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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Mount Steed Spell Feats

#1 With a Bullet Point: 5 Mount Steed Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Silver Weapon Magic Properties

#1 With a Bullet Point: 5 Silver Weapon Magic Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Godling Feats

#1 With a Bullet Point: 6 Godling Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games   FREE 

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#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)

#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Sinful Feats of Lust

#1 With a Bullet Point: 7 Sinful Feats of Lust


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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1001 Spells (PFRPG)

1001 Spells (PFRPG)


1001 Spells gives you - yes, you guessed it - 1001 spells, that will help you realize the vision you've had for your spellcaster. From spells that are cast as move, swift, and immediate actions; to maw of the purple worm which lets you swallow your opponents whole; or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of...   [click here for more]
Rite Publishing  $19.99

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101 Combat Feats (PFRPG)

101 Combat Feats (PFRPG)


Defeat your foe the old-fashioned way... brutally! 101 Combat Feats offers you new options so that the vision you have of your martial character can easily be obtained an explored. Use Catch strike to take your enemies weapon and stab him with it; Take Crush Shield and make an opponent's shield useless. Enjoy Diving Tackle when you put a foe into...   [click here for more]
Rite Publishing  $5.99

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A Score of Trapped Chests [PFRPG]

A Score of Trapped Chests [PFRPG]


Purple Duck Games is pleased to announce the newest collaboration of Stefen Styrsky and Mark Gedak. A Score of Trapped Chests provides you with twenty chests and containers that possess mechanical, magical or monstrous aspects. This collection contains art by Carlos “Celurian” Torreblanca, Marc Radle and Michael Scotta. On top of the twenty new traps there is also: - two new creatures...   [click here for more]
Purple Duck Games  $2.00

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Adventure Quarterly #1 (PFRPG)

Adventure Quarterly #1 (PFRPG)


Are you ready for adventure? Welcome to the inaugural issue of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we have to offer. In this...   [click here for more]
Rite Publishing  $9.99

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Adventure Quarterly Issues 1-4 Subscritpion (PFRPG)

Adventure Quarterly Issues 1-4 Subscritpion (PFRPG)


Are you ready for adventure? Welcome to the inaugural subscription of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we have to offer. In...   [click here for more]
Rite Publishing  $39.96 $29.99

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Adventuring Classes: A Fistful of Denarii

Adventuring Classes: A Fistful of Denarii


Tripod Machine presents an exciting bundle of new character classes for the Pathfinder Roleplaying Game. Play a tough corsair, a powerful gladiator, or an inquisitive scholar. Eleven new classes bring classic archetypes to life. ...   [click here for more]
Tripod Machine  $4.99

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Christina Stiles Presents: Waysides - Didjer's Crab House

Christina Stiles Presents: Waysides - Didjer's Crab House


Welcome to Waysides: Didjer's Crab House, the first Christina Stiles Presents offering from Super Genius Games! We're starting off the Waysides lineup with Didjer's Crab House, a nautical-themed tavern and wretched hive of scum and villainy, where pirates spend their coin, and deadly fights take place almost daily, with the dead being tossed off a pier and out to sea. Also included is “Baked...   [click here for more]
Rogue Genius Games  $3.99

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Crimson Caves

Crimson Caves


The Crimson Caves are a local landmark, so named for the reddish veins of hematite running through the natural rock formations inside the hill. Rusty water wells up from the earth when it rains, and the local goblins—always a nuisance but never a serious threat—use the same iron pigments for their crude cave paintings. But behind the goblin nuisance a greater threat is brewing: an aging...   [click here for more]
Purple Duck Games  $6.00

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Encounter Pages II [PFRPG]

Encounter Pages II [PFRPG]


Encounter Pages II contains twenty-two short scenarios of mostly low or mid-level encounters ranging from levels 1-15 that can be used as side-treks for PCs who need a little extra experience, to liven-up the downtime between major adventures or when the GM just needs something on the fly. Though written as stand-alone items, there are also suggestions for incorporating the encounters into...   [click here for more]
Purple Duck Games  $4.99

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Encounter Pages III [PFRPG]

Encounter Pages III [PFRPG]


JUST WHEN YOU LEAST EXPECT...<o:p></o:p> Do you think a mine is just a mine? A fire is just a fire? A forest just a place with trees? Or that a drink in a bar is just that? Think again... With the third installment of Encounter Pages, for from Purple Duck Games, you will discover fifteen unusual encounters for the Pathfinder game system, with Challenge Ratings 3 to...   [click here for more]
Purple Duck Games  $2.99

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Faces of the Tarnished Souk: Nix Ra Bael, Dreamkiller (PFRPG)

Faces of the Tarnished Souk: Nix Ra Bael, Dreamkiller (PFRPG)


"Now you will die, and your dream dies with you." When tyrants wish to silence troublemakers, it isn't enough just to kill the man - they have to kill his dreams as well. So the evil and oppressive hire Nix Ra Bael, the assassin of aspirations, to solve their problems with a bolt between the eyes. Struck blind and twisted by the failure of his quest for "ultimate truth",...   [click here for more]
Rite Publishing  $2.95

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Fehr's Ethnology: Zendiqi [PFRPG]

Fehr's Ethnology: Zendiqi [PFRPG]


Fehr's Ehtnology: Zendiqi profiles the zendiqi race for the Pathfinder Roleplaying Game. The zendiqi are pureblooded descendants of aboriginal Porphyrans, who were the human norm on Porphyra at the time of The Calling. They venerated elemental lords and opposed the coming of the gods, fighting against them and their devotees in the NewGod Wars. Utterly defeated, the zendiqi retreated...   [click here for more]
Purple Duck Games  $1.60

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Five Room Dungeon: The Rabbit Hole

Five Room Dungeon: The Rabbit Hole


How Deep Does It Go? There is more to Coliseum Morpheuon than the Khan of Nightmares and the one hundred wishes of the Damnation Epoch. The Tarnished Souk brings souls from across the planes to its questionable market in search of riches and power. Groups vie for influence and advantage on and off the sands of the arena. Beneath the surface and hidden within the intrigues of shadowy...   [click here for more]
Rite Publishing  $5.99

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Forgotten Encounters: Underground [PFRPG]

Forgotten Encounters: Underground [PFRPG]


Forgotten Encounters: Underground is a spin-off product from our popular Encounter Pages and Tricky Owlbear Publishing's Forgotten Foes. Within this issue of Forgotten Encounters you will find five easy to use encounters featuring creatures from Forgotten Foes that live underground. This issue features: - Crypt Thing - Decapus - Delver - Destrachan - Grimlocks Each...   [click here for more]
Purple Duck Games  $2.51

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Items of Power and Ambition

Items of Power and Ambition


Magic is power and magic items are the physical distillation of that power. No wonder so many people are seeking to gather and claim them. Can you defend your Dragon Claw Staff from all comers? Can your magic stop the Golem Helmed warriors of the Lady of the Ebon Way? Will the Black Banner help you to lead the People to freedom? Or will the slavers armed with their Whip-Swords and Centipede...   [click here for more]
Purple Duck Games  $4.49

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Krazy Kragnar's Black Market Magic Items

Krazy Kragnar's Black Market Magic Items


The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down...   [click here for more]
Rogue Genius Games  $3.99

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Legendary Classes: Rune Magic

Legendary Classes: Rune Magic


There is a place on the world of Porphyra called the Theater of Arrival, though no plays are found there. What is found there is a ring of twenty-seven stones, all an odd maroon color. The stones lie pm a field of glass, as if some great heat, light or pressure had been brought to bear on it. Though no play is performed here, there is art, of a sort. Each of the stones bears several images, three,...   [click here for more]
Purple Duck Games  $2.99

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Legendary I: Legendary Blades [PFRPG]

Legendary I: Legendary Blades [PFRPG]


We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their true potential. Within this product you will find 16 legendary blades that will grow in power alongside your Pathfinder Roleplaying Game character. Each blade is featured on two pages to allow all the related...   [click here for more]
Purple Duck Games  $3.00

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Legendary IX: Legends of Antiquity

Legendary IX: Legends of Antiquity


We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their full potential. At my table we have used legendary treasures for a number of years. Within this final volume of the series James Lewis provides us with 17 new magical treasures that increase in power alongside your...   [click here for more]
Purple Duck Games  $4.99

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Legendary VI: Legendary Armor

Legendary VI: Legendary Armor


We have all heard tales of the heroic young adventurer who dons magical armor from times long forgotten. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potention. Within this product you will find 15 legendary armors that will grow in power alongside your Pathfinder Roleplaying Game character. The time for disposable magic items is over. ...   [click here for more]
Purple Duck Games  $4.00

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Legendary VIII: Legendary Evil

Legendary VIII: Legendary Evil


We have all heard tales of the diabolical young villain who finds a magical weapon from times long forgotten. That villain grows in power and infamy alongside the magical weapon until they both reach their true potential. Within this product you will find 24 legendary weapons that will grow in power alongside your evil Pathfinder Roleplaying Game character. The legendary weapon include the following...   [click here for more]
Purple Duck Games  $5.99

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Monsters of Porphyra

Monsters of Porphyra


Challenges beyond Measure... On a planet divided by faith in the Gods and devotion to the Elements, all must pick sides, or be caught between unstoppable forces. In these splendidly illustrated pages are dozens of creatures both fell and benign for use by Game Masters—and players, too—for the Pathfinder Roleplaying Game. You’ll find the righteously destructive power...   [click here for more]
Purple Duck Games  $14.99

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Monstrous Bloodlines for Sorcerers [PFRPG]

Monstrous Bloodlines for Sorcerers [PFRPG]


Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with...   [click here for more]
Purple Duck Games  $1.49

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Monstrous Races [PFRPG]

Monstrous Races [PFRPG]


The Advanced Player's Guide presented alternate racial traits for all core player races, as well as new benefits for taking a level in a PC's favored class. Monstrous Races takes the opportunity to stand on the shoulders of giants by expanding this material to cover the non-traditional player races. Inside you will find at least eight alternate racial traits each for aasimar,...   [click here for more]
Purple Duck Games  $4.00

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Ploys and Plots: A Skill and Feat Collection [PFRPG]

Ploys and Plots: A Skill and Feat Collection [PFRPG]


Ploys and Plots offers ways to spice up games with cinematic flair. Use your skills in new ways and discover new feats that enable you to use clever tricks that grant major advantages, memorable schemes based on reading foes’ movements like a book, and words that can strike at an opponent’s very core. The feats and new skill uses contained in this collection are designed to reward players...   [click here for more]
Purple Duck Games  $2.99

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Purple Mountain III: The Feasting

Purple Mountain III: The Feasting


Purple Mountain III: The Feasting is a Pathfinder Roleplaying Game compatible module designed for four 3rd-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Purple Mountain III: The Feasting Purple Mountain III: The Feasting combines...   [click here for more]
Purple Duck Games  $5.99

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Purple Mountain IV: The Magmadome

Purple Mountain IV: The Magmadome


Purple Mountain IV: The Magmadome is a Pathfinder Roleplaying Game compatible module designed for four 4th-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Purple Mountain IV: The Magmadome Things are about to get hotter for the players...   [click here for more]
Purple Duck Games  $5.00

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SGG Presents: The Vile Magic of Argonax the Mad

SGG Presents: The Vile Magic of Argonax the Mad


Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level...   [click here for more]
Rogue Genius Games  $4.99

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Skyships of Nova Avalon (PFRPG)

Skyships of Nova Avalon (PFRPG)


The skies are filled with Skyships of all kinds and conflict between the powers is most often fought in the skies between their lands. Pirates and privateers swoop down upon merchantmen and warships alike to destroy and plunder all that they can, to build their own fleets and carve out their niche in the world. Power stems from the thunder of your cannons, the skill of your crew and the reputation...   [click here for more]
LPJ Design  $3.99

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Sorcerer's Options: Beyond Bloodlines

Sorcerer's Options: Beyond Bloodlines


Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outside them...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to 110 Spell Variants

The Genius Guide to 110 Spell Variants


Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make a lot...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to 110 Spell Variants Volume 3

The Genius Guide to 110 Spell Variants Volume 3


While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that there...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Divine Archetypes

The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Runic Might II: Runebinding

The Genius Guide to Feats of Runic Might II: Runebinding


Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Fire Magic

The Genius Guide to Fire Magic


Fire is arguably the most dangerous and most useful of the elements. Fire represents the power of civilization, through cooking, forging, ceramics, and the production of light. It also represents the power of destruction in that it is a threat to farm, forest, and city alike. Fire is the first magic, and the power to rub sticks together to create a living heat that breathes and moves is the first shaman's...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 10: Fezzes Are Cool!

The Genius Guide to Loot 4 Less Vol. 10: Fezzes Are Cool!


Welcome to the tenth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don’t deal in one-shot (or even two- or three-shot) magic items. Here in Volume X: Fezzes Are Cool, we’re looking at a narrow range of wondrous...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to More Barbarian Talents

The Genius Guide to More Barbarian Talents


The idea of barbarian talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Barbarian, along with a large number of talents (many adapted from the abilities of barbarian archetypes). The new talents presented here can be used with that book, or added as new options for the traditional barbarian class. To use these talents with the core barbarian class,...   [click here for more]
Rogue Genius Games  $2.49

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The Genius Guide to Races of Fire and Fury

The Genius Guide to Races of Fire and Fury


Fire has fascinated mankind throughout the ages. From the time it was discovered, our minds focused on using fire in a number of ways. Beyond the apparent applications of cooking our food and keeping warm at night, fire has captured our imaginations. We have applied fire, and heat by extension, to the display of strong emotions with descriptions like “hot-headed”, “hot under the collar”,...   [click here for more]
Rogue Genius Games  $3.99

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