A work-booklet for Control to use in Agents of SWING to plan plots, reference rules and wrangle the stats of villains, henchmen and goons.
Reference sheets for the GM in Agents of SWING along with tracking sheets for goons, villains and henchmen.
Contains errata for the first printing of Agents of SWING. ... [click here for more]
It's the free Spirit of the Century adventure tie-in to Chuck Wendig's Dinocalypse Now!
While the heroes of the novel unravel the mystery of the cross-time invasion, another group of centurions, stranded in Los Angeles and on the run from psychosaurs, must join forces and save the city from dinosaurs, evil apes, and conniving neanderthals. From dizzying roof-top heights, to the... [click here for more]
Dr. Nik’s Happy Fun Rules is easy to learn, just as easy to master, and makes for fast, simple play that puts role-playing above complicated rule mechanics. These FUDGE based rules are campaign independent, work equally well in any genre or setting, and are designed to be light and hyper-flexible. Dr. Nik’s Happy Fun Rules is designed for fast interactive story-telling and is not intended... [click here for more]
The Kerberos Club (FATE Edition) is a superheroic roleplaying game in Victorian London using the FATE roleplaying game system. This 28-page Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture: Lady Constance Davies, the Glaifsantes; Sgt.... [click here for more]