No matter what genre, time period, or setting your campaign takes place in, The HERO System Bestiary has creatures and monsters for you to use! Designed for use with any HERO System 6th Edition game, the Bestiary describes and sort of creature, animal, or monster you need for your game or character. Each one has notes about how to adapt it for different types of games, adventures, and characters. ... [click here for more]
The Hero System Equipment Guide contains hundreds of pre-generated weapons, defensive devices, sensors, communication devices, movement devices, and other gadgets for use in your HERO System games. It includes only personal equipment - the sorts of weapons and devices characters might carry themselves on their adventures. ... [click here for more]
Can your kung fu beat your enemy's kung fu? It can if you've got HERO System Martial Arts! A comprehensive guide to martial arts in the HERO System, HSMA is filled with information and rules about every aspect of the martial arts. It's got everything you need to create and play a martial artist character in any campaign, genre, time period, or setting.
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HERO System Skills examines the subject of Skills from numerous perspectives. It addresses Skills not only in general terms - as a major game element within the HERO System as a whole - but specifically, on a Skill-by-Skill basis, with new information and rules about every Skill (and several new optional Skills). As always, all the new and expanded rules in this book are strictly optional. ... [click here for more]
Until the invention of reliable and effective forms of artificial lighting, the setting sun indicated the end of man’s control of the world around him. With no sun, he couldn’t see, and when denied sight man was virtually helpless in the dark. It didn’t help matters that there were animals who could virtually see in the dark and moved about with ease in the middle of the night. So, man assigned... [click here for more]