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OGL Ancients

OGL Ancients


Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for their divine intervention. Witches weave spells in secret glades under the full moon and the spirits of the dead really do revisit the living and wicked spectres lurk in the pestilent...   [click here for more]
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OGL Steampunk

OGL Steampunk


Imagine a world where computers were developed a century before their time, powered by levers and steam engines instead of microprocessors; a world where the zeppelin never went out of fashion and new technology made it safer and faster; where brave men and women explore a yet undiscovered world to find the wondrous ruins of lost civilisations; where the mysterious age of magic is slowly fading to...   [click here for more]
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Encyclopaedia Arcane Components and Foci

Encyclopaedia Arcane Components and Foci


This volume presents the first serious study of the long-neglected questions of why material components are used in spells, what logic governs their use and whether or not it is possible to change them. Looking at the typical components used in arcane spells and outlining the key principles on which they work. An exhaustive treatment of the standard arcane spells is then provided which will inject...   [click here for more]
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Encyclopaedia Arcane Tomes and Libraries

Encyclopaedia Arcane Tomes and Libraries


Although wizards and libraries are so often connected, very little time has been spent on exploring the function and powers of the library. Libraries usually turn up as scenic backdrops or repositories for purely magical resources, whereas there are more potentially useful books in a library than there are supplies in an adventuring gear shop. We will therefore be taking a long overdue stroll down...   [click here for more]
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The Book of Adventuring

The Book of Adventuring


The fourth in the ‘Classic Play’ series from Mongoose Publishing, The Book of Adventuring covers a topic of focal importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. Your party is strung out along a crumbling ledge, fifty feet above a roaring torrent of water, out of spells and badly wounded,...   [click here for more]
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The Book of Encounters & Lairs

The Book of Encounters & Lairs


The third in the ‘Classic Play’ series from Mongoose Publishing, The Book of Encounters & Lairs covers a field of central importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. It is going to happen sooner or later. For many gaming groups, it happens all the time. The characters are going to...   [click here for more]
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The Quintessential Cleric

The Quintessential Cleric


Taking an in depth look at Clerics within the d20 system, this sourcebook is dedicated to players interested in running Cleric-classed characters. Written by Sam Witt (Chaos Magic), this sourcebook gives a wealth of new skills, feats and prestige classes but The Quintessential Cleric sets itself apart by introducing many new character options any Cleric may attempt. As well as introducing many new...   [click here for more]
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The Quintessential Rogue

The Quintessential Rogue


The steely-eyed assassin clutching a serrated dagger that drips with fresh venom. The grey bearded old dwarf prospector with an eye for traps and a nose for trouble. The halfling businessman, ready to sell his own daughter for the right price and willing to slip his dagger between your ribs if you turn your back on him. The high society darling, belle of the evening ball, but at the stroke of...   [click here for more]
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Encyclopaedia Arcane Drow Magic

Encyclopaedia Arcane Drow Magic


There are monsters in the deep, beasts whose flesh is perfect obsidian, whose eyes shine like midnight stars and who yearn to hunt again beneath the open sky. These beasts are the drow, and it is their doom to never again feel the light and warmth of the sun, until such time as the elven gods are thrown down and all their favoured children slain. The cities of the drow spread like a cancer through...   [click here for more]
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Ultimate Character Record Sheet

Ultimate Character Record Sheet


The Ultimate Character Record Sheet is a must for Games Masters and Players wishing to lift their characters from the page and bring them to life. The Ultimate Character Record Sheet represents the pinnacle of information keeping for your character. Featuring a host of newly designed pages that provide acres of space in which to document your characters' every detail. From familiars to mercenaries,...   [click here for more]
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Slayer's Guide to Elementals

Slayer's Guide to Elementals


Elementals are among the most primal forces in the mythology of many cultures, raw elements given life. This in turn has gifted them a firm place in many a campaign world. Some authorities believe all matter to be made from the four elements, with even humans and other sentient creatures being possessed of an elemental nature. Fighting an elemental is like fighting a whirlwind, a raging inferno,...   [click here for more]
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Power Class Pirate

Power Class Pirate


From a roleplaying standpoint, pirates are a wonderful addition to our games. They are fierce, self-reliant characters with a crew of men willing to do their bidding, a ship to call their home that grants them the ultimate mobility to travel as they wish and a licence to do as they please lest someone do it to them first. With pirates come the brotherhood and code of the sea, a form of unwritten law...   [click here for more]
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Power Class Alchemist

Power Class Alchemist


Alchemy is typically a perplexing art for common folk in a fantasy setting. In any world where the majority of people must toil to survive, the idea of someone’s life work being to stand around boiling liquids and talking about the ‘essense of rare matter’ is quite alien to them. Alchemists in a fantasy world are rarely considered anything other than strange folk with ways that set...   [click here for more]
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Power Class Cabalist

Power Class Cabalist


Both divine and arcane, the magic of a cabalist is bound into words and signs, crafted by the intricate weaving of rituals and ancient intonations. A cabalist can seek to explore the mysteries of the planes and beings of infinite power on his own or join with a circle of like-minded seekers to work even greater rites in the name of entities that were old when life first emerged from the seas and will...   [click here for more]
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Power Class Fool

Power Class Fool


Fools share many traits with bards but their aims are often entirely at odds. Bards are the centre of attention, with their performances inspiring courage and admiration for the performer and his audiences. In contrast, the skilled displays of fools may entertain but the fool is never the point of the performance. Instead, the subject of a fool’s efforts is rarely grateful as all his faults are...   [click here for more]
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Power Class Assassin

Power Class Assassin


The assassin is the master of dealing quick, lethal blows and excels at infiltration and disguise. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their training in anatomy, stealth, poison and the dark arts allows them to carry out missions of death with shocking and terrorising precision. There are few who can hope to survive the assassin’s strike once he...   [click here for more]
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Power Class Gladiator

Power Class Gladiator


The gladiator is the highly trained master of arena combat, capable of dispatching foes in the most spectacular manner imaginable. His highly specialised training in such forms of combat as net-fighting, blind-fighting and exotic weapons allows him to demonstrate the most unusual fighting techniques in the world to an eager audience. As important as winning his fight, he must win the crowd, the vast...   [click here for more]
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Power Class Exorcist

Power Class Exorcist


The exorcist is a protector and guardian against the influence of supernatural creatures upon mortals. He focuses the power of his faith towards rooting out the monsters that would prey on common folk, toying minds and bodies with their unholy powers of domination and possession. He is an expert on rituals that protect people and places from these creatures, and his faith and conviction allow him to...   [click here for more]
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Power Class Knight

Power Class Knight


The knight is one of the most highly trained combatants ever to enter the field of battle. Expert with a variety of weapons and particularly effective when astride his trusty charger, when under pressure he draws extra strength from his chivalric vows. He is perhaps the best protected of all character classes, typically wearing full plate armour but proficient with a variety of extra-heavy armours...   [click here for more]
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Power Class Artificer

Power Class Artificer


The artificer is a rare individual, able to blend science and magic, two disciplines often considered to be mutually exclusive, to create potent items of aid to scholar and warrior alike. With a mind capable of understanding the intricacies of arcane formulae and the reactions between various alchemical reagents he makes a welcome addition to many adventuring parties, albeit one accompanied by the...   [click here for more]
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Power Class Hedge Wizard

Power Class Hedge Wizard


To some, the hedge wizard might seem to be a poor substitute for the wizard or sorcerer. Not as flashy as the latter, nor as recognised as the former. This is, however, a dangerous misconception. The hedge wizard is a rural, backwoods magician who relies as much on the superstition of his neighbours as on actual magic to make a living. He specialises in the use of cantrips; the minor incantations and...   [click here for more]
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Power Class Explorer

Power Class Explorer


The explorer is a rare individual, who willingly leaves his home and all that he knows to seek out the unknown. Whether for their own sake, or for the fame and fortune they may bring, explorers travel the hidden places of the world on a quest for the new and unusual. Explorers live for the challenge of venturing into hitherto unseen places, overcoming myriad dangers and encountering strange men and...   [click here for more]
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Seas of Blood

Seas of Blood


Mighty ships cresting waves in the midst of a great storm, Hobgoblin pirates pursuing slow merchantmen, Navigator-Wizards sailing their vessels far beyond the limits of the known world, awesome Battleships, loaded with weaponry, ploughing through the sea with their magically charged rams –these things are as much a part of fantasy as dragons, elves and wizards. Seas of Blood – Fantasy on the High...   [click here for more]
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Crusades of Valour

Crusades of Valour


Using the information in this d20 sourcebook, you can introduce religious conflict into your campaign world as both a background and foreground element for all levels of play. Low level characters can take part in crusades, joining an army or signing up to one of the crusader orders. At mid-level they can undertake special missions to capture or destroy a temple of another cult, as well as lead entire...   [click here for more]
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The Book of Strongholds & Dynasties

The Book of Strongholds & Dynasties


The first in the new ‘Classic Play’ series from Mongoose Publishing, The Book of Strongholds and Dynasties covers one field of central importance to any d20 game in unprecedented depth and detail. This series will form a collection of definitive works on subjects relevant to any gaming group. The Book of Strongholds and Dynasties is not just another book about castles. All too often, the word...   [click here for more]
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Monster Encyclopaedia 1 - Ravagers of the Realms

Monster Encyclopaedia 1 - Ravagers of the Realms


Welcome to the very first volume in the new Monster Encyclopaedia series, a collection of tomes describing and detailing a veritable cornucopia of creatures foul and fair for your dismay and delight. Within the pages of Ravagers of the Realms, you will find a collection of over 200 new monsters and beasts of all shapes and sizes, from the earth-shaking bulk of the siege-beast to the miniscule yet truly...   [click here for more]
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Ultimate Equipment Guide, Volume I

Ultimate Equipment Guide, Volume I


What would a fighter be without his armour, a wizard without his spellbook or a rogue without his vast array of strange bits of metal that he insists are absolutely not lockpicks? The Ultimate Equipment Guide is far more than a simple list of mundane items, instead it delves into the heart of the d20 system, bringing a vast array of diverse items from the mundane to the fantastical. This massive...   [click here for more]
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The Quintessential Wizard

The Quintessential Wizard


The wise old sage, stooped and walking with a staff, good-natured and kindly yet terrifying if angered. The lean, wily battle wizard, festooned with bandoliers of magical throwing daggers and wands. The tribal magician, feathered rattle in hand, tattoos shimmering with magical force. The vile necromancer, lurking in his subterranean lair, plotting to rule the land. All these are examples of the wizard,...   [click here for more]
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Monster Encyclopaedia 2 - Dark Bestiary

Monster Encyclopaedia 2 - Dark Bestiary


Welcome to the second volume in the Monster Encyclopaedia series, a collection of tomes designed to bring you a massed horde of brand new enemies and allies for any D20 game. Within the Dark Bestiary are over 200 new creatures dedicated to evil and chaos, just waiting to be unleashed. Whatever your adversarial needs, you will find them within these pages, be tempted by the wassernixe, tormented by...   [click here for more]
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Heroes of Fantasy

Heroes of Fantasy


The Power Classes series of character archetypes from Mongoose Publishing are designed to be seamlessly slotted into any fantasy-based d20 game. Each of these Power Classes introduces an entirely new core character type, adding a whole new dimension to campaigns. Players will find full details on how to use their new characters, greatly increasing the wealth of options they are presented with by the...   [click here for more]
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The Quintessential Kobold

The Quintessential Kobold


Whether you are a Games Master who wants to add depth to his monsters or a player wishing to try something a little different, the Quintessential Kobold contains all you will need to expand on one of the most widely used monsters in the d20 universe. 1st level adventurers beware; the kobolds are about to bite back Cowardly, dog faced and weak! You think you know the kobold? Think again! For years...   [click here for more]
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Ultimate Prestige Classes Vol 2

Ultimate Prestige Classes Vol 2


Nobody needs to have prestige classes explained to him or her any more. The question has now become 'which one should I have?' rather than 'how exactly does this work?' Professional games designers and individual gamers alike have been working hard to realise their visions, whether they involved the creation of a class they have always wanted to play but had never been able to find,...   [click here for more]
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OGL Core Rulebook [BUNDLE]

OGL Core Rulebook [BUNDLE]


This special bundle product contains the following titles. OGL Ancients Regular price: $4.99 Bundle price: $3.33 Format: Watermarked PDF Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for...   [click here for more]
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Slayer's Guide to Lizardfolk

Slayer's Guide to Lizardfolk


The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting postulation. There...   [click here for more]
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Slayer's Guide to Titans

Slayer's Guide to Titans


Titans have become are the archetype for size, beauty and might. They are powerful beyond reckoning and more skilled than any other race – but still, they bend their knees and serve. Some are the universal archetype of good, others are just as rapaciously evil, but all suffer from terrible rages and fits of emotion. Finally, and most curiously of all, they are said to be “masters of their...   [click here for more]
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The Quintessential Fighter II

The Quintessential Fighter II


Once the dust clears after a battle, the fighter can stand proud, wipe the sweat from his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian's power and rage, the paladin's righteousness, the monk's...   [click here for more]
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Ultimate NPCs

Ultimate NPCs


Roleplaying games model an odd universe. A small number of beings each controlled by an independent mind. The rest of the multiverse, from city guards to the greatest of gods, share a single mind – a mind which is also concerned with issues such as ‘I know my notes were around here somewhere!’ Small wonder, then, that Otto the barkeep switches accents between visits, or that the mysterious druid...   [click here for more]
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The Quintessential Rogue II

The Quintessential Rogue II


Ironically, for a character class that includes so much versatility, rogues are all too often pigeonholed into very narrow set roles. For some, the path of the rogue is not just a way to make easy money by taking what is not yours, or a path to the respect of your peers, who learn not to turn their back on you for fear of what you might do. The true master rogue takes pride in his work, determined...   [click here for more]
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The Quintessential Bard II

The Quintessential Bard II


There is magic in poetry and in stories, the way they can inspire people to reach towards impossible goals. Music has its own brand of magic, the manner in which it can mix a mere twelve notes and create pure emotion, talking to the heart and mind without need of words. Such is the magic of the bard, a singer of songs and teller of tales, a jack of all trades who finds his knowledge and power not...   [click here for more]
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The Quintessential Barbarian II

The Quintessential Barbarian II


A fiery, muscular ball of raging death, the barbarian is the toughest frontline fighter of any adventuring group. Quick to anger and slow to calm, he will take on any opponent, no matter the size or reputation. The Quintessential Barbarian II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any mightily thewed hero. With the help of...   [click here for more]
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The Quintessential Ranger II

The Quintessential Ranger II


The ranger is the ultimate wilderness warrior, using his knowledge of woodcraft to flow like a shadow through the sylvan depths. He is the hunter, the avenger and the saviour of the frontier, wielding his sword and his bow to protect settlers and to destroy the evil that lurks in the darkest corners of the world. But the ranger is also a guide and an explorer, bringing the light of civilisation to...   [click here for more]
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The Quintessential Druid II

The Quintessential Druid II


One minute a gentle tender of the forests, the next a ferocious beast ruthlessly defending his territory, the druid is truly the stuff of myth and legend. The Quintessential Druid II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any forest walker. With the help of this sourcebook, any character choosing to play a druid will find...   [click here for more]
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The Quintessential Paladin II

The Quintessential Paladin II


The paladin is the quintessential hero, the knight in shining armour, the holy warrior. He is the sword against evil; he is the bright line of fire against the darkness. But those who rise the highest have the furthest to fall. The Quintessential Paladin II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any holy champion. With the...   [click here for more]
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The Quintessential Monk II

The Quintessential Monk II


The monk is a walking contradiction, one minute serene master of inner tranquillity, the next a whirling mass of deadly kicks and punches. The Quintessential Monk II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any martial artist. With the help of this sourcebook, any character choosing to play a monk will find many alternatives...   [click here for more]
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The Quintessential Dwarf II

The Quintessential Dwarf II


Strong, hardy and sometimes gruff, the dwarf is the mainstay of any adventuring group. As quick to appreciate architectural beauty as he is to charge screaming into battle, the dwarf is not as easy to judge as he may first seem. The Quintessential Dwarf II: Advanced Tactics aims to explain some of these contradictions as well as expand on the mythology behind these bearded warriors. With the help...   [click here for more]
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The Quintessential Elf II

The Quintessential Elf II


Elves delight the readers of fantasy books and gamers alike. Ephemeral beings of light and spirit, they dance just on the edge of our awareness. They can be angels and demons, the personification of otherworldly magic or nature spirits depending on who does the telling. They may be warriors, wizards, singers, poets, dreamers… or nothing at all, just figments of movement at the corner of our eyes....   [click here for more]
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The Quintessential Wizard II

The Quintessential Wizard II


Wizards. Unique magicians with the patience, discipline and mental prowess necessary to twist the fundamental forces of the universe to do their bidding. Wizards must work hard for their power; unlike other spellcasters who receive their magic as intuition or inspiration, a wizard studies, toils and labours to find the correct formulae for his spells, experimenting and researching without rest. ...   [click here for more]
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The Quintessential Cleric II

The Quintessential Cleric II


A cleric bears arms and a shield in search of adventure, but he is no mere soldier questing for treasure. He wields spells but he is no mere enchanter, hungry for knowledge, in service only to himself. The cleric is a servant of god, the guardian of his faith and spiritual shepherd to the souls of his congregation. The cleric stands undaunted at the gates of eternity, wielding mace and magic against...   [click here for more]
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Ultimate Divine Spellbook

Ultimate Divine Spellbook


From the ministering priest who closes grievous wounds with the power of faith alone, to a feral druid summoning the very trees to waylay his tormentors, divine magic is more than simple tricks and flashy spellslinging. Divinity permeates every aspect of fantasy campaigns and magic is how it expresses itself in the most miraculous and mysterious ways. It is a connection to an older, greater essence...   [click here for more]
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The Book of Immortals

The Book of Immortals


The greatest challenge awaits you... Do you dare to take up the reins of power? Do you dare to challenge the forces of the universe and take your place amongst the stars? Through The Book of Immortals, characters will face tests and trials deemed impossible by mortals as they work their way towards ultimate power. They begin to deal with the gods as equals, interacting with good and evil, law...   [click here for more]
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