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 Featured Product
The Daggers' Lair
The Daggers' Lair
by Wydraz

The goblin gang known as the Daggers have taken over a city through extortion, gambling, thievery and blackmail. Can your adventurers penetrate the Daggers' Lair and capture the gang's Boss? They'll need cunning to overcome crafty goblin traps. They'll need strength to overcome the Boss' bodyguards. And they'll need luck to capture the Boss before he captures them!

 
 Hottest Fantasy, Adventures

 
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Advanced Adventures #4: Prison of Meneptah

Advanced Adventures #4: Prison of Meneptah


Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC(TM) module designed for 4-7 adventurers of levels 8-10. When news came that an army led by a secretive cabal of war wizards failed in their attempt to unseat one of the rulers of Hell, the leader of the arcane order rallied his remaining forces so that another assault could be put into motion. In preparation for the...   [click here for more]
Expeditious Retreat Press  $7.00

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Advanced Adventures #5: The Flaming Footprints of Jilanth

Advanced Adventures #5: The Flaming Footprints of Jilanth


Advanced Adventures #5: The Flaming Footprints of Jilanth is an OSRIC(TM) module designed for 6-8 adventurers of levels 3-5. A short time ago, the Lord Admiral of Ranste suddenly disappeared. Now the streets of this thriving trade port are filled with bare footprints that dance with ghostly green flames, the signature of the long-dead pirate Firebeard. Has the dreaded buccaneer come back from the grave...   [click here for more]
Expeditious Retreat Press  $6.00

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Advanced Adventures #6: The Chasm of the Damned

Advanced Adventures #6: The Chasm of the Damned


Advanced Adventures #6: The Chasm of the Damned is an OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Every Inn hearth is ringing with chatter and every guildhall is silently watching and preparing. Nobles are equipping adventuring parties, and religious orders are hiring sword arms to be at the ready. All of this activity centers around one fact: this is the month that the legendary...   [click here for more]
Expeditious Retreat Press  $6.00

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Advanced Adventures #7: The Sarcophagus Legion

Advanced Adventures #7: The Sarcophagus Legion


The Sarcophagus Legion is An OSRIC(tm) module designed for 4-6 adventurers of levels 2-4. Sultan Mehmet rules his desert kingdom with absolute power, save for the trackless wastes of the interior where the authority of his army and bureaucrats holds no sway. The nomadic dervishes that call this inhospitable sea of sand their home recognize no authority greater than the warlord who leads their...   [click here for more]
Expeditious Retreat Press  $6.00

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Advanced Adventures #8: The Seven Shrines of Nav'k-Qar

Advanced Adventures #8: The Seven Shrines of Nav'k-Qar


The Seven Shrines of Nav'k-Qar is An OSRIC(tm) module designed for 6-8 adventurers of levels 8-12. Nav'k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god's former power... once surrounded by a cult which performed the most vile and evil acts in his honor. Now that all of his followers are long dead and the temples of the Gray One completely destroyed, the...   [click here for more]
Expeditious Retreat Press  $6.00

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Advanced Adventures #9: The Lost Pyramid of Imhoptep

Advanced Adventures #9: The Lost Pyramid of Imhoptep


The Lost Pyramid of Imhoptep is An OSRIC(tm) module designed for 4-6 adventurers of levels 4-7. Several months back, a small boy from the village of Ab-Amon happened upon a buried column while playing out in the surrounding desert. He reported to the village elders that the column bore strange and frightening symbols that he, in his youthful exuberance, insisted were curses. Being as the boy was...   [click here for more]
Expeditious Retreat Press  $6.00

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Advanced Encounters: Alternate Objectives (4e)

Advanced Encounters: Alternate Objectives (4e)


Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the DM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several...   [click here for more]
Sneak Attack Press  $5.95

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Advanced Encounters: Alternate Objectives (PFRPG)

Advanced Encounters: Alternate Objectives (PFRPG)


Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several...   [click here for more]
Sneak Attack Press  $5.95

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Advanced Encounters: Terrain Toolbox (4e)

Advanced Encounters: Terrain Toolbox (4e)


Terrain Toolbox is the first in a planned series of books that offer advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do,...   [click here for more]
Sneak Attack Press  $4.95

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Advanced Encounters: Terrain Toolbox (PFRPG)

Advanced Encounters: Terrain Toolbox (PFRPG)


Terrain Toolbox is the first in a planned series of books that offer advice and tools for GMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do,...   [click here for more]
Sneak Attack Press  $4.95

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Advancement Powers

Advancement Powers


Creature Powers: Advancement Powers Sometimes just increasing a creature’s Hit Dice to create a more powerful variant is not quite enough to make the creature a suitable challenge for a higher level party. Many special abilities do not scale very well, if at all, leaving the advanced creature somewhat weaker than it should be. This ebook offers a selection of new special abilities...   [click here for more]
gannet games  $1.00

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Advent of Darkness

Advent of Darkness


An OSRIC compatible adventure module for 6 characters Levels 10 - 12 set in the Realms of Arkonus Fantasy Campaign Setting and is easily adaptable to any fantasy campaign setting. The inhabitants of Arkonus believed their greatest nightmare was over when they accomplished the impossible in driving the forces of darkness back to the unspeakable fragments of an evil plane. It was a dark time for...   [click here for more]
Magique Productions, Ltd  $5.50

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Adventure at Goldmarsh

Adventure at Goldmarsh


Adventure At Goldmarsh provides you with two resources. First is the adventure itself (Adventure at Goldmarsh), one wherein the party must stop another band of adventurers from waking an ancient power. This adventure starts with an investigation followed by a trip through a marsh, an exploration of a ruin and culminates in a battle in the past. The second is a complete village (Goldmarsh) for...   [click here for more]
Lupus Rex Games  $8.00 $4.00

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Adventure Composition Tutorial (ACT 2.2)

Adventure Composition Tutorial (ACT 2.2)


The ACT 2.2 is the premiere guide for proper composition of professional RPG adventures. This guide contains: Written by Jonathan G. Nelson (Owner/Publisher of AdventureAWeek.com) and Mike Myler (AaWBlogmaster, Veranthea Codex) Proper formatting techniques Legal procedure and proper referencing of materials Adventure planning Cartography requests Art requests Layout and...   [click here for more]
AAW Games   FREE 

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Adventure Havens:  Lords of the Manor

Adventure Havens: Lords of the Manor


You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games. Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign. With NPCs ranging from CR 1 all the way up to CR 35, DM's will...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens:  Temples

Adventure Havens: Temples


You know what they say about the best laid plans. No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures. With Adventure Havens: Temples,...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game. Do you have a player that...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Hammers, Anvils, and Tongs

Adventure Havens: Hammers, Anvils, and Tongs


Adventure turns up in the oddest places. In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Library Lore

Adventure Havens: Library Lore


The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or you...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Specialty Shops

Adventure Havens: Specialty Shops


Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds and...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Tavern Tales

Adventure Havens: Tavern Tales


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs...   [click here for more]
Bards and Sages  $0.99

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Adventure Havens: Trading Posts

Adventure Havens: Trading Posts


Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL campaign setting. Each location features...   [click here for more]
Bards and Sages  $4.99

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Adventure Hooks

Adventure Hooks


This book is a collection of adventure hooks, setups, and background ideas for use in the Laughing Moon role-playing game and is written as a supplement to the Adventures Under the Laughing Moon core rulebook. Conflicts and encounters in seven unique adventures await game masters and players. The hooks presented here provide the general framework for a story or adventure with the expectation...   [click here for more]
Laughing Moon  $0.99

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Adventure I

Adventure I


Adventure has found you. The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Adventure II

Adventure II


Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new maps, new text, and new plot hooks, including rewritten and expanded sections provide more balanced encounters and deeper challenges. Even empty rooms have been filled to...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Adventure in a Con - Legend of the One-Toes

Adventure in a Con - Legend of the One-Toes


Adventure in a Con: an adventure designed with the Æther Random Setting Generator, run Friday night of a convention, written on Saturday of the convention, and illustrated by an artist who attended the convention. It’s an entire adventure pulling talent from a convention! It’s an Adventure in a Con! Legend of the One-Toes The PCs are a group of cavemen and women who are the...   [click here for more]
Silver Gryphon Games  $10.00 $5.00

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Adventure in a Con - The Eater's Tower

Adventure in a Con - The Eater's Tower


Adventure in a Con: an adventure designed with the Æther Random Setting Generator, run Friday night of a convention, written on Saturday of the convention, and illustrated by an artist who attended the convention. It’s an entire adventure pulling talent from a convention! It’s an Adventure in a Con! The Eater’s Tower A powerful cursed Human, an Eater, has taken up residence...   [click here for more]
Silver Gryphon Games  $10.00 $5.00

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Adventure Pack #1 (Deadly Encounters)

Adventure Pack #1 (Deadly Encounters)


Adventure Pack #1 is the third adventure product in the Larrgn Steelehart's Deadly Encounters series for Creatures & Chaos. This product is a reprint of the first two adventures in the series for those customers that either want to own them in one volume or would like to own them in an actual print version. Each of these adventures has a belongs to a "things that go bump in the night"...   [click here for more]
Nitehawk Interactive  $7.00

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Adventure Quarterly #1 (PFRPG)

Adventure Quarterly #1 (PFRPG)


Are you ready for adventure? Welcome to the inaugural issue of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we have to offer. In this...   [click here for more]
Rite Publishing  $9.99

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Adventure Quarterly #2 (PFRPG)

Adventure Quarterly #2 (PFRPG)


There’s never enough adventures, right? Welcome to the second issue of Adventure Quarterly! Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder game from new and established voices in the RPG industry. It is our hope that like us, you feel that there’s just never enough adventure out there! Within this issue you shall find a means for...   [click here for more]
Rite Publishing  $9.99

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Adventure Quarterly #3 (PFRPG)

Adventure Quarterly #3 (PFRPG)


Who, what, where, why, or how? Welcome to the latest issue of Adventure Quarterly, where some of the fundamental questions of an adventure are put on shifting and shaky ground. Fresh faces and grizzled veterans take their turns at twisting familiar tropes into something new, all for your entertainment and patronage. Inside you will find adventures by Matt Banach, Michael Welham, and Alex...   [click here for more]
Rite Publishing  $9.99

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Adventure Quarterly #4 (PFRPG)

Adventure Quarterly #4 (PFRPG)


What the ….? There's often those moments in an adventure when you either look at what's going on, or back at what's happened, and shout out "What the...?" Within this installment of Adventure Quarterly there are several such moments awaiting your discovery. Ruins Perilous, Level 2, The Warren: Life in the Warren is in a state of upheaval. The story unfolding...   [click here for more]
Rite Publishing  $9.99

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Adventure Quarterly #5 (PFRPG)

Adventure Quarterly #5 (PFRPG)


The Adventure Quarterly Relaunch! Welcome to the latest issue of Adventure Quarterly, now with new hand drawn cartography by Tommi Salama and all original art to help create encounters and stories you want to be a part of. Where creative designers cut their teeth, or continue to sink seasoned canines, into the meat of what makes an enjoyable adventure. Ruins Perilous, Level 3, The Sensodrome:...   [click here for more]
Rite Publishing  $19.99 $9.99

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Adventure Quarterly #5 for Fantasy Grounds

Adventure Quarterly #5 for Fantasy Grounds


Welcome to... the fifth issue of Adventure Quarterly, and 2014! "Welcome stranger. The paths are treacherous today." - Qanuc saying, Tad Williams, The Dragonbone Chair It should be an enjoyable, interesting time to say the least. Talented designers with exciting adventures and interesting advice - all wrapped up within a wondrous periodical and its excellent art and cartography. Of course,...   [click here for more]
SmiteWorks  $19.99 $9.99

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Adventure Quarterly Issues 1-4 Subscritpion (PFRPG)

Adventure Quarterly Issues 1-4 Subscritpion (PFRPG)


Are you ready for adventure? Welcome to the inaugural subscription of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we have to offer. In...   [click here for more]
Rite Publishing  $39.96 $29.99

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Adventure Quarterly Issues 5-8 Subscription (PFRPG)

Adventure Quarterly Issues 5-8 Subscription (PFRPG)


Are you ready for adventure? Welcome to the second subscription for Adventure Quarterly and our relaunch with all new custom art and hand drawn cartography. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you...   [click here for more]
Rite Publishing  $29.99

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Adventure Seed 1a: A Knife in the Dark

Adventure Seed 1a: A Knife in the Dark


Format: PDF Download Size: 968 KB System: Any fantasty roleplaying game. By Robert J Defendi Adventure Seed 1a: A Knife in the Dark Pages: 11 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever...   [click here for more]
Final Redoubt Press   FREE 

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Adventure Seed 1b: To Burn a Witch

Adventure Seed 1b: To Burn a Witch


Format: PDF Download Size: 1.03 Meg System: Any fantasy roleplaying game. By Robert J Defendi Adventure Seed 1b: To Burn a Witch Pages: 11 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster...   [click here for more]
Final Redoubt Press   FREE 

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Adventure Seed 2: Felrican Nights

Adventure Seed 2: Felrican Nights


Format: PDF Download Size: 2.2 Meg System: Any fantasy roleplaying game. By Robert J Defendi Adventure Seed 2: Felrican Nights Pages: 13 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster...   [click here for more]
Final Redoubt Press   FREE 

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Adventure Seed 3a--The Burning Tree

Adventure Seed 3a--The Burning Tree


Size: 3.31 Meg System: Any fantasy roleplaying game. By Robert J Defendi Adventure Seed 3a: The Burning Tree Pages: 13 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides....   [click here for more]
Final Redoubt Press   FREE 

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Adventure Seed 3b--The Echoing Hall

Adventure Seed 3b--The Echoing Hall


Size: 3.31 Meg System: Any fantasy roleplaying game. By Robert J Defendi Adventure Seed 3b: The Echoing Hall Pages: 13 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides....   [click here for more]
Final Redoubt Press   FREE 

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Adventure Seed 4a--Alone in the Woods

Adventure Seed 4a--Alone in the Woods


Size: 8.49 Meg System: Any fantasy roleplaying game. By Robert J Defendi Adventure Seed 4a: Alone in the Woods Pages: 13 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a...   [click here for more]
Final Redoubt Press   FREE 

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Adventure Seed 4b--One Man's Burden

Adventure Seed 4b--One Man's Burden


Adventure Seed 4b: One Man's Burden Pages: 13 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running. Evil can saturate the very land. How much more...   [click here for more]
Final Redoubt Press   FREE 

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Adventure Seed 5--Black Screams

Adventure Seed 5--Black Screams


Adventure Seed 5: Black Screams Pages: 12 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running. A secluded village hides a dangerous secret. Is your...   [click here for more]
Final Redoubt Press   FREE 

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Adventurer's Option - Strained and Battered

Adventurer's Option - Strained and Battered


Torrok shook under the mighty blow. The battles had been raging on all day, and the minotaur he now faced was not the first he'd fought that day - and who knew if it would be the last. He'd never known himself able to push his endurance and resilience to such limits. If he survived only a single night of rest would await him before the battle was rejoined. With grim certainty he knew, come tomorrow,...   [click here for more]
Kannik Studios  $2.00

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Adventurers Wanted Vol. 1

Adventurers Wanted Vol. 1


Adventurers Wanted! Need an adventure quick? Is your party unsure where to go next? Need an excuse to get them to the town where your next big adventure kicks off? Adventurers Wanted gives you everything you need for a quick, one session adventure complete with a player hand-out (The cover!) and enough notes and plot hooks to expand from a single session into a full blown multi-session adventure!...   [click here for more]
Skortched Urf' Studios  $0.75 $0.51

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Adventurers Wanted Vol. 2

Adventurers Wanted Vol. 2


Adventurers Wanted! Need an adventure quick? Is your party unsure where to go next? Need an excuse to get them to the town where your next big adventure kicks off? Adventurers Wanted gives you everything you need for a quick, one session adventure complete with a player hand-out (The cover!) and enough notes and plot hooks to expand from a single session into a full blown multi-session adventure!...   [click here for more]
Skortched Urf' Studios  $0.75 $0.51

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Adventurers! bundle [BUNDLE]

Adventurers! bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Adventurers! Regular price: $1.50 Bundle price: $1.00 Adventurers! is the new ultra-lite RPG from GRAmel. Made for Old School aficionados, it has a Player's Guide and a Game Master's Guide - each in only two pages!In the Player's Guide you'll find:+Fast...   [click here for more]
GRAmel  $6.98 $5.50

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Adventures A0-A12 [BUNDLE]

Adventures A0-A12 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Castles & Crusades A0 The Rising Knight Regular price: $2.00 Bundle price: $2.00 Adventure Type: Overland, Several Dungeons Level: 1-2 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew This is an introductory adventure for those playing...   [click here for more]
Troll Lord Games  $34.97 $26.99

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Adventures in Awesfur - The Dark Totem pt.1: The Chantry Keep (PFRPG)

Adventures in Awesfur - The Dark Totem pt.1: The Chantry Keep (PFRPG)


Rocks Fall Games presents: The Dark Totem pt. 1 - The Chantry Keep This adventure is intended for four or five third-level characters. Also includes printer-friendly PDF with no parchment background! Also includes: -Setting information on...   [click here for more]
Rocks Fall Games L.L.C.  Pay What You Want

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