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White Wolf LogoWhite Wolf's tabletop RPG publishing continues via Onyx Path Publishing. Onyx Path has released Demon: the Descent, Mummy: the Curse, Werewolf: the Apocalypse 20th Anniversary Edition, as well as supplements for Vampire: the Masquerade 20th Anniversary Edition, the World of Darkness, Vampire: the Requiem and more.

Mind's Eye Theatre: Vampire: the Masquerade returns via By Night Studios.

For World of Darkness titles in Spanish visit LaFactoria de Ideas, for World of Darkness titles in German visit Feder & Schwert, for World of Darkness titles in French visit Hexagonal.

For Vampire: the Masquerade and Werewolf: the Apocalypse comic books visit Moonstone Books, for Exalted comic books visit UDON.

 
 Hottest Modern, Christmas in July! from White Wolf

 
 Newest Titles in This Section
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 Title    Publisher    Price  
Changeling the Dreaming 1st Edition

Changeling the Dreaming 1st Edition


The fifth and final installment in White Wolf's Storyteller Series! A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth. Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and immaginations. Half-human, half-fae,...   [click here for more]
White Wolf  $25.00 $15.00

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Changeling the Dreaming 2nd Edition

Changeling the Dreaming 2nd Edition


Neither Fully Fae The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible...   [click here for more]
White Wolf  $24.99

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Mage: The Sorcerers Crusade

Mage: The Sorcerers Crusade


A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world....   [click here for more]
White Wolf  $28.00 $16.80

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World of Darkness: Time of Judgment

World of Darkness: Time of Judgment


Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East. This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ...   [click here for more]
White Wolf  $17.99 $17.99

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Ascension's Right Hand

Ascension's Right Hand


I'll Stand Beside You Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on the mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple "allies" - they ofter spell the difference between survival and damnation! Though Heaven and Hell May Rise Against...   [click here for more]
White Wolf  $15.00 $9.00

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Axis Mundi: The Book of Spirits

Axis Mundi: The Book of Spirits


Under the World Tree Axis Mundi. The World Tree. The spiritual center of the world. The Garou know it well, for they must place themselves at the Tree, the center of creation, to work their rituals. And in the branches and among the roots, the spirits await, ready to assist those who speak the right words... or to punish those who walk the wrong path. The Unseen Hosts Gather Axis...   [click here for more]
White Wolf  $18.00 $10.80

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Beyond the Shroud

Beyond the Shroud


It doesn't end with death. David Robinson's life has taken several turns for the worse: first his daughter dies, then his marriage crumbles and his career as a mystery writer falls apart. But after he is killed in a hit-and-run accident, David quickly learns that he will face his most harrowing challenges - as a Wraith in the Shadowlands. Unable to contact or influence the world of the living, David's...   [click here for more]
White Wolf  $4.99

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Blood Red + Ash Gray (Vampire: The Requiem)

Blood Red + Ash Gray (Vampire: The Requiem)


This story about consequences, murder, lies, and the ethics of guilt pits players against the tangled motives of vengeful vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you’re guilty of the crime she’s avenging? Will you hold onto your Humanity by accepting punishment or use your own sins for personal gain in the Danse...   [click here for more]
White Wolf  $8.99

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Book of Chantries

Book of Chantries


Darkness Lives in Lands Beyond... ...the corridors of Doissetep or the steaming jungles of Moreauvia, where mages ply their trade. In custom-built Horizon Realms, these wizards build Chantries, strongholds of their might and monuments to their vanity. Bearers of the Light Beware! Intrigue and betrayal, madness and hubris, greet visitors to these hidden lands. The Path to Ascencsion takes...   [click here for more]
White Wolf  $18.00 $10.80

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Book of Crafts: Whispers of Dissent

Book of Crafts: Whispers of Dissent


Walking Secrets... Once, I met a Chinese woman with hobbled feet and ancient eyes. Once, I fought a knight whose armor shone like burnished light. In the streets of Cairo, sharp-toothed men gnaw sinners' bones; in Haitian midnights, the Loa dance. Not all magi go to war, my young friend. Many dwell in the Titans' shade, the shadows of shadows. These so-called "Orphans"...   [click here for more]
White Wolf  $9.99

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Book of Lost Dreams

Book of Lost Dreams


This book offers new Arts and other lost information on the fae, as well as complete crossover rules for introducing Changeling to any Storyteller chronicle....   [click here for more]
White Wolf  $15.00 $9.00

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Book of Lost Houses: The Second Coming

Book of Lost Houses: The Second Coming


Old Dreams Die The dreams of Concordia lie broken in the wake of the High King's disappearance. For commoner and noble fae alike, anarchy spreads across the land and threatens the very changeling world. Yet those who believe that the worst has transpired now recognize a new threat: The gates of Arcadia swing wide once again. New Nightmares Begin The five sidhe houses left behind in Arcadia return...   [click here for more]
White Wolf  $18.00 $10.80

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Book of Madness: Whispers Without, Chaos Within

Book of Madness: Whispers Without, Chaos Within


The Darkness has Teeth Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters Marauders, the Foot-Soldiers of Chaos Demons, the Renders of Souls Paradox Spirits, the Mage's Bane Umbrood, the Living Mysteries What are they? Why are they? Can we stand against...   [click here for more]
White Wolf  $15.00 $9.00

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Book of Shadows: the Mage Players Guide

Book of Shadows: the Mage Players Guide


By My Will, So It Is Done! "We are the shapers of reality, the masters of the Path. We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks. "Now if we could only cooperate, we'd be in business!" - Porthos, Drui'shi Master of the Order of Hermes Magickal Lore of the Ages A Book of Shadows is a journal of the Path,...   [click here for more]
White Wolf  $18.00 $10.80

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Book of Storyteller Secrets

Book of Storyteller Secrets


A 64 page sourcebook with a Changeling:The Dreaming storytellers screen. The Book of Storytellers Secrets offers new material to enliven and enrich the world of changelings. Learn the secrets of creating paths and uncover new Bunk and Nightmares....   [click here for more]
White Wolf  $18.00 $10.80

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Changeling Players Kit

Changeling Players Kit


This kit includes a 15 page full color section containing additional guidelines for using Bunks in your Changeling game, as well as a listing of new Bunks specifically designed for each kith. These additional rules are provided to help clarify the rules provided in the Changeling rulebook, as well as to offer some alternative methods for using the Bunk system. This booklet is divided into two sections,...   [click here for more]
White Wolf  $28.00 $16.80

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Changeling Storytellers Guide

Changeling Storytellers Guide


A World of Dreams Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers...   [click here for more]
White Wolf  $9.99

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Chicago Workings (World of Darkness)

Chicago Workings (World of Darkness)


To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm When a new neighbor moves into the characters'...   [click here for more]
White Wolf  $7.99

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Denizens of the Dreaming

Denizens of the Dreaming


Born of Nightmare and Hidden Desires Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same. Dare the...   [click here for more]
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Digital Web

Digital Web


Silken Threads of Thought... Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War. Weave Tapestries of Reality The Traditions, Nephandi and Technocracy wage a covert war for...   [click here for more]
White Wolf  $15.00 $9.00

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Digital Web 2.0

Digital Web 2.0


Welcome to the Web Things change fast in cyberspace. Years ago, this living dimension was the playground of an elite few. However, the acceleration of the Internet, the spread of cyber-culture and the Great Crash of '97 (you mean you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your chance to take a tour. There...   [click here for more]
White Wolf  $16.00 $9.60

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Dreams and Nightmares

Dreams and Nightmares


This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming. Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements...   [click here for more]
White Wolf  $9.99

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Fear-Maker’s Promise Compendium

Fear-Maker’s Promise Compendium


This SAS compilation for Changeling: The Lost takes the players’ characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. Both adventures showcase different aspects of the world of the changelings, as well as providing a ready-made motley...   [click here for more]
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Fool's Luck: the Way of the Commoner

Fool's Luck: the Way of the Commoner


Dreams of the Future Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands...   [click here for more]
White Wolf  $11.99

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Freeholds & Hidden Glens

Freeholds & Hidden Glens


Hidden from Mortal Eyes... Freeholds, concealed by their Glamour from the eyes of mortals, are places of splendor that dot cities and countrysides across the Earth. Any site where changelings gather may become a freehold, ancient glens containing natural wellsprings of Glamour still exist today. Enter a Realm of Fantasy! Freeholds and glens are fonts of Glamour, places where wondrous and...   [click here for more]
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Horizon: the Stronghold of Hope

Horizon: the Stronghold of Hope


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi. ...   [click here for more]
White Wolf  $15.00 $9.00

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Immortal Eyes: Court of all Kings

Immortal Eyes: Court of all Kings


The Emerald Isle Ireland - the heart of the Celtic myth and legend. Here is a land divided by petty kings, a land of ancient mysteries and of powerful magic. And most sought after of all is Silver's Gate, the last gate to Arcadia - rumored to be hidden somewhere along the islands rocky shores. Quest's End The Immortal Eyes trilogy has spanned the globe, from San Francisco,...   [click here for more]
White Wolf  $15.00 $9.00

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Immortal Eyes: Shadows on the Hill

Immortal Eyes: Shadows on the Hill


The Magical Islands Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ravages of Banality. Here can also be found the native Menehune changelings intent upon keeping their...   [click here for more]
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Immortal Eyes: The Toybox

Immortal Eyes: The Toybox


The Shining City! Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City. The Elusive Eyes... The first part of the Immortal Eyes trilogy. The Toybox, picks up where...   [click here for more]
White Wolf  $15.00 $9.00

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Isle of the Mighty

Isle of the Mighty


The Ancient World At last, discover the land of ancient magic - Britannia! Here is a place steeped in ancient magick and legends of faerie. Hidden powers, some older than the land itself, exist alongside humankind and have mysterious arcane agendas. Beneath the very nose of mortal society, age-old battles are waged across the kingdom for control of key places of power. Since the return...   [click here for more]
White Wolf  $22.00 $13.20

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Kingdom of Willows

Kingdom of Willows


This book sets the stage for dramatic changes coming for the Changeling world. With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne. Who will rule Concordia? ...   [click here for more]
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Kithbook: Eshu

Kithbook: Eshu


Dreamers of Freedom Born from the dreams of wanderers and storytellers, eshu follow their own enigmatic traditions, keeping alive the spirit of adventure and the desire for freedom. Though counted as commoners, these embodiments of the dreams of Africa, India and the Middle East claim a lineage as royal as the noblest of the fae. Yet all too often, they have reputations as irresponsible roamers,...   [click here for more]
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Kithbook: Nockers

Kithbook: Nockers


Broken Dreams... Undiscovered Treasures Although nocker creations are highly prized among the kingdoms of the Kithain, most changelings bear little love for these dour and foul-mouthed tinkers. So brusque is nocker personality that few take the time to get to know them. Yet, those who are willing to do so discover that underneath all the hurumphing is a soul as passionate as a satyr's and a heart...   [click here for more]
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Kithbook: Pooka

Kithbook: Pooka


The Animal in Us All What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves Kithbook: Pooka features A complete look at pookas from their...   [click here for more]
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Kithbook: Redcaps

Kithbook: Redcaps


Hungers Children Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behind their...   [click here for more]
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Kithbook: Satyrs

Kithbook: Satyrs


SONGS OF PASSION To play a song of love and to dance beneath the moon, these are the satyr's inheritance. They play from their hearts, and their songs delve deep to draw hidden passions from their audience. Herein you will find the tale of the satyrs - from their treasured romances to their fiery passions; from their great successes to their dismal failures. Join in the song and...   [click here for more]
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Kithbook: Sluagh

Kithbook: Sluagh


Secrets in the Darkness Everyone knows who the sluagh are. They're the nasty, smelly, slimy creepy, weirdos who know everything about everyone. They spy on all the other kith, hold forbidden revels in cavernous mazes deep beneath the earth, and occasionally sacrifice childlings to whatever dark things they worship. They also eat spiders and toads, hate sunlight and all other kith, and can't be...   [click here for more]
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Kithbook: Trolls

Kithbook: Trolls


Truth, Honor, Justice It is for these things that trolls stand for above all else. Silent and strong, the trolls are often looked upon as the protectors of fae kind. They seve the sidhe as warrors and knights, never questioning their place in Kithain society. Yet some say it was not always so... once it was the trolls who ruled the kingdoms of the fae, and some say they will yet again. For now...   [click here for more]
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Land of Eight Million Dreams

Land of Eight Million Dreams


Lost Spirits of the East In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trapped in the realm...   [click here for more]
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Loom of Fate

Loom of Fate


Free Will or Fate? The future San Francisco hangs by a thread, The thread of Cob, weaver of the Pattern Web. One scared, gifted girl holds the key of the city. The Technocracy wants her alive, The Marauders want her dead, And the role of mages who befriend her May be foretold by cards in the hands of destiny. Loom of Fate is a story for Mage: the Ascension, and includes: - Details about...   [click here for more]
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Mage Chronicles Volume 1

Mage Chronicles Volume 1


From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book for you. Mage Chronicles Volume...   [click here for more]
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Mage Chronicles Volume 2

Mage Chronicles Volume 2


Mages Hold Magick in the Palms of Their Hands Mages alter reality at their very whim, but there are secrets that not even they know, and when push comes to shove, they're as mortal as you are. That's why they need you - a normal person who knows and can do abnormal things. You and your kind are their friends, allies, servants, and rivals. Mages are fighting a war for Ascension, and you've got their...   [click here for more]
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Mage Chronicles Volume 3

Mage Chronicles Volume 3


The End is Nigh The fate of the world hangs by a thread. Samual Haight, archenemy of Garou and Verbena, has learned a secret that could trigger the End. Meanwhile, San Francisco teeters on destruction. Only a gifted girl can save it, and the Maurauders and Technocracy both want her. Can the mages save us all? Free Will or Fate? Mage Chronicles Volume 3 features Loom of Fate and...   [click here for more]
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Nobles: The Shining Host

Nobles: The Shining Host


The Shining Host rom time immemorial the noble sidhe have ruled the fae. Learn their secrets of power: how and why they nmaintain their chokehold over the commoners. This book covers the history of the nobility, from their return in '69 and the Accordance War which followed, through current poiltics and events among the sidhe. The Weighty Crown Though many envy their...   [click here for more]
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Noblesse Oblige: The Book of Houses

Noblesse Oblige: The Book of Houses


Those Who Rule Since the Mythic Age, the noble houses have been hailed as the leaders of the fae. Though most know only a little of these houses, few truly understand them. Finally, Barn Edgewick, scribe to High King David, has assembled a discourse on the five most powerful houses of the Seelie Court. These pages are a complete dissertation and serve both as a primer for those fae...   [click here for more]
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Orphans Survival Guide

Orphans Survival Guide


Born in a Firestorm One moment, you're halfway normal. The next moment, everything goes to hell. Reality becomes a sham and you're the only one who understands the truth. Bend over, baby - you're screwed! Raised on the Streets, Surrounded by enemies, haunted by visions, wrapped up in forces you can't understand... no wonder you're gone crazy! But help is here - help from the only people on...   [click here for more]
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Players Guide to Changeling the Dreaming

Players Guide to Changeling the Dreaming


Creatures of the Dreaming We are creatures of the dream. Without imagination... without passion... we are nothing. - Lady Sierra, House of Gwydion The Realm of Dreams The Changeling Players Guide is an essential reference for players and Storytellers alike. By expanding the possibilities of the fae, and introducing a whole new culture, the Changeling Players...   [click here for more]
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Pour L'Amour et Liberte: The Book of Houses 2

Pour L'Amour et Liberte: The Book of Houses 2


A Darkened Sky With the disappearance of the High King, a chill of Winter spreads across the land - now is the dawn of the Unseelie Court! Once the Courts traded rulership - Seelie ruled the summer months and the Unseelie the winter, but since the Shattering the Seelie have reigned supreme while the Unseelie patiently waited. With David Arty gone, Winter has begun to set in and the...   [click here for more]
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Shadow Court

Shadow Court


Tear aside the veil and learn the secrets of the sinister Shadow Court. But beware! The Unseelie do not take kindly to those who would pry into their affairs. ...   [click here for more]
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Tales of Magick: Dark Adventure

Tales of Magick: Dark Adventure


Kick Ass! Some people think the Awakened sit around dreaming about Ascension. Wrong. Dead wrong. When reality itself is on the brink of destruction, you don't contemplate your navel. You fight - and sometimes die - for the sake of the future. And Live to Tell About It! Tales of Magick takes Mage from the realm of abstraction and kicks it screaming...   [click here for more]
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