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Black Sun Wars RPG Starship Starter set

Black Sun Wars RPG Starship Starter set


The first release for Black Sun Wars is the Human faction starter spaceship set. The set uses a modular building system, scalable printing and multiple colour variations for most of the models that allows you to create a near infinite amount of ship variations. Why modular? We specifically designed the sets to be modular so that you can truly have a unique fleet, no matter how many friends or gamers...   [click here for more]
Desktop Wargames  $12.00 $9.99

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Black Sun Wars RPG, 2 Frigates Starships

Black Sun Wars RPG, 2 Frigates Starships


Black Sun Wars RPG Frigates Starships (this listing is for 2 Frigates ONLY, want to buy the full starter set?) The set uses a modular building system, scalable printing and multiple colour variations for most of the models that allows you to create a near infinite amount of ship variations. Why modular? We specifically designed the sets to be modular so that you can truly have...   [click here for more]
Desktop Wargames  $5.00 $3.50

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Dungeon Map Legend Reference Cards

Dungeon Map Legend Reference Cards


The Dungeon Map Reference Legend is a 4x6 referece card for the players and the Game Master so that map symbols can be standardized. This map legend has some new innovative notations. For example, the door symbol can indicate if the door is wood or iron and if it is locked and from which side the lock can be accessed. ...   [click here for more]
Red Kobold Games   FREE 

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Fighting Vehicles I :Synod Military Forces in the Sol Sector

Fighting Vehicles I :Synod Military Forces in the Sol Sector


The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles II : Multi-Mode Fighters and other Combat Mecha for Full Thrust, Dirtside II and Stargrunt II

Fighting Vehicles II : Multi-Mode Fighters and other Combat Mecha for Full Thrust, Dirtside II and Stargrunt II


I grew up watching Robotech in all of its early anime, poor quality, repetative combat sequence glory. I could not get enough of the veritechs and destroids. I loved them. I would race home from the bus stop so that I would not miss an episode. I was enamored with it and the feeling has never really left me as I grew up. Somewhere deep inside is the little kid who wanted to fly veritechs and fight...   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector

Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector


Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in...   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust

Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust

Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust

Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles V :Terran Military Forces in the Sol Sector

Fighting Vehicles V :Terran Military Forces in the Sol Sector


The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and...   [click here for more]
Art of War Games  $3.00

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Fighting Vehicles VI :Aven Military Forces in the Sol Sector

Fighting Vehicles VI :Aven Military Forces in the Sol Sector


The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece...   [click here for more]
Art of War Games  $2.50

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Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust

Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust


The Synod Peace Fleet The Synod is a vast collective of races who pool resources and information. They have a long history of genetic manipulation and terraforming. Culturally they have grown stagnant and some planets are in the process of breaking away from the Synod of Worlds for various reasons. Most of them by force. The Synod has attempted through genetic manipulation to eradicate warlike...   [click here for more]
Art of War Games  $2.00

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Frankenstein Atomic Frontier: Poker Deck

Frankenstein Atomic Frontier: Poker Deck


The Patchwork Post-Apocalyptic Western Role-Playing Game in which players take the role of Frankenstein creations struggling to build their lives in the post-Atomic frontier world of the Sublime. And now you can see the Adam’s in chilling flesh in this pack of fifty-four playing cards. ...   [click here for more]
Owlman  $1.50

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GetSome! Future Warfare: Synod Army List

GetSome! Future Warfare: Synod Army List


The armies of the Universal Synod ofWorlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by decentralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

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GetSome! Future Warfare: Terran Army List

GetSome! Future Warfare: Terran Army List


The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and...   [click here for more]
Art of War Games  $2.00

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Ghost City Raiders: Artisan of Steel

Ghost City Raiders: Artisan of Steel


Artisan of Steel Most of the scavengers on the edge of the ghost cities have learnt to make the most of the ancient technologies they find left around in the rubble and ruins. But there are a few who take the objects of the past and forge them into new devices. Some strive to recreate the technical marvels of electronics and digital computing, but the masonic cult known as the Artisans...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Chrome Guardian

Ghost City Raiders: Chrome Guardian


Chrome Guardian For decades, the rich, the powerful, and the elite hid in secure sheltered while the world outside faced the horrors and atrocities of a spiritual apocalypse. Generations lived in relative luxury; privledged, spoilt, decadent, debauched, incestuous. Unable to understand the horrors of the world outside, becoming more out of touch with the reality beyond their barriers...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Daughter of Bastet

Ghost City Raiders: Daughter of Bastet


Daughter of Bastet In the old days, they said that it was a man’s world. The records show that men ran most of the successful companies, while women struggled to restore the balance. When a new age dawned after the dark days, there ere women who swore that they would never again let men cause the wholesale devastation to the environment that caused the nightmarish return of the spirits....   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Daughter of Isis

Ghost City Raiders: Daughter of Isis


Daughter of Isis Among the scavenging survivors and the cloistered protectors of a dying age, the sisterhood has taken roots; here they work hard to prevent the world from falling back to a stagnant age of male dominance. But these two groups were not the founders of the Sisterhood’s ideals. The first sisters to choose a path of cyclical balance were those who walked among the neo-pagans...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Daughter of Maat

Ghost City Raiders: Daughter of Maat


Daughter of Maat Before the world stagnated, the spirits wandered between the dreaming and the lands of humanity. When the world stagnated, the spirits found it harder to wander as they once did. According to some survivors in the world, the stagnation should never be permitted again. Balance can only be maintained by ensuring the ways of the stagnant world are neve returned; the group...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Dust Seeker

Ghost City Raiders: Dust Seeker


Dust Seeker The most adept scavengers who venture into the ghost cities have taken on the name of “dust seekers”. It is said that they are capable of finding any pile of dust and sift treasures from the past out of it. Many members of the dust seekers consider themselves to be the archaeologists of the new world. They piece together fragments of the past ibn an attmpt to rebuild...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Fetish Collector

Ghost City Raiders: Fetish Collector


Fetish Collector Clinging to the outskirts of the decaying cities are clusters of survivors who have learnt to hide from the worst, while trying to rebuild a future from the remnants of the past. But some among the scavenging survivors have deided to take a stand against the horrors that plague them. No one knows who the first warrior was among the scavengers, some say that she remembered...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Lost Legionnaire

Ghost City Raiders: Lost Legionnaire


Lost Legionnaire In one of their final acts, the old world’s government powers try to instill martial law in the few parts of the world where they still had power. Full time members of the military joined with the reserves with simple standing orders to instill order across a chaotic darkness. After months of darkness, years of icy cold and the dawn of a new era, the first generation...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Mutagenic Spectre

Ghost City Raiders: Mutagenic Spectre


Mutagenic Spectre When the bombs hit, the infections spread and the world generally fell into chaos, most of the citizens fled for the regional areas. Many of those citizens did not survive the traffic jams, some were slaughtered by the ancient nightmares awakened in the shadows, others fell to panic and human treachery. Seeing the horrors beyond the cities, some citizens remained behind....   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: New Order Protector

Ghost City Raiders: New Order Protector


New Order Protector When the rich and powerful hid in their sheltered security bunkers, the called on the most elite military to defend them from the horrors outside. For generations, these warriors trained to face a menace the likes of which they had never encountered. Not elieving on the supernatural, they believe the spirits of the world are alien invaders that must be purged from the...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Nomadic Brave

Ghost City Raiders: Nomadic Brave


Nomadic Brave The nomads roam the highways and roads of the bush, keeping one step ahead of the awakened dreamtime spirits, and trading with the settlements they meet along the way. Sometimes a young nomadic brave will choose to settle down on the outskirts of a city for a few months, hoping to find a few artefacts from the past that might help their nomadic families on the road. Once...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Prophet of the Third Coming

Ghost City Raiders: Prophet of the Third Coming


Prophet of the Third Coming When the world collapsed, those of areligious bent immediately thought that the rapture was apon them. Since the rapture mean that the good people of the world were taken to heaven, those who had remained religious through their lives often found it confusing that they had not been taken. This led to many new religions bein founded, the most notable of these...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 1 - Gold Fever

Ghost City Raiders: Scenario 1 - Gold Fever


Scenario 1 - Gold Fever At the centre of the shattered necropolis, between twisted spires of iron and rotting concrete lies an ancient treasure long forgotten.    Days ago, a lone scavenging prospector arrived back at the settlement; covered in bruises and cuts, his quad-bike battered, he passed out at the settlement gates. In the doctor’s surgery he talked...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 10 - The Kessel Run

Ghost City Raiders: Scenario 10 - The Kessel Run


Scenario 6 - The Kessel Run There was a legendary story told about a certain smuggler in the old times. These days no one is sure whether the smuggler was a real person, or if they were just the element of some heroic story.   The exact details of the story are vague but elements of it have taken root among the smuggling communities present among the settlements around...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 2 - Mall Run

Ghost City Raiders: Scenario 2 - Mall Run


Scenario 2 - Mall Run It seemed like an easy job.    Go to the map co-ordinates, find the entrance to the buried shopping mall. Gather a few useful resources for the survivors back on the edge of town.    It had been years since the last time someone had returned from a trip to the shopping mall, but the last foraging party declared it to be “safe”;...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 3 - Skybound Escort

Ghost City Raiders: Scenario 3 - Skybound Escort


Scenario 3 - Skybound Escort Sampson always talked about wanting to fly; he had heard the old tales passeddown by the elders, stories of winged metal machines that hurtled through the air above the clouds. But evn though the elders always told him that those days were long in the past, he still wanted to fly.    For most people in the settlement, a dream like this...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 4 - Time and Place

Ghost City Raiders: Scenario 4 - Time and Place


Scenario 4 - Time and Place In the old times, there were stories of spirits who granted wishes. In the final decades before darkness descended on the world, most considered them to be faerie tales for children…certainly not something for grown adults to chase after.   But in these strange times, the stories of wish granting spirits become more believable.   ...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 5 - Ghost Train

Ghost City Raiders: Scenario 5 - Ghost Train


Scenario 5 - Ghost Train The old tales of the city talk about millions of people travelling vast distances every day to perform menial chores in offices or factories. Some would travel in private vehicles, others in loaded buses, and some would ride the trains above ground and below.   When the darkness came to the land, those above ground in the cars and buses were...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 6 - The Train Job

Ghost City Raiders: Scenario 6 - The Train Job


Scenario 6 - The Train Job Finally, a job that doesn’t take you into the ghost city.   The local nomads have cleared the old railway line to the nearest town, and the mechanics have finally managed to get one of the old steam locomotives up and running.    This is a special occasion, it will be the first time a train has run for longer than...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 7 - Lost Souls

Ghost City Raiders: Scenario 7 - Lost Souls


Scenario 7 - Lost Souls While the majority of survivors live in the shanty towns and settlements on the edge sof the old cities, some choose to live on their own or in small family groups in fortified homesteads.   These survivors typically have a reason for staying apart. Perhaps they follow one of the old religions, or maybe they’re just paranoid that other...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 8 - The Ritual

Ghost City Raiders: Scenario 8 - The Ritual


Scenario 6 - The Ritual The primitives sometimes call them “Sorcerors of Taboo”, if they talk about them at all. The priests of the new religions call them “Witches” and constantly try to raise posses or angry mobs wielding flame and pitchforks.    Riddled with cancer, they roam the most dangerously unstable parts of the ghost cities, building...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Scenario 9 - Bridge Over Troubled Water

Ghost City Raiders: Scenario 9 - Bridge Over Troubled Water


Scenario 6 - Bridge Over Troubled Water Getting from one part of the ghost city to another can be a dangerous task. Many of the roads have long been overgrown, the train lines have been neglected for decades.    There are streams, rivers and stormwater overflow channels which remain relatively safe, but many of these are crossed by low bridges; once covered by asphalt,...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Shadow Blade

Ghost City Raiders: Shadow Blade


Shadow Blade The world as we know it is a dark and sinister place. No-one knows what caused the world to change, but when the dark times came, it was only a matter of time before the old empires and nations fell. War, pestilence and rioting decimated the population; the sky was filled with volcanic ash for months. No sunlight reached the ground for months, killing the weaker plants, bringing...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Shadows of Rust - Act 1 of 3

Ghost City Raiders: Shadows of Rust - Act 1 of 3


Shadows of Rust: Act 1 - Treasure Hunt When the Ghost City fell, there was a rush to simply get out. The story is told in the fragments of newspapers from the era, the written journals charred and bloodstained, and the static filled recordings piece together by tinkerers in the foraging settlements.   People took to their vehicles with as many of their belongings...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Shadows of Rust - Act 2 of 3

Ghost City Raiders: Shadows of Rust - Act 2 of 3


Shadows of Rust: Act 2 - Shadow Tower It might have just been luck, or maybe there was a deeper plan at work. Either way, it appears that the mansion was more than it seemed.    The owner of the mansion was obviously wealthy in the old days, but they were also involved in some kind of shady operation. Perhaps even linked to the apocalyptic events that left the world...   [click here for more]
Vulpinoid Studios  $1.00

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Ghost City Raiders: Shadows of Rust - Act 3 of 3

Ghost City Raiders: Shadows of Rust - Act 3 of 3


Shadows of Rust: Act 3 - Crossroads Many cultures have stated that the crossroads is a powerful place. Each crossroads is a place of boundaries, where two road intersect on another, and each direction unergoes a change as it crosses a path.   It has been a long part of urban lore that a crossroad is a place where the boundary between physical and spiritual realms...   [click here for more]
Vulpinoid Studios  $1.00

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Gods of Steam: Steam Rocket Troopers

Gods of Steam: Steam Rocket Troopers


"I never truly believed her, she was young and prone to flights of fantasy. It wasn't until I heard them, great gusts of air and steam droning in the distance, then i saw them, these flying men of Moriarty. We were not prepared for the arial attack. They first dropped the bombs and then cut through our ranks with their swords and motorised saws. I watched in horror as the people...   [click here for more]
Desktop Wargames  $4.98 $4.00

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Left Coast Lingo

Left Coast Lingo (audio product)


Left Coast Lingo Copyright 2008 Winged Warrior Publishing (ASCAP). All Rights Reserved! Song Length = 3:17 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Left Coast Lingo is the second “single” from the album Warlands - The Soundtrack (Bailey Records/2009) releasing April 21, 2009. This Orange...   [click here for more]
Bailey Records  $0.99 $0.74

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MACE: Massive Armored Combat Elements, Marks I - X

MACE: Massive Armored Combat Elements, Marks I - X


In the universe of Awakening ancient aliens who enforce pacifism on the rest of the senient beings of the universe, the Maces are one of the tools humanity embraces in order to help win a war they could never possibly win. The odds are so stacked against the Terrans and their few allies that it literally boggles the mind. They are up against a six billion year old civilization that spans galaxies and...   [click here for more]
Art of War Games  $2.00

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Monkey Wrenchin'

Monkey Wrenchin' (audio product)


Monkey Wrenchin’ Copyright 2009 Winged Warrior Publishing (ASCAP). All Rights Reserved! Song Length = 4:36 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Monkey Wrenchin’ is the fifth “single” from Warlands - The Soundtrack (Bailey Records / April 21, 2009). In the tabletop miniatures game Warlands,...   [click here for more]
Bailey Records  $1.00 $0.75

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Nation Z

Nation Z (audio product)


Nation Z Copyright 2009 Winged Warrior Publishing (ASCAP). All Rights Reserved! Song Length = 3:16 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Nation Z is the fourth “single” from Warlands - The Soundtrack (Bailey Records / April 21, 2009). In the tabletop miniatures game Warlands, the...   [click here for more]
Bailey Records  $0.99 $0.74

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Sci Fi Cops: Future Lawmen

Sci Fi Cops: Future Lawmen


Sci Fi Cops: Future Lawmen 30mm Character figures for Sci Fi & Modern gaming. 8 figure set includes: 1 x Officer Ewins, 1 x Officer Bishop, 1 x Officer Grant, 1 x Officer Wagner, 1 x Officer Smith, 1 x Officer Cooper, 1 x Officer Hicklenton, 1 x Officer Dillon, 1 x Sci Fi City Diorama Backdrop, 8 x Sci Fi City bases All DARKMOOK papercraft miniatures...   [click here for more]
DARKMOOK Paper Miniatures  $2.45

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Snakes on the Playground

Snakes on the Playground (audio product)


Snakes on the Playground Copyright 2008 Winged Warrior Publishing (ASCAP). All Rights Reserved! Song Length = 2:55 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Snakes on the Playground is the first "single" from my new album titled Warlands - The Soundtrack (Bailey Records/2009) coming April 21, 2009. This hard-hitting rock...   [click here for more]
Bailey Records  $1.00 $0.75

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Tech Map Decor 1

Tech Map Decor 1


Tech Map Decor 1 is a collection of hand drawn black and accessories at 1"=5' scale for your battlemats, map tiles, deck plans and Blue Dungeon Tiles. Print on cardstock and then cut them out. The items can be temporarily affixed to your tiles or map with sticky tack and be repositioned as necessary. ...   [click here for more]
Red Kobold Games  Pay What You Want

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The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Sowing the Wind Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system. The...   [click here for more]
Art of War Games  $5.00 $3.00

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