Sir Vaiden Erro is a knight of the Malkan Order, sorcerers sworn to uphold the ever-expanding mandates of the Calantian bureaucracy.
Originally assigned to guard an ambassador in a foreign land, it is through a twist of fate that Vaiden finds himself charged to help a colleague, Alix, track down and destroy the headquarters of the Drimlith Cabal-those responsible for the recent assassination of a... [click here for more]
Azieran: Coveting Bloodshed Illustration by V. Shane.
Baron Von Draukenhaus has been summoned from a century long, self-imposed exile to lead a company of expendable heroes in striking a tactical blow against an enemy hellbent on enslaving all of Azieran. Wielding Darkannis, the blade upon which a horned, demonic bat is crucified, Draukenhaus finds himself accompanied by a motley band of strangers:... [click here for more]
Something happened in the darkness of Gettysburg--something that scarred Ronan Lynch for life. Now, years later, he wanders the West finding trouble and generally shooting it for a price.
But things are about to get strange in the snowy Rockies. There he meets new allies and a deadly threat that's been around for a long, long time. This chance encounter will change him-and what's left of his life--forever.... [click here for more]
Ronan and crew are hired by none other than Wyatt Earp and Bat Masterson to keep the law in Dodge City on the Fourth of July. Angry Rebels and drunken mobs aren't the worst of the deputies' problems, however: the Butcher has come to town!
This is the second Dime Novel in the legendary Deadlands series, following the adventures of Ronan Lynch, Bad Luck Betty, and Velvet Van Helter. It contains the... [click here for more]
Ronan's adventures find him in the town of Varney Flats just as the ominous Night Train rolls in. What is its secret? What's in the mysterious larder?
Find out as death rides the rails in one of the meanest, nastiest tales ever written for Deadlands!
This is the third Dime Novel in the legendary Deadlands series, following the adventures of Ronan Lynch, Bad Luck Betty, and Velvet Van Helter. This... [click here for more]
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.
The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ... [click here for more]
Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more]
Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.
Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s... [click here for more]