Title |
Publisher |
Price |
Rifts® Titan Robotics™ Sourcebook
Shrouded in secrecy and rumor, the true story of Titan Robotics is finally revealed. The enigmatic arms manufacturer’s undisclosed operations and special projects unveil the shocking truth – androids walk among us and enact a mysterious plan with goals unknown to the unsuspecting world. While their existence is hidden from the public, Titan’s powerful... [click here for more] |
Palladium Books |
$26.99 $19.99
|
VEHICLE HANDBOOK is a collection of vehicles for use with Twilight 2000© 4th edition. Inside this 58-page supplement, you'll find more than ninety 20th-century (and a few from the 21st) vehicles for use in your Twilight 2000©campaigns.
The Player’s Manual for Twilight 2000© 4th Edition has a great selection of vehicles. This expansion broadens that selection to include vehicles... [click here for more] |
Free League Publishing |
$9.99
|
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.
This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Rifts® Bestiary™, Volume One
Could the monsters known as Caterpillar Things be the larval form of the Mothman Monster? Is the Corrival Battler as aggressive and dangerous as adventurers claim? Are Darkhounds really magically mutated Dog Boys? Is that why they see Coalition soldiers as friends and allies? Ee-Bee Gee-Bees are kinda cute, how dangerous can... [click here for more] |
Palladium Books |
$18.99
|
Wood Gas is a set of rules for using wood as an alternate fuel for vehicles in Twilight 2000 4th edition.
Inside this 4-page supplement is a brief history of wood gas use, an explanation of the wood gasification process, and rules to use wood gas vehicles in your campaigns.
Sample pages
Other Twilight: 2000 titles by this author
Other 5E D&D adventures and supplements... [click here for more] |
Free League Publishing |
$1.99
|
Rifts® World Book 36: Sovietski™
The Sovietski faces the ever present dangers of the high-tech but savage and ruthless Warlords of Russia, the expanding Brodkil invasion sponsored by Mindwerks and the Angel of Death, Werewolves in the north, Gargoyles spilling in from the west, and the coming of the Minion War. This book dives deep into the Sovietski nation, its people, their dreams,... [click here for more] |
Palladium Books |
$14.99
|
Rifts® World Book 33:
Northern Gun™ One
Rifts® Northern Gun™ One is an epic World Book that contains a wealth of information, characters, locations, O.C.C.s, robots and weapons from the largest arms dealer and independent manufacturer on the continent: Northern Gun™.
In-depth look at Northern Gun, its robots, stores, politics and operations.
70+ NG weapons;... [click here for more] |
Palladium Books |
$26.99 $18.99
|
Rifts® World Book 34: Northern Gun™ Two
Rifts® Northern Gun™ Two is an epic World Book that contains a wealth of information, power armor suits, ride armor, drones, vehicles and gear from the largest arms dealer on the continent: Northern Gun™. Plus details about the Robo-Gladiatorial Arena whose battles are being televised throughout Michigan, Canada and the Chi-Town ‘Burbs.... [click here for more] |
Palladium Books |
$26.95 $18.99
|
Rifts® Sourcebook One, Revised & Expanded™
One of the best selling Rifts® supplements of all time is back! Updated, revised and expanded.
Robot creation rules and robot player characters.
20 robots from Northern Gun, Triax and Titan Robotics.
Power armor, vehicles, weapons, miscellaneous equipment and more.
Archie Three, the ultimate inhuman villain, his... [click here for more] |
Palladium Books |
$24.99 $17.99
|
Rifts® World Book 35:
Megaverse® in Flames™
The Minion War has spilled onto Rifts Earth and the epicenter of the invasion is North America. Two rival demonic forces fight to conquer the planet. Hellspawned armies by the tens of thousands cross the dimensional divide, unleashing plagues, seeking out magic artifacts, recruiting monsters and mortal allies, and testing their strength... [click here for more] |
Palladium Books |
$12.49
|
Rifts® World Book 31: Triax™ Two
The war between the people of the New German Republic and the Gargoyle Empire rages on. Only the heroes of the NGR seem to be getting the upper hand. See where things stand in the year 109 P.A. and get a closer look at the NGR Army, government, society and people. This World Book also presents the latest weapons, combat vehicles, power armor and robots... [click here for more] |
Palladium Books |
$12.49
|
Rifts® Mercenaries
A giant sourcebook for the Rifts® Role-Playing Game.
9 new Occupational Character Classes including the Bounty Hunter, Master Assassin, Smuggler, spies and more.
Rules for creating a mercenary company.
Six NPC mercenary companies are described, complete with key characters, villains, history and adventure ideas. Some are good, some evil, others more than they seem.
Transdimensional... [click here for more] |
Palladium Books |
$10.49
|
This is a vehicle mod hack to allow for variations of basic vehicles within Free League’s Step Dice systems. As a long time fan of GDW’s Twilight: 2000, Steve Jackson’s Car Wars and all the Mad Max movies, I’ve always found myself merging the themes. I wrote this to allow for more vehicle customization options for my Twilight: 2000 campaign, but it is simply designed to fit within post apocalyptic... [click here for more] |
Critical Jim |
$2.99
|
This setting is for 1st edition of Adventurers! We will update all settings to second edition, but please give us time.
Welcome in The Dawn of Tomorrow, the second Adventurers! setting!
In this setting the players are thrown into a post-apocalyptic Earth, where the air is filled with thick dust and dangerous forests cover the surface of the world. Mutated creatures and the unforgiving... [click here for more] |
GRAmel |
$1.49 $0.75
|
Wasteland Wheels roars onto the scene!
Wasteland Wheels provides everything you need to add vehicles and vehicle encounters to your post-apocalyptic or modern era campaign. Inside you'll find not just vehicle statblocks and rules, but also new player options, and an optional deck of cards designed to add more excitement to vehicle encounters.
Start your engines!
Wasteland... [click here for more] |
Spilled Ale Studios |
$13.00
|
Rifts® World Book 11: Coalition War Campaign™
The year is 105 P.A. and Emperor Prosek has unveiled the Coalition’s new Campaign of Unity, a plan to expand the CS and sweep aside demons, aliens and users of magic. The Siege on Tolkeen begins and the secessionist State of Free Quebec must be punished and brought back into the fold. Coalition War Campaign™ is packed with new... [click here for more] |
Palladium Books |
$12.49
|
What does the remote turret on an M1A2 look like? When the Sergeant York air defense gun was withdrawn from production, what happened to the vehicles already built and what replaced it? What were the organization and equipment levels of an armored division? A light infantry division? What was the basis of issue of the LAV-75? The U.S. Army Vehicle Guide is designed to answer these and many other... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
NATO Vehicle Guide fills a need for Twilight: 2000 referees who want to incorporate vehicles from West Germany, the UK, Canada, and other NATO countries into their campaigns. More than 30 vehicles are detailed and described in the game terms, including the West German Luchs, Fuchs, and Leopard series of tanks, the British Chieftain and Challenger tanks, the Scimitar/Scorpion family... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
This is the perfect companion piece to the U.S. Army Vehicle Guide, detailing and illustrating a plethora of Soviet and Warsaw Pact equipment. The Soviet Vehicle Guide contains: Details of the T-80 and T-90 main battle tanks, the BMP series of armored personnel carriers, the BT-76 Soviet light tank, the SO-120, an automatic 120mm turret-mounted mortar, the OT-65 light scout car, the SAU-203... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others... [click here for more] |
Skirmisher Publishing |
$0.99
|
Rifts® World Book Seven: Underseas™
Rifts® Underseas is a fabulous world as unique and expansive as any Rifts® Dimension Book™! Gamers may be surprised at the scope of characters, abilities and adventures available to them, both undersea and on dry land. Also good for campaigns set in the Great Lakes, along the Mississippi River and in the Gulf of Mexico, the Amazon or the... [click here for more] |
Palladium Books |
$12.49
|
Endless Dead™
Dead Reign® Sourcebook Three
Endless Dead says it all. The zombie hordes grow in number and strangeness. Can humankind survive? Where is the military? What’s next for the survivors of the zombie apocalypse?
New types of zombies, including the Walking Mass Grave.
New O.C.C.s like the Wheelman and Zombie Hunter.
The military, their bases, soldiers... [click here for more] |
Palladium Books |
$20.99 $12.49
|
Dead Reign® Sourcebook 4:
Fear the Reaper™ – A Road Reaper™ Sourcebook
This epic, 48 page sourcebook explores the nature of heroes and heroism in the Zombie Apocalypse. It contains the secrets of the fabled heroes who call themselves the Road Reapers, their structure, leadership, missions and purpose, as well as gear, combat notes, and a horrifying new zombie known as the Terror... [click here for more] |
Palladium Books |
$13.99 $8.29
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended... [click here for more] |
Skirmisher Publishing |
$0.99
|
Rifts® Coalition Navy™
A companion to Rifts® Coalition War Campaign™ & Lone Star™
The rise and development of the CS Navy that polices and protects the waterways of the old American Empire.
The Sea SAMAS, Trident power armor and SCUBA body armor.
Warships, submarines, aircraft and weaponry.
Monsters of the deep, found in the Great Lakes.
The history of the... [click here for more] |
Palladium Books |
$8.49
|
American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More then 60 vehicles are represented(only 11 repreated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self propelled antiaircraft vehicle. vehicles include four verions of the Bradley IFV, the M151 Jeep, M42 Duster,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Rifts® World Book 22: Free Quebec™
This World Book contains a wealth of information about Free Quebec, Glitter Boys and notable people and places.
Overview of Free Quebec and its military.
6 Quebec Military O.C.C.s including variant Glitter Boy Pilots.
6 types of Glitter Boys plus the Glitter Boy Sidekick.
Pale Death SAMAS and other Quebec power armor.
Free... [click here for more] |
Palladium Books |
$12.49
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific... [click here for more] |
Skirmisher Publishing |
$0.99
|
Rifts® Dimension Book™ Eight: Naruni™ Wave Two
The Naruni are back! They have returned to Rifts Earth and are offering a new array of weapons, armor and vehicles, not to mention looking to give the Coalition States some payback for ousting them from the planet.
32 new Naruni weapons and explosives.
11 new suits of body armor and armor accessory packs.
25 new power armor... [click here for more] |
Palladium Books |
$8.49
|
Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The NATO Combat Vehicle Handbook, like its predecessors (the American Combat Vehicle Handbook and the Soviet Combat Vehicle Handbook), supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, from more than six nations (France, Germany, Great Britian, the Netherlands, Turkey, Austria and... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Nautical/Aviation Handbook is intended to supplement and extend the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules, and to provide an extension to the rules for aircraft. The Nautical/Aviation Handbook includes eight new water craft, ranging from the Hayes Barracuda (a two-man minisub) to the SAR-38 (a 12-man light reconnaissance patrol boat). In addition... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Soviet Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, ranging from the WWII BA-64 armored car and the T-34/85 tank through the latest variations of the T-80 to T-90 FST (future Soviet tank). Vehicles include five versions of the BTR, amphibious GAZ-46 and PT-76, Yugoslav... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Rifter® Number Seventy-Five
Ever wonder how to be a Game Master? The Rifts® Primer lays it all out for you, along with how to use NPCs (Non-Player Characters), building on ideas, creating adventures, storytelling techniques, and rules explanations and examples. And to help you get going, there are two adventures. One is fully fleshed out, complete with pre-generated player characters... [click here for more] |
Palladium Books |
$7.49
|
Adventures in the post-holocaust world of mutant animals continue as we travel to the west coast, where the highways and the byways have become the domain of mutated, animal bikers and savage gangs. Players will likely be aligned with the peaceful New Americorp, fighting off the evil forces of the Road Hogs Gang, Human Supremacists, or the Enslavers.
New rules are provided for vehicular combat in... [click here for more] |
Palladium Books |
$9.95 $4.99
|
Rifts® Dimension Book™ 12:
Dimensional Outbreak™
When the rival dimensions of Hell – Hades and Dyval – clash, their Minion War ripples across the Megaverse, changing the destiny of countless worlds. In this epic sourcebook, all Hell breaks loose as the Demon Fleet invades the Three Galaxies and attacks Phase World, intent on the conquest of the entire region. Deevils retaliate,... [click here for more] |
Palladium Books |
$12.49
|
Tired of hoofing it through the radioactive wasteland? Want to go toe-to-toe against roving gangs of mutant motorcyclists? This supplement has all the rules you'll need to give the PCs in your sci-fi post-apocalyptic game some new sets of wheels, then shoot at them.
Includes a new subsystem for vehicles, random hit location tables, example vehicles of all kinds and modifications for them, as well... [click here for more] |
Modiphius |
$1.00
|
This work started it in the early 1990’s with the goal of using Robot Warriors mecha construction and combat rules with 4th edition Champions and the HERO System Rulesbook. It has been updated and enhanced to help you do the same—with any current edition of HERO!
Convert Robot Warriors characters to the 4th, 5th, or 6th editions of the HERO System!
Use Robot Warriors robot writeups—as is—in... [click here for more] |
Hero Games |
Pay What You Want
|
DEGENESIS: ARTIFACTS 240 Pages, Full Color
CONTENT
A deep expansion to the KatharSys rules system, allowing Players and Game Masters alike to play like never before.
Legacies provide a way to deepen a character’s backstory before a campaign begins, while Scars develops groups and how they interact with each other and the world around them.
Survival, Health, and Combat contain more tools than... [click here for more] |
SIXMOREVODKA |
Pay What You Want
|
20 new mecha for your d20 campaign from all around the world. Huge and Quad legged mecha dominate this installment of the popular Mecha Manual series. Artillery mecha, Heavy Infantry mecha and Mecha Infantry Fighting Vehicles. ... [click here for more] |
Art of War Games |
$2.00
|
Hot Deals!
A complete listing of every weapon, ammo type and accessory available to the Car Wars, Car Wars Tanks, or Aeroduel duellist, all under one cover? Impossible!
WRONG-O, CAMPERS!
Your old Uncle Al is back with a vengeance! This is the ultimate Uncle Al's,... [click here for more] |
Steve Jackson Games |
$15.00
|
The future is back!
From 1983 through 1993, Autoduel Quarterly published fiction set in the Car Wars universe. Collected for the first time, here are all 30 stories from that era, including the original illustrations.
From neo-noir to humor to tragic to action, Autoduel Tales: The Fiction of Car Wars delivers snapshots of an unforgettable world where the line between the... [click here for more] |
Steve Jackson Games |
$10.00
|
GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest... [click here for more] |
Steve Jackson Games |
$9.00
|
This special 15-page expansion contains all the original expanded stretch goal additions to the core game, unlocked via the overly successful Kickstarter campaign. Once only attainable by personally asking me, I've decided to add them here for anyone else who wishes to add a few more options to their game.
Included within are:
Three new character Roles: the Chaplain, the Nomad, and the Man in Black
Three... [click here for more] |
Alliterated Games |
$1.00
|
Know Your Enemy
Gone are the days when every armed car on the road was either a custom job or one of a half-dozen standard makes. Today, hundreds of models of passenger cars and trucks come factory-equipped for autoduelling . . . to say nothing of the ever-growing number of well-armed commercial carriers and helicopters. You need information to stay alive. You need The AADA Vehicle Guide.... [click here for more] |
Steve Jackson Games |
$5.00
|
The Big Guns
If you liked the military gadgets in Uncle Al's Catalog from Hell -- or if you went whole-hog and bought Car Wars Tanks -- here's the book you've been waiting for.
The Military Vehicle Guide contains over 80 different military vehicles and variants -- tanks, armored cars, helicopters and other aircraft, and... [click here for more] |
Steve Jackson Games |
$5.00
|
Know Your Enemy . . . Again!
Technology does not stand still. New models, new configurations of familiar models, and new vehicle accessories continue to revolutionize the field of autoduelling. For this reason, the AADA has chosen to publish The AADA Vehicle Guide Volume 2. This handy guide includes:
Over 130 more Car Wars vehicle designs – each... [click here for more] |
Steve Jackson Games |
$5.00
|
This is the very first Autoduel Quarterly, the Car Wars magazine, published in March, 1983. It features "Convoy," a scenario by Steve Jackson and David Ladyman, plus Aaron Allston's look at Midville, OH, the home of the Sunday Drivers supplement. All that plus vehicle designs, new equipment courtesy of Uncle Albert, letters, columns, and... [click here for more] |
Steve Jackson Games |
$3.00
|
Ready to Attack!
Here they are . . . the AADA's choice for the meanest vehicle designs of the year. From Division 5 to Division 100+, they're all fully armed, completely described, and ready to go.
The AADA Vehicle Guide Volume 3 brings you 78 designs, all compatible with the Car Wars Compendium rules and legal for AADA World Championship competition.... [click here for more] |
Steve Jackson Games |
$5.00
|
Rules For Modifying Vehicles In Darwin's World.
Certain gangs, road-oriented communities (e.g. “nomadsâ€ÂÂ), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced... [click here for more] |
RPG Objects |
$1.75
|