Title |
Publisher |
Price |
Pilot RPG - Playtest Edition
Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art.
Fantasy High Adventure
Built for the sword and sorcery-loving Game Master who wants to build their own worlds.
Pilot RPG is a fully 'play it now' game. Pick it up, make a character, and start playing, but it is more than... [click here for more] |
Parts Per Million |
Pay What You Want
|
HARP Subterfuge
- continue your journey on the new road to High Adventure
Fighters have their arms and armour, mages have their spells, clerics have their faith, but you have your wits, your charm, your skills and your luck to win your battles and make you wealthy beyond your wildest dreams.
HARP Subterfuge is the definitive masterwork on all matters of thievery and roguery. Add... [click here for more] |
Iron Crown Enterprises |
$25.00 $20.00
|
Guide RPG - Playtest Edition
Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art.
Cthulhu Investigations and Adventure
Built for the Cthulhu Mythos Game Master who wants that Rolemaster feel but doesn't want to have to hack systems together themselves.
This game takes Whitebox Eldritch Tales... [click here for more] |
Parts Per Million |
Pay What You Want
|
HARP Bestiary
- continue your journey on the new road to High Adventure
Ready your weapons and your spells to battle the fiends, dangerous and diabolical, described in this tome.
Learn of the mundane and supernatural perils that prowl the wildernesses of the world, of the mighty denizens of the seas and oceans, and of the winged beasts soaring on the winds above. Understand the... [click here for more] |
Iron Crown Enterprises |
$30.00
|
HARP Beyond The Veil
- continue your journey on the new road to High Adventure
Behold! It is the chosen time for all Clerics to step forth on behalf of their Gods and lead the faithful to their ultimate destinies.
HARP Beyond the Veil breathes new life into the Cleric and Paladin professions, expanding the range of possibilities for GMs and players alike. GMs will be able to create... [click here for more] |
Iron Crown Enterprises |
$15.00
|
The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels. This is aimed at d100 systems but is generic enough... [click here for more] |
Azukail Games |
$1.25
|
HARP Folkways
- continue your journey on the new road to High Adventure
You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero.
Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining... [click here for more] |
Iron Crown Enterprises |
$15.00
|
HARP Martial Law
- the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating... [click here for more] |
Iron Crown Enterprises |
$12.00
|
HARP College of Magics
- continue your journey on the new road to High Adventure
The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.
College of Magics expands the depth and breadth of HARP magic.... [click here for more] |
Iron Crown Enterprises |
$15.00
|
Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at... [click here for more] |
Azukail Games |
$1.25
|
Garden of Rain is designed as a HARP Fantasy adventure module for 4 or more characters of 5th or 6th level. It is also statted for Rolemaster Classic and Rolemaster Fantasy Roleplaying.
The community of Vallegarde, a once prosperous village in a remote mountain valley, is beset by freak rainstorms that threaten to drown all its inhabitants in an unstoppable flood. Arriving in the nick of... [click here for more] |
Iron Crown Enterprises |
$12.00 $10.00
|
HARP Loot
- continue your journey on the new road to High Adventure
Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around? This book... [click here for more] |
Iron Crown Enterprises |
$15.00
|
The City of Spiders is a short location that can be dropped into an existing campaign. The city is dominated by bthe Spider Cult, and is host to many thousands of spiders and covered in their webbing. There are several different adventure hooks that could lead characters to the city. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$0.50
|
In The Warehouse Heist, the characters have been hired to recover a small item from a dockside warehouse. The item is hidden and the employer wants it removing before the shipment is inspected. However, the characters are not the only people looking to recover the item before it is found, and they may end up in a rooftop chase. This is aimed at d100 systems but is generic enough in nature to be adapted... [click here for more] |
Azukail Games |
$1.00
|
The Haunted Forest is a short supplement describing a location, a forest that stands outside time and space, an area of wild magic in which many things can, and do, happen, with no logical reason for their occurrence. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Azukail Games |
$0.50
|
"Creatures Of The Night!" is a short, single page adventure in which the characters investigate mysterious disappearances from a town. People have been taken from their beds during the night, with no trace of the abductors left behind, nor any trace of the abductees afterwards. The characters have to find and stop those responsible. This is aimed at d100 systems but is generic enough in nature to... [click here for more] |
Azukail Games |
$0.50
|
In The Empty Village, characters come across a prosperous farming village, but one without any inhabitants, life or livestock. The village is utterly deserted and it seems the inhabitants disappeared without notice or expectation. Who could be responsible? That is up to the GM, but suggestions are provided. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This... [click here for more] |
Azukail Games |
$0.75
|
Spire's Reach is an adventure hook based around an enigmatic structure of the same name. This structure is a black box, a puzzle for players to discover and try to solve. The building can be used as an important element in an adventure, but one which players will need to attempt to solve in order to gain entry. This is aimed at d100 systems but is generic enough in nature to be adapted to others.... [click here for more] |
Azukail Games |
$0.50
|
A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting.
A wedding is normally a time for celebration and festivities, but in the village... [click here for more] |
Iron Crown Enterprises |
$5.00
|
"Far From A Baying Crowd" is a short, two page adventure idea where the characters are in a village which has had problems with a werewolf. The characters should encounter the werewolf in human form and in a manner which makes the lycanthrope look like the victim, rather than the problem, and certainly much of what they say is actually true, if a bit misleading. This is aimed at d100 systems but is... [click here for more] |
Azukail Games |
$0.75
|
Release the Hounds! is a short combat encounter with a potentially deadly foe. The foe is a hill giant who has trained bears to attack with him, and he will use all of his abilities and resources to destroy any enemies as efficiently as possible. Suggestions are provided for scaling the encounter to make it more dangerous. This is aimed at d100 systems but is generic enough in nature to be adapted... [click here for more] |
Azukail Games |
$0.50
|
The Hermit of Castle Ruins is a small, drop-in location. In a ruined building near a port town lives an old hermit, believed to be a monster or even an undead creature by the locals, who have tried to kill it once already. They are still offering a reward for the creature's destruction. The characters can investigate, and perhaps claim the reward. This is aimed at d100 systems but is generic enough... [click here for more] |
Azukail Games |
$0.50
|
"Gauntlet on the Ice" is a short, two page adventure in which the characters are travelling on a frozen lake, perhaps one they have been forced onto, when they are attacked from below. They have to contend with difficult conditions whilst under attack. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and... [click here for more] |
Azukail Games |
$1.25
|
The Flying Monks of the Arba-ta Monastery has the characters attempting to gain access to a cliff side monastery, for whatever reason. The monastery is difficult and dangerous to reach, and the monks have a way of fighting that takes advantage of this, potentially kno0cking intruders off the cliff to their deaths. This is aimed at d100 systems but is generic enough in nature to be adapted to others.... [click here for more] |
Azukail Games |
$0.50
|
Where Eagles Dare is a short, dangerous encounter with huge flying birds, Roc Vultures, that can easily be dropped into a suitable location. The Roc Vultures use the advantage of height to wreak havoc on the characters, and this encounter can easily prove very dangerous. d100 stats for the Roc Vultures are included. This is aimed at d100 systems but is generic enough in nature to be adapted to others.... [click here for more] |
Azukail Games |
$0.50
|
In A Knightly Encounter, the characters will be halted in their travels by a group of knights who will pick a fight no matter what. There are a number of different reasons provided as to why they might fight and there are five knights in total, each of whom is described. The encounter pits characters against a dangerous d100 foe. This is aimed at d100 systems but is generic enough in nature to be... [click here for more] |
Azukail Games |
$0.50
|
In One Muhaha, Two Muhaha a new dealth cult has sprung up in town, attracting the offspring of the wealthy and taking them away from the established churches. Despite disapproval with the goings-on, little harm was being done by the cult. Until a body turned up, dressed like a cult member and drained of blood. The characters will need to discover what is really going on. This is aimed at d100 systems... [click here for more] |
Azukail Games |
$0.50
|
The Red Stone Circle is an unusual location, a stone circle formed of concentric rings of monoliths with a dolmen at the very centre. The circle acts as a magical dampener, suppressing the magic of anything that goes into the rings; the further in, the greater the effect. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$0.50
|
In The Cabin in the Woods, the characters may have been hired to deal with a group of bandits or otherwise have heard of them. The bandits have a cabin in a clearing in the woods but the characters are not the only party looking for the bandits, and it is possible that the characters, and the other party, are both disguised as bandits, leading to several potential outcomes when the actual bandits arrive.... [click here for more] |
Azukail Games |
$1.00
|
Tie A Yellow Ribbon is a combat encounter in which the characters encounter a dangerous draconic monster, the exact monster being chosen by the GameMaster depending on the party's strength. The creature has been terrorising a town and, depending on what the characters encounter first, monster or settlement, this could be result in them defending against an unknown monster. The monster will use every... [click here for more] |
Azukail Games |
$0.50
|
In It Lives! Muhahah!, in a small town where several people have gone missing recently, screams were heard coming from the house belonging to the less than popular local magistrate. The local blacksmith went to investigate but has not been seen since. He, and the magistrate, were courting the same woman; could they have had an argument over her? What is going on is actually more dangerous. This is... [click here for more] |
Azukail Games |
$0.50
|
The Angry Druid is a short encounter with a powerful druid. A less than entirely serious encounter, this is one that can still be dangerous to characters, as the druid has great control over the local environment. Characters can play along or try something else to escape. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$0.50
|
In Mating Season the king of the hill giants has died and the other giants are courting his widowed queen so that they can become the new king. Part of this courting process involves the bringing of gifts, and these gifts have got larger and more impressive. Until finally one giant's gift is the characters. The PCs will need to escape or become a short-lived part of the new king's coronation. This... [click here for more] |
Azukail Games |
$0.50
|
Call That a Knife? sees a strange woman pulled out of the sea at a port. The woman is wearing tight-fitting armour and has unusual weapons, which she immediately attacks her rescuers with, killing several. The characters hear about this attack and may pursue the woman, who is travelling across the town's roofs, as she tries to escape. The woman speaks no known language; it isn't known who or what she... [click here for more] |
Azukail Games |
$1.00
|
Feldaryn's Flying Ship characters come across a ship that is stuck - in a tree. The ship is actually a flying vessel and the sole individual on it - by all appearances a powerful mage - needs help getting the rigging untangled from the tree. The mage, Feldaryn, is not what he seems and can be a source of problems to the characters. Having access to flying transport may prove useful, though. There... [click here for more] |
Azukail Games |
$0.75
|
Star Mangled Manor is a short, dangerous encounter for high level characters with a powerful demon. After an attempt at demon summoning goes disastrously wrong, the characters are the only survivors in the vicinity, apart from the demon. Leaving them as the first creatures it sees. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$0.50
|
In Gemsting Cave, characters explore a cave once haunted by Gemstings - Giant Scorpions - which have now returned after many years. The cave can be dangerous, as the Gemstings are able to climb on the walls and roof, attacking from three dimensions. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images... [click here for more] |
Azukail Games |
$0.75
|
Knight Fall sees the party encountering a knight whose family has fallen on hard times after backing the wrong side, losing lands and titles in the process. The knight, although still possessed of some honour, directed at those who work for him, is no longer a true knight as he has been pushed to breaking point and beyond. The characters will most likely encounter him as they search for highwaymen... [click here for more] |
Azukail Games |
$0.75
|
In Capricorn One, a fishing town is no longer able to fish due to something in the sea that is tormenting the fishermen. The characters will need to go out into the harbour in a boat to deal with the problem, which is not actually a demon, and the waterborne nature of the adventure may cause problems in and of itself. This is aimed at d100 systems but is generic enough in nature to be adapted to others.... [click here for more] |
Azukail Games |
$0.50
|
Before Shadow World, there were the Loremaster modules:
The Iron Wind recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy wastes. It is the home of the Iron Wind, an arm of the unlife threatening to subdue the valiant peoples of the isles. Demons, supernatural... [click here for more] |
Iron Crown Enterprises |
$5.00
|
A classic Shadow World regional module
Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mountains. A... [click here for more] |
Iron Crown Enterprises |
$5.00
|
In Smells Like Stream Spirit, the characters will encounter some naiads. There are two families of naiads in the area who are generally hostile towards each other, but the hostility has not turned into outright war - yet. Naturally, a couple, one from each group, has fallen in love with other. Depending on how the characters interact with the naiads, they may incite a conflict - possibly by accident... [click here for more] |
Azukail Games |
$0.75
|
Before Shadow World, there were the Loremaster modules:
Welcome to the VOG MUR, a tropical island group teeming with adventure. Search for the secret of ORDYE THROG, nestled in the slopes of BUIR DOM, the once active volcano. Face the unspeakable terror that wanders the ancient MAUSOLEUM OF GART. Discover why the LON LEMIRA has for centuries been a place of awesome reverence.
VOG MUR contains:
The... [click here for more] |
Iron Crown Enterprises |
$4.00
|
A classic Shadow World module
Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized control of one... [click here for more] |
Iron Crown Enterprises |
$5.00
|