Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain... [click here for more]
Dark Visitor is an epic adventure into the bowels of an alien spacecraft; a world unlike any you have previously seen. It is a living vessel, filled with undiscovered life forms, strange technologies, dangerous and unexpected pitfalls, and yes, fabulous treasures. A well-equipped exploration or salvage team could make a handsome profit. They could just as easily die a gruesome... [click here for more]
Metamorphosis Alpha was the world's first sci-fi role-playing game. Metamorphosis Alpha was originally published in 1976, and has since been released in a total of four editions. This old game is the granddaddy of all Post Apocalyptic games and was the inspiration for TSR Hobbies' game Gamma World.
This booklet allows players to choose to play a human, mutant or mutated animal and provides descriptions... [click here for more]
MA4e is the 4th edition of the world’s first Sci-Fi RPG. It is designed to be playable, and not to get bogged down in rules. It is flexible, and values fun over mechanics. The game has been developed by a small team of dedicated Metamorphosis Alphaenthusiasts, supervised by James M. Ward himself. This game has been a long time coming. The game has evolved a lot since 1976. The new version... [click here for more]
This book is a preview of the upcoming Metamorphosis Alpha Roleplaying Game, including the Introduction and first two chapters of the book. Read an overview of the starship Warden and learn the basic game mechanics of the new System 26 rules!
Metamorphosis Alpha was the very first science-fiction roleplaying game, designed by James M.... [click here for more]
Since 1976, GMs have run adventures in the Round House Modular Dwelling Unit (RHMDU) found on page 27 of the Metamorphosis Alpha rule book. This booklet now provides GMs with additional advice for designing challenging and unique encounters in their own RHMDUs as well as providing a sample adventure which demonstrates how much fun (and how dangerous!), even the most familiar of places can be on... [click here for more]
The first METAMORPHOSIS ALPHA® Solo Adventure
A formerly wooded valley has been transformed almost over night into a fungi jungle. On top of that concern, adventurers can see a huge hole at the end of the valley where there wasn’t one before.
Someone needs to go and check things out.That someone would be you.
This adventure allows you to play all by yourself... [click here for more]