Title |
Publisher |
Price |
MAN OR MACHINE?
Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible... [click here for more] |
White Wolf |
$11.99
|
Everyone Loves a Monster
Break free from the shackles of humanity with a blast of dragon fire. Take flight with wings of bright feathers and leave the mundane world behind. Monsters are the products of imagination; theyre not real or are they? Dreams take shape in the hidden places of the world, and beyond the Earth itself. Unicorns, dragons, goblins theyre all too real. You just need to know... [click here for more] |
White Wolf |
$9.99
|
A Setting Sourcebook for Vampire: The Masquerade
Gaslights and Gentlemen
The Victorian era witnesses the birth of the vampire, raising him from a marauding fiend of the night to a figure of gothic eminence. The era's secrets, however, still lurk in the darkness like terrors shrouded by London's fog. Further mysteries await in the night, ready (and waiting...) for... [click here for more] |
White Wolf |
$14.99
|
Five player characters, ready to use in your chronicle.
Running a one-night game of Werewolf: The Forsaken? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “Calm Before the Storm,” a pack of player characters designed for instant use in your Werewolf game.... [click here for more] |
White Wolf |
$4.99
|
The Skeins of Progress, Technology & Permanence She is the mistress of technology, the queen of science. Her servants skitter across the Pattern Web of the entire world, fortifying the walls between spirit and flesh. Hers are the powers of invention and stasis alike; hers is the force of conformity and order. And she is utterly, completely and irrevocably out of her mind.
Spinning... [click here for more] |
White Wolf |
$8.99
|
Down and Dirty
For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher. Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang... [click here for more] |
White Wolf |
$8.99
|
HOW TO USE THIS EXPANSION
For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here:
The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com
You will also need a method to record any additional information. Any additional dice required will be listed.
The Specialities within this Expansion are provided to demonstrate how the system may be expanded... [click here for more] |
Original Frontiers |
$4.99
|
You can find all the rules available digitally at the By Night Studios website but as requested by the community we are also proud to make a watermarked PDF version available.
This is the ultimate expansion to the ultimate edition of Mind's Eye Theatre: Vampire the Masquerade.
We thank you for supporting V2! This book does NOT include V2: Issue 1 rules. This book goes with the core BNS rules... [click here for more] |
By Night Studios |
$19.99 $14.99
|
”They say we are inbred and perverse. They say we are amoral, evil. They are not wrong. But we are chosen.” – Benedetto, Sangiovanni Prodigy These vampires shouldn’t exist. Arrogant, violent, and proud, their notorious bloodlines discolor the weave of Kindred society. They are feared and reviled, cursed and low – and almost every single one of them identifies as an extraordinary... [click here for more] |
White Wolf |
$16.99
|
In the world of the Kindred, vampires lurk behind every shadow, planning their machinations and watching their prey. But who watches the watchers? Powerful Kindred from all sects (and none) move among their peers, protecting the Masquerade, interpreting the traditions of Caine, leading the Sabbat against the Antediluvians or subtly pulling strings in the darkness. Who are the most feared and most powerful... [click here for more] |
White Wolf |
$11.99
|
Do Not Go Gentle...
Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.
Into That Dark Night
Now, you as a player can go well armed into your Hunter games.
The Hunter Players... [click here for more] |
White Wolf |
$14.99
|
Suffer Not the Witch To Live With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant. A Character Book for Hunter: The Vigil™ • A long look... [click here for more] |
White Wolf |
$19.99
|
Réveillon de la Saint-Sylvestre. Vous avez été invités à une fête pour discuter avec Isabella, une amie d’ami. Elle est harcelée par quelqu’un qui en sait trop sur les vampires. Allez-vous réussir à traiter cette dernière affaire avant les douze coups de minuit ?
Réveillon sanglant est un scénario pour Vampire : la Mascarade. Il est conçu idéalement pour une coterie de 4 à... [click here for more] |
Arkhane Asylum Publishing |
Pay What You Want
|
The Invisible World The spirit world may be invisible to human eyes, but the Garou know that it's even more important than the physical realm. The Umbra contains the sum of all existence, whether the stark horror of the Abyss or the fleeting hope of the Summer Country. Dare to explore the reaches of the spirit world alongside the werewolves. Step into the Umbra. The Guidebook to All Creation... [click here for more] |
White Wolf |
$8.99
|
Are You Afraid?
One cannot know the vampires of the Sabbat. Tehy are the darkest of the dark, the vampires other vampires fear. Whether they are rabid packs of silent assassins, all undead quake at the thought of their dark ways.
Good.
But there is more to this deadly sect than its followers' atrocities. Its secrets go deep, deep into the ninght. Its intrigues... [click here for more] |
White Wolf |
$4.41
|
More than a clan of scholars and priests, Clan Cappadocian is the Clan of Death. From their humble beginnings in the Holy Lands, these doomed vampires have spread throughout the Dark Medieval world, pursuing their eternal quest as time and history conspire against them. They are condemned by their own actions, and toil endlessly against inevitable destruction.
Clanbook: Cappadocian includes: ... [click here for more] |
White Wolf |
$6.99
|
The World of Darkness Through Innocent Eyes Monsters don't just lurk in remote forests, nightclubs, slums and the rooftops of the city. They're in your neighborhood, watching you as you walk to school. They're waiting for you in the woods behind your house as you and your friends build your fort. They're under your bed.
Adults have learned to live in the World of Darkness by ignoring the supernatural,... [click here for more] |
White Wolf |
$20.99
|
Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity.... [click here for more] |
Onyx Path Publishing |
$22.99
|
Hearts of Ice
Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path.
The Wolves of Winter
The Revised Tribebook series closes not with a... [click here for more] |
White Wolf |
$8.99
|
Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: Requiem for Regina
We have shared the world... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Making of the Art of Children of the Revolution compiles the sketches, art notes, and email exchanges that went into the creation of the art depicting the infamous vampires featured in V20: Children of the Revolution.
Each artist gets a section with a brief intro by art director Rich Thomas, and contains a selection of the email exchanges that occured between... [click here for more] |
Onyx Path Publishing |
$4.99
|
Beasts in Human Skin
The wolves cannot be everywhere at once, in the deep jungles and wide savannas, in the stormy skies and the darkest seas, other werebeasts hunt. Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other Changing... [click here for more] |
White Wolf |
$17.99
|
Hard SF Worldbuilding Cookbook #2: Supernova
A how-to guide for writers and roleplayers
Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.
Inspiration first, then worldbuilding.
The Hard SF Worldbuilding Cookbooks:
Written... [click here for more] |
John Freeman |
Pay What You Want
|
When Fiends and Warlocks go to War
Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers receive their bloody baptism, limitless power awaits those clever and brutal enough to take it.
The Blue... [click here for more] |
White Wolf |
$10.80
|
The Roll of the Damned
For centuries, the Kindred have hidden from the wary eyes of mortals.
Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains.
But the long and terrible history of the undead is as broad and sweeping as the myriad... [click here for more] |
White Wolf |
$24.99
|
Is the Power worth the price? There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. A gameplay expansion book for the World of Darkness™... [click here for more] |
White Wolf |
$14.99
|
Welcome to Scenes of the Embrace, a collection of fourteen stand-alone scenes based on the seven Vices for your use in any Vampire: The Requiem chronicle. Although some suggestions for mechanics are included with this anthology, these scenes have a strong emphasis on dramatic storytelling.
Each Embrace focuses on a sire's struggle with her Vice. As such, you will find that these scenes... [click here for more] |
White Wolf |
$2.99
|
WHAT IS THE BLUE NILE?
An image of rare beauty and terror, fashioned of the unbound portion of an angry, deathless soul.
A very special child who violates the natural laws of the living and the dead alike.
An ancient sculpture that opens pathways of glory to anyone who dares possess it.
An instrument of profound sound... [click here for more] |
Onyx Path Publishing |
$2.99
|
The Domain of Mithras
Fog-shrouded streets conceal a myriad of crimes - but not all of them are a Kindred's doing. In the greatest city of the empire, untold horrors breed in cobbled alleyways and scheme on the estates of the Kindred gentry.
For every exaltation Prince Mithras receives, a myriad of evils fester behind the scenes, and it's only a matter of time before they boil to the... [click here for more] |
White Wolf |
$11.98
|
Those That Hunt The Hunters When the full moon rises, werewolves howl. The rule is simple: hunt, or be hunted. But what does it take to be not the prey, but the predator? What werewolves are strong enough to strike fear into the hearts of their brethren — and what else hunts the night? A Chronicle Book for Werewolf: The Forsaken
29 terrors and beasts to plague the Forsaken, or anyone... [click here for more] |
White Wolf |
$9.99
|
When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy. Meanwhile, on the outskirts of the cities, a rebellious found-family of vampire cast-outs investigates a vicious killing. As the unlives of the Kindred twine together and betrayals are unearthed, will Cecily be able to escape and save what's... [click here for more] |
Vault Comics |
$17.99
|
The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines... [click here for more] |
White Wolf |
$9.99
|
People Disappear All The Time. Will You Be One Of Them?
In The Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long as they don’t compromise the bottom line. But all isn’t as it seems, and what at first appears to be a perfectly... [click here for more] |
White Wolf |
$6.99
|
A cold war between Spring and Winter threatens to tear the freehold apart.
Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freehold... [click here for more] |
White Wolf |
$6.99
|
Spirits Made Flesh
The fomori: luckless hosts taken over by the evil spirits of the Wyrm. The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed.
Your Soul is No... [click here for more] |
White Wolf |
$11.99
|
Waking from centuries of slumber, the Gurahl — the werebears — rise again.
Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the forces of Apocalypse.
But... [click here for more] |
White Wolf |
$10.99
|
Revisit the Windy City....
Joureny to Chicago, bustling metropolis by day and vampire domain by night. Now you can return to the city that started it all, whether as a new vampire struggling for survival on the mean streets, or an ancient elder playing the centuries-old games of power in the Elysiums.
By Night
Chicao Chronicles Volume 1 is a compilation... [click here for more] |
White Wolf |
$9.99
|
Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.
Still Children of Caine?
Created in the tradition of Kindred... [click here for more] |
White Wolf |
$18.00
|
"Child, we do not hate you for being born who you are. Each of us was born of wolf and man, and marked by the moon harlot with her silver when the change came on us. We cannot hate you because you were born of the blood that murdered our Father, for many among us were born of that blood as well. "But you have heard our truth, and you reject it. You have felt the wrath of the spirits,... [click here for more] |
White Wolf |
$17.99
|
Listen. Can you hear it? The thunder of your soul, roaring within the thousand thousand worlds that exist within you. Gods are there, inside you. Worlds of dream and knowledge, chains of purest gold that bind you to each and every other mind that walks this earth. Sink beneath this base flesh and find the noble self within. Read the words written on your soul. Speak the names you find there.... [click here for more] |
White Wolf |
$17.99
|
For centuries, terrors have existed just outside our understanding. The public may know or even suspect creatures of the night exist, but millions have managed to go on with their lives, focusing on the mundane, the safe. We’ve passed off the truth as a child’s fairy tale or the ramblings of crazed lunatics. We’ve ignored the reality in order to survive.
Thanks to the actions of the passionate... [click here for more] |
Onyx Path Publishing |
$5.99
|
When the blood of Caine will be weak
The Curse of Caine has existed for so long, it has finally begun to weaken. Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.
Gehenna... [click here for more] |
White Wolf |
$8.99
|
This adventure contains the production notes for THE THING THAT WORE MY FACE!
Included within, you will find a one-shot adventure in five scenes and three Ready-Made Characters for use in your THEY CAME FROM BENEATH THE SEA! stories.
Requires the use of THEY CAME FROM BENEATH THE SEA! core rulebook from Onyx Path Publishing. ... [click here for more] |
Onyx Path Publishing |
$1.25
|
Awash in Blood
Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginning of... [click here for more] |
White Wolf |
$8.99
|
An Invincible Legacy Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built? A Covenant Guide for Vampire: The Requiem
Details the history,... [click here for more] |
White Wolf |
$12.80
|
A raven's eye view of the world, as well as information on Corax culture and history as they tell it
Complete rules for running wereravens, including Gifts, rites, fetishes, forms and more
Sample Corax characters, old legends of the Sun-touched, a comic book tale of one of Gaia's spies, and more
Note: The Black & White print editions of this book are not full-bleed. Because of... [click here for more] |
White Wolf |
$8.99
|
From beyond, they come. They are spawned of That Which Is Not, and they hunger for That Which Is. There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all... [click here for more] |
White Wolf |
$14.99
|
Journey to the East
They come out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and that they ahve lost too much and gained too little. The wisest and most mystical of Garou tribes must now struggle to find its center and reclaim its heritage, before it falls apart. Is it already too late?
At What... [click here for more] |
White Wolf |
$11.99
|
The Prophecies Have Come
The 10 tribes of Garou once raged across the Dark Medieval, secure that none could challenge their power. They defended their sacred places without fear of man, Cainite or beast. But now that the first prophecy has come to pass, the werewolves know fear. Will the other visions come to pass as well? Can the Garou prevent them? Even if they can, how much blood... [click here for more] |
White Wolf |
$17.98
|
"Who are we? Are we who we choose to be? Or do we have no choice at all? Mother Moon The Crazy Queen It's her game A rigged game The world is a playing field These are her mad rules And we are her pieces Each of us knows her face And yet, she has five faces So what do we do? Who are we?"
This book includes: • Chapters devoted to each of the five auspices. In each, you'll find in-character artifacts... [click here for more] |
White Wolf |
$14.99
|