Where are all the dwarven women? How useful is double-headed axe in a mineshaft? Have you ever dreamt about dwarves who conquered humankind, or who live and die by the quality of their orations and their own personal mythology? Take a long view of this fantasy staple, enjoy eight complete societies of fantasy dwarves, with racial templates and weapons, family structures, social mores, and more.
Companions: Fifty Years of Doctor Who Assistants is an unofficial guide to the travels and experiences of the companions of each of the eleven incarnations of the Doctor. Written by a true fan, Andy Frankham-Allen provides an in-depth account of each character's struggles, experiences and relationships as he outlines their significance in the TV series as well as other Doctor Who media.
The... [click here for more]
Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.
Fate Worlds Volume One: Worlds on Fire is the first in a two-volume set. In Worlds on Fire, you get six rich... [click here for more]
101 of the Worst Miscreants and Misdeeds from Ancient Sumer to the Enlightenment When it comes to bastards, you can't beat the good old days of the Egyptian pharaohs, the Roman Empire, or Europe during the Dark Ages. The bastards of old abound--and they come in every color, creed, gender, and sexual preference. From the cross-dressing emperor Elagabalus of Rome, who was assassinated by his... [click here for more]
From Elvish to Klingon, The Anwa, Reella, Ealray, Yeht (Real) Origins of Invented Lexicons "taH pagh, taH be!" ("To be or not to be..." in Klingon)
"Elen sila lumenn' omentielvo." ("A star shines upon the hour of our meeting," the standard Elvish greeting)
"Ne dankinde." ("You're welcome," in Esperanto)
Language buffs will... [click here for more]
The Unconventional Dwarf is the first in a series of books intended to bring roleplaying into the 21st century by taking it back to its roots and questioning its fundamental assumptions. The Unconventional will show some of the ways to make a game unique, to re-ground fantasy in real-world myths and logical consistency while also renewing that lost sense of wonder. Each of the dwarven societies presented... [click here for more]