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The PlanetFall: Mecha Manual I is the first in a series of pdfs on mecha in the PlanetFall campaign setting.
This Mecha Manual focuses on scout mecha and scout mecha pilots. It talks about the role of the Scout pilot and the types of missions they undertake. It also introduces 4 new feats just for scout mecha pilots, the scout mecha pilot advanced class, 3 new scout mecha, two new mecha melee weapons,... [click here for more] |
Art of War Games |
$2.00
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The PlanetFall: Mecha Manual II is the Second in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on infantry mecha and grunt mecha pilots. It talks about the role of the grunt pilot and the types of missions they undertake. It also introduces 5 new feats just for grunt mecha pilots, the grunt mecha pilot advanced class, 5 new infantry mecha and two detailed NPC... [click here for more] |
Art of War Games |
$2.00
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The PlanetFall: Mecha Manual III is the another in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on command mecha and mecha Commanders. It talks about the role of the Mecha Commander and the types of missions they perform as well as the types of missions performed against them. It also introduces 5 new feats just for mecha Commanders, the Mecha Commander advanced... [click here for more] |
Art of War Games |
$2.00
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PlanetFall is an exciting new campaign set in the world of the Art of War miniatures game.
The Chosen have been manipulating the races of the Universe for billions of years in thier attempt to create a perfectly peaceful society. They have failed. Despite genetic manipulation and social engineering races have begun to show more and more violent tendencies. The Synod of the Chosen have begun a campaign... [click here for more] |
Art of War Games |
$3.00
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This PDF gives you 6 different realistic Orc Raiding Parties for your OGL games ... [click here for more] |
Art of War Games |
$1.00
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This special bundle product contains the following titles. Mecha Manual I : Scout Mecha Regular price: $2.00 Bundle price: $1.00 Format: PDF The PlanetFall: Mecha Manual I is the first in a series of pdfs on mecha in the PlanetFall campaign setting.
This Mecha Manual focuses on scout mecha and scout mecha pilots. It talks about the role of the Scout pilot and... [click here for more] |
Art of War Games |
$16.00 $8.00
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Fighting Ships is a series of supplements designed to allow players to use early starships at the dawn of space warfare. Inside you will find various equipment, armor, systems and weapons for use in a PL5 Early Starship centered campaign including stats for 12 new early starships. This supplement is for use in the Planetfall campaign setting but can be used in any early Starship campaign. ... [click here for more] |
Art of War Games |
$2.00
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Mecha Manual IV: Progress Level 5 Equipment and Weapons covers all of the equipment and weapons for mecha at the dawn of the mecha revolution. It includes rules for advanced prototypes and equipment / weapon pods that can be detached during combat if they become damaged or run out of ammunition. It includes new mecha superstructure and armors as well as early sensors and a variety of new weapon options... [click here for more] |
Art of War Games |
$2.00
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The Mecha that started it all!!! These are early attempts at armed and armored combat mecha by the various nations of the world. You get :
23 new Mecha from prototypes to production run combat models with detailed history and background information on each mecha.
12 new pieces of mecha equipment such as mine dispensers, Fire Control Systems and Telescopic sensor mounts. ... [click here for more] |
Art of War Games |
$2.00
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Mecha Manual VI brings you even more PL 5 Equipment and weapons for your campaign as well as 2nd generation Mecha by country.
What you get:
15 new pieces of equipment
4 new weapons
5 common weapons used on the battlefield inlcuding the RPG, Mines, Artillery strikes, and IEDs
15 new mecha to play with ... [click here for more] |
Art of War Games |
$2.00
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More PL5 Mecha for your use in an early mecha campaign. These are the civilian mecha that grow out of the military research and development of combat mecha.
Fire-Rescue mecha, construction mecha, deep sea exploration mecha, SWAT mecha, logging mecha, loader mecha and "rebel" industrial mecha that have been "militarized" with applique armor and heavy weapons.
This installment... [click here for more] |
Art of War Games |
$2.00
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20 new mecha for your d20 campaign from all around the world. Huge and Quad legged mecha dominate this installment of the popular Mecha Manual series. Artillery mecha, Heavy Infantry mecha and Mecha Infantry Fighting Vehicles. ... [click here for more] |
Art of War Games |
$2.00
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Mecha Opponents: Brushfire Wars is a short campaign guide for running some encounters in a thrid-world setting within the Planetfall setting. It is a time or change and conflict as large wealthy nations seek to loot the resources of the third world in order to protect the entire planet from a looming interstellar conflict. The aliens aren't here yet, but the world's powers are determined to be very... [click here for more] |
Art of War Games |
$2.00
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This special bundle product contains the following titles.
Fighting Ships I: PL5 Early Starships Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF Fighting Ships is a series of supplements designed to allow players to use early starships at the dawn of space warfare. Inside you will find various equipment, armor, systems and weapons for use in a... [click here for more] |
Art of War Games |
$27.00 $17.50
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In the Art of War and PlanetFall universe Talents can control the very fabric of the universe and define (temporarily) the nature of reality. They don’t necessarily need trinkets or rare objects to make their powers work though sometimes they need that mental crutch to help them focus their attention long enough. The races of the Synod are well acquainted with the use of Talent mental powers... [click here for more] |
Art of War Games |
$2.00
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