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Battle Maps APOCALYPSE:  The El Rey Motel

Battle Maps APOCALYPSE: The El Rey Motel


NOW AVAILABLE AS A PRINT ON DEMAND PRODUCT! No more wasting your own ink! No more cutting and taping together! This map is printed on high quality 8.5"x11" cardstock and is 36 total pages with a square grid. Fully displayed, this is over 6' x 3.6' of gaming space! Entering new territory once again, this time Stoneworker Cartography is stepping...   [click here for more]
Stoneworker Cartography  $19.99

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Battle Maps APOCALYPSE:  Wasteland Ruins I

Battle Maps APOCALYPSE: Wasteland Ruins I


NOW AVAILABLE AS A PRINT ON DEMAND PRODUCT! No more wasting your own ink! No more cutting and taping together! This map is printed on high quality 8.5"x11" cardstock and is 56 total pages with a square grid. The Wasteland Ruins series covers random, often generic, city, town, village, and even random smaller ruin locations for post apocalyptic...   [click here for more]
Stoneworker Cartography  $29.99

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Battle Maps APOCALYPSE:  Wasteland Ruins II

Battle Maps APOCALYPSE: Wasteland Ruins II


The Wasteland Ruins series covers random, often generic, city, town, village, and even random smaller ruin locations for post apocalyptic games. They are meant to be used by GM's looking to set up a quick area for an urban encounter. Don't mistake them for generic though! Each map is highly detailed with random decorative elements put in to make the apocalyptic wastelands feel more alive...   [click here for more]
Stoneworker Cartography  $29.99

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Battle Maps MODERN:  FAzE Nightclub

Battle Maps MODERN: FAzE Nightclub


Music pulses. Strobe lights flash. Lasers create intricate shapes on the walls and floor, timed perfectly with the music blaring through the massive speakers mounted on the walls. The dance floor is filled with twenty-somethings that add their own energy to the room as they dance maniacally to the rhythm of the music. The DJ bobs his head while adjusting the soundboard. And then a pistol is...   [click here for more]
Stoneworker Cartography  $14.99

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Battle Maps MODERN: Modern Home I

Battle Maps MODERN: Modern Home I


Part one of a larger collection of modern homes for use with any modern gaming system. This is a three bedroom, two bath single family modern home set in a rural suburban neighborhood meant to be used in any generic setting, up to and including the break out of an apocalypse of some sort. Perhaps this home is occupied by one or more of your players and they must defend themselves...   [click here for more]
Stoneworker Cartography  $9.99

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Dark Ages: Storytellers Companion

Dark Ages: Storytellers Companion


The Night has Many Tales From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads. All Told by Firelight The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier...   [click here for more]
White Wolf  $14.99

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Demon Condition Cards

Demon Condition Cards


Part of the new Demon: the Descent rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama...   [click here for more]
Onyx Path Publishing  $6.99

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Demon Storytellers Companion

Demon Storytellers Companion


Awake, Arise The seals of Armageddon are sundered, and the damned have shaken off their chains. While the lords of the Abyss marshal their forces and rekindle ancient ambitions, they are unaware that darker forces wait in remote parts of the world. The Earthbound have slumbered for centuries, waiting for their opportunity to enslave mankind, and the demons are the key. Caught up...   [click here for more]
White Wolf  $14.99

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God-Machine Condition Cards

God-Machine Condition Cards


Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama...   [click here for more]
Onyx Path Publishing  $3.99

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep...   [click here for more]
White Wolf  $19.99

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The Testament of Longinus

The Testament of Longinus


An Ancient Text Revealed and Re-Examined The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot...   [click here for more]
White Wolf  $14.99

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World of Darkness Overly Specific Condition Cards

World of Darkness Overly Specific Condition Cards


This was Onyx Path Publishing's April Fool's joke for 2014. However, so many people liked it that we're keeping it available for future customers. Enjoy! Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon:...   [click here for more]
Onyx Path Publishing  $1.99

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