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 Hottest Fantasy, 3.x/d20/OGL from Goodman Games

 
 Newest Titles in This Section
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Aerial Adventure Guide: Sky Captain's Handbook

Aerial Adventure Guide: Sky Captain's Handbook


Sky ships, flying castles, cloud cities, and airborne monsters! The Sky Captain's Handbook is a complete sourcebook with everything you need to run an aerial campaign. With its focus on inspiring ideas for unique aerial adventures, the book contains new character options, races, monsters, feats, items, sky ships, and aerial combat rules that can be integrated into any fantasy campaign. After all, no...   [click here for more]
Goodman Games  $9.99 $3.00

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Broncosaurus Rex: Cretasus Adventure Guide

Broncosaurus Rex: Cretasus Adventure Guide


The mysterious world of Broncosaurus Rex brings together agendas from many worlds. The expansive Union battles the stalwart Confederates, while the tyrannosaurus Tyrant Kings and the mastermind protoceratops try to unravel the mysteries of the alien scray. This sourcebook and campaign setting, the first supplement released for Broncosaurus Rex, offers the first glimpse into the world’s many mysteries....   [click here for more]
Goodman Games  $11.99 $3.00

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Broncosaurus Rex: Dinosaurs That Never Were

Broncosaurus Rex: Dinosaurs That Never Were


This monster manual presents d20 stats for 50 dinosaurs that could have evolved on Earth -- but didn\'t. These "dinosaurs that never were" can be found in Storm Valley on the planet of Cretasus, where they have diverged fantastically from their Earth ancestors. Ranging from tiny and highly specialized to vicious killers and 90 HD behemoths, these fantasy dinosaurs present a new vista of encounters...   [click here for more]
Goodman Games  $7.99 $3.00

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Castles & Crusades: The Slithering Overlord

Castles & Crusades: The Slithering Overlord


An Adventure for Character Levels 4-6 A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take...   [click here for more]
Goodman Games  $6.99 $3.00

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Complete Guide to Beholders

Complete Guide to Beholders


Behold: the ultimate resource for the ultimate monster. With enough material to sustain a campaign for years, the Complete Guide to Beholders offers a completely new perspective on this misunderstood monster. Far more than simply a book of new options, this work is a transformation of the beholder. It expands their social structure and cultural life in new ways, forever changing the way you play them....   [click here for more]
Goodman Games  $9.99 $6.00

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Complete Guide to Doppelgangers 3.5 edition

Complete Guide to Doppelgangers 3.5 edition


Doppelgangers have spawned hundreds of rumors and stories. What adventurer doesn’t have a tale about the time he fought a doppelganger assassin, stopped one from impersonating the duke, or was surprised by a doppelganger disguised as his friend? But these accounts leave many questions unanswered. What do doppelgangers do when they aren’t assassinating or impersonating people? Why do they...   [click here for more]
Goodman Games  $6.99 $3.00

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Complete Guide to Dragonkin

Complete Guide to Dragonkin


Dragonkin are bequeathed greed and ambition, but lack the power to claim it. No matter what they do, they can't escape one ever-present fact: they are the spawn of dragons, but they live in the world of man. The Complete Guide to Dragonkin examines these half-bloods in all their forms, from those spawned by polymorphed dragons to the mutant creatures produced by arcane egg-sculpting. It features rules...   [click here for more]
Goodman Games  $9.99 $6.00

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Complete Guide to Drow

Complete Guide to Drow


Drow are the most feared denizens of the underdark, and with good reason. Since the civil war that first exiled the dark elves under the earth, they have been forced to fight for survival on a daily basis. Watched over by dark gods with cruel ambitions, the drow have spent thousands of years evolving into scheming, power-hungry warlords. This book tells their story. The Complete Guide to Drow is...   [click here for more]
Goodman Games  $6.99 $3.00

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Complete Guide to Fey

Complete Guide to Fey


The fey races are known for their magic and mystery -- but now, for the first time, they'll be known for what they truly are. The Complete Guide to Fey presents a groundbreaking rules system for tying all the fey races together. Using feats, templates, hosts, and completely new rules, it breaks down all the Monster Manual fey races, rebuilds them, and then ties them into a comprehensive overarching...   [click here for more]
Goodman Games  $10.99 $6.00

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Complete Guide to Liches 3.5 edition

Complete Guide to Liches 3.5 edition


No creature is more feared than the lich, for the lich embodies the very essence of malign magic. Powered by phylacteries that are literally vessels of evil, liches live for thousands of years until their decaying physical forms finally crumble - and even, some live on. Their centuries-long horizon line gives them ample time to study, plot, and plan, and their devilish schemes are often generations...   [click here for more]
Goodman Games  $8.99 $3.00

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Complete Guide to Rakshasas

Complete Guide to Rakshasas


At the dawn of creation, the rakshasa openly ruled all the world. Greatest among them was one called Ravana, acknowledged by even the most egotistical rakshasa as their rightful king. He had been born into the world many times, growing in power with each incarnation, until finally he brought all mortal races under the power of rakshasa. However, Ravana's rule was destined to end. He overlooked one...   [click here for more]
Goodman Games  $7.99 $3.00

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Complete Guide to T-Rex

Complete Guide to T-Rex


No real-life creature has stoked the flames of imagination more than tyrannosaurus rex. Since its discovery a century ago, T-rex has served as a constant reminder of human frailty. Not only does its massive mouth belittle mankind (its jaws are, after all, as long as a man is tall), but its Earthly reign makes us pitifully insignificant. Homo sapiens has walked the Earth for a mere 100,000 years --...   [click here for more]
Goodman Games  $6.99 $3.00

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Complete Guide to Treants

Complete Guide to Treants


Note: This product uses 3.0 rules.   What happens when a forest dies? Its treant swears vengeance. Learn about the dark side of treants: fury, hatred, revenge, and the charred, undead creatures left behind when a treant burns... The Complete Guide to Treants is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about treants. It covers the traditional...   [click here for more]
Goodman Games  $7.99 $3.00

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Complete Guide to Vampires

Complete Guide to Vampires


Vampires are the product of unnatural concentrations of negative energy generated through war, famine, cannibalism, or great injustice. The standard vampire that we know as the common variety is far removed from this first cause, but it still thrives on the same negative energy. Vampires have a natural sensitivity to places where negative energy pools, and this is why they are often found at the center...   [click here for more]
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Complete Guide to Wererats 3.5 edition

Complete Guide to Wererats 3.5 edition


Imagine a race of lycanthropes so devious, so cunning, and so insidious that they conquer entire kingdoms without ever being seen. These are the wererats. Their secretive broods infiltrate key posts in the government, military, and guilds, ensuring political protection from their enemies. When fighting can't be avoided, the mystic Council of the Flesh unleashes its horrific cross-bred monsters, which...   [click here for more]
Goodman Games  $6.99 $3.00

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Complete Guide to Werewolves

Complete Guide to Werewolves


One shapechanger stands above them all as the ultimate source of fear and cunning. For centuries, werewolves have been staples of folklore worldwide, spreading terror in the night while hiding amongst mankind in the day. Now the Complete Guide to Werewolves brings this historical monster into your d20 game. Grounded in folklore from multiple cultures, this thorough and imaginative sourcebook gives...   [click here for more]
Goodman Games  $6.00

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DCC RPG Free RPG Day 2012

DCC RPG Free RPG Day 2012


DCC RPG Free RPG Day 2012 Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page… Kick off a new generation of classic adventure with DCC RPG! This Free RPG Day module includes...   [click here for more]
Goodman Games  $4.99

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DCC RPG/Xcrawl Free RPG Day 2013

DCC RPG/Xcrawl Free RPG Day 2013


Goodman Games once again presents excellent adventures for Free RPG Day! For DCC RPG, the Free RPG Day module features The Imperishable Sorceress, a level 1 adventure by Daniel Bishop! As the adventurers pass through a mundane door, they are startled to find themselves unexpectedly in a frozen landscape. A distant woman’s voice whispers a welcome, and the characters are thrust into a tale of...   [click here for more]
Goodman Games  $4.99

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DCC RPG/Xcrawl Free RPG Day 2014

DCC RPG/Xcrawl Free RPG Day 2014


This year’s Free RPG Day release from Goodman Games has two great adventures inside: For DCC RPG, this year’s module features Elzemon and the Blood-Drinking Box, a level 1 adventure by Terry Olson. Seeking the favor of a powerful wizard, the party agrees to steal an artifact from a rival’s sanctum. The wizard requires, however, that PCs “feed” the artifact lawful blood...   [click here for more]
Goodman Games  $4.99

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Demon Hunter's Handbook

Demon Hunter's Handbook


No campaign theme is more gripping than a battle against the minions of hell! This jam-packed sourcebook brings to the table everything you'll need to run a fantasy campaign centered around demon hunters. From puritanical holy men fighting for their gods to crazed warriors only one step away from damnation themselves, every classic archetype is covered -- with new ones introduced as well. The handbook...   [click here for more]
Goodman Games  $11.99 $3.00

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Dinosaur Planet: Broncosaurus Rex

Dinosaur Planet: Broncosaurus Rex


In the year 2202, dinosaurs have been discovered on the planet Cretasus. The major factions in human politics rush to establish a military presence, even as pioneers from across the galaxy come to farm, hunt, and domesticate the dinos. T-rex families raid mining colonies, dino ranchers herd stegosauus (the new white meat), velociraptor tribes plot with their human allies to secure prime hunting grounds,...   [click here for more]
Goodman Games  $9.99 $3.00

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DM Campaign Tracker

DM Campaign Tracker


Are you caught off guard when your players decide to visit the NPC blacksmith from 4 sessions ago whose name you can't remember? Do you have trouble recalling whether the unidentified potion of bull's strength is the blue one or the sparkly green one? And what day was that dwarven religious holiday again? A first-of-its-kind playing aid, this campaign tracker is an essential tool for third...   [click here for more]
Goodman Games  $4.99 $3.00

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DragonMech

DragonMech


Medieval Fantasy Mechs After an age of destruction, the Second Age of Walkers is now at hand. Explore the ruins of the surface world in sturdy iron mechs powered by steam, magic, or the labor of a thousand slaves! A New Frontier for Fantasy d20 This rulebook introduces not just a new world but the first comprehensive d20 treatment of fantasy mechs. Built on the foundation of a traditional...   [click here for more]
Goodman Games  $24.99 $12.00

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DragonMech: Almanac of the Endless Traders

DragonMech: Almanac of the Endless Traders


WANDER THE WHOLE WORLD Join the fabled Endless Traders as they journey across — and underneath — the shattered land of Highpoint. With no protection but their own cunning, these travelers explore every inch of the continent. They see more in a year than most Highpointers do in a lifetime. Now their secrets are yours! SEASONS OF ADVENTURE AND MYSTERY This...   [click here for more]
Goodman Games  $9.99 $6.00

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DragonMech: Mech Manual

DragonMech: Mech Manual


Mechs for Enemies and Allies Survival in DragonMech requires a hard metal shell powered by a loud engine. But it's not enough to beat the other mechs: you also have to survive wizards throwing fireballs! This is the definitive guide to the smoke-belching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque necromechs...   [click here for more]
Goodman Games  $14.99 $6.00

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DragonMech: Second Age of Walkers

DragonMech: Second Age of Walkers


Giant Mechs Walk The Earth An age of destruction paved the way for the Second Age of Walkers. Life in DragonMech depends on the gigantic mechanized walkers that provide safety, shelter, and transportation. Behold a world reshaped by the mech! A Fantasy World Unlike Any Other This 192-page campaign sourcebook offers the first detailed look at the world of DragonMech. Learn about...   [click here for more]
Goodman Games  $18.99 $9.00

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DragonMech: Steam Warriors

DragonMech: Steam Warriors


Swords and Spells Have Nothing on Steam Why wield a sword when you can build a metal man to wield it for you? Why waste time learning to cast a fireball when you have a flame-launching clockwork dragon? This character sourcebook unveils the world of the steam warriors, whose fantastic contraptions have reshaped the world of DragonMech! A Guide for Every Player This player's...   [click here for more]
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DragonMech: The Last City

DragonMech: The Last City


The Surface World is Wasted With each rising moon comes the surface-blasting meteors of the lunar rain, destroying everything living below. All the major cities of DragonMech are reduced to rubble -- except for one. The free city of Edge, carved into the solid rock of a 2,000-foot tall cliff, still stands under the protective wall of its cliff face. One City Still Stands Built...   [click here for more]
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DragonMech: The Shardsfall Quest

DragonMech: The Shardsfall Quest


You Can Save The Planet A moon meteor streaks from the sky, shattering into multiple pieces as it enters the atmosphere. On each shard is part of a mysterious temple dedicated to a lunar god. You must locate all the temple fragments before whatever's inside can spread. But the fragments are spread over a wide area - and you're not the only one looking for them... But Only Your Mech Can...   [click here for more]
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Dungeon Crawl Classics #0: Legends are Made, not Born

Dungeon Crawl Classics #0: Legends are Made, not Born


An Adventure for 0-Level Characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #10: The Sunless Garden

Dungeon Crawl Classics #10: The Sunless Garden


An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #11: The Dragonfiend Pact

Dungeon Crawl Classics #11: The Dragonfiend Pact


An adventure for 2nd level characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $2.00

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Dungeon Crawl Classics #12.5: Iron Crypt of the Heretics

Dungeon Crawl Classics #12.5: Iron Crypt of the Heretics


ENnie Nominee Best Adventure An adventure for character levels 11-13 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed....   [click here for more]
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Dungeon Crawl Classics #12: The Blackguard's Revenge

Dungeon Crawl Classics #12: The Blackguard's Revenge


An adventure for character levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #13: Crypt of the Devil Lich

Dungeon Crawl Classics #13: Crypt of the Devil Lich


Gen Con 2004 Tournament Module For 15th Level Characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100%...   [click here for more]
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Dungeon Crawl Classics #14: Dungeon Interludes

Dungeon Crawl Classics #14: Dungeon Interludes


Six adventures for character levels 1-13 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen

Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen


An adventure for character levels 14-15 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #16: Curse of the Emerald Cobra

Dungeon Crawl Classics #16: Curse of the Emerald Cobra


An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #17.5: War of the Witch Queen

Dungeon Crawl Classics #17.5: War of the Witch Queen


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #17: Legacy of the Savage Kings

Dungeon Crawl Classics #17: Legacy of the Savage Kings


An adventure for character levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #18: Citadel of the Demon Prince

Dungeon Crawl Classics #18: Citadel of the Demon Prince


An adventure for character levels 12-13 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #19: The Volcano Caves

Dungeon Crawl Classics #19: The Volcano Caves


An adventure for character levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #1: Idylls of the Rat King

Dungeon Crawl Classics #1: Idylls of the Rat King


An adventure for character levels 1-3 Now updated to 3.5 rules! Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren't meant to be killed. Each...   [click here for more]
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Dungeon Crawl Classics #20: Shadows in Freeport

Dungeon Crawl Classics #20: Shadows in Freeport


ENnie Nominee Best Adventure An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed....   [click here for more]
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Dungeon Crawl Classics #21: Assault on Stormbringer Castle

Dungeon Crawl Classics #21: Assault on Stormbringer Castle


An adventure for character levels 12-13 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #22: The Stormbringer Juggernaut

Dungeon Crawl Classics #22: The Stormbringer Juggernaut


An Adventure for Character Levels 14-16 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid...   [click here for more]
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Dungeon Crawl Classics #23: The Sunken Ziggurat

Dungeon Crawl Classics #23: The Sunken Ziggurat


An Adventure for Character Levels 5-7 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #24: Legend of the Ripper

Dungeon Crawl Classics #24: Legend of the Ripper


GET THIS TITLE FREE FOR HALLOWEEN 2014! An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't...   [click here for more]
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Dungeon Crawl Classics #25: The Dread Crypt of Srihoz

Dungeon Crawl Classics #25: The Dread Crypt of Srihoz


An adventure for character levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid...   [click here for more]
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Dungeon Crawl Classics #26: The Scaly God

Dungeon Crawl Classics #26: The Scaly God


An Adventure for Character Levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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