A Dark Future is one of the most omnipresent themes in science fiction and fantasy literature, films, and games. From the grim futures postulated by H.G. Wells in The War of the Worlds and The Time Machine, to the dystopian societies described by Aldous Huxley in Brave New World and George Orwell in 1984, to the post-apocalyptic worlds of The Walking Dead and Suzanne... [click here for more]
Vampires, zombies, Bigfoot, and every other sort of “Children of the Night” can be found in d∞ Volume #3! Its contents include a self-standing card game, an interview with an industry luminary, a zombie survival guide, a complete adventure dual-stat’ed Call of Cthulhu and Cthulhu Live, lots and lots of monsters, and more!
Volume #3 Contents
Editorial:... [click here for more]
Welcome to the Old School Revolution! Delve! Zine is an adventure in and of itself. Furthering the exploration of the Old School Gaming scene, Delve! Zine is the work of Johnathan L Bingham, one of the more prolific artistic contributors to the "Old School Renaissance". Primarily known as a visaul artist, Delve! is a zine dedicated to exploring the weird fantasy side of Old School... [click here for more]
The Lost Necromancer Books...ready to print but never printed! This is one of the 3 books that never made the trip back from China...available for the first time.
Darkness in the Heart of the Forest
Generations ago, a fearful battle between raged in the depths of the Westwood. An entire tribe
of forest elves gave up its very existence to turn back the rising tide of evil. Despite their noble... [click here for more]
Issue #2 of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #2:
Tactics in Samurai Battlesby Tim KaskThe evolution from wargaming to role-playingby Ernest Gary Gygax Jr.Hitchhiking in Doctor Whoby Jay LibbyLeomund's Secure Shelterby Len LakofkaA... [click here for more]
Enter a nostalgic adventure of horror and fantasy - an ode to the early years of role playing - with the thrills and magick of today's story telling.
Experience how the Haunted Keep of 1981 would have been if it were written today.
- 48 pages of adventure kit
- a full fledged, triple barreled adventure for lower level heroes
- maps, encounter tables, NPCs, monster descriptions, magick items,... [click here for more]
"In ages past, a mad wizard kept all sorts of strange beasts as pets and playthings..."
Puzzles are a mainstay of classic fantasy adventures, and when you can include one in your own adventure, your players face another challenge to enjoy and overcome. Unfortunately, not everyone has the ability/time to create their own puzzles and many commercial adventures simply don't include... [click here for more]