The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat.In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes.For an unlucky few, the war... [click here for more]
Behind the modern façade of Britain in the 1920s is a country teeming with links to the supernatural. British folklore harkens back to days of old when early cultures lived alongside strange folk and stranger creatures, when druids and shamans made sacrifices to pantheons of gods both powerful and terrible, and when people celebrated myth and legend in song, art, and oral tradition at the very... [click here for more]
Fiendish things haunt the hive-like alleys and wynds of old Edinburgh. Glasgow’s streets whisper with rumours of dark terrors in the shipyard shadows on the snaking, poisonous Clyde. And in the isles, murmurs on fishing boats and ferries speak of far older things, of sites of power and standing stones, awakenings and stirrings in forgotten places. Mysterious, wild, and beautiful, Scotland in... [click here for more]
The Diana Jones 2002 Award Nominated game of psychological horror returns in an all new, and expanded, 2nd Edition. Blending the imagination of H. P. Lovecraft and other contemporary horror and conspiracy writers and themes, De Profundis is a correspondence-based story-telling game that can be played from the point of view of participants from a variety of eras. Whether you take on the role of a Victorian... [click here for more]
The game’s played in the corridors of power in Westminister and Washington. It’s played in alleyways in Bangkok and desolate hillsides in Afghanistan. It’s played in the skies of distant alien worlds, where terrible things slumber behind the wall of pain. The game’s played with bullets and with secrets, and they’re both equally deadly.
Our opponents in this game are... [click here for more]
When a leisure cruise out to Bass Rock goes awry and a summer thunderstorm traps the investigators on the barren island with only a ruined castle and a run-down lighthouse as shelter, things can’t seem to get much worse. But as the storm rages on into the black night, they discover just how wrong they are.
The Ballad of Bass Rock is a 1920s Cthulhu Britannica scenario for Call of Cthulhu,... [click here for more]