: giant transforming robots, sleek power armour, star-spanning space cruisers, speedy hot rods and motorbikes, military assault vehicles, combat jet fighters, mechanical monsters, and much more. Additionally, d20 Mecha explores the common anime mecha conventions, with... [click here for more] |
Dyskami Publishing Company |
$9.99
|
Power Armor
Pages: 46
Game System: d20/OGL, Pathfinder
Genre: Sci fi, Fantasy, Steam punk
In an age when the average soldier has a gun that shoots lightning bolts and a power drill for a sword, regular armors are not enough. Power armor-- mechanized body armor that enhances the wearer's strength and protects him from toxic gasses, extreme temperatures, and the deadly... [click here for more] |
Bloodstone Press |
$3.99 $3.49
|
Bullet proof ceramic-composite skin. Camera lens eyes that can pick out facial details from 10 miles away. Piloting links that merge driver and vehicle into a single bioâ€â€Âmechanical organisms of incredible efficiency. Musclegroup stimulators that increase strength and speed. Sexual implants that open the host to an incredible new world of pleasure. Who wouldn't want... [click here for more] |
Skortched Urf' Studios |
$1.50 $1.00
|
Beasts, horrors, and humans from stars beyond stars, pour through portals and reduce the land to ash. What more could you want? A talking shotgun? We've got that. A staff that hatches into a living breathing creature? We've got that too.
Ever wanted to take command of a 15 foot tentacled horror? Maybe you would rather find out what it's like to unleash unbridled psionic energy? Perhaps you'd rather... [click here for more] |
Orbital Intelligence LLC |
$10.00
|
The gun is one of the most fascinating weapons in the history of mankind. It a weapon that is both glorified and vilified in art and literature. And it is a weapon that is conspicuous by its absence in the D20 rules. Some players feel that guns would be overpowering in a fantasy world. But in a fantasy setting, primitive guns are less powerful and less reliable than their modern counter-parts, and... [click here for more] |
Skortched Urf' Studios |
$1.99 $1.33
|
Hell on Earth: 1939-1945
Pages: 94 Images: 55 System: OGL Modern
Hell on Earth contains all the information you need to take your d20 game to the beaches of Normandy, the streets of Krakow, or the jungles of Burma. Whether you prefer cloak and dagger spy... [click here for more] |
Bloodstone Press |
$7.99
|
Fantasy Firearms: Double Barrel builds upon the black-powder and gun combat rules introduced in that first book (Fantasy Firearms written by Eric Karnes), and adds even more fantastic firearms content to your next D20 Fantasy campaign. Double Barrel is standalone product, but Fantasy Firearms is definitely a recommended purchase. In addition to basic gun combat rules, Fantasy Firearms introduces... [click here for more] |
Skortched Urf' Studios |
$1.99 $1.33
|
Going all the way to the city of Styx and hunting down Flea's junkyard shouldn't be the only way to find true odds-and-ends, or unique artifacts for that matter. PC scavs (and indeed any other survivors who brave the wasteland) should have the ability to find interesting loot (or "swag", as real scavs call it) whenever they search ruins or the lairs of their vanquished foes. In addition to laser pistols,... [click here for more] |
RPG Objects |
$2.50
|
The Dept. 7 Technology Update line gives D20 Modern players and Gamemasters a detailed look at a specific cutting-edge technology for use in your game. Use them as plot hooks or as the bleeding-edge tech issued to Dept. 7 Agents. Liquid armor is the most flexible, adaptable form of protection available to Dept. 7 agents. It's strong enough to resist small arms fire, and no bulkier than clothing made... [click here for more] |
Skortched Urf' Studios |
$1.00 $0.67
|
A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them.
For the GM this book also provides a window into weird and super scientific achievements found in
literature and comics, allowing for the creation of all sorts... [click here for more] |
RPG Objects |
$6.95
|
In 1932, at the direction of Adolph Hitler, Reiner Oswald began research on Project Tier Innen (literally, Project Inner Beast). Oswald, a member of the Thule society and on the payroll of the Nazi party, was a brilliant scientist with a profound knowledge of folklore and the occult. He delved into the myths and stories regarding shape-shifting and lycanthropy, determined to find the kernel of truth... [click here for more] |
Skortched Urf' Studios |
$1.50 $1.00
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The Dept. 7 Firearms Training Academy is a sourcebook for d20 Modern that provides players and GMs with options for developing the shooting skills of their characters. While melee combat is a common occurrence in the modern world, it is a character's skill with firearms that will truly mean the difference between life and death. The world is full guns and most of your serious opponents are going... [click here for more] |
Skortched Urf' Studios |
$1.99 $1.33
|
Spell Cannons
Pages: 35
Game System: d20/OGL, Pathfinder
Genre: Sci fi, Fantasy, Steam punk
A spell cannon is a clockwork, steam powered, blunderbuss-like device that uses ammunition known as spell crystals to shoot spells. Cannons come in several sizes ranging from as small as a handgun to as big as an artillery piece. While the giant spell cannons... [click here for more] |
Bloodstone Press |
$3.99 $3.49
|
The latest release in our Dept. 7 Technology Update line covers various Nano-Robotic Personal Area Networks(PANs)for your d20 Modern or Future game. This six page PDF Covers several different Nano-robotic PAN enhancements from PL5 up through PL7; from the strenght-enhancing Nakobot system produced by the Nakamura Robotics Company, to the Biostability System created by rival Shelton Consumer Robotics... [click here for more] |
Skortched Urf' Studios |
$1.00 $0.67
|
One thousand and one weapons for the taking! From the Dawn of Time, human beings have searched for new and interesting things to bash one another with. In the spirit of this bold and noble endeavor, we present you with one thousand and one new implements of mayhem, for all your science-fiction violence needs. A thousand and one new ways to zap, bash, blast, hack, crush, rend, fry, frazzle, melt,... [click here for more] |
Plain Brown Wrapper Games |
$12.95
|
The Code of the Warrior presents remastered species, classes, and rules for the Center Space. It is meant to update everything to be in line with all the changes in the Lifeshapers and Psychic Handbook series of expansions for the Center Space.
The book uses 3.x edition rules, so there is plenty to hack and steal for your own 3.x games even if you don't play Center Space.
Code of the Warrior includes...... [click here for more] |
Frughtlupes |
$2.00
|
The Automated Aid Package (AAP) and the Casualty Preservation and Recovery Kit (CPR Kit) are two pieces of advanced, life saving medical technology. AAP’s are for treating wounded and dying characters, while CPR Kits (sometimes referred to as a "Zombie Kit") are for those unfortunate or unlucky characters who have died in the service of Department 7. Included in this PDF are rules for using these... [click here for more] |
Skortched Urf' Studios |
$1.50 $1.00
|
Mechanized Weapons
Pages: 7
Game System: d20/OGL, Pathfinder
Genre: Sci fi, Fantasy, Steam punk
In an age when the average soldier wears steam powered body armor and carries a gun that shoots lightning bolts typical swords and axes are not enough. Powered weapons-- mechanized swords with rotating, chainsaw-like teeth, axes with motorized, spinning heads, and steam powered... [click here for more] |
Bloodstone Press |
$0.99
|
The Polymer Path Skin wasn’t good enough. You needed steel. Chrome and composite. Bullet proof ceramiccomposite skin. Camera lens eyes that can pick out facial details from 10 miles away. Piloting links that merge driver and vehicle into a single bio-mechanical organiansm of incredible efficency. Neural chips that boost your intellect into the high genius range. Targeting arrays that make every... [click here for more] |
Skortched Urf' Studios |
$7.99 $4.00
|
This product takes RPGobjects' popular Blood and Circuits system for inventing new devices and applies it to cybernetics. Includes rules and advice for adding cybernetics to campaigns of Progress Level 3-9, advice on making cybernetics an important part of any game and a new Advanced Class, the Cyborg for the hero who integrates technology into his very being to become the ultimate... [click here for more] |
RPG Objects |
$4.50
|
BlackHammer Firearms 2 Cutting Edge Ballistics
Written By: M Jason Parent
System: d20 Future Progress Level: 5 / 6
From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems.
Part 2 of the BlackHammer Firearms series presents four major models of conventional firearms seen across the globe in the early... [click here for more] |
EN Publishing |
$1.25
|
The Advanced Arsenal Sci-fi and cyberpunk campaigns need guns. New guns, shiny and deadly guns. Laser weapons and particle beams, and more exotic things. The Advanced Arsenal has your back. The new weapons here are derived from Otherverse Game’s signature campaign settings, minus the setting specific flavor text. Gamers who aren’t interested in the politics or theology behind... [click here for more] |
Skortched Urf' Studios |
$6.99 $3.33
|
HANDGUNS of WWII
System: D20 Modern/Pathfinder Genre: World War II/Early 20th century Interior Illustrations: 29 Onscreen Page Count (Including cover and OGL):17 Printer-Friendly Page Count (Including title and OGL):14
This file covers 32 common and uncommon handguns of the early 20th century.
While... [click here for more] |
Bloodstone Press |
$1.49
|
Ludicrously powerful weapons are a staple of science fiction, and in terms of sheer death-dealing potential, many of the futuristic guns found in the D20 Modern and D20 Future core rulebooks seem a bit anemic. Military Scale weapons are a quick and dirty modification to D20 Modern firearm rules that better simulate futuristic arms technology.
A single shot from a Military Scale energy pistol can vaporize... [click here for more] |
Skortched Urf' Studios |
$1.25 $0.84
|
BlackHammer Firearms 1 BPR-8 Binary Propellant Weapon System
Written & Illustrated by: M Jason Parent
System: Future d20 Progress Level: 6
From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems.
In the early years of Progress Level 6, the first successful personal weapon system using binary... [click here for more] |
EN Publishing |
$0.75
|
New Edition! Now supported by 4 more systems.
Enter the world of R.E.A.C.T., the Research, Engineering, And Crisis Team! Psychics and cyborgs battle mutants to defend mankind from extra-dimensional destruction in this sci-fi espionage themed action-adventure game world. Forget games with nebulous morality where the characters are reprobates, monsters or anti-heroes; R.E.A.C.T. is absolutely... [click here for more] |
paNik productions |
$6.95
|
BlackHammer Firearms 3 Ballistic Evolution
Written By: M Jason Parent
System: d20 Future Progress Level: 5 / 6
From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems.
This is the third volume of BlackHammer Firearms - detailing a selection of military & paramilitary firearms that are outgrowths... [click here for more] |
EN Publishing |
$1.25
|
E.N. Arsenal
Pistols
Written by: Peter M Ball
Bring blackpowder excitement to your d20 game, with the fifth book in the E.N. Arsenal Line - Pistols!
This book explores pistols with 21 pages of material about the weapon itself, variants thereof, and those who wield them.
E.N. Arsenal books are "crunch-intensive" - a majority of the PDF is devoted to rules-based material... [click here for more] |
EN Publishing |
$2.48
|
What sci-fi campaign can’t use more guns?
Infinite Guns is a designed to let D20 Modern game masters generate entire new weapon systems with just a few random rolls. Inspired heavily by the “procedural generation” gun-creation system found in the videogame Borderlands, Infinite Guns is the perfect accessory to an Otherverse America or Psi-Watch campaign.
Want to build a unique shotgun for a... [click here for more] |
Skortched Urf' Studios |
$1.99 $1.33
|