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Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
|
Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
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Adventurers need to carry a lot of stuff. To explore dungeons, they need rope, torches, crowbars, and 10-foot poles. In the wilderness, they need food, bedding, flint and tinder, and cooking gear. And that’s not even getting to all the treasure they haul home after a hard day’s work. How are they expected to carry all that stuff? In bags of course! Bags are not just an important part of an adventurer’s... [click here for more] |
Sneak Attack Press |
$2.99
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How long have we been in this dungeon? When will the torch run out? Is that dragon about to wake up? Questions of timing are critical in any fantasy roleplaying game, just as they have been throughout history, and just like in history, characters need ways of telling time.
Hourglass and Sundial is a mini-book themed around how we tell time.
It includes
Real world history of telling time:... [click here for more] |
Sneak Attack Press |
$2.99
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***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.***
Imagine a land where fantastic beings dwell. Imagine a land where grand adventures await. Imagine a land where perils and magic reside together. Now imagine this land is next to our own, but its entrance can only be seen by those who know... [click here for more] |
Mystical Throne Entertainment |
$5.00
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Ad Copy Book and Shelf
Between their covers, books can hold nearly anything: answers to a terrible mystery, wizards' spells, or instructions for a popular game. Books have power, and those who possess them know how to use that power, both in the real and fantasy world.
Book and Shelf a resource focused using books and libraries in your game. It includes
A real-world history of books, from clay tablets... [click here for more] |
Sneak Attack Press |
$2.99
|
The dark is dangerous, and full of monsters. Since the dawn of civilization, humans have sought for ways to light their worlds and push back the darkness. Heroes exploring caves, catacombs, and ruins of buried cities bring torches and lanterns to discover ancient treasure and fend off terrible monsters.
Torch and Lantern is all about how we see in the dark. It includes:
A real-world history of human-made... [click here for more] |
Sneak Attack Press |
$2.99
|
Now updated to Savage Worlds Adventure Edition!
The Kronocalypse has begun! Cavemen, wizards, sky pirates, and cyborgs must unite to stop an evil that threatens to destroy time itself.
Kronocalypse is a time-travel mash-up setting with a plot-point campaign for the Savage Worlds rules system. It takes place on the world of Kron, a planet that is similar to Earth, but different in many key ways, like... [click here for more] |
Sneak Attack Press |
$16.99
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Secrets are valuable. Knowing the enemies’ orders can win a war. Knowing a competitor’s recipe for superior steel can make you rich. As long as there have been people, there have been secrets. The trouble is that sometimes you need to share these secrets, but only with a certain few. That is why humans invented ways to hide secret messages, an art known as steganography. Of the many ways to hide... [click here for more] |
Sneak Attack Press |
$2.99
|
Rope may be the most important invention of all time. It is strong, yet flexible. It built ancient monuments and powered the sailing ships that began global commerce. Rope is also a staple of fantasy role playing games, whether climbing ice cliffs, tying up prisoners, or keeping the party from getting separated in a blizzard.
In Rope and Chain you'll find:
A real-world history
Variant ropes... [click here for more] |
Sneak Attack Press |
$2.99
|
Since the dawn of fantasy roleplaying games, opening locks has been a staple of fantasy adventures. This mini-supplement is filled with information about locks and how to open them.
Lock and Key includes:
A real-world history of locks and keys
Ideas for a fantasy history
Variant Locks – Including real world items like false keyholes, and fantasy items like talking locks
A random key generator
2... [click here for more] |
Sneak Attack Press |
$2.99
|
Savage Insider Issue #10: Make it Epic is not SWADE-compatible. Some of its supplemental material is being released as SWADE-compatible under our Systematic Settings and Systematic Adventures product lines.
Fantasy; the world’s most popular genre. Warriors clash, wizards blast with arcane powers, and rogues sneak behind to stab in the back or steal what they can. This is... [click here for more] |
Mystical Throne Entertainment |
$5.00
|
What is Snowhaven?
Snowhaven is a dark fantasy setting perched on the edge of a snowbound wasteland. Cut off from the outside world by icy seas for half the year and snowed in all year round, Snowhaven survives on the edge of the known world by the strength of its unimaginable mineral wealth which it extracts from the nearby mountains and the magical reagents found by daring explorers on the frozen... [click here for more] |
High Level Games |
$20.00
|
The Millennium Tournament approaches. Knights, wizards, and priests from across the land flock to the capital for what promises to be the greatest celebration ever seen in Lomia. But on the road to the tournament, something strange happens. A man from the future warns of a cyborg and a shape shifter: wanted assassins who traveled to the past for purposes unknown. The heroes must track down the fugitives... [click here for more] |
Sneak Attack Press |
$2.99
|
The Dragon Slayers are a small team of highly trained, heavily armed mercenaries. They've taken on everything from rampaging cyborgs to hostile takeovers, but a real dragon? You're joking right? Those things are from fairy tales.
Or not.
A Mother Fragging Dragon is an adventure for Savage Worlds in which the heroes play hi-tech mercenaries fighting a real fire-breathing dragon. It is set in... [click here for more] |
Sneak Attack Press |
$2.99
|
Now updated for Savage Worlds Adventure Edition!
The Kronocalypse has begun! Cavemen, wizards, sky pirates, and cyborgs must unite to stop an evil that threatens to destroy time itself.
Kronocalypse is a time-travel mash-up setting with a plot-point campaign for the Savage Worlds Rules system. It takes place on the world of Kron, a planet that is similar to Earth, but different in many key ways,... [click here for more] |
Sneak Attack Press |
$5.99
|
Community Service provides the GM with the chance to get his players into a novel situation. How they are dropped into this mess, I’ll leave to your imagination. The crux of the matter comes after the heroes have been incarcerated and are left in their cells, wondering what their fate may be.
Community Service is a location-based adventure module usable with any fantasy or dark fantasy... [click here for more] |
Mystical Throne Entertainment |
$2.50
|
This special bundle product contains the following titles.
A Darkness Comes to Stormwall Regular price: $0.85 Bundle price: $0.85 Format: Watermarked PDF
A Darkness Comes to Stormwall
A Savage Worlds One Sheet by Rob Davis
An Epic High Fantasy Shaintar adventure, using the Castle Ruins map set by DramaScape.
The ruins of Stormwall Keep have sat silent... [click here for more] |
Savage Mojo |
$33.04 $17.10
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