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 Hottest NPCs, Mutants & Masterminds

 
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Agents of Freedom

Agents of Freedom


Freedom Needs You! There are times when superheroes like the Freedom League just aren't around: that's where you come in. You're the first line of defense when a super-villain rampages through midtown or a clone army attacks the city. You hold the line and keep the city, the nation, and the world safe, and you do it without super-powers or some fancy costume. Agents of Freedom details "agent"...   [click here for more]
Green Ronin  $13.50

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Crooks!, Second Edition

Crooks!, Second Edition


The classic Crooks! sourcebook is back for the 2nd edition of Mutants & Masterminds! More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors return to the World's Greatest Superhero Roleplaying Game in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio....   [click here for more]
Green Ronin  $14.00

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Deeds Not Words Revision 1.1

Deeds Not Words Revision 1.1


The widely acclaimed d20 super-heroes PDF comes to RPGnow.com with a huge new revision! 376 pages chock full of detail, complete with 15 character classes, nearly 300 feats, 180 general super-powers, 119 original spells, an original psionics system, and updated equipment lists, vehicle systems, and combat rules for three styles (Classical, Modern, and Gritty) of comic-book action! Deeds...   [click here for more]
Cryptosnark Games  $11.95

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Do-Gooders & Daredevils: Champions

Do-Gooders & Daredevils: Champions


An offering from our M&M Superlink product line, Do-Gooders & Daredevils: Champions provides Gamemasters and players alike with an assortment of benevolent organizations and characters to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you...   [click here for more]
Misfit Studios  $6.50 $3.25

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Do-Gooders & Daredevils: Good I$ Capitali$m

Do-Gooders & Daredevils: Good I$ Capitali$m


An offering from our M&M Superlink product line, Do-Gooders & Daredevils: Good I$ Capitali$m provides Gamemasters and players alike with an assortment of benevolent organizations to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you with what...   [click here for more]
Misfit Studios  $6.50 $3.25

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Do-Gooders & Daredevils: Mixed Heroes

Do-Gooders & Daredevils: Mixed Heroes


The first of our new heroic M&M Superlink product line, Do-Gooders & Daredevils: Mixed Heroes provides Gamemasters and players alike with an assortment of benevolent characters to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you with what...   [click here for more]
Misfit Studios  $5.95 $2.98

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Freedom City Archetypes & Legacies

Freedom City Archetypes & Legacies


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, offers a total of ten archetypes and legacies for the Freedom City campaign setting. Now players can play such Freedom City archetypes as the Rogue Grue and Lor Star Captain or take on the mantle of heroic Freedom City legacies such as the Freedom Eagle and Champion of Light. Gamemasters...   [click here for more]
Green Ronin  $4.95

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Freedom's Most Wanted

Freedom's Most Wanted


What are heroes without villains? Unemployed, that's what! Fortunately, Freedom's Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning Freedom City campaign setting for Mutants & Masterminds. From petty...   [click here for more]
Green Ronin  $14.50

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Hero High Exchange Students

Hero High Exchange Students


Ten Exchange Students For Your Hero High Game. A Mutants & Masterminds Supplement Written by Michael Hammes Created by Ronin Arts Produced by Green Ronin Publishing This Mutants & Masterminds supplement offers Gamemasters a total of ten possible exchange students for their Hero High game. Each student is built at PL8/120 pp making them both ready-to-play...   [click here for more]
Green Ronin  $4.95

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Hero High Villains

Hero High Villains


This Mutants & Masterminds supplement offers Gamemasters a total of ten new villains for their Hero High game. Each villain features suggestions for variations as well as a trio of villain-appropriate capers. The villains make use of the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses. Skills are listed with the number of ranks...   [click here for more]
Green Ronin  $4.95

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Hero High Yearbook

Hero High Yearbook


Ten Characters Ready for Class! Inside the Hero High Yearbook GMs will find a total of ten new students for their Hero High game. Each student is built at PL8/120 pp, making them ready-to-play characters for players in Hero High, teen hero archetypes, or potential fellow NPC students under the GM's control. The following students are present in this supplement:...   [click here for more]
Green Ronin  $4.95

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Instant Superheroes

Instant Superheroes


Legions of Heroes! The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game. With Instant Superheroes at hand character...   [click here for more]
Green Ronin  $15.00

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Iron Age:Vigilantes & Villains

Iron Age:Vigilantes & Villains


Iron Age: Vigilantes & Villains provides GMs of Freedom City games set during the city's Iron Age with statistics and expanded backgrounds on ten of the era's most notorious villains and vigilantes. Note that this supplement is written to coincide with the time frame of the Freedom City chapter of Iron Age. As a result, a number of the individuals...   [click here for more]
Green Ronin  $4.95

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Lockdown - Gen-Pop

Lockdown - Gen-Pop


Say Hello to the New Meat! Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign. Each inmate is presented on two pages -- including an illustration...   [click here for more]
Green Ronin  $4.95

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Misfits & Menaces Collection 1

Misfits & Menaces Collection 1


The first collection of Misfits & Menaces releases, this book gathers over 40 villains, minions, and corrupt organizations for Gamemasters to pit against their players. All content from the first four Misfits & Menaces releases are collected within (Mixed Villains, Tricks & Treats, Archenemies and Cosmic Threats.) Within,...   [click here for more]
Misfit Studios  $13.00 $6.50

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Misfits & Menaces: Archenemies

Misfits & Menaces: Archenemies


Misfits & Menaces is a sourcebook series for the M&M Superlink rules. Each offering focuses on a number of villains and/or one or more villainous organization that may be inserted into most super-heroic campaigns with little effort. Archenemies presents villains designed to be reoccurring foes in your game, thanks to their far-reaching plans and goals. Inside this...   [click here for more]
Misfit Studios  $6.50 $3.25

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Misfits & Menaces: DOOM

Misfits & Menaces: DOOM


This latest in the Misfits & Menaces line of products presents DOOM, an organization of supernatural horror and unrepentant evil for your M&M Superlink game. Founded through the merging of several ancient dark, mystic secret societies, DOOM looks to the insane-inspiring Lost Ones for favor by working black magics and even blacker goals towards ruling or ending the...   [click here for more]
Misfit Studios  $8.95 $4.48

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Misfits & Menaces: Mixed Villains

Misfits & Menaces: Mixed Villains


Misfits and Menaces is a new sourcebook series for the M&M Superlink rules. Each offering will focus on a number of villains and/or one or more villainous organization that may be inserted into most super-heroic campaigns with little effort. Each villain/organization not only comes with full game statistics and back story, but also with several adventure ideas to help introduce the character...   [click here for more]
Misfit Studios  $5.95 $2.98

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Misfits & Menaces: Tricks & Treats

Misfits & Menaces: Tricks & Treats


This Halloween Misfits & Menaces special product presents a variety of villains with just the right flavor for the holiday. Ranging from the sanity-shattering horrific to the spine-tingling macabre to outright mystifying, the villains found in Misfits & Menaces: Tricks & Treats are ideal for adding a touch of horror or the bizarre to your M&M Superlink game....   [click here for more]
Misfit Studios  $6.50 $3.25

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Mutants & Masterminds Archetype Archive 1

Mutants & Masterminds Archetype Archive 1


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Android - a machine in human guise that combines the best qualities of both. Bulk -the unstoppable force and the immovable object combined...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Archetype Archive 2

Mutants & Masterminds Archetype Archive 2


This 14-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Agent - skilled and experienced enough to take on anymission. Angel - divine purpose descended from...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Archetype Archive 3

Mutants & Masterminds Archetype Archive 3


This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Amphibian ? at home both above and below the sea. Archer ? Robin Hood's spiritual (or perhaps real)...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Archetype Archive Collection

Mutants & Masterminds Archetype Archive Collection


This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1, 2, and 3....   [click here for more]
Green Ronin  $13.95

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Mutants & Masterminds Freedom City Street-Level Archetypes

Mutants & Masterminds Freedom City Street-Level Archetypes


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games set in Freedom City. All archetypes include the full stats and backgrounds specific to Freedom City. Although designed specifically for Freedom City street-level games the archetypes are also useful for...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Street-Level Archetypes

Mutants & Masterminds Street-Level Archetypes


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games. In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Street-Level Archetypes 2

Mutants & Masterminds Street-Level Archetypes 2


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for streetlevel (PL 6-8) games.In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Threat Report #10: Pulse

Mutants & Masterminds Threat Report #10: Pulse


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #11: Digital Demon

Mutants & Masterminds Threat Report #11: Digital Demon


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #12: Rez

Mutants & Masterminds Threat Report #12: Rez


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #13: Sister Steel

Mutants & Masterminds Threat Report #13: Sister Steel


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #14: Heavy Metal

Mutants & Masterminds Threat Report #14: Heavy Metal


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #15: Cerebrus Rex

Mutants & Masterminds Threat Report #15: Cerebrus Rex


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #16: Black Vulture

Mutants & Masterminds Threat Report #16: Black Vulture


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #18: Facade

Mutants & Masterminds Threat Report #18: Facade


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #19: Coral Snake

Mutants & Masterminds Threat Report #19: Coral Snake


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #20: Steelhead

Mutants & Masterminds Threat Report #20: Steelhead


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #21: Trawler

Mutants & Masterminds Threat Report #21: Trawler


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #22: Faster Pussycat

Mutants & Masterminds Threat Report #22: Faster Pussycat


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #23: Cortex

Mutants & Masterminds Threat Report #23: Cortex


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #24: Kid Karma

Mutants & Masterminds Threat Report #24: Kid Karma


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #26: Mad Machinist

Mutants & Masterminds Threat Report #26: Mad Machinist


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #27: The Factor Four

Mutants & Masterminds Threat Report #27: The Factor Four


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #28: Sleepwalker

Mutants & Masterminds Threat Report #28: Sleepwalker


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #29: Death Magnetic

Mutants & Masterminds Threat Report #29: Death Magnetic


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #2: Junkpile

Mutants & Masterminds Threat Report #2: Junkpile


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #30: Huntmaster

Mutants & Masterminds Threat Report #30: Huntmaster


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #31: Power Corps

Mutants & Masterminds Threat Report #31: Power Corps


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #33: Foxfire

Mutants & Masterminds Threat Report #33: Foxfire


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #34: The Hand of Sin

Mutants & Masterminds Threat Report #34: The Hand of Sin


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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Mutants & Masterminds Threat Report #35: Doctor Azoth

Mutants & Masterminds Threat Report #35: Doctor Azoth


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
Green Ronin  $1.29

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