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 Featured Product
Mouse Guard RPG: New Rules, New Missions
Mouse Guard RPG: New Rules, New Missions
by Archaia Entertainment LLC

A new supplement for the Mouse Guard RPG. This booklet is from the new Mouse Guard Box Set, available now in eBook format for the first time.

Inside are new rules including riding mounts, 'weapons' for conflicts, & three new locations: Flintrust, Grasslake, and Sandmason.

 

 
 Hottest Fantasy, Sourcebooks, Rule System

 
 Newest Titles in This Section
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A Bother With B'weevils

A Bother With B'weevils


Sid Orpin's new solo adventure for the Beans-In-Space setting is a claustraphobic romp through spaceship ventilation shafts infested with the wretched B'weevils! Can you destroy the nest in time? Can you grab a lotta cool loot on the way? Can you stay alive against the B'weevils, and all the other terrible things lurking in the darkness...probably not, but this adventure has a lot of replay value...   [click here for more]
Fabled Worlds  $2.00 $1.50

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A Cast of Thousands

A Cast of Thousands


"A Cast of Thousands is easily the most valuable thing I have for Arrowflight besides the rulebook" - Achim Leidig A Cast of Thousands is the indispensable product for Arrowflight gamesmaster and player alike! A Cast of Thousands is an NPC resource tool containing ready made characters around which exciting adventures can be built, dozens of stat blocks...   [click here for more]
SteamPower Publishing  $5.00 $3.75

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A Catalog of Sentient Races, Volume I: Lizardmen

A Catalog of Sentient Races, Volume I: Lizardmen


This brief treatment addresses Lizardmen for the Æther system! It gives a quick summary of culture, appearance, and includes mechanics for creating Lizardman characters. Part of the character creation process includes determining a random mutation for your individual Lizardman. The information inside is sparse, but if there is enough interest in this project, we will devote more pages and add...   [click here for more]
Silver Gryphon Games   FREE 

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A Clan of Wretches

A Clan of Wretches


Wretchers - warped and twisted clanspeople living on the fringes of civilisation. Exiled to the wastes and remote moorlands, the wretch are nomads forced to wander in the wilderness as they seek out new pastures for their herds. Sometimes launching raids into the frontiers of the civilised lands, frequently ambushing merchant caravans and explorers, these primitive wretch are a nuisance that cannot...   [click here for more]
Sceaptune Games  $2.00 $1.50

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A Coward's Guide to Goblins

A Coward's Guide to Goblins


How Did I Get Into This Mess? "Oh, hullo. My name is Bucky Bandersnatch, halfling gardener, and I find myself in a terrible prediciment. You see, I've fallen in with some mercenaries who call themselves "adventurers." More like tomb robbers, if you ask me! But to help keep others from going off on foolish errands like mine, I'm keeping a chronicle of the horrible...   [click here for more]
Barrel Rider Games  $2.00 $1.50

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A Curious Volume of Forgotten Lore

A Curious Volume of Forgotten Lore


What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game? Adventures Dark and Deep attempts to answer that question. We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (and subsequent)...   [click here for more]
BRW Games  $9.95

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A Darkness at Summerfort

A Darkness at Summerfort


Welcome to Summerfort! This city of 13,000 people is a city of intrigue, a city of traders, explorers, madmen, and murderers. This first adventure of Summerfort takes the PCs on an exploration of some of these people, gives a map of the city, and then takes them on an adventure to get them their first taste of fame and exploration, both within Summerfort and without. A Darkness at Summerfort A...   [click here for more]
Silver Gryphon Games  $10.00 $3.75

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A Darkness Comes to Stormwall

A Darkness Comes to Stormwall


A Darkness Comes to Stormwall A Savage Worlds One Sheet by Rob Davis An Epic High Fantasy Shaintar adventure, using the Castle Ruins map set by DramaScape. The ruins of Stormwall Keep have sat silent for over two hundred years. Its crumbling walls no longer shelter anyone from danger. But on this night, darkness has come to the ruins and it is up to a group of unsuspecting Rangers...   [click here for more]
Evil Beagle Games  $1.00 $0.75

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A Darkness Comes to Stormwall [BUNDLE]

A Darkness Comes to Stormwall [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Castle Ruins Regular price: $3.74 Bundle price: $2.00 Castle Ruins Dramascape Brief Encounters Volume 01 This ancient castle once stood the testament of time, but no more. The castle has fallen into ruin. Where once were mighty towers and walls...   [click here for more]
Evil Beagle Games  $4.99 $2.75

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A Drake Miscellany

A Drake Miscellany


Drakes - you either love them or hate them. Are they the warped and wizened descendents of true dragons? Or an evolutionary offshoot that never really evolved into anything of great power? Most adventurers don't care - they just want to get rid of the pesky things as fast as possible. Here we provide outlines and definitions for five new drake species and their subspecies for Dungeons & Dragons...   [click here for more]
Sceaptune Games  $3.00 $2.25

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A Dungeon Dash: The Cult of Bane

A Dungeon Dash: The Cult of Bane


A Dungeon Dash: The Cult of Bane a level 1 side adventure for 4th edition D&D characters   The "A Dungeon Dash" series of side adventures by Kurt Sparkuhl are FREE products designed to enhance your 4th edition D&D campaign. Each Dash takes only 10 minutes or less to read through, and usually clocks about 3-5 hours of play time. With some additional preparation,...   [click here for more]
Kurt Sparkuhl Games   FREE 

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A Feast of Feats: Monstrous

A Feast of Feats: Monstrous


A Feast of Feats: Monstrous You can never have too many feats. Players and GMs have an insatiable appetite for new ways of customising their creations. In this book you will find several servings of tasty feats for your game, including combat feats, feats that enhance special abilities, feats for spell-like abilities, and even a set of feats just for swarms. This ebook contains 50 new feats...   [click here for more]
gannet games  $0.50 $0.38

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A Flock of Foes

A Flock of Foes


48-page PDF in portrait format. You can preview the artwork and some sample creatures from this book! A Bestiary of Inspirations Do your players know every creature they run into like the back of their hand? Are you tired of heaping completely new elements into your game every time you want to give them something different? Or are you a new GM daunted by the amount of work required to template...   [click here for more]
Genjitsu Gaming  $4.50

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A Gathering of the Marked (DCC RPG)

A Gathering of the Marked (DCC RPG)


"A Gathering of the Marked looks fabulous! I love the appendices and handouts!" - Stephen Newton, Thick Skull Adventures Rich and poor, bond and free: every few months an unsuspecting few awake to find a ragged circle of midnight black scrawled on their foreheads; a dark summoning whispering on the edge of their consciousness. All who live in the shadow of the...   [click here for more]
Purple Sorcerer Games  $4.99 $3.74

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A Gazetteer of Asgard - A Murphy’s World Supplement

A Gazetteer of Asgard - A Murphy’s World Supplement


Join Sean Murphy on a trip to the most outrageous Casino Resort in the Multiverse! Sean Murphy could barely believe his ears when he learned that the fabled city of Asgard actually existed on Murphy's World -- as a gigantic entertainment and gambling mecca! He wondered why he hadn't heard of it sooner. Then a golden money-making opportunity struck him like a Giant-wielded hammerblow...   [click here for more]
Peregrine  $2.99 $2.24

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A Giant's Guide to Adventuring

A Giant's Guide to Adventuring


This latest book by Drowning Dwarf Games gives players and Dungeon Masters the power to add Giants to their adventures. Inside, readers will find rules for playing large sized characters, information about giant society, details for five different giant races, beautiful original artwork, and more. Pick this book up today and experiance a whole new way of playing Dungeons and Dragons! ...   [click here for more]
Drowning Dwarf Games  $4.00

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A Guide to the Astral Plane (2e)

A Guide to the Astral Plane (2e)


"So - why do they call it the silver void? Must mean there's nothin' there? Right?" - Some clueless sod Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets" of the Silver Void that...   [click here for more]
Wizards of the Coast  $15.99 $9.99

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A Guide to the Ethereal Plane (2e)

A Guide to the Ethereal Plane (2e)


Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse....   [click here for more]
Wizards of the Coast  $16.95 $9.99

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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts,...   [click here for more]
Wizards of the Coast  $9.99

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A Land Out of Time (Dinosaur Setting)

A Land Out of Time (Dinosaur Setting)


A World Lost From Time The world is known as Karkus. Numerous fantastic creatures thrive in the thick jungles and flat deserts, some so massive even a brachiosaur can be considered nothing more than an appetizer for its true main course. The saurian races that rule the landscape are constantly at each other’s throats. Planar rifts dotting the landscape drop through everything...   [click here for more]
Little Red Goblin Games  $5.99 $4.49

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A Lucky Morning

A Lucky Morning


When the heroes awaken to find themselves the only survivors of a bizarre mass murder, they alone can hunt the monstrous perpetrator. Hot on the trail, the PCs attempt to keep the body count from rising while uncovering a dastardly scheme. Can the PCs connect the clues before the vengeful plot consumes the entire town? "A Lucky Morning" also contains an eight-page gazetteer of Thaven,...   [click here for more]
Run Amok Games  $5.99

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A Magical Medieval Society: City Guide

A Magical Medieval Society: City Guide


This excerpt from A Magical Medieval Society: Western Europe is the winner of 2 ENnies awards! "Best Electronic Product" and "Best Free Product". Since the release of A Magical Medieval Society: Western Europe, we at Expeditious Retreat Press have fielded more questions concerning cities than other questions combined. Because of this tremendous interest in city creation and the...   [click here for more]
Expeditious Retreat Press   FREE 

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A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe


"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. The Second Edition of this product is now available for sale here, containing 22 new pages of information, including expanded chapters and a new chapter on western european warfare. This 144-page supplement is for GMs and players who wish to add a touch...   [click here for more]
Expeditious Retreat Press  $12.00 $9.00

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A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition


This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the...   [click here for more]
Expeditious Retreat Press  $15.00 $11.25

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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $13.00 $9.75

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A Magical Society: Guide to Mapping

A Magical Society: Guide to Mapping


This free pdf is a 37-page peek into A Magical Society: Ecology and Culture. A collection of the three mapping sections in MS:EC, A Magical Society: Guide to Mapping is a stand alone that helps people make maps for plausible worlds. Taken from a macro prospective, the mapping guide goes through nine steps, each step illustrated with examples, supporting text, and a sample world map. If you want to...   [click here for more]
Expeditious Retreat Press   FREE 

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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
Expeditious Retreat Press  $13.00 $9.75

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A Midsummer Night's Dream

A Midsummer Night's Dream


Forged in Fire; Forged in Magic The life of the tree and your covenant are one. Your stone foundations are your cold seed, and only through struggle and fate's kindness may your spring thorns turn to Summer's branches, reaching like your burgeoning power and influence. This book is the first in the Four Seasons Tetrology. In this series of tales, the characters and...   [click here for more]
Atlas Games  $10.00

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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
Necromancers of the Northwest  $9.99 $7.49

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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
Necromancers of the Northwest  $9.99 $7.49

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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
Necromancers of the Northwest  $4.99 $3.74

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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure! It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
Necromancers of the Northwest  $5.99 $4.49

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A Necromancer's Grimoire: Faces of the Rakshasa

A Necromancer's Grimoire: Faces of the Rakshasa


Monstrous Fiends that are All Too Human Rakshasas have long been a source of fascination for tabletop gamers, and are at once among the most beloved and recognizable fiends, and also the most underused. Unlike most fiends, which dwell in distant and unimaginable hellscapes, rakshasas live on the material plane, lurking amongst the other races like a wolf in sheep's clothing. They are cunning shapeshifters,...   [click here for more]
Necromancers of the Northwest  $2.49 $1.87

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A Necromancer's Grimoire: Herbs of the Jungle

A Necromancer's Grimoire: Herbs of the Jungle


Welcome to the Jungle Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
Necromancers of the Northwest  $4.99 $3.74

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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
Necromancers of the Northwest  $2.49 $1.87

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A Necromancer's Grimoire: Masters of the Gun

A Necromancer's Grimoire: Masters of the Gun


A Whole New Frontier of Gunslinging! Guns may not exactly be a staple of fantasy settings, but that doesn’t mean that they can’t add a wealth of flavor, fun, and excitement to your game. With the gunslinger class, from paizo’s Ultimate Combat, and the rules for firearms also included in that book, guns have officially been introduced to the Pathfinder Roleplaying...   [click here for more]
Necromancers of the Northwest  $2.49 $1.87

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A Necromancer's Grimoire: Mysteries of the Oracle

A Necromancer's Grimoire: Mysteries of the Oracle


Unlock the Mystery Oracles are more than just spontaneous divine casters who use Charisma instead of Wisdom. The oracle class taps into a cultural phenomenon that has fascinated mankind for thousands of years. From the ancient Greek oracles of Delphi to gypsy fortune tellers to modern-day psychics, humanity has long been enraptured by the idea of a mystic who receives insights directly...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Secrets of the Witch

A Necromancer's Grimoire: Secrets of the Witch


Double, Double, Toil and Trouble! A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powers of a normal...   [click here for more]
Necromancers of the Northwest  $2.49 $1.87

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A Necromancer's Grimoire: Spirit Warriors

A Necromancer's Grimoire: Spirit Warriors


Not Your Average Fighter A Necromancer's Grimoire: Spirit Warriors introduces the new spirit warrior class. Spirit warriors draw their power from the spirits of ancient and mythical heroes, called exemplars, channeling their fighting powers and using them to the spirit warrior's own ends. Each exemplar has its own unique set of special abilities, called infusions, which the spirit...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Spirit Warriors II

A Necromancer's Grimoire: Spirit Warriors II


The Return of the Spirit Warrior A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine status—borrowing their strength and skill in order to complete their own...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Steeds and Stallions

A Necromancer's Grimoire: Steeds and Stallions


Mounts are a popular staple of the fantasy genre. Whether it’s the knight riding off into the sunset on his trusty steed, or the shady horse merchant trying to disguise his broken-down nags as spirited chargers, or the cunning horse thief, mounts and horses are not only a person’s primary means of transportation, they are also an adventurer’s constant companions. ...   [click here for more]
Necromancers of the Northwest  $2.49 $1.87

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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
Necromancers of the Northwest  $4.99 $3.74

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A Necromancer's Grimoire: The Book of Martial Action II

A Necromancer's Grimoire: The Book of Martial Action II


What’s Your Fighting Style? It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you...   [click here for more]
Necromancers of the Northwest  $4.99 $3.74

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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue. In addition to 25 feats and...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
Necromancers of the Northwest  $4.99 $3.74

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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before! While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable). The...   [click here for more]
Necromancers of the Northwest  $2.49 $1.87

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A Nights of the Crusades Chapter - The Tower by the Sea

A Nights of the Crusades Chapter - The Tower by the Sea


After a perilous adventure, the characters have stumbled into the care of Zainab, a kindly old woman in her tower by the sea. As they begin their journey home, they pass a nearby village, Nur’Kush, and are confronted with a dark horror. Blame for it falls at the feet of Zainab. The characters must find the truth; or the madness that envelopes Nur’Kush will consume them. This Chapter for...   [click here for more]
Aetheric Dreams  $8.00 $6.00

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A Pirate Life for Me! [BUNDLE]

A Pirate Life for Me! [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... 100 Names for Sailors and Pirates Regular price: $0.75 Bundle price: $0.50 100 Names for Sailors and Pirates Have a handful of mutinous pirates on board and you need to personally address them by name as you make each and every one walk the plank?...   [click here for more]
BD Games  $39.73 $24.49

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A Players Guide to Castlemourn

A Players Guide to Castlemourn


A land in search of its past... Its people are unaware of their origins, the greatness of their history, or what disaster brought about the dark age that engulfed the land. Some three hundred years before the present, there existed a magical place of shining towers and marvelous wonders called the Realm of Castles. Legends tell of a great war against fell creatures that destroyed the realm, leaving...   [click here for more]
Margaret Weis Productions  $0.00

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A Players Primer to the Outlands (2e)

A Players Primer to the Outlands (2e)


You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins...   [click here for more]
Wizards of the Coast  $4.99

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