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 Hottest Superhero, Mutants & Masterminds from Green Ronin

 
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A More Perfect Union

A More Perfect Union


A Perfect Town to Live In...Welcome to Unity, the perfect town, where the people are friendly, and everyone knows everyone. It's a great place to live, so great, in fact, that you may never want to leave.... A More Perfect Union is the premier adventure for the Paragons campaign setting for the Mutants & Masterminds superhero roleplaying game. When a group of newly awakened...   [click here for more]
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Agents of Freedom

Agents of Freedom


Freedom Needs You! There are times when superheroes like the Freedom League just aren't around: that's where you come in. You're the first line of defense when a super-villain rampages through midtown or a clone army attacks the city. You hold the line and keep the city, the nation, and the world safe, and you do it without super-powers or some fancy costume. Agents of Freedom details "agent"...   [click here for more]
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Book of Magic

Book of Magic


A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between....   [click here for more]
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Crooks!, Second Edition

Crooks!, Second Edition


The classic Crooks! sourcebook is back for the 2nd edition of Mutants & Masterminds! More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors return to the World's Greatest Superhero Roleplaying Game in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio....   [click here for more]
Green Ronin  $14.00

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Emerald City Knights Chapter 1: Life in the Aftermath

Emerald City Knights Chapter 1: Life in the Aftermath


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast counterpart. This downloadable product includes a PDF of Chapter 1 and Hero Lab...   [click here for more]
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Emerald City Knights Chapter 2: Out of Their League

Emerald City Knights Chapter 2: Out of Their League


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast counterpart. This downloadable product includes...   [click here for more]
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Emerald City Knights Chapter 3: Power Play

Emerald City Knights Chapter 3: Power Play


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their League Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast...   [click here for more]
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Freedom City Archetypes & Legacies

Freedom City Archetypes & Legacies


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, offers a total of ten archetypes and legacies for the Freedom City campaign setting. Now players can play such Freedom City archetypes as the Rogue Grue and Lor Star Captain or take on the mantle of heroic Freedom City legacies such as the Freedom Eagle and Champion of Light. Gamemasters...   [click here for more]
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Freedom City Atlas #5: Providence Asylum

Freedom City Atlas #5: Providence Asylum


The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds.   In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures...   [click here for more]
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Freedom City Atlas 2: The Scarab's Lair

Freedom City Atlas 2: The Scarab's Lair


The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds. In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures set in the...   [click here for more]
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Freedom City Atlas 4: Lantern Hill

Freedom City Atlas 4: Lantern Hill


The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds.   In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures...   [click here for more]
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Freedom City Atlas: Pyramid Plaza

Freedom City Atlas: Pyramid Plaza


Freedom City Atlas 1: Pyramid Plaza The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds. In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces...   [click here for more]
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Freedom's Most Wanted

Freedom's Most Wanted


What are heroes without villains? Unemployed, that's what! Fortunately, Freedom's Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning Freedom City campaign setting for Mutants & Masterminds. From petty...   [click here for more]
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Gimmick's Guide to Gadgets

Gimmick's Guide to Gadgets


Gear Up, Hero! Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes: New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want. New extras and stunts for powers like Super-Intelligence and Super-Wisdom. Construct...   [click here for more]
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Golden Age

Golden Age


They didn't call it the "Golden Age" of superheroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone era: play the world's very first heroes, defenders of freedom and democracy in a world on fire, engulfed...   [click here for more]
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Hero High

Hero High


Fast Times at Freedom High! The Crime League is on a rampage downtown, but the prom is tonight and, worse yet, you've got a make-up test tomorrow! But then nobody said life was easy at Hero High! Teenaged superheroes don't have it easy... just ask them. After all, being a normal teenager is hard enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers...   [click here for more]
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Hero High Exchange Students

Hero High Exchange Students


Ten Exchange Students For Your Hero High Game. A Mutants & Masterminds Supplement Written by Michael Hammes Created by Ronin Arts Produced by Green Ronin Publishing This Mutants & Masterminds supplement offers Gamemasters a total of ten possible exchange students for their Hero High game. Each student is built at PL8/120 pp making them both ready-to-play...   [click here for more]
Green Ronin  $4.95

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Hero High Villains

Hero High Villains


This Mutants & Masterminds supplement offers Gamemasters a total of ten new villains for their Hero High game. Each villain features suggestions for variations as well as a trio of villain-appropriate capers. The villains make use of the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses. Skills are listed with the number of ranks...   [click here for more]
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Hero High Yearbook

Hero High Yearbook


Ten Characters Ready for Class! Inside the Hero High Yearbook GMs will find a total of ten new students for their Hero High game. Each student is built at PL8/120 pp, making them ready-to-play characters for players in Hero High, teen hero archetypes, or potential fellow NPC students under the GM's control. The following students are present in this supplement:...   [click here for more]
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Instant Superheroes

Instant Superheroes


Legions of Heroes! The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game. With Instant Superheroes at hand character...   [click here for more]
Green Ronin  $15.00

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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an...   [click here for more]
Green Ronin  $14.50

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Iron Age:Vigilantes & Villains

Iron Age:Vigilantes & Villains


Iron Age: Vigilantes & Villains provides GMs of Freedom City games set during the city's Iron Age with statistics and expanded backgrounds on ten of the era's most notorious villains and vigilantes. Note that this supplement is written to coincide with the time frame of the Freedom City chapter of Iron Age. As a result, a number of the individuals...   [click here for more]
Green Ronin  $4.95

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Lockdown

Lockdown


Prisoner III-C-21... welcome to Buckner Ridge Superhuman Penitentiary So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course! Lockdown is a sourcebook for Mutants & Masterminds, Second Edition, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the first privately...   [click here for more]
Green Ronin  $12.00

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Lockdown - Gen-Pop

Lockdown - Gen-Pop


Say Hello to the New Meat! Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign. Each inmate is presented on two pages -- including an illustration...   [click here for more]
Green Ronin  $4.95

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M&M Caper #2: In a Strange Land

M&M Caper #2: In a Strange Land


Air Force One has disappeared over South America and it's up to your heroes to save the day! But through the terror and tribulations that await the players in the Lost World, they will discover greater dangers than they can imagine and will play for the ultimate stakes before their trials end... In a Strange Land is a Freedom City adventure for Mutants & Masterminds, intended...   [click here for more]
Green Ronin  $2.99

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Mastermind's Manual

Mastermind's Manual


The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional and variant...   [click here for more]
Green Ronin  $16.50

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Mecha & Manga

Mecha & Manga


Super Mecha Roleplay is Go! Japanese manga and anime have become hugely popular in the English-speaking world and now they are here for the Mutants & Masterminds roleplaying game! Mecha & Manga takes M&M from its Silver Age roots into a whole new style of comics, the realm of manga. Inside you'll find: Characters! All the information you need to create characters...   [click here for more]
Green Ronin  $16.95

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Mutants & Masterminds Annual #2

Mutants & Masterminds Annual #2


It's Back... And Better Than Ever! It's here because you, the fans demanded it! The Mutants & Masterminds Annual #2 is a collection of articles, insights, and exciting adventures for the World's Greatest Superhero Roleplaying Game. In its action-packed pages, you will: Explore new types of M&M games like the gritty Street Justice of Keith Baker, the mythic realms of Against...   [click here for more]
Green Ronin  $12.00

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Mutants & Masterminds Archetype Archive 1

Mutants & Masterminds Archetype Archive 1


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Android - a machine in human guise that combines the best qualities of both. Bulk -the unstoppable force and the immovable object combined...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Archetype Archive 2

Mutants & Masterminds Archetype Archive 2


This 14-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Agent - skilled and experienced enough to take on anymission. Angel - divine purpose descended from...   [click here for more]
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Mutants & Masterminds Archetype Archive 3

Mutants & Masterminds Archetype Archive 3


This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Amphibian ? at home both above and below the sea. Archer ? Robin Hood's spiritual (or perhaps real)...   [click here for more]
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Mutants & Masterminds Archetype Archive Collection

Mutants & Masterminds Archetype Archive Collection


This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1, 2, and 3....   [click here for more]
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Mutants & Masterminds Character Stand-Ups

Mutants & Masterminds Character Stand-Ups


Mutants & Masterminds Character Stand-Ups is a pack of 60 full-color character stand-ups that can be printed out and used today in your Mutants & Masterminds game. Use these stand-ups during combat situations to help track the battle's progress, moving the stand-ups to show the other players where your character is at during a fight. The stand-ups in this pack represent the...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Freedom City Street-Level Archetypes

Mutants & Masterminds Freedom City Street-Level Archetypes


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games set in Freedom City. All archetypes include the full stats and backgrounds specific to Freedom City. Although designed specifically for Freedom City street-level games the archetypes are also useful for...   [click here for more]
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Mutants & Masterminds Second Edition Character Record Folio

Mutants & Masterminds Second Edition Character Record Folio


A Super Sheet for Your Superhero! Your mighty superhero deserves deluxe treatment and that's where the Mutants & Masterminds Second Edition Character Record Folio comes in. Say goodbye to cramming your notes and super powers onto a single character sheet. The folio is designed to handle your superhero for the entire campaign. Its 16 pages include great add-ons, like record sheets for your...   [click here for more]
Green Ronin  $5.95

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Mutants & Masterminds Street-Level Archetypes

Mutants & Masterminds Street-Level Archetypes


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games. In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level...   [click here for more]
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Mutants & Masterminds Street-Level Archetypes 2

Mutants & Masterminds Street-Level Archetypes 2


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for streetlevel (PL 6-8) games.In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level...   [click here for more]
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Mutants & Masterminds Threat Report #10: Pulse

Mutants & Masterminds Threat Report #10: Pulse


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #11: Digital Demon

Mutants & Masterminds Threat Report #11: Digital Demon


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #12: Rez

Mutants & Masterminds Threat Report #12: Rez


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #13: Sister Steel

Mutants & Masterminds Threat Report #13: Sister Steel


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #14: Heavy Metal

Mutants & Masterminds Threat Report #14: Heavy Metal


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #15: Cerebrus Rex

Mutants & Masterminds Threat Report #15: Cerebrus Rex


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #16: Black Vulture

Mutants & Masterminds Threat Report #16: Black Vulture


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #17: Talona

Mutants & Masterminds Threat Report #17: Talona


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #18: Facade

Mutants & Masterminds Threat Report #18: Facade


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #19: Coral Snake

Mutants & Masterminds Threat Report #19: Coral Snake


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #1: Pack-Rat

Mutants & Masterminds Threat Report #1: Pack-Rat


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menances. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald...   [click here for more]
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Mutants & Masterminds Threat Report #20: Steelhead

Mutants & Masterminds Threat Report #20: Steelhead


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #21: Trawler

Mutants & Masterminds Threat Report #21: Trawler


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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