THIS EDITION FOR FATE CORE
@ctiv8 A global anarchistic conspiracy. A self-forming collective of individuals willing to do anything that is required to make the world a better place. A source of consternation to intelligence and law enforcement communities. A secret computer program, hidden in the darknet. You can join them. You can make a difference.... [click here for more]
Agents of SWING is a FATE-powered Spy-Fi adventure game in which you take on the part of secret agents, working throughout the world in the 1960s and 70s to avert catastrophe, punish evildoers and stop the two superpowers from annihilating each other.
A slimmed down and sped up version of FATE, derived from Cubicle 7's Starblazer Adventures, SWING simplifies the system and lets you get right into... [click here for more]
Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into the realms of Saturday Morning Adventure cartoons with a particular emphasis on girl’s adventures.
The book has information and ideas on running SWINGgames for children and particularly for girls. While the... [click here for more]
An adventure for Agents of SWING that takes your intrepid secret agents from smoky rooms in London to the sapphire seas of the Caribbean and to the den of sin and iniquity that is Vegas. Hot on the trail of a villainous organisation known only as COIL. ... [click here for more]
An adventure for Agents of SWING that takes the agents on a chase across Southern Europe and India after a mysterious death is brought to their attention by the Spanish government.
A familiar enemy and a new threat stand against them, each with their own ideology but are they truly allies and can SWING prevent the revolution going nuclear? ... [click here for more]
A work-booklet for Control to use in Agents of SWING to plan plots, reference rules and wrangle the stats of villains, henchmen and goons.
Reference sheets for the GM in Agents of SWING along with tracking sheets for goons, villains and henchmen.
Contains errata for the first printing of Agents of SWING. ... [click here for more]
Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.
Fate Worlds Volume Two: Worlds in Shadow is the second in a two-volume set. In Worlds in Shadow, you get six... [click here for more]
This pay-what-you-want product is an interactive PDF designed for use with the Modernity (Fate Edition) RPG. The PDF has two modes: a printable version and an electronic character tracking version that you can use in realtime at the game table.
Our world is replete with tablet computers, smart phones, social networking, frou-frou coffees, and 24-hour faux news channels, but… Beneath... [click here for more]
You are a steampunk secret agent in the employ of the Ministry of Peculiar Occurrences, a secret division of the British government tasked with seeking and discovering supernatural or technological threats to the Empire. Undertake a clandestine life of adventure fighting against secret societies, sky pirates, and anyone who might threaten the world. Agents must maintain a state of readiness to be deployed... [click here for more]