You’re never more alive than when you’re on the edge of death. Nestled in humanity’s homeland, the youngest of Archer’s Chambers follows the vision of one man — humanitarian Elias Graham. Fielding a wild, untamed crew of hot shots, thrill seekers, and daredevil confidence men, the African Alliance is perhaps best suited to face the new rigors of the... [click here for more]
Teamwork - on a global scale.
With the Agency sourcebook, players not only gain hundreds of new character options but the ability to build their very own home office, tailor-made for their specific needs. Also included are new team mechanics - that agents can use individually or in tandem to much greater effect - making this a must-have for any Spycraft or modern-day d20... [click here for more]
Topple governments! Ransom the moon!
This essential Spycraft supplement presents hundreds of new campaign options, from ways to expand criminal organizations to devious plots they can unleash, plus new agent options and guidelines for running campaigns against the home office.
Mastermind Classes: Subvert and subjugate with base classes designed to perform to the most... [click here for more]
“Honor. Treachery. Vengeance. This is the path of shadow.”
Their agents have been seeded in every government, shadow community, and Chamber — up to and including the Archer Foundation. What was once a routine exercise in precaution is now one of most powerful weapons on Earth. The only questions are… how will it be used, and whose blood will be spilled... [click here for more]
From a world where inflicting pain is the greatest pleasure known come creatures of nightmare, agents of destruction whose only common trait is a love of bloodshed. Now the Race Warriors of Dzis have assembled all known data about these monsters to give Storm Knights at least a fighting chance for life. Demon ghuls, psi-borgs, and other evils from the cosm of the techno-demons wait within these pages.... [click here for more]