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 Hottest Other/Generic, How-To Guides, Portuguese (and English)

 
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Actual Factual: Dracula - A Compendium of Vampires

Actual Factual: Dracula - A Compendium of Vampires


One-of-a-kind reference book for authors, publishers, game designers, researchers, vampire enthusiasts, and historians worldwide "An amazing collection of vampires and vampire lore, and a fantastic resource for fans, researchers, and writers. I love it!" -Rosemary Ellen Guiley Author, The Encyclopedia of Vampires, Werewolves, and Other Monsters   "This book...   [click here for more]
Scaldcrow Games  $39.95 $17.99

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Adventure Composition Tutorial (ACT 2.2)

Adventure Composition Tutorial (ACT 2.2)


The ACT 2.2 is the premiere guide for proper composition of professional RPG adventures. This guide contains: Written by Jonathan G. Nelson (Owner/Publisher of AdventureAWeek.com) and Mike Myler (AaWBlogmaster, Veranthea Codex) Proper formatting techniques Legal procedure and proper referencing of materials Adventure planning Cartography requests Art requests Layout and...   [click here for more]
AAW Games   FREE 

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Be Awesome At Dungeon Design

Be Awesome At Dungeon Design


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology,...   [click here for more]
Raging Swan Press   FREE 

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Be Awesome At Freelance Game Design

Be Awesome At Freelance Game Design


Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design. This book covers such subjects as:...   [click here for more]
Raging Swan Press  $4.99

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Conventions for the Aspiring Game Professional

Conventions for the Aspiring Game Professional


Want to write for games? Think your art is ready for professional publication? Not sure how to get your foot in the door? Freelance writer/editor/game creator Jess Hartley shares her secrets for using conventions as an entry into the game industry. This was originally a series of articles presented on Jess' website to offer her experiences and advice to potential freelancers looking to make...   [click here for more]
FR Press  $1.99 $0.99

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Dedicated to the Study of Sword Making

Dedicated to the Study of Sword Making


A modern bladesmith fashions swords like a master Let author Don Fogg help you build of one of the big blades, the lengthy lopper - the sword! His step-by-step sword-making process resonates well with enthusiasts who can't get enough of the romance, history, look, feel, usefulness, ethnic heritage and physical impressiveness of swords. Note this digital edition contains the ePub...   [click here for more]
F+W Media  $4.99 $2.99

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Dynamic Characters

Dynamic Characters


In this guide, award-winning author Nancy Kress explores the crucial relationship between characterization and plot, illustrating how vibrant, well-constructed characters act as the driving force behind an exceptional story. In teaching you the fundamentals of creating characters that will keep your readers spellbound, Kress utilizes: Dozens of excerpts from well-known fiction Enlightening...   [click here for more]
F+W Media  $16.99 $7.49

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e-Publishing Secrets

e-Publishing Secrets


How to Save Money Starting Your Own PDF Game Company. “In a single page, you’ll learn the secret to saving thousands of dollars in starting your own RPG publishing company.” You’ll also receive a special bonus: 10 Secrets for PDF Publishing Success. These secrets are lessons existing publishers learned...   [click here for more]
12 to Midnight   FREE 

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical...   [click here for more]
McFarland  $38.00 $12.99

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Gemology - Gemstones in Magic

Gemology - Gemstones in Magic


The following pages include information gathered from many sources and other books that I have read. Some of the information is from difficult to obtain grimoires and magical practices that were considered of great value in long forgotten places. I have created a kind of Encyclopedia of Gemstones for the modern day Gamesmaster and also added much additional information based upon real lapidary practices....   [click here for more]
Bronze Dragon Publishing  $2.50

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Introduction to InDesign

Introduction to InDesign


Written by the Usherwood Adventures publisher/designer/author James D. Kramer with the complete InDesign novice in mind, this book is intended to help you get started creating professional documents in InDesign; focusing the skills you need to get up and running quickly, without getting bogged down in a lengthy explanations that makes your eyes glaze over. The package you will download contains a...   [click here for more]
Usherwood Publishing  $5.00 $1.00

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Minieuro v0.5

Minieuro v0.5


Make your own minieuro to play PaperTown or everything you want! Print the pages of this pdf in black and white on paper of different colors. You can use some different material and size washers to represent the 1 and 2 euro coins, as you can see from the picture. In this case...   [click here for more]
PaperTown  $1.26 $0.75

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Role Playing Game Rating Sheet

Role Playing Game Rating Sheet


The purpose of this rating system is to allow players to gather and share information about what sort of game they prefer, allowing them to beter match themselves with like minded gamers. This will make the chances of having fun much more likely, and after all, the real point of any game is to have fun. It is not intended to evaluate or judge others, or to suggest that one style of play is better...   [click here for more]
Critical Hit Publishing   FREE 

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RPG Handbook ~ Getting Started

RPG Handbook ~ Getting Started


The RPG Handbook ~ Getting Started is a system-free, color guide to playing tabletop roleplaying games (RPGs). It contains key information from the complete RPG Handbook. This concentrates on information for those interested in finding out more about playing RPGs. That includes content for new players and families who would like to try out what roleplaying games have to offer. The topics covered include:...   [click here for more]
Thistle Games  Pay What You Want

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Simple Simon's How to Talk Like a Pirate

Simple Simon's How to Talk Like a Pirate


Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account Let Simple Simon Teach You Proper Pirate Patois and You'll Be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn Inside Pirate Basics What NOT to Say Things Ye Can...   [click here for more]
Black Shark Enterprises  Pay What You Want

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The RPG Handbook

The RPG Handbook


UPDATE - A full colour version has just been added on 30/4/13 :) The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players...   [click here for more]
Thistle Games  $9.99 $3.99

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