How long have you been waiting to combine golden age superhero gaming with old school game rules? Wait no longer!
Book II, Mobsters and Trophies, will aid the Editor in stocking endless levels of hideouts with mobsters to fight and trophies to win!
HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible rules set, using the Open Game License, by Scott Casper
This is brand... [click here for more]
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing... [click here for more]
SHOCK. ISOLATION. INTERROGATION.
Prepare Your players for nightmare adventure of their life.
Many times in a role-playing campaign or even single adventure, player characters (PCs) face justice enforcers. This usually is not a nice meeting as almost every game character did something against the law.
Of course, you can say “My group is clear like a Palladin’s heart”.... [click here for more]