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 Hottest Fantasy

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Unseen Servant Feats

#1 With a Bullet Point: 5 Unseen Servant Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Jester Feats

#1 With a Bullet Point: 6 Jester Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.49

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#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)

#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Lightning Bolt Feats

#1 With a Bullet Point: 8 Lightning Bolt Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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100 Quests

100 Quests


This PDF gives 100 Quests for kicking off an adventure. ...   [click here for more]
Art of War Games  $1.00

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100 Taverns, Pubs and Inns

100 Taverns, Pubs and Inns


This PDF gives the Information for 100 different Taverns, Inns and Pubs so you can drop one right into the action and not have to worry about creating one from scratch. Such dives as : 17. Singing Skull Tavern Overall quality: Decent Cleanliness: Somewhat grubby, but decent Size: Large Drinks: Fairly priced, below average quality, average variety, plus a few exotic drinks Food: Overpriced, decent...   [click here for more]
Art of War Games  $3.00 $2.00

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1200 Rumors, Hooks and Gossip

1200 Rumors, Hooks and Gossip


This PDF gives the Information for 1200 differentRumors, Adventure Hooks an Pieces of Gossip so you can drop one right into the action and not have to worry about creating one from scratch. Such Rumors as : Mamnav the falconer claims to have proof that Xaiv the baker is fighting with Alyron the noble. Faindra the guard has been saying that Trotro the miller is arranging a meeting near the city...   [click here for more]
Art of War Games  $3.00 $2.00

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4 Ed. Dollar Dungeons: #11 The Hive of Myali

4 Ed. Dollar Dungeons: #11 The Hive of Myali


This Dungeon is for 4th Edition Dungeons and Dragons Heroic Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter...   [click here for more]
Art of War Games  $1.00

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4 Ed. Dollar Dungeons: #12 The Secret Labyrinth of Doom

4 Ed. Dollar Dungeons: #12 The Secret Labyrinth of Doom


This Dungeon is for 4th Edition Dungeons and Dragons Low Heroic Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter...   [click here for more]
Art of War Games  $1.00

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4 Ed. Dollar Dungeons: #13 The Forsaken Sanctum of Secrets

4 Ed. Dollar Dungeons: #13 The Forsaken Sanctum of Secrets


This Dungeon is for 4th Edition Dungeons and Dragons Low Heroic Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter...   [click here for more]
Art of War Games  $1.00

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4 Ed. Dollar Dungeons: #14 The Cave of Gruesome Woe

4 Ed. Dollar Dungeons: #14 The Cave of Gruesome Woe


This Dungeon is for 4th Edition Dungeons and Dragons High Heroic Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter...   [click here for more]
Art of War Games  $1.00

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Annals of the Archfiends: Phosonith the Cruel Charmer

Annals of the Archfiends: Phosonith the Cruel Charmer


“Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared.“   –Niccolo Machiavelli Some individuals possess an intangible quality that not only inspires confidence, but makes...   [click here for more]
Rogue Genius Games  $1.99

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Asan: Kingdom of Fire and Stone: An Overview

Asan: Kingdom of Fire and Stone: An Overview


This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom. This overview of...   [click here for more]
Art of War Games  $2.00

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Break & Enter Book I: Stealth Encounters

Break & Enter Book I: Stealth Encounters


The crisp night air cuts across the guard's cheek. He shivers and mutters a curse under his breath, leaving a thin trail of white frost from his lips. Winter is coming and as the moon rises higher into the sky, the temperature continues to drop. His chainmail stiffens and the iron of his short sword has frosted to the scabbard. From the bushes, you slip your dagger gently into your hand and get...   [click here for more]
Emerald Press  $5.00 $3.75

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Christina Stiles Presents: Races Revised - Emergence of the Aardvolk

Christina Stiles Presents: Races Revised - Emergence of the Aardvolk


Welcome to Races Revised - Emergence of the Aardvolk, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race;...   [click here for more]
Rogue Genius Games  $3.99

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Christina Stiles Presents: Waysides - Didjer's Crab House

Christina Stiles Presents: Waysides - Didjer's Crab House


Welcome to Waysides: Didjer's Crab House, the first Christina Stiles Presents offering from Super Genius Games! We're starting off the Waysides lineup with Didjer's Crab House, a nautical-themed tavern and wretched hive of scum and villainy, where pirates spend their coin, and deadly fights take place almost daily, with the dead being tossed off a pier and out to sea. Also included is “Baked...   [click here for more]
Rogue Genius Games  $3.99

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Dollar Dungeons #1 The Black Vaults of Vali

Dollar Dungeons #1 The Black Vaults of Vali


The Black Vaults of Vali is for Low Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well as descriptions...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #2 The Black Undercrypt of Theusama the Awesome

Dollar Dungeons #2 The Black Undercrypt of Theusama the Awesome


The Black Undercrypt of Theusama the Awesome is for Low Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #3 The Black Pit of Secrets

Dollar Dungeons #3 The Black Pit of Secrets


The Black Pit of Secrets is for Level 1 Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well as descriptions...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #4 The Lost Tomb of the Wyrm Duchess

Dollar Dungeons #4 The Lost Tomb of the Wyrm Duchess


The Lost Tomb of the Wyrm Duchess is for Level 8 Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well as...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #5 The Shrine of Gisigas the Archmage

Dollar Dungeons #5 The Shrine of Gisigas the Archmage


The The Shrine of Gisigas the Archmage is for Level 3 Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #6 The Lair of Motha

Dollar Dungeons #6 The Lair of Motha


The Lair of Motha is for Level 4 Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well as descriptions for...   [click here for more]
Art of War Games  $1.00

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Dungeons Of the Week: Lawbreach City

Dungeons Of the Week: Lawbreach City


Lawbreach City is a massive prison but it was not always such. Once it was a great dwarven sronghold. It filled the entire mountain of Overlook. The local bugbears and later the invading humans of Asan thought the mountain had been just a mine. The dwarves spread that rumor to protect the bones of the dead dwarves within the mountain. The mountain has been overrun with foul creatures and has been...   [click here for more]
Art of War Games  $5.00

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Dungeons Of the Week: The Nurla Caves

Dungeons Of the Week: The Nurla Caves


The Nurla Caves are a notorious nest of monsters and vermin. The cave systems at Nurla spread over hundreds of square miles and no one has ever fully explored or mapped the entire cave system. The cliffs containing the caves are studded with cave entrances and few of them connect. The caves are said to contain valuable metals, gems and crystals and adventures still enter the caves looking for wealth....   [click here for more]
Art of War Games  $2.00

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Dungeons Of the Week: The Tower of Terror

Dungeons Of the Week: The Tower of Terror


The Tower of Azazel is a massive tower built by and for the ancient elven wizard Azazel. The Tower is located at the center of the ruins of the elven city of Trealel Tarn. The city is a monster infested ruin by all accounts but rumors persist of fabulous treasure hidden within the city. Azazel originally built the tower to study the various planes of existence and did so for many years. At some point...   [click here for more]
Art of War Games  $10.00 $5.00

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Game Knight Series: Night 1: Ghouls Night Out

Game Knight Series: Night 1: Ghouls Night Out


Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid...   [click here for more]
Art of War Games  $0.50

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Game Knight Series: Night 2: Something Wicked

Game Knight Series: Night 2: Something Wicked


A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need...   [click here for more]
Art of War Games  $0.50

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Houserule Handbooks: Spellpoints Compilation

Houserule Handbooks: Spellpoints Compilation


Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
Rogue Genius Games  $9.99

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Introduction to Third Dawn

Introduction to Third Dawn


Get a brief introduction to the all-psionic campaign setting, Third Dawn, in this free 20-page PDF. Learn the history of the world of Ksaren, receive advice on how to survive in a world without magic, and prepare to adventure in a world where psionics proliferates and the deities have disappeared. ...   [click here for more]
Dreamscarred Press  Pay What You Want

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Kingdom of Asan: Cochocli Fortress: Empire of Rats

Kingdom of Asan: Cochocli Fortress: Empire of Rats


Cochocli Fortress is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective. The fortress is a large sprawling affair with huge stone walls and a square stone tower at all...   [click here for more]
Art of War Games  $3.00

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Kingdom of Asan: Dustdig Hill: The Old Mine

Kingdom of Asan: Dustdig Hill: The Old Mine


Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially....   [click here for more]
Art of War Games  $2.00

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Loot 4 Less: Things That Make You Go Boom

Loot 4 Less: Things That Make You Go Boom


Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less. The Loot 4 Less books are some of the best-selling...   [click here for more]
Rogue Genius Games  $13.99

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Monster Menagerie: Engines of Destruction

Monster Menagerie: Engines of Destruction


Welcome to Engines of Destruction, the third in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam Hing...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: Rise of the Goblinoids

Monster Menagerie: Rise of the Goblinoids


Welcome to the Rise of the Goblinoids, the fourth in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to goblins...   [click here for more]
Rogue Genius Games  $3.99

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OBE: Hard Boiled Cultures for D&D 4E

OBE: Hard Boiled Cultures for D&D 4E


Races in Dungeons & Dragons 4E are good for laying down the broad strokes of a character, but they often don’t feel as “lived in” as the ethnicities we encounter in everyday life. One potent reason for this is a general lack of cultural complexity and diversity. D&D races tend to be presented as monocultural societies—all elves are the same the world over, and...   [click here for more]
Highmoon Games  $2.00 $1.50

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The Adventurer's Handbook

The Adventurer's Handbook


"Stuff People Want To Play!" That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder...   [click here for more]
Rogue Genius Games  $19.99

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The Genius  Guide to More Rogue Talents

The Genius Guide to More Rogue Talents


Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from...   [click here for more]
Rogue Genius Games  $2.49

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The Genius Guide to Another 110 Spell Variants

The Genius Guide to Another 110 Spell Variants


Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Favored Class Options

The Genius Guide to Favored Class Options


In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed as a...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Hellfire Magic

The Genius Guide to Hellfire Magic


Hellfire – the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic mythologies, but has very little presence within the Pathfinder Roleplaying Game. The Genius...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to Hoof and Horn Racial Options

The Genius Guide to Hoof and Horn Racial Options


The Genius Guide to Races of Hoof and Horn added three new playable races to the Pathfinder RPG rules: the asterion, lapith, and piper. Since that PDF was released, Paizo has released the Advanced Players Guide, which contains new options for races to have alternate racial powers or alternate favored class options. In an effort to keep our three new races up to date, this short,...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to More Horrifically Overpowered Feats

The Genius Guide to More Horrifically Overpowered Feats


When the first book of Horrifically Overpowered feats was released on April 1st, 2012, we expected to hear a lot of cries of “What were you thinking?!” Instead we mostly heard “When will you release more?!” The obvious answers should have been either “Never!” or “Not until we can sneak them in on April 1st, 2013!” But to some extent, that’s cheating....   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to More Monk Talents

The Genius Guide to More Monk Talents


The idea of monk talents (and why they're awesome to begin with) is first presented in The Genius Guide to the Talented Monk, along with a large number of talents (many adapted from the abilities of monk archetypes) to get you going. But we know that you can never have enough talents and so the GGT: More Monk Talents adds over 20 new ones, each of which can be used with the Talented Monk...   [click here for more]
Rogue Genius Games  $2.49

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The Genius Guide to Mystic Godlings

The Genius Guide to Mystic Godlings


A mortal with the blood of a god flowing through her veins-a hero with one foot in the world of man and the other in the realm of the divine. This concept was explored in the best-selling Genius Guide to the Godling, but that material hardly exhausted the subject. The godlings in that first volume focused on flesh and blood, brawn and brains, striding the world as paragons of human endeavors....   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to Relics of the Godlings II

The Genius Guide to Relics of the Godlings II


Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to Hermes’ winged...   [click here for more]
Rogue Genius Games  $4.99

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