Title |
Publisher |
Price |
Part of the new Chronicles of Darkness rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more] |
Onyx Path Publishing |
$10.00
|
Porvenir should be a sanctuary for those who dwell in the Shadow; a place for assassins to hide out, retire, and wile away their autumn years. This jungle town is far from the utopia it’s purported to be. Someone has crossed a line in Porvenir, and it’s for your assassins to pick up the pieces, even as every member of this Shadow community guns for you.
Rat in a Burning Cage... [click here for more] |
Onyx Path Publishing |
$17.99
|
Tilts are a unified way of applying circumstances to both characters and scenes during violent encounters. Tilts are mechanically similar to Conditions, but they affect characters and scenes in combat only. Outside combat, use Conditions instead.
Tilts do not give players Beats when they end, but the effects of a Tilt can easily cause a Condition. For instance, a character in a fight gets a handful... [click here for more] |
Onyx Path Publishing |
$4.04
|
Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more] |
Onyx Path Publishing |
$3.99
|
Part of the Changeling: the Lost 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness.
Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more] |
Onyx Path Publishing |
$8.99
|
All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more] |
Onyx Path Publishing |
$3.06
|
XDM: X-treme Dungeon Mastery by Tracy and Curtis Hickman is oft hailed as The Cure for the Common Game. This newly revised second edition now contains:
Tips for understanding and meeting the needs of your players
Techniques for addressing conflict at the game table
Diagrams for story structure, session flow, and adventure design
Enriching and amusing footnotes
DIY rituals for joining the secret society... [click here for more] |
Hypernode Media |
$22.60
|
A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
The Free Rulebook PDF is a PDF version of the instruction booklet that was included with the original printing of the tarot cards. It contains instructions on standard Tarot readings as well as... [click here for more] |
White Wolf |
$24.31
|
Part of the new Demon: the Descent rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more] |
Onyx Path Publishing |
$6.99
|
They Came from Beyond the Grave! is a dramatic, hammy, and horrifying tabletop roleplaying game encompassing the shock, terror, eroticism, and humor of 1970s horror. This game allows you to play with all the magnificent content from the movies of Hammer, Amicus, and Roger Corman, and promises the fun and thrills of the horror movie genre!
They Came From Beyond the Grave! Quips... [click here for more] |
Onyx Path Publishing |
$21.99
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Awake, Arise
The seals of Armageddon are sundered, and the damned have shaken off their chains. While the lords of the Abyss marshal their forces and rekindle ancient ambitions, they are unaware that darker forces wait in remote parts of the world. The Earthbound have slumbered for centuries, waiting for their opportunity to enslave mankind, and the demons are the key. Caught up in... [click here for more] |
White Wolf |
$11.00
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
The Night has Many Tales
From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads.
All Told by Firelight
The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier to... [click here for more] |
White Wolf |
$15.00
|
They Came from Beyond the Grave! is a dramatic, hammy, and horrifying tabletop roleplaying game encompassing the shock, terror, eroticism, and humor of 1970s horror. This game allows you to play with all the magnificent content from the movies of Hammer, Amicus, and Roger Corman, and promises the fun and thrills of the horror movie genre!
Heroes in a World of Horror Quips Cards feature... [click here for more] |
Onyx Path Publishing |
$12.99
|
It's hard to carry a book in your hands when you're charging into battles, claws and spurs popping through your skin. Frankly, who wants to get the Wyrm's blood on their rulebook? Thankfully, the Auspice Gift Cards exist to alleviate your hardships.
Now, the powers of all Auspices are available at your fingertips, in an easy-to-handle format!
This set of Gift Cards contains all the Auspice Gifts... [click here for more] |
Onyx Path Publishing |
$10.27
|
They Came from Camp Murder Lake! is a They Came from Beyond the Grave! sourcebook for Players and Directors wanting to embrace the thrills and horrors of the 1970s and 1980s slasher movie genre, when arguably, it was at its peak. They Came From Camp Murder Lake! Quips and Cinematics Cards include a wide variety of cards featuring... [click here for more] |
Onyx Path Publishing |
$15.03
|
They Came from Camp Murder Lake! is a They Came from Beyond the Grave! sourcebook for Players and Directors wanting to embrace the thrills and horrors of the 1970s and 1980s slasher movie genre, when arguably, it was at its peak.
They Came from Came Murder Lake! Twist Cards include a number of locations, characters, and actions, allowing Directors... [click here for more] |
Onyx Path Publishing |
$12.77
|
The Life of a Sailor is Jade and Glory
The seas of Creation are a great road on which the riches of a hundred nations and the Realm itself travel. Yet they are also a place of grave danger, full of pirates, reefs and alien and unpredictable spirits of the waves. Many seek their fortunes there but few survive to enjoy them.
His Death Is Blood in the Wine-Dark Sea... [click here for more] |
White Wolf |
$17.99
|
A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles.
Note, this is a recreation of the original deck using the print on demand options... [click here for more] |
White Wolf |
$26.31
|
This was Onyx Path Publishing's April Fool's joke for 2014. However, so many people liked it that we're keeping it available for future customers. Enjoy!
Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon:... [click here for more] |
Onyx Path Publishing |
$1.99
|
Merchant Princes of Creation
Many hate and revile them, yet none turn away from their visits. They are members of the Guild, a mercantile organization whose caravans and trading ships cross the face of Creation. They care not for the will of princes or Exalts, but only for profit. Some despise it, while others idolize it, but in truth, the Guild cares not if it is loved or hated, so long as those who... [click here for more] |
White Wolf |
$12.99
|
The Game Master and Teacher-Gamer’s companion! Player-Gamers can use it too.
It sits on the table between the players and game master to give some organizational privacy to the person running the narrative of the game.
8 panels in all, with a focus on WORLD BUILDING, this four fold screen has full-color pictures on the outside and quick reference charts & tables on the inside from the Teacher-Gamer... [click here for more] |
Wild Mind Training |
$8.23
|
Welcome to Vosca, on the continent of Mundus, where the primary story of Song of Swords takes place. There are many regions in Vosca, all of which have an immense depth of details to satisfy any GM's table. ... [click here for more] |
Opaque Industries |
$1.99
|
The Game Master and Teacher-Gamer’s companion! Player-Gamers can use it too.
It sits on the table between the players and game master to give some organizational privacy to the person running the narrative of the game.
8 panels in all, with a focus on WORLD BUILDING, this four fold screen has full-color pictures on the outside and quick reference charts & tables on the inside from the Teacher-Gamer... [click here for more] |
Wild Mind Training |
$8.23
|
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character.
This is a deck of... [click here for more] |
White Wolf |
$20.04
|
This is a hand-drawn 22 card Tarot card deck. It is also known by some as the Deck of Many Things and can be used, with caution, in any Dungeons and Dragons game. ... [click here for more] |
GeekGirlBookWorm |
$51.28
|
This is the first of a 4 book series regarding the Elysium System. Dungeons, Monsters, Territories, and storylines await to challenge your adventurers and take them to new heights or to their ultimate destruction. Crystal Ordred uses a modular rule system to be "Rules Light" or as rules robust in accordance with your preferences. ... [click here for more] |
QueTeeGamez |
$20.00
|
This is part 2 of a 4 book series regarding the Elysium System. Dungeons, Monsters, Territories, and storylines await to challenge your adventurers and take them to new heights or their ultimate destruction. Crystal Ordred uses a modular rule system to be "Rules Light" or as rules robust per your preferences. ... [click here for more] |
QueTeeGamez |
$27.99
|