This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and... [click here for more]
The premier issue of Game Geek, inside you will find all sorts of fun stuff, including…
* Behind the Game, Micro Games and my own Mini-Games
* Map of the Month
* Junkyard Wars, Strip #1
* Coral Thrown, Prolog
* Multi-Verse, S&G Game Report
* Battle Axe, Goblin Fetish Maker
* Arcana, Cave of Screams
* Review of Malifaux by Wyrd Miniatures
* Cool Stuff, Decoder Ring Theater... [click here for more]
If you have played role-playing games for any amount of time it is likely you have heard one of your friends proudly exclaim “wow, what a great campaign that was!” Session after session of tense and exciting role-playing and combat that created such fascinating stories you re-tell them for years to come. Often times it is easy to think that these people are just lucky enough to played... [click here for more]
Role-Playing Games are dungeons.
Sure, there are a lot of other aspects to Role-Playing Games, but their heart is the dungeon. Most games have only a few other states you can be in - traveling, in town, and editing your character. And most would have you spend as little time in those other states as possible.
The three most classic dungeon locales are the ruined keep, the cave system, and the... [click here for more]
UPDATE - A full colour version has just been added on 30/4/13 :)
The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players... [click here for more]
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
Improvisation is key to running any roleplaying game. It’s an essential skill for every... [click here for more]