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A Fragmentary History of Trollworld

A Fragmentary History of Trollworld


The world around Khazan comes to life in this work. From before the ancient days of the Wizard Wars, through the epic of the wizards Khazan and Khara Khang, and through the rise and rule of Lerotra'hh, the beloved and dreaded Death Goddess, this tale has it all. This is the history of Ken St. Andre's Trollworld, including his take on a few of the kindreds that populated his Tunnels and Trolls campaigns...   [click here for more]
Peryton Publishing  $11.63 $5.00

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Advanced Gamemaster's Guide

Advanced Gamemaster's Guide


Gamemasters Wanted! Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears, you...   [click here for more]
Green Ronin  $16.00

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Advanced Options: Fight Like A Pirate

Advanced Options: Fight Like A Pirate


“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.”“Black” Sam Bellamy, Pirate Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin slitting throats. Of course, that’s frowned upon in polite society....   [click here for more]
Rogue Genius Games  $3.99

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Advanced Player's Manual

Advanced Player's Manual


Dragons and Dungeon-dwellers Beware! The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to...   [click here for more]
Green Ronin  $17.00

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B1 In Search of the Unknown (Basic)

B1 In Search of the Unknown (Basic)


Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation. In addition to descriptive and situational material, this module also includes special...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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Biotech (A Singularity System Module)

Biotech (A Singularity System Module)


The Biotech Singularity System Module Includes: Rules for character Augmentation, including 15 bioware augmentations, 11 nanoware augmentations, 18 geneware augmentations, and over 20 cyberware augmentations! Unique Perks and Weaknesses to enhance your Singularity campaign. Ideas for challenges, plot points, character archetypes, and the ramifications of an augmented universe. Features This...   [click here for more]
End Transmission Games  $7.99

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Brushfire =Journey to the East= Second Edition

Brushfire =Journey to the East= Second Edition


Warning: This is a Preorder. Some Art & fluff is missing/needs to be updated. Thanks to WargameVault's updating feature you will get every update at no additional cost, and get in at a low price. ----- Animals go to war! Second Edition! Brushfire is a skirmish war game in which animals fill the role of historical parodies. The Badgers of Aquitar, the Reptiles of Scyzantium, and the Dogs...   [click here for more]
On The Lamb  $24.99 $11.99

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C1 The Hidden Shrine of Tamoachan (1e)

C1 The Hidden Shrine of Tamoachan (1e)


This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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Circle of Darkness (2e)

Circle of Darkness (2e)


The Mists of Ravenloft lead to G'Henna, land of famine and zealous devotion to Yagno Petrovna, high priest of the Beast-God, Zhakata. In the cities of G'Hanna, worshipers starve themselves to prove their faith; in the Outlands, twisted mongrelmen struggle to survive in a land of unforgiving windstorms and bleak plains. No domain in the Demiplane of Dread has been in greater need of change?and the...   [click here for more]
Wizards of the Coast  $4.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Dark of the Moon (2e)

Dark of the Moon (2e)


In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak. At the head of this pack paces the great Black Wolf of the Wood. Is this murderous beast the underling...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Dave Art 1

Dave Art 1


Dave Art 1, Is the Celebration of Dave Russell & Solaria-Studios Entry into Drive ThruRPG.com website, Packed with 10 awesome Pictures from fantasy open sourced and usable by all. More ArtBooks are in Development but here is just a taste at a reasonable price. ...   [click here for more]
Solaria-Studios  $2.00 $0.50

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Death Unchained (2e)

Death Unchained (2e)


You have no friends here. What can you do when the Mists deposit you in the city of Lekar? The militia is no better than a gang of sadistic bullies, the citizens are more contagious than a fleet of plague ships, and every foot of public space is covered with corpses of criminals who committed no crime greater than struggling to survive in the oppressive domain of Falkovnia. Danger haunts...   [click here for more]
Wizards of the Coast  $4.99

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Deities & Demigods (1e)

Deities & Demigods (1e)


Product History Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978). The AD&D Line. Deities & Demigods followed the Monster Manual (1977),...   [click here for more]
Wizards of the Coast  $12.00 $9.99

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DMGR2 The Castle Guide (2e)

DMGR2 The Castle Guide (2e)


Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Dogs Of Hades (Savage Worlds)

Dogs Of Hades (Savage Worlds)


From now through September 30th, this title has been marked down 15% for Savage September. For more Fast! Furious! Fun! values, visit our Savage September sale page. Newly updated Continuum Edition! Garden of Athena is a planet of adventures among the ancient Greeks... but in the far future, with energy spears and Pulse shields. Experience science fiction with epic politics...   [click here for more]
Savage Mojo  $24.99 $21.24

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Dogs Of Hades Player’s Guide (Savage Worlds)

Dogs Of Hades Player’s Guide (Savage Worlds)


This is a PDF download of the first (player's) section of the full Dogs of Hades book. It's for players who don't want to read all the GMs secrets and the campaign scenarios. Garden of Athena is a planet of adventures among the ancient Greeks... but in the far future, with energy spears and Pulse shields. Experience science fiction with epic politics in the style of Frank Herbert's masterpiece, Dune,...   [click here for more]
Savage Mojo  $9.99 $8.49

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Dragon's Blood

Dragon's Blood


This is a solitaire adventure for Tunnels & Trolls version 7.5 (but it can be used with any version). It is intended for a 4th level or higher humanoid kindred; men, elves, dwarves, goblins, uruks, hobs, keleton-men, etc. It is not for trolls, ogres, giants, centaurs or any of the beast kindreds. Also it is not for wizards, but rogues are ok. This product also contains instructions for using it...   [click here for more]
Flying Buffalo  $8.95 $4.95

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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. Dune Trader explores the lives of the people who...   [click here for more]
Wizards of the Coast  $4.99

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Fiend Folio (1e)

Fiend Folio (1e)


A Guidebook of Creatures Malevolent and Benign This tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game. Product History...   [click here for more]
Wizards of the Coast  $12.00 $9.99

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Forbidden Lore (2e)

Forbidden Lore (2e)


The Horror Continues... A new era in horror role-playing began with the introduction of the RAVENLOFT boxed set. Combining the best elements of fantasy adventures with spine-tingling techniques of gothic horror, the RAVENLOFT game became an instant sensation. Now the time has come to learn about the secrets of the lands in the demiplane of dread. Forbidden Lore...   [click here for more]
Wizards of the Coast  $9.99

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Four Dungeon Level Maps (1976)

Four Dungeon Level Maps (1976)


These four dungeon level maps are from the 1976 Judges Guildmember Installment J - Thunderhold. They were hand-drawn and inked by Bob Bledsaws I & II in the fall of 1976. They were the second set of such maps produced by Judges Guild. They depict and describe four linked levels with waterways. Original product number JG17. Thank You and Happy Gaming! ...   [click here for more]
Judges Guild  $1.99

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FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $10.00 $4.99

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GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)


Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
Wizards of the Coast  $9.99

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GAZ2 The Emirates of Ylaruam (Basic)

GAZ2 The Emirates of Ylaruam (Basic)


This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on...   [click here for more]
Wizards of the Coast  $4.99

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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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GAZ4 The Kingdom of Ierendi (Basic)

GAZ4 The Kingdom of Ierendi (Basic)


To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all." To others, it is a place to be feared. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Greyhawk Adventures (1e/2e)

Greyhawk Adventures (1e/2e)


Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.   This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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I7 Baltron's Beacon (1e)

I7 Baltron's Beacon (1e)


A strangely delivered advertisement has led you to a sage named Demetrios. He needs a rare component to complete a desperately needed potion. The journey to retrieve it will take you through a large, unexplored swamp to a ruined keep, the former headquarters of a vile cult that once claimed the lives of many innocent youths. To solve the mysteries of "Baltron's Beacon," the characters...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Lost Man's Trail (2010)

Lost Man's Trail (2010)


Lost Man's Trail (2010) JG1290 NEW REDUCED PRICE : $5.99!!! Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3815 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel....   [click here for more]
Judges Guild  $14.00 $5.99

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Masque of the Red Death and Other Tales (2e)

Masque of the Red Death and Other Tales (2e)


Masque of the Red Death is a new variant of the Ravenloft rules that allows players to explore the macabre world of the 1890's. From the brave cavalryman with his trusty revolver to the mysterious spiritualist and her store of secret knowledge, no one is safe from the horrors of the night. Masque of the Red Death contains everything you need to adventure in the fictional worlds of Edgar Allan Poe,...   [click here for more]
Wizards of the Coast  $9.99

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PHBR9 The Complete Book of Gnomes & Halflings (2e)

PHBR9 The Complete Book of Gnomes & Halflings (2e)


Clever illusionists and sly practical jokers. Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as 28 new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing...   [click here for more]
Wizards of the Coast  $9.99

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Player's Secrets of Halskapa (2e)

Player's Secrets of Halskapa (2e)


From the fishing village of Fing Zulor to the druidic city or Odemark and the great capital of Skapa Hjarring, this is Halskapa, the greatest kingdom of the Rjurik Highlands in the Birthright campaign setting. King Berving, aged and ailing, a man who once united the discordant provinces of Hlaskapa, is abdicting his throne in favor of your character. Once, he could take almost any action and keep...   [click here for more]
Wizards of the Coast  $4.99

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Q1 Queen of the Demonweb Pits (1e)

Q1 Queen of the Demonweb Pits (1e)


How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of the evil...   [click here for more]
Wizards of the Coast  $4.99

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Rituals of Choice Adventure Path Preview

Rituals of Choice Adventure Path Preview


Welcome to the Rituals of Choice, an exciting adventure path in a world bound by oaths and rituals, where every choice has meaning and impact in the greater world. Come explore the region of The Lands of the Diamond Throne know as Far-Rough, experience the richness of the cultures around the crossroads of adventure. The Rituals of Choice Adventure Path is a patronage project that will take characters...   [click here for more]
Rite Publishing   FREE 

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RM1 Roots of Evil (2e)

RM1 Roots of Evil (2e)


The Grand Conjunction has come to pass! As a result, the lords of Ravenloft have broken through the Mists and escaped into the Prime Material Plane. Bit by bit, monsters of the demiplane of dread are following behind. And in the midst of all, Azalin the Lich and Strahd von Zarovich a power game - a game with deadly stakes, most notably the player characters' lives. Unless the adventurers...   [click here for more]
Wizards of the Coast  $9.99

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RM3 Web of Illusion (2e)

RM3 Web of Illusion (2e)


Rakshasa. For centuries, these diabolical creatures have hunted humanity and preyed upon its flesh. Now the Mists have opened upon the land of Sri Raji, home of dread Arijani, the rakshasa lord. Arijani is the mastermind behind a deadly game of illusion where plots lie within plots that lie within plots. The wise will trust neither their eyes nor their wits, for nothing is as it seems in Sri...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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RM4 House of Strahd (2e)

RM4 House of Strahd (2e)


Far above the village of Barovia sits Castle Ravenloft, the home and fortress of vampire lord Strahd Von Zarovich. Legends claim that Strahd flies with the bats and runs with the wolves to terrorize the countryside. Ancient tales also tell of dungeons and catacombs deep under the castle. Other stories recall the great halls, treasures, and glory of Ravenloft in centuries past. Undoubtedly, Strahd...   [click here for more]
Wizards of the Coast  $4.99

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Sea-Steeds and Wave Riders - Revision (2011)

Sea-Steeds and Wave Riders - Revision (2011)


(JG-1310) Sea-Steeds and Wave Riders - Ebook Revision (2011). This is the extensive technical and historical work, first published in 1978, designed to add realistic naval conditions to any miniatures, strategic war-game, or fantasy RPG campaign. Suitable for use with any medieval or fantasy role-playing system currently in print, and ideal for campaign Judges wishing to expand their gaming horizons...   [click here for more]
Judges Guild  $7.00 $3.99

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Shadow, Sword & Spell: Threats

Shadow, Sword & Spell: Threats


The World is a danger filled place. Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms. Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World....   [click here for more]
Rogue Games, Inc  $16.99 $7.99

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Systems Malfunction (Singularity System Setting and Campaign)

Systems Malfunction (Singularity System Setting and Campaign)


The year is 556 R.T. (3116 AD) and humanity has long since fled a doomed Earth. In 2206 AD a comet was discovered to be on a collision course with Earth—a harbinger of extinction for the entire human race. Humanity built an enormous ark, the Iron Gaia mobile space station, capable of carrying a small percentage of Earth’s population in cryogenic sleep while its governing artificial...   [click here for more]
End Transmission Games  $20.00

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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters....   [click here for more]
Wizards of the Coast  $4.99

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Template Troves, Volume II: Oozes & Aberrations

Template Troves, Volume II: Oozes & Aberrations


Template Troves, Volume II: Oozes & Aberrations Silverthorne Games is pleased to announce Oozes & Aberrations as the second in our new line of creature supplements. Twenty new and exclusive templates are featured here by RPG industry veterans Philip J. Reed and Michael Hammes - from the blasphemous terror to the half-ooze to the rustwyrm!...   [click here for more]
Silverthorne Games  $6.00 $3.00

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