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Toys for the Sandbox 15: Orc Camp

Toys for the Sandbox 15: Orc Camp


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 17: High Keep

Toys for the Sandbox 17: High Keep


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 18: Drek and Bother Pub

Toys for the Sandbox 18: Drek and Bother Pub


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 20: The Northern Jail

Toys for the Sandbox 20: The Northern Jail


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 22: Ritual Space

Toys for the Sandbox 22: Ritual Space


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 28: The Shivering Raven

Toys for the Sandbox 28: The Shivering Raven


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 29: The Lost Graveyard

Toys for the Sandbox 29: The Lost Graveyard


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 30: The Old Pier

Toys for the Sandbox 30: The Old Pier


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 31: Ilalim The Dwarven Mine

Toys for the Sandbox 31: Ilalim The Dwarven Mine


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 32: The Sail Maker's Shop

Toys for the Sandbox 32: The Sail Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 33: Smoke Horse Roundup

Toys for the Sandbox 33: Smoke Horse Roundup


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 34: The Island Monastery

Toys for the Sandbox 34: The Island Monastery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 35: The Weary Nomad

Toys for the Sandbox 35: The Weary Nomad


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 36: The Strange Mountain of Pirate Island

Toys for the Sandbox 36: The Strange Mountain of Pirate Island


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 37: The Ancient Temple

Toys for the Sandbox 37: The Ancient Temple


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 38: The Candle Maker's Shop

Toys for the Sandbox 38: The Candle Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 40: The King's Gate

Toys for the Sandbox 40: The King's Gate


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 41: Labyrinth of Reason

Toys for the Sandbox 41: Labyrinth of Reason


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 42: The Old Coffee House

Toys for the Sandbox 42: The Old Coffee House


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 43: The Goblin Market

Toys for the Sandbox 43: The Goblin Market


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 44: The Royal University

Toys for the Sandbox 44: The Royal University


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 45: The Houses of Thunder

Toys for the Sandbox 45: The Houses of Thunder


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 46: The Bakery

Toys for the Sandbox 46: The Bakery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 47: The Low Spires

Toys for the Sandbox 47: The Low Spires


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 48: Lair of the Daashiono

Toys for the Sandbox 48: Lair of the Daashiono


The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need to make...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 49: The Salt Mine

Toys for the Sandbox 49: The Salt Mine


A dwarven forge that long ago was lost at sea is buried now in the Shandilite Desert. Its position in the sand is just below salt mines owned by the God King. The mines are pits of misery from which the God King amasses huge and secret wealth. They’re prison mines and he uses them to punish those who have displeased him. Now something unusual is happening at the mines. Magic is leaking from...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 50: The Sea Caves

Toys for the Sandbox 50: The Sea Caves


Is this a Nativity Story? Writ large upon the topography of the coast is the name of Axzevibrish. It’s a sigil, it’s a signal. Is the city ready for its god to awaken? People who live here think the city is theirs and that  they grew it to fill their human needs. Wrong! Moving below, intermeshed with all that humans do and plan and plot are powerful, unseen forces. Troglodytes and a god...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 51: The Poet's Hut

Toys for the Sandbox 51: The Poet's Hut


Peace on Earth has been in the works forever, and Sheldrian Cloudsinger has been working on it almost that long. But now Poet Cloudsinger’s efforts to fix the world is getting the black god of anger worked up and Orc Chieftain, Defric Ran’drag, has decided the Poet must die. On Defric’s side he’s got his sometime lover and full time assassin, Volk of the solid black eyes. On the Cloudsinger’s...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 53: Wreckers' Wall

Toys for the Sandbox 53: Wreckers' Wall


Hey, you - watch out! That’s the Wreckers’ Wall in front of you. You might have heard it’s the most free place in the world, but just don’t think that means you can cruise right in. Warden Hastings is waiting for you, crafty as 10,000 cats and quick with a blade. You hear that ugly sobbing, like weeping, like pain? That’s the Outcorloig, a monster for sure, bred...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 54: The Elf King's Palace

Toys for the Sandbox 54: The Elf King's Palace


Good luck. This one ain’t pretty. Who knows if it was the Emperor of Shiel who kept the powers of darkness at bay? But it for sure is true that once he made a pact with Kryzcazzca, his whole establishment became a roiling production for all kinds of dark powers unhealthy to humanoid types. Now with the Emperor turned into a dark oracle, what hope does an abandoned wife like Disel have? Is...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 55: The Vintners

Toys for the Sandbox 55: The Vintners


Look! Right there! What a marvel! The Egg of Wonder is spinning out. It’s pantomiming something! It’s the future! It’s the past! But don’t watch too closely. You’ll miss the love story playing out at the Vintners Inn in standard, clock-based time. It’s a triangle, really. Who gets the Earl? Will it be the glamorous singing thief? The seeker disguised as...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 56: Moonshield Falls

Toys for the Sandbox 56: Moonshield Falls


Hold on! Vision adjustment! Moonshield Falls is a nice piece of real estate, but training an army here? Those Rebirth of Shiel people just don’t get it. Moonshield Falls is where it all began! The Sun and the Moon duked it out for control of the world right here where the falls are now and, at the same time, in the most inadvertent of fashions, left their progeny, Shamu...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 57: The Grand Conservatory

Toys for the Sandbox 57: The Grand Conservatory


Musicians make good spies. They travel. They hobnob with the nobility and they’ve got minds trained to read code. Everyone thinks the Grand Conservatory in the Elf King’s old kingdom is just a beautiful music school, but unbeknownst to most, the school supports itself selling information. Sife’s an undercover cop at the school trying to pass as one of the kids. She came looking...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 58: The Mouth of Moonshield Canyon

Toys for the Sandbox 58: The Mouth of Moonshield Canyon


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 59: The Three Sisters

Toys for the Sandbox 59: The Three Sisters


Old Kings and despots, a queen or two as well, they all call the King’s Club home. Dorrian Wells, a crafty charmer, welcomes all that ilk – people just like himself. After all, he sat upon another’s throne unsuspected a year or more and when he got discovered, where else was he to go? He found a lot of subscribers to the place he calls the King’s Club, a place set up to meet the special...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 60: The Temple of the Dead God

Toys for the Sandbox 60: The Temple of the Dead God


If you’re not an adventurer, don’t even try this. But, yes, this is the entrance, this is the door. Take the rope at the top of the canyon – it’ll drop you straight down to the temple of the dead god – some say a god outside of time. No matter. The temple’s outside time too, but trust the rope. It’ll make the trip. Once you get to the temple you’ll...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 61: The Water Gate

Toys for the Sandbox 61: The Water Gate


Ashiba, Master Druid, throws off his body when it gets old and takes a new one. It’s always worked for him and he’s brandished his power at the Gate for centuries. But now the other nature spirits have had enough of him. Sure, they’ve always known he’s an imposter, but he’s supposed to be doing it for them and not get co-opted by the very creatures he’s pretending...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 62: Sky Mines of Lowmoon

Toys for the Sandbox 62: Sky Mines of Lowmoon


If you find moontears in those brave new floating mines, just act natural. Don’t let on, don’t tell anyone. Just harvest them. Moontears are worth more to you-yourself-alone, than being the good guy and sharing the wealth. Just keep it secret. Use them yourself if there’s danger ahead, or send them home to sell and make yourself rich. Risking your life on those cloud runners,...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 63: Woodsman's Inn

Toys for the Sandbox 63: Woodsman's Inn


Wow! You might not have heard of such a thing, but now there’s a map of the future. It’s right here, issue #63, at the Woodsman’s Inn. Maps of the past - histories - they’re all very well, but now prescient, unaligned folks are tracing the history of the future. It makes sense. Stuff happens one place and astral reverberations shake up everything happening next and...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 64: The Lowmoon Valley

Toys for the Sandbox 64: The Lowmoon Valley


So Beautiful! You could live here forever. That’s what Ansel Mardain thought when the Elf King sent him to explore the Lowmoon Valley. Here, where the Moonshield River widens and slows, large expansive fields of grass grow tall as two dwarves and stretch from one steep canyon wall to the other. And the mushrooms! Buttery, rich - mushrooms everywhere. Enough to keep you alive forever....   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 65: The Medusa Sanctuary

Toys for the Sandbox 65: The Medusa Sanctuary


The locals called it the Medusa Sanctuary, but that was always sort of a colloquialism. If you capture medusas and dissect them and lock them up, is that sanctuary? Well, maybe not. If you bundle them all up and send them off to their own homeland, is that freeing them? That’s an improvement Aaron Alfast thinks and says a resounding “yes” to giving them their own flag. But...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 66: The Moonsong Narrows

Toys for the Sandbox 66: The Moonsong Narrows


In a defiled shrine at the Moonshield Narrows there’s a plot brewing. If it succeeds, demonic hordes will be home free, free to stream in and rule the world. The party is doing maximum counterplotting, but they need help. Screw up your courage in #66 and pit yourself against alchemist Amish and his dangerous concoctions. He’s a charlatan and only in it for the excitement, but don’t...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 67: Gremlin's Watch

Toys for the Sandbox 67: Gremlin's Watch


If you can afford it, Gremlin’s Watch is a good place to keep your enemies. For a fee they’ll lock up anyone there and Severen took advantage. Blond and gorgeous and rich, he got co-opted by the lycanthrope king and needed a safe place to build his base. So he paid the fee and got locked up. Protection is protection, he said, even when it’s called incarceration. Problem is,...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 68: The Ten Canyons

Toys for the Sandbox 68: The Ten Canyons


Growing up in the canyons, Alphonse has seen many dark tides and seen the pillar of holy fire burn bright in the ruins of the city. He has seen strange creatures come out of The Narrows and stranger adventurers go in after them. But for the most part, Alphonse keeps these stories to himself. Not so Agline, a battered adventurer. Right now, stories she tells are fueling talk in the bars of the...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 69: The Statue Garden of Shiel

Toys for the Sandbox 69: The Statue Garden of Shiel


Life extension? Keepsake Boxes? You figure it out. Bigger on the inside than the outside, keepsake boxes can hold lots and lots. Sort of like a human mind that holds so much inside a tiny space. Maybe use a keepsake box to preserve knowledge? Maybe to preserve life? Hmm… The civilization of Shiel, ancient now and gone - who wouldn’t want to unlock its secrets? If only the Library...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 70: The Forgotten Monument

Toys for the Sandbox 70: The Forgotten Monument


Point Landfall marks the end of the mighty Moonshield. The saga goes that Mardain the explorer made landfall here. A monument to him stands as a tall reminder. But, that inscription? “In memory of the lies men tell to gain power?” What can it mean? Therein lies a tale of deception and fraud. It gets woven all together and !surprise! out comes a parasite that bestows good upon the...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 71: The Tavern in the Sky

Toys for the Sandbox 71: The Tavern in the Sky


The Astral Star has been caught between planes of reality, muddling up cause and effect for years. Now it’s crashed in Water City, or at least parts of it have ended up in the river there and gotten turned into a Tavern in the Sky. Poor Emma. She was innocently getting a squeeze on with a local boy, but now she’s become a remote viewing device playing an ancient instrument that...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 72: The Stone Demon Pits

Toys for the Sandbox 72: The Stone Demon Pits


This is the home of House Mitrain. This is the home of the Stone Demon Pits that birthed the three hundred foot tall demons towering on the landscape. Some demons stand, some sit, some march. Heveric Hoblinhouse thinks she can control the demon called Des-mogoth with a Demon Rider’s Rod. Her qualifications? She discovered a famine-busting bread made of lichen and dandelion and ended up...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 73: The Slave Lord's Court

Toys for the Sandbox 73: The Slave Lord's Court


If you know the way, never say so. If you’ve seen it with your own eyes, deny it. That’s the way the Slave Lord wants it. Don’t ever tell where the Court of the Slave Lord is. He might use his Will Taker on you and shove you through your paces anyway he wants forever. He’s a bad guy, but be warned, he’s got good magic. Take a look at those henchmen of his. He made the bird guy himself....   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 74: The Well of Hours

Toys for the Sandbox 74: The Well of Hours


Hate to break it to you, folks. Maybe it’s not what you’d choose, but you’ve got a role in the great chess game of the future. First step? Go to the Well of Hours. You’ll find all of time there, past and future. Be sure you know which gate to take and if you decide to use the Ghost Wind? !!!Read Instructions First!!! You’d rather find a safe place? A good place...   [click here for more]
Occult Moon  $1.99

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  Chronicles of Darkness: Dark Eras