The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. Vol. 2 picks up where Vol. 1 left off, covering characters from... [click here for more]
The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC ADVENTURES Heroes & Villains. Vol. I covers characters A–K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC ADVENTURES game information, character details,... [click here for more]
Bring on the Bad Guys!
Villains are vital to superheroes. They don't just provide antagonism -- they demonstrate exactly what it is that makes the hero a hero. They highlight strengths of character and stand in direct contrast to everything heroes represent. The best heroes are often defined by their villains. This supplement for ICONS Superpowered Roleplaying provides Game Masters... [click here for more]
A Triple ENnie-Award Nominee! • Best Rules • Best New Game • Best Game What kid hasn’t pretended to be a superhero at some point: worn a cape, “flown” around, bounced imaginary bullets, or shot “blasts of power”? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message... [click here for more]
World War III is over -- a nuclear holocaust begun when the Republic of Turrannia detonated a suitcase bomb in an American city, in retaliation for the assassination of their President.
Two years after the bombs, a super-scientist has developed a rudimentary time machine. There's enough power for a single window to open for a few minutes. A few of the world's remaining heroes (along with a villain... [click here for more]