Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















GenreRule System
Science Fiction   Remove Search Term
Post-Apocalypse   Remove Search Term
Other systems   Remove Search Term
Paranoia   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Post-Apocalypse, Paranoia
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Paranoia Service Pack 1

Paranoia Service Pack 1


YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION. A ROLEPLAYING CLASSIC BACK IN PRINT AFTER 10 YEARS Over 150,000 copies sold New edition COMPLETELY UPDATED for a more paranoid era The Computer is your Friend! PARANOIA is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged computer. The Computer...   [click here for more]
Mongoose  $9.99

Add to DriveThruRPG.com Order  
The Little RED Book

The Little RED Book


PARANOIA The Little RED Book of Alpha Complex The PARANOIA rulebook, introducing players old and new to the world of Alpha Complex in a new guise, has revived the classic game setting. For the average player, however, it holds information that may prove dangerous for their characters (such as how the rules, Alpha Complex, and The Computer actually work). Friend Computer, in its benevolence,...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Flashbacks

Flashbacks


PARANOIA's greatest hits, back in print! Mongoose Publishing's PARANOIA roleplaying game has earned an Official Commendation from your friend The Computer. Now Mongoose gains the illustrious status of Hero of Alpha Complex for PARANOIA Flashbacks, eight classic missions collected in one 256-page volume, updated for the new edition. These riotously funny works...   [click here for more]
Mongoose  $9.99

Add to DriveThruRPG.com Order  
STUFF 2: The Gray Subnets

STUFF 2: The Gray Subnets


If you thought the original STUFF equipment book for the PARANOIA Roleplaying Game had everything your Troubleshooter needed... you're probably already on Clone #6! With items, services and drugs ranging from the mundane to the fantablulous, STUFF 2: The Grey Subnets provides a swathe of new options for Troubleshooters and devious High Programmers alike. ...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Crash Priority

Crash Priority


OXYGEN REMOVAL IN 5 SECONDS. 4... 3... UNDER PRESSURE? Ever since you started Gamemastering the PARANOIA XP roleplaying game, you’ve struggled to keep up with your players. Right? They always want new Troubleshooter missions in Alpha Complex -- new ways to compel fear and ignorance -- new reasons to loathe and suspect their fellow Troubleshooters—new methods of dying repeatedly in...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Stuff

Stuff


Buy! Buy more! Buying feels good! YOU NEED MORE STUFF! Troubleshooter! To serve and protect Alpha Complex and your friend The Computer, you need weapons! You need gear! You need approved personal services! In short, you need all 225 entirely new items in this jam-packed PARANOIA roleplaying game supplement forthrightly titledâ€â€ÂÂSTUFF...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Service, Service

Service, Service


'Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one for each group. Send your Troubleshooters into a Power Services generator facility that accidentally duplicates them. Have them teach sensitivity therapy to hardened Vulture Warriors. Make them train their own mechanical...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
The Traitor's Manual

The Traitor's Manual


TRANSACTIONS RECORDED FOR YOUR PROTECTION WARNING! TREASON! These files can CORRUPT YOUR MIND The PARANOIA roleplaying game's many secret societies are illegal. Dissemination of their doctrines in Alpha Complex is forbidden. Therefore, your friend The Computer politely orders you to beware of this book: This unforgivably comprehensive guide, for players...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Extreme Paranoia

Extreme Paranoia


PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET! Players can now become Alpha Complex...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Paranoia Games Master's Screen

Paranoia Games Master's Screen


Hi, PARANOIA Gamemaster! We include a 24-page booklet as a cool bonus with the fine PARANOIA Gamemaster Screen, because it's hard to sell GM screens for roleplaying games nowadays without a cool bonus booklet. (Really, what can you say to sell a GM screen by itself? 'It has charts from the rulebook! It stands up! Guaranteed opaque at visible wavelengths!') This booklet's super-fine must-have centerpiece...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Flashbacks II

Flashbacks II


Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre, drowned, then ripped apart by killer penguins. PARANOIA is a reincarnation...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Underplex

Underplex


A PARANOIA location sourcebook by PAUL BALDOWSKI Illustrated by JIM HOLLOWAY The Computer runs Alpha Complex perfectly, of course. If it should occasionally wall off a contaminated corridor, or block access to a few dozen mutant-haunted subsectors—well, picky picky. Bureaucrats erase those areas from the maps, and no one ever thinks about them again—no one but the thieves, refugees, unpersons...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
The Mutant Experience

The Mutant Experience


It was you, MUTIE! YOU used your treasonous MUTANT POWER to melt that High Programmer into goo! We know it was you. No loyal citizen in Alpha Complex would crush The Computer's trusted friend. Only a mutant, an inhuman traitor with unnatural powers, could manipulate gravity or cast radiation or control a warbot and make it fire or whatever you did....   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
W.m.d

W.m.d


What do you mean, you can't find them? How could you lose track of Weapons of Mass Destruction strong enough to blow apart The Computer and Alpha Complex, not to mention Earth's outer crust? Well, did you check the closets? Huh? That little paperweight? Ridiculous. Here, watch me. [Thwack! Thwack!] See? Trust me, Troubleshooter, when you've been a team leader as long as I have, you can spot threats,...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Sector Zero

Sector Zero


For use with the Paranoia roleplaying game.   Just as ‘Code 7’ is Troubleshooter dispatchers’ jargon for a mission that promises certain death, so ‘Sector Zero’ is Alpha Complex slang for punishment duty. Troubleshooters ‘sent to Sector Zero’ face a dispiriting assignment nobody else wanted. Maybe they must supervise Armed Forces latrine scrubots, or administer experimental...   [click here for more]
Mongoose  $4.99

Add to DriveThruRPG.com Order  
Displaying 1 to 15 (of 15 items) Result Pages:  1 
Select Page Number

  Clockwork and Chivalry 2nd Edition Core Rulebook