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A handy and inexpensive way for every player to have their own overview of the setting and key game rules.
This 32-page book gives you a detailed look at the alternate Appalachia setting of the Old Gods of Appalachia Roleplaying Game; guides you through character creation and the basic rules of the game; and includes other information commonly referenced by players. It even includes... [click here for more] |
Monte Cook Games |
$7.99
|
In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.
These are the oldest mountains in the world. How dare we think we can break the skin of a god and dig out its heart without also calling blood and darkness?... [click here for more] |
Monte Cook Games |
$22.99
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This is a free preview. The Old Gods of Appalachia Roleplaying Game will be available in August.
In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.
These are the oldest mountains in... [click here for more] |
Monte Cook Games |
FREE
|
The woods are thick here, a tangle of ancient trunks and limbs that groan and sway like lungs breathing their last desperate gasps.
But these trees—moss-etched and rife with the hungry mouths of a thousand more hungry insects, these broken fingers grasping for the moon-hung sky—these trees are not what you or I would even understand as being… alive. See, that would be far too simple.... [click here for more] |
Monte Cook Games |
FREE
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My gaze focused back on the thing in his hands, that dead, curling lump of clay, and I watched it move. It coiled around, through its own face, and flailed its long, distorted fins in desperate pained movements. It made a noise that sounded like a scream heard through water and stretched out towards my mouth, which I’ll admit was hanging open in horror. If I hadn’t screamed and fallen backwards,... [click here for more] |
Monte Cook Games |
FREE
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A fun, fast-paced zero-prep RPG experience!
In most RPGs, the GM provides the story, setting, and context to the players and the players create characters to fit that world. But what if we turned all that upside down?
What if the whole process of making the characters also builds the world? And breathing life into those characters also builds the story? In other words, what if the lazy-ass... [click here for more] |
Monte Cook Games |
$9.99
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An amazing GM’s journal for building amazing campaigns
The Old Gods of Appalachia Roleplaying Game is built for rich, deep, and gripping campaigns. The Old Gods of Appalachia Campaign Journal is built for crafting and managing them!
This journal is filled with prompts and spaces for recording your campaign details. Write up or even sketch sites and places your characters... [click here for more] |
Monte Cook Games |
$9.99
|
Keep your focus on your story!
The Old Gods of Appalachia Roleplaying Game is streamlined, elegant, and narrative-oriented. The mechanics stay out of the way—but even so, sometimes it’s handy for the GM to have key game info at their fingertips. And a way to keep their notes out of the players’ view!
This screen gives the GM quick access to things like the damage track and special... [click here for more] |
Monte Cook Games |
$3.99
|
Thousands and thousands of amazing ideas—for any game. For every game!
You’ve already got dragons, and magic spells, and alien planets, and werewolves, and superheroes in your game. Why would you need it to be any weirder?
Because, when you get down to it, what is weird other than new and interesting—and who doesn’t want their stories and characters to be more interesting?... [click here for more] |
Monte Cook Games |
$19.99
|
Scores of awe-inspiring creatures in an amazing presentation
Mystify, frighten, and challenge your PCs with this stunningly illustrated collection that gives you an almost infinite array of encounters. Dozens and dozens of inspiring creatures familiar and new are detailed within these pages, along with oodles of variants and customization options.
It’s never been easier! A streamlined stat block... [click here for more] |
Monte Cook Games |
$18.99
|
This is a free preview. The full version of Cypher System Bestiary will be available in April.
Scores of awe-inspiring creatures in an amazing presentation
Mystify, frighten, and challenge your PCs with this stunningly illustrated collection that gives you an almost infinite array of encounters. Dozens and dozens of inspiring creatures familiar and new are detailed within these pages, along... [click here for more] |
Monte Cook Games |
FREE
|
This is the full version of The Nightside. Check out the free preview.
You don’t have to be evil to own this book. But it helps.
Some say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. Those who call upon its forces risk much—perhaps... [click here for more] |
Monte Cook Games |
$18.99
|
This is a free preview of The Nightside. You can get the full version here.
You don’t have to be evil to own this book. But it helps.
Some say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. Those who call upon its forces risk much—perhaps... [click here for more] |
Monte Cook Games |
FREE
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Unleash your GMing creativity!
GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously,... [click here for more] |
Monte Cook Games |
$7.99
|
Bring the beasts, NPCs, cyphers, and artifacts of an alternate Appalachia to your game table!
In an alternate Appalachia, where beings of immeasurable madness and malice have begun to stir, objects of power, unusual magics, and strange creatures are sometimes encountered. This 100-card deck puts a selection of them at your fingertips, giving you convenient and easy access to cyphers, artifacts, creatures,... [click here for more] |
Monte Cook Games |
$7.99
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A terrible death long ago leads to terrible choices now…
Attending the funeral of a childhood friend is never an easy thing, but when it’s the funeral of someone you accidentally killed and then brought back to life years ago, well . . . you all have owes, and this one’s about to come due. Best Leave Them Ghosts Alone is an Old Gods of Appalachia horror adventure set in a small town... [click here for more] |
Monte Cook Games |
$4.99
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Make your own Old Gods of Appalachia props!
RPGs are immersive, and tangible props contribute to that immersion. An old letter that holds a clue; a newspaper clipping that introduces an adventure prompt; a business card for a mysterious NPC; a train ticket, a handbill for a theatre show or revival meeting—elements like these make the game feel real, and draw the players ever deeper into the world.... [click here for more] |
Monte Cook Games |
$6.99
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Travel the rails of an alternate Appalachia
In the early and mid twentieth century, railways were the primary means of long-distance transportation in America—and they were a critical part of piercing the isolation of the central Appalachians and enabling the growth of coal mining and logging. For small-town Appalachia, the railroad was a lifeline to other communities in the region and to the larger... [click here for more] |
Monte Cook Games |
$3.99
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What it says on the tin. Simple character sheets with a little bit of the old-school aesthetic tweaked for modern players. These are landscape format character sheets.
You get one universal Cypher System character sheet and over twenty-five more type-specific sheets ready to print and play with at your table. These sheets cover every existing Character Type from the Revised Cypher System Rulebook,... [click here for more] |
Monte Cook Games |
$0.50
|
The town of Cheat Falls in Hamilton County, West Virginia has a state park, an abandoned coal mine, an opioid epidemic compounded by a local gang of drug dealers, and all the economic and social struggles that come with the territory. If that wasn’t bad enough, it also has a brand-new serial killer. At least, someone has killed twice in the same elaborate, ritualistic manner. That is going to play... [click here for more] |
Monte Cook Games |
$3.99
|
Over one and a half MILLION cyphers!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
I love giving my players cyphers that are at least a little bit randomized, but are... [click here for more] |
Monte Cook Games |
$3.99
|
If you need to look up a rule, the revised Cypher System Rulebook is laid out perfectly. If you're trying to quickly see what abilities a Focus offers, it becomes a little less convenient.
Hope this resource can save you, your players, or your GM a little time!
Use the PDF during character creation. Print your Focus out for easy reference at the table.
I will be updating this PDF when more Foci... [click here for more] |
Monte Cook Games |
$3.00
|
Deciphering is a Brand-New Fanzine that Adds Cool New Content for all your Cypher System adventuring needs.
This first number is focused on soulslike content. Including:
- New Rules for bringing the Soulslike vibe to your campaign.
- 6 new Character Types fully built for this kind of world: Fugitive, Exiled, Deserter, Swindler, Madman and Pariah.... [click here for more] |
Monte Cook Games |
Pay What You Want
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From following in the footsteps of Dr. Frankenstein, to being an alumnus of Count Dracula's Alma Mater, this supplement has everything you need to make your Cypher System games a little more gothic.
Within these pages you will find the means to inject a touch of gothic mystique into your games with elements drawn forth from within this genre. Among the contents of this book you will... [click here for more] |
Monte Cook Games |
$3.50
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A magical resource for the Cypher System role-playing game. This further expands upon the already flexible game system. This product brings a spell-casting system to the game that fits perfectly in the bounds with the rest of the game mechanics. Furthermore, this is an updated version of the product I put out a couple of years ago. If you have the old one this is a far superior product with more guidance... [click here for more] |
Monte Cook Games |
$9.50
|
The guests of the Hotel Valmont have been losing track of time. Sometimes they don't even remember how they got there. Worse, they don't seem to recall how to leave. Guests head out for a night on the town and return a few minutes later ready to check in again for the first time. The staff have been handling the situation in a professional manner but now it is starting to affect them too. End of shift... [click here for more] |
Monte Cook Games |
$3.99
|
A good scare makes for a great game.
It’s the abandoned corridor, the flickering light never quite reaching the deeper shadows. It’s that cry in the distance—a child’s wail, or some weird animal bleating? It’s the gentle breath on the neck, or that slithering motion just past the edge of the light. It’s horror, and whether it’s a terrifying one-shot... [click here for more] |
Monte Cook Games |
$18.99
|
It is the 1980s. Two factions fight to control the future of humanity.
You are a member of the Way of the Flesh, reshaping your body to become more than human. Your mortal enemies are the Way of the Wire, who pervert the natural order by merging their flesh with machinary. Your secret war rages in the shadow of New York, your humanity at stake.
The Way of the Flesh is an original setting of body... [click here for more] |
Monte Cook Games |
$8.73
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XP Cards with Added Effects!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into... [click here for more] |
Monte Cook Games |
$2.99
|