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Ships of Clement Sector 6: Jinsokuna Chirashi-class Yacht
Ships of Clement Sector 6: Jinsokuna Chirashi-class Yacht
by Gypsy Knights Games

The Jinsokuna Chirashi-class yacht is a perfect ship for player characters.   Four variants are provided here:  The opulent Swift Flyer yacht, the dangerous Vulture-class pirate marauder, the fearsome Wolf-class light escort and the popular Star Hawk as seen on Superpirate!

 
 Hottest Sci-Fi, Adventures

 
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(G-Core) C00B1: APD Files

(G-Core) C00B1: APD Files


The year is 2075. The future has been mapped out by large corporations. Flesh, machine, mind, matter, life. All part of the larger picture. But there needs to be order, there needs to be heroes. The Advanced Police Division fits the bill.....or so they think. Meet the men and women who are responsible for taking down the mad machines of the future. The APD Files offers game masters and APD...   [click here for more]
Dilly Green Bean Games  $4.00

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100 Monster Bestiary  (2nd Ed.)

100 Monster Bestiary (2nd Ed.)


Deadly Enemies An extensive bestiary covering a wide range of monsters including aliens with acid for blood, goblins, skeleton warriors, mummies, nazis, yetis and pterodactyls. In addition to the fully-detailed monsters over 50 mooks are also provided. Plus there are 50 monster paths containing hundreds of advantages for the fast creation of new and unique monsters. 101 Full Monsters 53 Mooks 50...   [click here for more]
6d6 Fireball  $14.99

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100 Planets

100 Planets


100 Planets is the companion book to 100 Science Fiction Adventure Seeds providing the idea-strapped Games Master with a hundred ideas for planetary locations for their science fiction campaigns. 100 Planets presents a hundred different worlds, each with its own described society and geography and each with a handful of adventure seeds and helpful ideas to get you started. An invaluable resource...   [click here for more]
Postmortem Studios  $7.50

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100 Science Fiction Adventure Seeds

100 Science Fiction Adventure Seeds


Following on from the success of 100 Fantasy Adventure Seeds, this book provides you with a wealth of generic science fiction plots. There are 100 pages of ideas each with a base idea, three twists and an epilogue. Never be without game ideas again!...   [click here for more]
Postmortem Studios  $7.50

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101 Cargos

101 Cargos


101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader. Included are: 101 cargos, each with...   [click here for more]
BITS  $5.00

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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,...   [click here for more]
BITS  $5.00

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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine...   [click here for more]
BITS  $5.00

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
BITS  $5.00

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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity...   [click here for more]
BITS  $5.00

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
BITS  $5.00

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101 Starcrews

101 Starcrews


“You flew here in that? You’re braver than I thought!” 101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents...   [click here for more]
BITS  $5.00

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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
BITS  $5.00

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15 Starport Encounters - Space Opera Support #4

15 Starport Encounters - Space Opera Support #4


In most space opera settings, at some time or another the PCs are going to be passing through a starport. Whether it’s a massive structure that puts today’s modern airports to shame or the futuristic equivalent of a small tin shed on a hill, starports can be a fantastic location for adventures. 15 Starport Encounters offers 15 different encounters that the PCs could find...   [click here for more]
Polgarus Games  $2.00

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15 Startown Hazards (EABA)

15 Startown Hazards (EABA)


Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city. 15 Startown Hazards offers a selection of hazards the characters may face while in a city. While the title refers to a startown (a...   [click here for more]
Polgarus Games  $1.75

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15 Startown Hazards - Space Opera Support #5

15 Startown Hazards - Space Opera Support #5


Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city. 15 Startown Hazards offers a selection of hazards the characters may face while in a city. While the title refers to a startown...   [click here for more]
Polgarus Games  $1.75

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1948: Templar Knights

1948: Templar Knights


1948: Templar Knights System: d20 Modern Genre: Retro-Sci-Fi Interior Illustrations: 11 Page Count (including cover and OGL): 34 This supplement details the history of the Templar Knights and their role in the 1948 Campaign Setting. Special attention is paid to the many legends and mysteries surrounding them such as Oak Island, Tomar, Rosslyn Chapel, Lord Sidon, and...   [click here for more]
Bloodstone Press  $3.50 $3.00

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1948: The Ninja

1948: The Ninja


This supplement details the d20 Modern Ninja prestige class that appears in the 1948 Campaign World. It also features the Cloak Dance feat, a description of a Japanese secret society (the Black Dragons), and one new talent for Fast heroes, providing everything you need to play a Ninja with the d20 Modern system. It also introduces Dragonfly, a 12th level Ninja...   [click here for more]
Bloodstone Press  $2.00 $1.25

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21 Organizations

21 Organizations


21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus. In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Cascadia Colonization Authority....   [click here for more]
Gypsy Knights Games  $5.99

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21 Plots

21 Plots


Using a familiar format for Traveller players, 21 Plots presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path. Like all our products, the main intention of this book is to provide an extra spark to...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots III

21 Plots III


Running a Traveller game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it,...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Planetside

21 Plots: Planetside


The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Samaritan

21 Plots: Samaritan


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful...   [click here for more]
Gypsy Knights Games  $4.99

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2300 AD Bayern

2300 AD Bayern


The chief tenet of the Astrnomischen-Rechen Institut is the pursuit of interstellar exploration for the betterment of humanity. A rich and coveted pocket of stars lies a mere 350 light-years away. The time has come to unlock its secrets. Resting comfortably in the constellation of Tauras in Earth's familiar night sky, the Pleiades have long been an object of awe, worship, and inspiration for...   [click here for more]
Game Designers' Workshop (GDW)  $7.00 $5.26

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2300 AD Deathwatch Program

2300 AD Deathwatch Program


What a sweet deal. All you have to do is transfer one passenger from a small oil corp in Corpus Christi to an even smaller one in Monterey. Easy money. But playing bus driver turns sour. Bandits start shooting at you, so you radio for backup, and both the Mexican and Texan corps send in air support. The two rival pilots start a dogfight, and official Mexican aircraft join in. Suddenly, you're...   [click here for more]
Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Energy Curve

2300 AD Energy Curve


The carefree activity around Beta Canum often belies the horrible reality of the Kafer was in the bright visible stars overhead. Only the most experienced and fearless crews dare travel through that area of space, through the hotly contested systems of the border. Several centuries of human civilization can attest to the simple fact that a frontier is always a dangerous place to conduct business. The...   [click here for more]
Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Invasion

2300 AD Invasion


Another distant explosion shook the complex, throwing Konrad to the corridor floor. The cement torw at his knees and the plams of his hands. Blinking back tears, he climbed to his feet. Through a nearby viewport he could see the huge Kafer battleship approaching, its bulk blotting out the stars.   "There's nowhere left to run." It amazed him how calml he could accept that....   [click here for more]
Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Kafer Dawn

2300 AD Kafer Dawn


Life for colonists on Aurore was difficult at best. Native plant and animal life was deadly to humans and soil had to be brought in by the ton to grow imported crops. Tidal bores were scoured by half-mile tall waves twice a day. Earthquakes and volcanic activity were constant hazards. Then, the Kafers came... The inhabitants of Aurore always took a special pride in their home - it was the most spectacularly...   [click here for more]
Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Mission Arcturus

2300 AD Mission Arcturus


Station Approach: We all crowded up close to the view screen to get a good look at Arcturus Station when our ship moved up into visual range of the place.   It wasn't an ecouraging sight. The place had been hit hard, that was for certain. The station was designed with a big rotating wheel that was supposed to provide artifificial gravity for the scientists on board, but the central...   [click here for more]
Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Operation Overlord

2300 AD Operation Overlord


With a final burst from an M-4 rifle, the last Kafer guard fell. The sergeant turned away from the lifeless alien form as a pair of American Marines carefully planet a timed explosive charge at the base of the weapon tower's main turret mechanism. "One down, eleven to go," said the sergeant. He glanced at his watch. "We got our work cut out for us. Let's move, people."  ...   [click here for more]
Game Designers' Workshop (GDW)  $8.00 $6.00

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2300AD: Terror's Lair

2300AD: Terror's Lair


You, American Marshal Obadiah Thomas, have been assigned to capture Felix Berthold. When the Ann Arbor arrived at Earth’s orbital station, all passengers going on to Tirane transferred to the New Orleans, another passenger liner. You have joined them undercover as a nanoelectronics parts salesman. The New Orleans will be in Earth orbit for only another six hours, finishing...   [click here for more]
Mongoose  $2.99

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2300AD: The Tricolore's Shadow

2300AD: The Tricolore's Shadow


The players are hired to perform a simple survey mission; however, the presence of a downed French satellite, trigger-happy militia, and the machinations of governments at the highest level will ensure this mission turns out to be anything but simple. Fleeing for safety, the players will have to avoid the governments of Beta Canum-4 as they try to get off-world. ...   [click here for more]
Mongoose  $2.99

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43 Space Opera Adventure Seeds - Space Opera Support #6

43 Space Opera Adventure Seeds - Space Opera Support #6


No matter how good a gamemaster is, sooner or later they're going to run into a blank when it comes to deciding an adventure for the next session. The great advantage, and sometime the greatest problem, with space opera settings is that the range of adventure possibilities is huge. The sky (indeed, the entire galaxy!) is the limit. 43 Space Opera Adventure Seeds offers just what its name...   [click here for more]
Polgarus Games  $1.75

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A Bother With B'weevils

A Bother With B'weevils


Sid Orpin's new solo adventure for the Beans-In-Space setting is a claustraphobic romp through spaceship ventilation shafts infested with the wretched B'weevils! Can you destroy the nest in time? Can you grab a lotta cool loot on the way? Can you stay alive against the B'weevils, and all the other terrible things lurking in the darkness...probably not, but this adventure has a lot of replay value...   [click here for more]
Fabled Worlds  $2.00

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A Cyborg in King Althor's Court

A Cyborg in King Althor's Court


The Millennium Tournament approaches. Knights, wizards, and priests from across the land flock to the capital for what promises to be the greatest celebration ever seen in Lomia. But on the road to the tournament, something strange happens. A man from the future warns of a cyborg and a shape shifter: wanted assassins who traveled to the past for purposes unknown. The heroes must track down the fugitives...   [click here for more]
Sneak Attack Press  $2.99

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A Mother Fragging Dragon

A Mother Fragging Dragon


The Dragon Slayers are a small team of highly trained, heavily armed mercenaries. They've taken on everything from rampaging cyborgs to hostile takeovers, but a real dragon? You're joking right? Those things are from fairy tales. Or not. A Mother Fragging Dragon is an adventure for Savage Worlds in which the heroes play hi-tech mercenaries fighting a real fire-breathing dragon. It is set...   [click here for more]
Sneak Attack Press  $2.99

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A Road by Any Other Name (Untold)

A Road by Any Other Name (Untold)


Welcome to Untold Encounters - these nifty little pdf files are like two products in one! Untold players can use them either as a mega setup for Untold: Battle, or as ready-to-play scene that can be dropped into their regular Untold RPG's. A Road by Any Other Name takes place during a sweltering hot day on a lonely and deserted section of ravaged road in the middle of a blasted...   [click here for more]
Ignitus Innovation   FREE 

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A Road So Dark: A Fading Suns Shard

A Road So Dark: A Fading Suns Shard


It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal...   [click here for more]
FASA  $3.99

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A Translation of Evil

A Translation of Evil


A Translation of Evil is a short adventure for the Macabre Tales roleplaying game. What if it were possible for a book to actually be evil? What if the written words themselves had the ability to inflict harm upon the reader? If so, how do you fight something that is, in essence, only an idea on a page? Will the protagonist succeed in translating this vile tome or will his fate be far more...   [click here for more]
Spectrum Games  $4.95 $2.95

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information RPG Objects   
You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information RPG Objects   
Abandon All Hope: Seeds of Rage

Abandon All Hope: Seeds of Rage


Seeds of Rage is an introductory adventure for the horror role-playing game, Abandon All Hope. In Seeds of Rage the players will be introduced to the Gehenna, setting of Abandon All Hope, as survivors of the opening phases of Perdition itself. Throughout the adventure the characters will be motivated by the need to stay one step ahead of their enemies, evade the bizarre phenomena of Perdition,...   [click here for more]
RPG Objects  $10.95 $4.95

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Abandon All Hope: Sins of the Past

Abandon All Hope: Sins of the Past


Sins of the Past is an adventure for the sci-fi horror role-playing game, Abandon All Hope Having survived Perdition and managing to keep themselves alive since, the player characters find that there’s more at stake than just survival. Various forces are moving towards an enigmatic goal, one which seems threatening at best, apocalyptic at worst. With the help of old allies the characters begin...   [click here for more]
RPG Objects  $10.95 $4.95

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Abandon All Hope: Somewhere In Between

Abandon All Hope: Somewhere In Between


Somewhere In Between is an adventure for the sci-fi horror role-playing game, Abandon All Hope In Somewhere In Between the characters explore a part of Gehenna that was originally set aside for the criminally insane. But it appears that the "sanitarium" has been turned on its head since Perdition. During the course of their exploration the characters must make their way through a complex inhabited...   [click here for more]
RPG Objects  $10.95 $4.95

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Abandon All Hope: The Right to Live

Abandon All Hope: The Right to Live


In The Right To Live the characters have located an alleged "safe-zone" set up by the Jailhouse Giants, which has begun to attract survivors of Perdition from all over the Gehenna. The 'Giants plan on making a stand against the "demons" that have begun infiltrating the ship, and when the characters arrive it soon becomes clear they need all the help they can get. The Right To Live is an adventure...   [click here for more]
RPG Objects  $5.95

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Aberrant Worldwide: Phase II

Aberrant Worldwide: Phase II


Something is wrong. The angels are falling one by one, and the world is poised for a plunge into madness. Will you try to prevent the cataclysm or welcome it as a glorious new age for novakind? Time stands still for no man... It used to be easy to be a hero. Now, the embattled Project Utopia is being pressed by enemies on all sides. Nova cults are springing up...   [click here for more]
Onyx Path Publishing  $19.95 $11.99

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Action on Akaisha Outstation

Action on Akaisha Outstation


Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module. Dozens of Deep-Space Outstations are scattered across the Interstellar void of the Terran Empire. Light-years from any inhabited worlds, they are completely self-contained. These huge constructs are fitted with extensive docking and repair bays as well as guest accommodations for thousands. Located on the edge of...   [click here for more]
Guild Companion Publications  $5.00

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