Title |
Publisher |
Price |
Mastery
Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper.
And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting. Instead, the tools of Mastery are about making the game memorable.
Any... [click here for more] |
Avalon Game Company |
$5.99
|
This special bundle product contains the following titles.
How to be a Great GM Regular price: $5.99 Bundle price: $4.99 Format: PDF
Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you.
Being a great Game Master... [click here for more] |
Avalon Game Company |
$23.96 $19.96
|
Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance... [click here for more] |
Avalon Game Company |
$5.99
|
When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,... [click here for more] |
Avalon Game Company |
$5.99
|
So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more than most people are willing to devote to the institution, but most importantly you need time and practice. This guide can teach you the basics, just follow the ten basic steps and you will generate wonderful characters to play, each and every time.
... [click here for more] |
Avalon Game Company |
$5.99
|
This special bundle product contains the following titles.
Fantasy Maker Handbook Regular price: $4.95 Bundle price: $2.54 Format: PDF
Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course... [click here for more] |
Avalon Game Company |
$34.90 $17.94
|
If your group has kids and you play Role-Playing Games, then eventually, at some point, your kids are going to ask if they can play Role-Playing Games with you. And so, you wind up asking yourself the inevitable question: How to I get them involved?
This great How to book will give you the secrets to including your kids in your hobby and have fun doing it.
... [click here for more] |
Avalon Game Company |
$5.99
|
Role-Playing Games are dungeons.
Sure, there are a lot of other aspects to Role-Playing Games, but their heart is the dungeon. Most games have only a few other states you can be in - traveling, in town, and editing your character. And most would have you spend as little time in those other states as possible.
The three most classic dungeon locales are the ruined keep, the cave system, and the city... [click here for more] |
Avalon Game Company |
$5.99
|
Most RPGs puts you and your friends in the role of a brave adventurers fighting to survive in a world beset by magic and evil. It's a very short trip from there to the world of superheroes.
While fantasy games and superhero fiction have a lot in common there are some important differences. This how-to book will help you make that transition from traditional fantasy RPGs to the superhero genre,... [click here for more] |
Avalon Game Company |
$5.99
|
Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games. This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first, and get... [click here for more] |
BOSS mod |
$0.99
|
See How Stories Work
The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating... [click here for more] |
Pelgrane Press |
$7.95
|
How to Run a Game
In this little book I present a way to develop the skills to run a game. Or ones I think are useful to running a game. I don't find much of this in most GMing books. Most of it is on preparing, and that is essential. You can't cook if you don't have a recipe, ingredients, pots, pans and a stove. But cooking is another skill alltogether.
No this isn't a cook book. I was hungry when... [click here for more] |
DM Studios |
$0.50
|
In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them special, and how can you make a dungeon into a rich memorable environment rather than just a hole in the ground?
The tradition of the dungeon in storytelling echoes back to the myths of ancient Greece, and the... [click here for more] |
Avalon Game Company |
$5.99
|
To many people the prospect of playing in a comedy-driven game can be intimidating. It's one of the few styles of gaming that people will refuse to play not because they don't think they'll enjoy it, but because they don't think they're capable enough or “funny enough”. Nothing could be further from the truth. You no more need to be a comedian to play in a comedy game than you need to... [click here for more] |
Avalon Game Company |
$5.99
|
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully.
In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction... [click here for more] |
McFarland |
$9.99
|
To celebrate Free RPG Day 2018, here is a free, system-neutral little zine with loads of advice,(almost none of it guaranteed to be useful or helpful.) Contents include: Tips Tricks Checklists A Map Comix Rumination Illumination Consternation Defenestration Probably some other 'tions too. ... [click here for more] |
Knight Owl Publishing |
FREE
|
WELCOME TO THE BIG SHOW!
Once a year, the greatest tabletop gamers in the world descend upon Indianapolis for Gen Con — the Best Four Days in Gaming — to play games, see friends, and have fun. They play things like Dungeons & Dragons, Magic: The Gathering, Warhammer 40,000, Settlers of Catan, Munchkin, and everything else they can get their hands on. Mostly... [click here for more] |
Full Moon Enterprises |
$4.99
|
Welcome Back, Gamers!
Every August, the greatest tabletop gamers in the world converge on Indianapolis to gather for Gen Con, the largest such gaming convention in America. After a momentous first year in which he solved the murder of a world-famous game designer, Liam Parker is back to debut his first game design ever. Unfortunately, Tollak Spielmacher, the mastermind he failed to put behind bars,... [click here for more] |
Full Moon Enterprises |
$4.99
|
"This will undoubtedly teach him better manners."
One of comicdoms forgotten leading ladies, the original Black Cat, returns from the Golden Age of Comics to now, briinging with her advice equally applicable to muggers or dates who get too frisky.
Black Cat Shows You How To Do Judo Tricks is a light-hearted survey of basic jiu-jitsu and judo moves featuring artwork by Lee... [click here for more] |
NUELOW Games |
$0.99
|
What oh! We are looking to recruit more players for our game SCRAMBLE FOR EMPIRE. It is a Victorian-era campaign game, usually played via email, in which you run a nation, a company or a faction. There are steampunk elements, and colonial expansion by Western and other powers using gunboat diplomacy and other means, fair and foul. All great fun.
Fancy a go? Good, good, then get this for more... [click here for more] |
AGEMA |
FREE
|
More power commander! We are looking to recruit more players for our game REGIME CHANGE. It is a dystopian science-fiction space opera campaign game, usually played via email, in which you run take part as a single character. Old Earth is in turmoil with contesting powers vying for dominance following the fall of the old republic. There's a sprawling star empire in various state of difficulty,... [click here for more] |
AGEMA |
FREE
|
HOW TO CREATE YOUR OWN FANTASY RPG ADVENTURES
14 RPG professionals have contributed to the creation of this book, largely for BEGINNING creators and self-publishers, but many methods can also be used by those with virtually any experience level.
Are you a BEGINNER CREATOR / SELF PUBLISHER looking for a book that can help you to create better adventures, but are also looking for... [click here for more] |
DARK BY DEZIGN |
$30.00 $25.00
|
Learn to Build Worlds with Titans of Fantasy and Tabletop!
The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more.
Middle-Earth,... [click here for more] |
Kobold Press |
$14.99
|
Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including
How to pitch your work
How to survive a killer deadline,
How to make an impression with magic items
How to set up a mystery.
Learn what makes a good playtest,
What makes a design matter to a wide audience,
And many more!
With insights won... [click here for more] |
Kobold Press |
$9.99
|
City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$24.99 $24.95
|
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,... [click here for more] |
Kobold Press |
$14.99
|
A full-throated battle cry. The clash of swords.
The smells of smoke, mud and blood. Combat!
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers get... [click here for more] |
Kobold Press |
$12.99
|
24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include:
Plain text system reference document (SRD)
PDF versions for layout reference
Affinity Publisher version for use as template
Vector... [click here for more] |
Pretendo Games |
Pay What You Want
|
Want to write for games?
Think your art is ready for professional publication?
Not sure how to get your foot in the door?
Freelance writer/editor/game creator Jess Hartley shares her secrets for using conventions as an entry into the game industry.
This was originally a series of articles presented on Jess' website to offer her experiences and advice to potential freelancers looking to make the... [click here for more] |
FR Press |
$0.99
|
The hardest part for many LARP organizers is knowing how to set up Mood Lighting for their events. Below are instructions that if followed, to allow you to create Homemade Set Lamps that will help to immerse your Players in their environment. ... [click here for more] |
Stardust Publications |
$0.99
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
|
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
Pay What You Want
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,... [click here for more] |
Pelgrane Press |
$7.99
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of... [click here for more] |
Pelgrane Press |
$14.99
|
GENERIC ADVENTURE MAGAZINE, #1, 2018.
In this issue: Speed writing an adventure!
In a few steps, I lay out a simple path on how to speed write an adventure to any role playing game. It doesn't matter if what you're going to play is horror, sci-fi, fantasy or anything else - you can use these techniques and ideas to any game and genre.
Four simple steps to create... [click here for more] |
PenguinComics |
$2.00
|
GENERIC ADVENTURE MAGAZINE, #2, 2019.
In this issue: Backwards gaming!
Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty rewarding. Included... [click here for more] |
PenguinComics |
$2.00
|
This guide is to help purchasers of my Intellectual Property for RPG Designers guide in finding their own attorney. Think of it as my I AM NOT YOUR ATTORNEY love letter on how to find one of your own.
This product provides a GENERAL OVERVIEW on how to hire an IP attorney, with an emphasis on RPG designer clients. Viewing this product DOES NOT CREATE AN... [click here for more] |
Omnichromatic Pirate Unicorn Games |
FREE
|
The RPG Design Zine is a cut-and-paste 24-page zine distilling what I've learned in the 13+ years I've been designing roleplaying games into a how-to guide.
It uses text from my personal game library to illustrate design concepts and present different ways of applying them, all towards the end of providing tools and ways to think about games that will, hopefully, help you out... [click here for more] |
ndp design |
Pay What You Want
|
Have you ever wanted to create your own art?
Do you want it be amazing and beautiful?
This step-by-step guidebook – a sequel to the author’s acclaimed Beginning with Midjourney book, in the AI Empowerment series – has been written to bring you into the AI art generation revolution, as led by Midjourney and other Artificial Intelligence design suites.
This book details... [click here for more] |
Kent David Kelly |
$12.99 $4.99
|
How to Destroy the World
Welcome back to Apocalypse Month! Last week my friend Pestilence gave fantastic advice for how to make apocalypse the theme of a roleplaying campaign. I especially appreciate his comments about making the end of civilization an event without robbing players of the chance to develop or play a role. I want to expand on that idea by talking about the advent of... [click here for more] |
Four Horsemen |
FREE
|
We are looking to recruit more players for our game THE GLORY OF KINGS (formerly known as La Gloire du Roi). It is an 18th century-era campaign game, usually played via email, in which you run a nation, a company or a faction. It covers all elements of history, including of course military aspects on land and sea, but also diplomacy, trade, religion, spying, &c. The system has won awards... [click here for more] |
AGEMA |
FREE
|
We are looking to recruit more players for our game ROME IS BURNING! It is a 1st century-era Ancients campaign game, usually played via email, in which you run a province, nation, or tribe. It covers all elements of history, including of course military aspects on land and sea, but also diplomacy, trade, religion, spying, &c. Each game turn includes an in-game newspaper.
It you fancy striving... [click here for more] |
AGEMA |
FREE
|
The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.
Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs beneath... [click here for more] |
Framily Game Knights |
FREE
|
The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.
Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs beneath... [click here for more] |
Framily Game Knights |
Pay What You Want
|
The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.
Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs beneath... [click here for more] |
Framily Game Knights |
Pay What You Want
|
The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.
Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs beneath... [click here for more] |
Framily Game Knights |
Pay What You Want
|
The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.
Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs beneath... [click here for more] |
Framily Game Knights |
Pay What You Want
|
The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.
Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs beneath... [click here for more] |
Framily Game Knights |
Pay What You Want
|
The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.
Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs beneath... [click here for more] |
Framily Game Knights |
Pay What You Want
|
The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.
Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs beneath... [click here for more] |
Framily Game Knights |
Pay What You Want
|