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 Hottest Superhero, Mutants & Masterminds

 
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Time of Crisis, Second Edition

Time of Crisis, Second Edition


The End of the World is just the beginning... Dozens of supervillains dream of destroying the world, but only Omega, Lord of the Terminus, has the means to destroy all Earths, parallel dimensions without end. Only four worlds remain, the lynchpins of the omniverse, and only the heroes can save them! In this new, updated second edition of the first published Mutants & Masterminds...   [click here for more]
Green Ronin  $7.50

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Time of Vengeance

Time of Vengeance


Hell Hath No Fury Like a Woman Scorned... ... and Freedom City is the target of that fury! When terrible plagues, wielded by powerful new supervillains, strike Freedom City, can its heroes determine their source? More importantly, can they do so in time before the storm of vengeance reaches its terrifying and final crescendo? Written by Christopher McGlothlin (Time of Crisis,...   [click here for more]
Green Ronin  $8.50

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Ultimate Power

Ultimate Power


In this handy PDF are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game! Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this one has it all....   [click here for more]
Green Ronin  $18.50

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Variable Villains: General Anarchy

Variable Villains: General Anarchy


Variable Villains is a new series of pre-generated Super Criminals for use with the Mutants and Masterminds 3rd Editon Hero's Handbook. It uses a story intensive background to set the stage for the unique villain to enter as a one-shot or to be used as a background or support villain for your own mastermind. It comes complete with multiple power level adjustments that can be used to scale your villain...   [click here for more]
Whittknight Consulting LLC  $0.99

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Variable Villains: Wilder

Variable Villains: Wilder


Variable Villains is a new series of pre-generated Super Criminals for use with the Mutants and Masterminds 3rd Editon Hero's Handbook. It uses a story intensive background to set the stage for the unique villain to enter as a one-shot or to be used as a background or support villain for your own mastermind. It comes complete with multiple power level adjustments that can be used to scale your villain...   [click here for more]
Whittknight Consulting LLC  $0.99

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Villainous Lairs: Amusement Park

Villainous Lairs: Amusement Park


While some super-criminals make do with a flophouse, cheap motel, or abandoned squat in the heart of the city, having a true lair is a sign you have truly arrived in the world of supervillainy. Master-criminals often have complexes to rival powerful nations, hidden away in mysterious and inaccessible parts of the world, or else hidden in plain sight, right under the heroes' noses, perhaps...   [click here for more]
Green Ronin  $2.95

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Warriors & Warlocks

Warriors & Warlocks


A Mutants & Masterminds Sword & Sorcery Sourcebook Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information on...   [click here for more]
Green Ronin  $16.95

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Wild Cards

Wild Cards


Aces and Jokers Wild! In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers. In 1985, the first book in the Wild Cards...   [click here for more]
Green Ronin  $39.95 $22.95

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Wild Cards: Aces & Jokers

Wild Cards: Aces & Jokers


With well over a dozen books and more on the way, the Wild Cards fiction series has a cast of characters too large to be covered in just one book. Aces & Jokers fills out the roster from the Wild Cards Campaign Setting with biographical and game information on dozens of aces, jokers, and nats from the series, everything you need to fill out the ranks in your own Mutants...   [click here for more]
Green Ronin  $11.00

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Wild Cards: All-In

Wild Cards: All-In


Kick off your new Wild Cards campaign with this exciting collection of Mutants & Masterminds adventures. All-In presents four ready-to-play scenarios set in the fantastic world of Wild Cards. Meet up with some of the most famous (and infamous) characters of the novels, like Dr. Tachyon, Modular Man, and the Great and Powerful Turtle, and give your aces and...   [click here for more]
Green Ronin  $19.95 $11.00

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World Metahuman Factbook: Germany (M&M)

World Metahuman Factbook: Germany (M&M)


The World Metahuman Factbook: Germany brings the country that saw two world wars and was ground zero for the cold war into your super-heroic games. Using the M&M Super Link system, WMF: Germany provides 5 NPCs, fully detailed with illustrations and plot hooks and a new criminal organization....   [click here for more]
RPG Objects  $2.25

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Your World No Longer

Your World No Longer


Did you sit on the sidelines? Did you watch as your world changed? Did you fight back? Whatever you did … … it is your world no longer. But now it’s time … … to take your world back … Resistance begins now. Your World No Longer is a Superlink product intended to supply Gamemasters with packaged campaign details and ideas...   [click here for more]
Misfit Studios  $6.95 $3.48

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