Death is not the end of it, not anymore. It’s often just the beginning. The world of Dragua was filled with elves, dwarves, half-folk, gnomes, orcs, humans, and other typical fantasy elements. Then something happened on the island nation of Agador that remade reality as greater Dragua knew it. Seemingly confined to Agador, the spirit world is no longer isolated from the physical world, and it’s... [click here for more]
This is the Tunse'al Player's Guide for Savage Worlds. Your game table needs both a Savage Worlds rules book (SW:EX or SWD) and Tunse'al Setting Guide for Savage Worlds. There is a second version (Systemless) that works with the systemless setting guide for use with whatever system you choose.
The player's guide is excerpted from the full setting guide. It is not... [click here for more]
This is Tunse'al Quick Starts and Side Tracks for Savage Worlds. While it is not a "quick start rules" product, it can be used in a similar fashion if you just want an idea of what Tunse'al is without first buying the Tunse'al Setting Guide. All Tunse'al products are made in a second, systemless version, too.
Tunse'al Quick Starts and Side Tracks is best used... [click here for more]
This is the Tunse'al Setting Guide for Savage Worlds. There is a second version (Systemless) with tables to help you translate the setting information to whatever system you choose.
Play in a world where technology is slow to advance, tribes are divided by great geographical expanses, trade is fraught with peril, dinosuar-like beasts co-exist with people, and the very environment poses... [click here for more]
A mini adventure for your horror fix! Written for our Retribution RPG, it fits right in with pretty much any paranormal setting using the Savage Worlds RPG system. With just a little ingenuity and time, you can port it to whatever system your game group is using.
A wraith has been haunting Caldwell for years. It comes and goes like clockwork. The town lives in fear of each Hallows’ Eve of... [click here for more]