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Like A Boss - A Book of Boss Encounters

Like A Boss - A Book of Boss Encounters


Boss (ˈbȯs , ˈbäs ) noun - Somebody who is in charge, powerful, or dominating in both countenance and demeanor. adjective - Excellent, outstanding, or beyond cool. Like a Boss summons the biggest and scariest boss fights to punch your player characters in the face. Crafted by some of the greatest game designers...   [click here for more]
Samurai Sheepdog  $14.95

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PFRPG 19: Garden of the Gods™, for Palladium Fantasy RPG® 2nd Edition

PFRPG 19: Garden of the Gods™, for Palladium Fantasy RPG® 2nd Edition


Garden of the Gods™ – A Palladium Fantasy® Sourcebook The Garden of the Gods™ sourcebook is a toy box of gods, magical blessings, ancient artifacts, and hundreds of opportunities and adventure ideas for players and Game Masters alike. The Garden of the Gods is said to be a place of miracles and wisdom. A place where people of all occupations and races, nobility and the...   [click here for more]
Palladium Books  $26.99 $18.99

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PFRPG 18: Bizantium and the Northern Islands™, for Palladium Fantasy RPG® 2nd Edition

PFRPG 18: Bizantium and the Northern Islands™, for Palladium Fantasy RPG® 2nd Edition


Bizantium and the Northern Islands™ To the civilized world, Bizantium and the waters and lands around it are frightening. A realm of sea serpents, monsters and barbarians. To the heroes and people who live there, it is a realm of adventure and opportunity. Discover for yourself the wonders that await. The Waterchanter, Serpent Chaser, Necromancer and other character classes. The...   [click here for more]
Palladium Books  $12.99

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PFRPG 13: Northern Hinterlands™, for Palladium Fantasy RPG® 2nd Edition

PFRPG 13: Northern Hinterlands™, for Palladium Fantasy RPG® 2nd Edition


The Northern Hinterlands™ A Sourcebook for the Palladium Fantasy RPG®, Second Edition The Northern Hinterlands, a forgotten and misunderstood land of adventure, magic, and long winters. A land of forgotten history and misanthropes. Its many secrets and challenges are sought by thousands, but few ever return to tell the tale. Those who do are considered some of the greatest heroes to...   [click here for more]
Palladium Books  $24.95 $12.99

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PFRPG 16: Wolfen Empire™, for Palladium Fantasy RPG® 2nd Edition

PFRPG 16: Wolfen Empire™, for Palladium Fantasy RPG® 2nd Edition


The Wolfen Empire™ Adventure sourcebook for The Palladium Fantasy RPG®, Second Edition The dream of a Wolfen Empire has grown into a reality that the rest of the world can no longer ignore. The 12 tribes stand united and the Wolfen’s resolve strengthens. A clash between humans and Wolfen in the Eastern Territory seems inevitable and tensions strain. This adventure sourcebook presents...   [click here for more]
Palladium Books  $10.99

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PFRPG 12: Library of Bletherad™, for Palladium Fantasy RPG® 2nd Edition

PFRPG 12: Library of Bletherad™, for Palladium Fantasy RPG® 2nd Edition


The Library of Bletherad™ A Sourcebook for the Palladium Fantasy RPG®, Second Edition An in depth look at the fabled Great Library and the many secrets and avenues of adventure it holds. Key leaders, history, enemies, danger and adventure await inside. 21 legendary Rune Weapons. Shadowcasting and Fulmination Magic. Spirit Magic, Cold & Ice Magic, and more. Over...   [click here for more]
Palladium Books  $10.99

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The Rifter® #73

The Rifter® #73


The Rifter® Number Seventy-Three The Zombie Apocalypse in Detroit, the Nexus Born gifted with a proclivity for magic, Hidden Nexus Points, Wolfen, Faerie Folk, new Rune Weapons, new monsters, new villains, madness, vengeance, treachery, and more await you inside this issue. And it is ALL “official” source material for your gaming enjoyment. Much of which is easily adapted to any...   [click here for more]
Palladium Books  $13.95 $7.49

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PFRPG 11: Eastern Territory™, for Palladium Fantasy RPG® 2nd Edition

PFRPG 11: Eastern Territory™, for Palladium Fantasy RPG® 2nd Edition


The Eastern Territory™ A Sourcebook for the Palladium Fantasy RPG®, Second Edition The Eastern Territory — The Domain of Man — fiercely independent, ripe with promise, but poised on the brink of war. It is a land of diversity, challenge and opportunity, A place where a person is judged by his actions, and how something is done is as important as doing it. The question remains:...   [click here for more]
Palladium Books  $12.99

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The Rifter® #70

The Rifter® #70


The Rifter® Number Seventy The Rifter® #70 is about magic, monsters, and strange people and places. There is the Frost Mage and 60+ cold-based spells (all official source material), the Splicers® Technojacker explored in-depth revealing many new powers and abilities (official source material), the City of New Strawn, Kansas, on Rifts® Earth, monsters from the...   [click here for more]
Palladium Books  $13.95 $7.49

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The Rifter® #78

The Rifter® #78


The Rifter® Number Seventy-Eight This issue offers mystery, festering secrets and darkness, villains and adventure. Not to mention dangerous magicks and immortality. The stuff of adventure and unchained imagination. Rifter® #78 Highlights: The Modern Necromancer suitable for use with Nightbane®, Heroes Unlimited™, Ninjas & Superspies™, Chaos Earth®, The Three Galaxies™...   [click here for more]
Palladium Books  $13.95 $7.49

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The Rifter® #50 - Special Anniversary Issue

The Rifter® #50 - Special Anniversary Issue


The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers. The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It...   [click here for more]
Palladium Books  $8.49

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The Rifter® #77

The Rifter® #77


The Rifter® Number Seventy-Seven Adventure, madness, strange creatures and strange lands fill this issue of The Rifter®. This issue is a playground for heroes and a source of adventure, but beware the danger that lurks in the shadows. Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It...   [click here for more]
Palladium Books  $7.49

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GLOSS #3: The Wordsmith

GLOSS #3: The Wordsmith


Poet. Truthsayer. Bard. Kalimat. They call you many things, but the words they use mean little. The words you use mean everything. The rules that govern the multiverse are known to more than just clerics and other followers of gods and powers. Those who study these rules can master them, as proved by wizards and elves for millennia. And while the rules can be understood – and even broken – by...   [click here for more]
Miniature Giant Space Hamster Press  $1.00

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Toys for the Sandbox 02: Fairy Glade

Toys for the Sandbox 02: Fairy Glade


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 05: Secret Library

Toys for the Sandbox 05: Secret Library


For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos. ...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 04: Hermit's Island

Toys for the Sandbox 04: Hermit's Island


Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Island hold? Find out in Toys for the...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 03: Gambling Gryphon Inn

Toys for the Sandbox 03: Gambling Gryphon Inn


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With Toys...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 08: Druid's Grove

Toys for the Sandbox 08: Druid's Grove


High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak. This issue of Toys from the sandbox comes with two...   [click here for more]
Occult Moon  $0.99

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Shadow, Sword & Spell: Threats

Shadow, Sword & Spell: Threats


The World is a danger filled place. Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms.  Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World....   [click here for more]
Rogue Games, Inc  $7.99

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Toys for the Sandbox 12: Blacksmith's Shop

Toys for the Sandbox 12: Blacksmith's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Lifepaths for Dwarf Characters

Lifepaths for Dwarf Characters


This is the second product of a series that already includes a lifepath for humans and will add them for elfs, hobbits and possibly others.   This is a method for randomizing the background for a Dwarf player-character. Our normal procedure is to choose a career for the character and then find a background that is possible for that career. The character may start out with relatively poor resources...   [click here for more]
Bill Reich  $0.50

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Toys for the Sandbox 15: Orc Camp

Toys for the Sandbox 15: Orc Camp


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 43: The Goblin Market

Toys for the Sandbox 43: The Goblin Market


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 34: The Island Monastery

Toys for the Sandbox 34: The Island Monastery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 30: The Old Pier

Toys for the Sandbox 30: The Old Pier


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 17: High Keep

Toys for the Sandbox 17: High Keep


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 36: The Strange Mountain of Pirate Island

Toys for the Sandbox 36: The Strange Mountain of Pirate Island


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 32: The Sail Maker's Shop

Toys for the Sandbox 32: The Sail Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 31: Ilalim The Dwarven Mine

Toys for the Sandbox 31: Ilalim The Dwarven Mine


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 28: The Shivering Raven

Toys for the Sandbox 28: The Shivering Raven


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 18: Drek and Bother Pub

Toys for the Sandbox 18: Drek and Bother Pub


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 29: The Lost Graveyard

Toys for the Sandbox 29: The Lost Graveyard


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 20: The Northern Jail

Toys for the Sandbox 20: The Northern Jail


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 37: The Ancient Temple

Toys for the Sandbox 37: The Ancient Temple


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 22: Ritual Space

Toys for the Sandbox 22: Ritual Space


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 25: Dry Goods Shop

Toys for the Sandbox 25: Dry Goods Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 38: The Candle Maker's Shop

Toys for the Sandbox 38: The Candle Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 44: The Royal University

Toys for the Sandbox 44: The Royal University


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 42: The Old Coffee House

Toys for the Sandbox 42: The Old Coffee House


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 49: The Salt Mine

Toys for the Sandbox 49: The Salt Mine


A dwarven forge that long ago was lost at sea is buried now in the Shandilite Desert. Its position in the sand is just below salt mines owned by the God King. The mines are pits of misery from which the God King amasses huge and secret wealth. They’re prison mines and he uses them to punish those who have displeased him. Now something unusual is happening at the mines. Magic is leaking from...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 41: Labyrinth of Reason

Toys for the Sandbox 41: Labyrinth of Reason


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 40: The King's Gate

Toys for the Sandbox 40: The King's Gate


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 46: The Bakery

Toys for the Sandbox 46: The Bakery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 45: The Houses of Thunder

Toys for the Sandbox 45: The Houses of Thunder


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 35: The Weary Nomad

Toys for the Sandbox 35: The Weary Nomad


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 48: Lair of the Daashiono

Toys for the Sandbox 48: Lair of the Daashiono


The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need to make...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 47: The Low Spires

Toys for the Sandbox 47: The Low Spires


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 33: Smoke Horse Roundup

Toys for the Sandbox 33: Smoke Horse Roundup


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 88: The Rift Market

Toys for the Sandbox 88: The Rift Market


You’re an adventurer so you’ll want to explore the Rift Market. But, please, this is a nexus to the planes. Don’t enter without a guide! True, you’re brave and fearless, but with so many non-mortal s salivating to take advantage of you, you’re going to need some help. Most importantly - don’t get caught up with the Army of Light. You might think churches...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 51: The Poet's Hut

Toys for the Sandbox 51: The Poet's Hut


Peace on Earth has been in the works forever, and Sheldrian Cloudsinger has been working on it almost that long. But now Poet Cloudsinger’s efforts to fix the world is getting the black god of anger worked up and Orc Chieftain, Defric Ran’drag, has decided the Poet must die. On Defric’s side he’s got his sometime lover and full time assassin, Volk of the solid black eyes. On the Cloudsinger’s...   [click here for more]
Occult Moon  $1.99

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  Creatures from Fairy-Tale and Myth 5e