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 Hottest Pulp, PDF from Triple Ace Games
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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $16.99

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Leagues of Gothic Horror: Expansion

Leagues of Gothic Horror: Expansion


Evil is a many-faced foe and can strike at any time. Save lives and time by making  sure you’re ready to act! Whether you are a dedicated monster-hunter or drawn toward the occult by happenstance, prepare to delve deeper into the darkness and face the countless horrors that lie in wait! This sourcebook is a major expansion for the critically acclaimed Leagues of Gothic...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Apparitions

Leagues of Gothic Horror: Guide to Apparitions


Beyond the veil of mortal sight lies a world of entities that do far more than just go bump in the night! For every person alive today, a score or more have gone before him. Little wonder then that stories of ghosts date back to the earliest days of civilization. This sourcebook is a detailed guide to ghosts and other haunting spirits for the Ubiquity roleplaying system. Pierce the veil betwixt...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Black Magic

Leagues of Gothic Horror: Guide to Black Magic


Step out of the light and into the shadows, into a realm where the powers of darkness hold sway! Practitioners of the dark arts have plagued mankind for millennia. Hiding in the shadows, they have remained a mysterious and potent force for evil. We can now reveal their dastardly methods and schemes, thus giving Gamemasters the tools to create unique occult villains and players the tools to...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Faeries

Leagues of Gothic Horror: Guide to Faeries


The world of faerie is one of wonder, but beyond that thin veneer is another world ~ one of pain and suffering. Fairy tales have been recited to amuse and frighten listeners with their wondrous words. Only a few know that those creatures they speak of are not creatures of the imagination, but exist in a world beyond our reality and comprehension. Finally, the Leagues have produced a guide book to...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Hags

Leagues of Gothic Horror: Guide to Hags


Hellish dark powers and unnatural visions make these twisted sisters the dread masters of the arcane arts. Fair is foul and foul is fair as the unholy truth about these profane and malevolent sisters is finally revealed in the Leagues’ final monster guide. No more are hags to be regarded as creatures of nightmares, consigned to myth and legend and used to terrorize frightened children. The truth...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror: Guide to Lairs

Leagues of Gothic Horror: Guide to Lairs


A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark! Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror: Guide to Mordavia

Leagues of Gothic Horror: Guide to Mordavia


Welcome to Mordavia, a land blighted by vampires and werewolves, insane cultists, and mad scientists. Nestled in the mountains of Eastern Europe, Mordavia is a land where the supernatural is very real. From foreboding forests to crumbling castles, remote hamlets to the gas-lit capital itself, every nook and cranny holds a dark secret, as do the people who dwell in this accursed land. The...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Mummies

Leagues of Gothic Horror: Guide to Mummies


Death awaits on swift wings for those who disturb the dead, for death is just the beginning of a new life! Relentless and remorseless, living mummies are a staple of the Gothic Horror and pulp genres. This detailed sourcebook unwraps the mysteries of the iconic fiends, allowing the Gamemaster to use them as villains in his adventures. Inside you will find: A look at mummies throughout the...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Shapeshifters

Leagues of Gothic Horror: Guide to Shapeshifters


Even a man who is pure of heart may become a wolf when the wolfbane blooms and the autumn moon is bright! Mankind has come far since his ascendancy from apes, but behind the facade of reasoning and civilization he projects he is still an animal. Deep inside every man lurks a ferocious beast, a terrible creature that can develop a life of its own. This book details those beasts. The contents...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Vampires

Leagues of Gothic Horror: Guide to Vampires


The blood is the life... and it shall be mine!” The Count is having guests for dinner... and you are invited to join him. Count Dracula may be the most well known vampire, but he is far from the only bloodsucker to set his appetite on mankind. Learn now of the dark brood that haunts the darkness of night! This sourcebook is a detailed guide to vampires and other bloodsuckers...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Walking Dead

Leagues of Gothic Horror: Guide to Walking Dead


Commanded by magic or weird science, the worm-ridden dead do not rest easily in the grave. From skeletons and zombies to ghouls and Frankensteins’ monsters, the walking dead take many ghastly forms. Commanded by foul sorcerers or deranged weird scientists, or driven by base instincts, their numbers might be legion were it not for the bravery of the Leagues of Adventure. Contents include...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Wicked Science

Leagues of Gothic Horror: Guide to Wicked Science


Crackling coils, steaming vats, dismembered corpses, & deformed henchmen. Welcome to wicked science! From the crazed doctor seeking to build a new and improved human from parts of corpses to the insane engineer who wants to transplant human brains into mechanical constructs, there are plenty of scientists whose work transcends not only mundane science but is utterly immoral. This supplement...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror: Ministry of Unusual Affairs

Leagues of Gothic Horror: Ministry of Unusual Affairs


Do you have what it takes to safeguard the Empire from evil magicians, perverse cults, and supernatural creatures? Working behind the scenes to protect the British Empire from these insidious threats is the Ministry of Unusual Affairs. Inside this handbook you’ll discover the centuries-long history of the Ministry, tour the many departments responsible for fighting evil, explore how to...   [click here for more]
Triple Ace Games  $8.99

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Daring Tales of Adventure Codex

Daring Tales of Adventure Codex


Triple Ace Games is proud to announce a series of epic hardback books which contain the adventures previously published by TAG. The second book to be published in the Codex range is the Daring Tales of Adventure Codex (Codex II) Daring Tales of Adventure Codex containssixteen two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. In this edition you will find the following...   [click here for more]
Triple Ace Games  $24.99

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Daring Tales of Adventure: Figure Flats

Daring Tales of Adventure: Figure Flats


Featuring 25 different figures from Nazi Storm Troopers to dashing actors and evil masterminds. In this set you will find all sorts of different characters to enhance your pulp games. In this set: Nazi Storm Trooper Gasmask, Mafia Thug Grey, Mafia Thug Green, Mafia Thug Brown, Weird Evil Mastermind Dark Suit, Femme Fatale Blonde, Femme Fatale Redhead, Nazi Brute, Reporter, Millionaire Madman,...   [click here for more]
Triple Ace Games  $2.99

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AFO Adventure Compendium One – Le Mousquetaire Dishonore

AFO Adventure Compendium One – Le Mousquetaire Dishonore


Revenge is a dish best served cold! Le Mousquetaire Déshonoré is a four part adventure campaign for the musketeer roleplaying game —All For One Régime Diabolique. At its core, Le Mousquetaire Déshonoré is a tale of revenge involving a former King’s Musketeer. Thrown out of the company for being caught in the act of a heinous crime, Delmar Boulanger blames four musketeers...   [click here for more]
Triple Ace Games  $5.99

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All for One GM Screen

All for One GM Screen


All the All For One vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen.   ...   [click here for more]
Triple Ace Games  $0.59

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All For One Richelieus Guide Compendium One

All For One Richelieus Guide Compendium One


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. Contained in this supplement is information on: •    The Queen’s Musketeers. •    Wondrous Devices:...   [click here for more]
Triple Ace Games  $4.79

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All For One Richelieus Guide Compendium Three

All For One Richelieus Guide Compendium Three


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. All For One Richelieus Guide Compendium Three contains seven previously released guides. In this compendium you...   [click here for more]
Triple Ace Games  $4.79

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All For One Richelieus Guide Compendium Two

All For One Richelieus Guide Compendium Two


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. All For One Richelieus Guide Compendium Two contains seven previously released guides. In this compendium you will...   [click here for more]
Triple Ace Games  $4.79

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All for One: Régime Diabolique

All for One: Régime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers....   [click here for more]
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All for One: Régime Diabolique: Satan's Playground

All for One: Régime Diabolique: Satan's Playground


War is hell at the best of times, but it gets worse when the powers of Hell are directly involved. Satan’s Playground expands All for One into the Thirty Years’ War, a brutal conflict that is ripping Germany and neighboring lands apart. As survivors of the ever-expanding war, characters will face the ravages of plague, marauding armies, cruel mercenaries,...   [click here for more]
Triple Ace Games  $5.39

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DTA (UB) #01: To End All Wars & Chaos on Crete

DTA (UB) #01: To End All Wars & Chaos on Crete


PLEASE NOTE: This adventure is designed for the Ubiquity Roleplaying System. Welcome to a brave new world of Pulp action for the Ubiquity Roleplaying System! Triple Ace Games presents the first instalment of Daring Tales of Adventure. Every month we will bring you new tales in which your heroes can explore ancient tombs, battle evil villains and discover new locales! To kick start your pulp action...   [click here for more]
Triple Ace Games  $4.99

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DTA (UB) #02: Web of the Spider Cult

DTA (UB) #02: Web of the Spider Cult


When you find a dead body in your house, especially one which belongs to a notable explorer, you know it’s not going to be an ordinary day. Web of the Spider Cult takes the heroes from the corridors and galleries of the Boston Museum, to the bayou of Louisiana, and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple, the adventurers face their greatest enemy so far in...   [click here for more]
Triple Ace Games  $4.99

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G-Men & Gangsters Complete Setting

G-Men & Gangsters Complete Setting


A Nation Divided! Crime Rampant! It’s 1936, and America is a land in trouble. The Union is shattered, criminals control many cities, and violence is a way of life. Every day, federal agents from America’s rival nations battle it out against vicious criminal gangs for control of the streets using armored cars, weird science, and excessive firepower. It’s Good Guys vs. Bad Guys. Which side are...   [click here for more]
Triple Ace Games  $14.99

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Leagues of Adventure - Core Rules

Leagues of Adventure - Core Rules


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat, a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing single-handedly...   [click here for more]
Triple Ace Games  $19.99

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Leagues of Adventure - Plateau of the Ape Men

Leagues of Adventure - Plateau of the Ape Men


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! This is an age where the world is slowly shrinking. Colonial powers are extending their grip on Africa and Asia, brave men and women are venturing ever further into the great wildernesses in search of lost civilizations, new species of plants and animals, and to map the unexplored tracts....   [click here for more]
Triple Ace Games  $4.99

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Leagues of Adventure: Tides of War

Leagues of Adventure: Tides of War


An Astounding Adventure of Moon Madness! Chaos reigns across the globe, as Moon Madness washes over the people! Huge tidal waves smash against coastal cities! Society appears on the verge of collapse! Only one thing could be responsible: the baleful influence of the Moon! And when the first Lunar expedition vanishes, it falls to the “Second Stringers,” a stalwart team of heroes drawn from around...   [click here for more]
Triple Ace Games  $9.99

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Savage Worlds Handbook: Perilous Places & Serious Situations

Savage Worlds Handbook: Perilous Places & Serious Situations


This sourcebook contains ways to liven up your games by looking at different locales and the varying dangers they present. Inside you’ll find rules for expanded arctic and desert survival, the dangers of collapsing tunnels and stampedes, fighting atop rooftops, crumbling cliffs, tall columns, rope bridges, underwater, and on vertical surfaces, the hazards of stormy nights and swamps, and expanded...   [click here for more]
Triple Ace Games  $6.99

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The Great Campaign

The Great Campaign


The Great Game is Afoot! it’s a time of revolution, a time of exploration & discovery... The Great Campaign is an epic adventure set over four parts. Our heroic globetrotters travel to Cambridge where they are drawn into a dangerous plot to overthrow the British Government! As more clues are discovered our heroes uncover an anarchist group, the Commonist League, who believe that new technology...   [click here for more]
Triple Ace Games  $19.99

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