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Blood and Guts 2: British Aircraft of WWII

Blood and Guts 2: British Aircraft of WWII


There have been few, if any, times in history when a nation's air force proved as important as the British Royal Air Force did during the dark, early days of WWII. Europe lay at Hitler's feet and a British Expeditionary Force had fled the Nazi war machine at Dunkirk, leaving Hitler in control of Western Europe. Only one power remained defiant against him: Britain and their "war monger" leader (as Hitler...   [click here for more]
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Blood and Guts 2: German Aircraft of WWII

Blood and Guts 2: German Aircraft of WWII


The story of German aircraft during WWII is something of a schizophrenic tale. Early in the war they devastated opponents through radical new strategies of combined arms, with Stuka dive-bombers and Messerschmitt fighters flying in close air support over the German Blitzkrieg. These victories, culminating in the stunning and unexpected quick victory over France, then saw the dreaded Luftwaffe lose...   [click here for more]
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Blood and Guts 2: German Land Vehicles of WWII

Blood and Guts 2: German Land Vehicles of WWII


Our WWII series continues with German Land Vehicles! By Mike Lafferty This guide is not an exhaustive study of German fighting vehicles during WW2. It attempts to provide a cursory overview and highlight some of the most prominent vehicles while providing rough approximations of these vehicles for gaming purposes. For more details on this series, check out the WWII homepage for more details...   [click here for more]
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Blood and Guts 2: GM's Guide to WWII

Blood and Guts 2: GM's Guide to WWII


The Game Master's Guide to WWII will provide game masters with a comprehensive timeline of the war from its root causes in the Treaty of Versailles all the way to V-J Day. Also included will be advice for the game master on setting up his campaign and three sample campaign models: Behind the Lines, Homefront and Island Hopping. This product is crunch free and a great resource for ANY game...   [click here for more]
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Blood and Guts 2: Small Arms of WWII

Blood and Guts 2: Small Arms of WWII


During the largest conflict in world history, weapons were produced on a scale never seen before or since. Assembly lines produced small arms by the thousands and factories ran 24 hours a day, 7 days a week. Even before its entry into the war, America declared itself the "arsenal of democracy" and began to ramp up production considerably. Though 60% of all weapons used during the war would be made...   [click here for more]
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Cold War

Cold War


Though we are over fifteen years removed from the Cold War, our world continues to feel its impact. Many illegal immigrants in the United States come from Central American nations whose economies were wracked by superpower-fueled civil wars. Taliban fighters conduct resistance in Afghanistan with arms once used against Soviet occupiers - furnished in large part by the country that they now oppose....   [click here for more]
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Legends of Excalibur: Arthurian Adventures (True20)

Legends of Excalibur: Arthurian Adventures (True20)


Travel to a world of magic, nobility, and danger in RPGObjects' Legends of Excalibur: Arthurian Adventures. Now adapted for Green Ronin's True20 system! The original d20 edition was nominated for two 2004 Ennie Awards (Best Campaign Setting and Best Cartography). Checkout out the Legends of Excalibur homepage for more details on this series. Overview of Content: New Character...   [click here for more]
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Legends of Excalibur: Arthurian Adventures HC

Legends of Excalibur: Arthurian Adventures HC


​​​​Travel to a world of magic, nobility, and danger in RPGObjects? first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepage for more details on this sourcebook. This HARDCOVER print edition comprises the material in the Knights Handbook and Arthurian Campaign Guide. 2004 Ennie Nomination (Best Campaign Setting and Best...   [click here for more]
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Legends of Excalibur: Knight?s Handbook

Legends of Excalibur: Knight?s Handbook


Print Note: The print version of this book is a Hardcover and includes the Arthurian Campaign Guide. Travel to a world of magic, nobility, and danger in RPGObjects? first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepage for more details on this series of supplements. The Knight's Handbook is the first book in this exciting...   [click here for more]
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Legends of Excalibur: War with Rome

Legends of Excalibur: War with Rome


The War with Rome is a high-level campaign outline for Legends of Excalibur. It represents the ultimate conflict of Arthur's rise to power and serves as the end of the One Brief Shining Moment era and the beginning of the Dream's End which sees the decline and eventual fall of the Arthurian age....   [click here for more]
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Legends of the Samurai Hardcover

Legends of the Samurai Hardcover


"If you are slain in battle, you should be resolved to have your corpse facing the enemy" -Yamamoto Tsunetomo Extensively researched and faithfully rendered, Legends of the Samurai provides all the mechanics for adventuring in the world of medieval Japan. This extensive tome presents players with over twenty new oriental classes, an alternative magic system, a historically based martial...   [click here for more]
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Modern Dispatch (#109): WWII-era Supervillains

Modern Dispatch (#109): WWII-era Supervillains


As WWII swept across Europe, the Nazis unveiled and even more terrifying arm of their war machine: the "Kampfgruppe Eugenik", the Eugenics Brigade. These super-soldiers were unopposed for years, while the Allies tried desperately to come up with a super-soldier program of their own to combat them. Nationwide searches were undertaken for mutants (long known to exist) but only two: Old Glory and Captain...   [click here for more]
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Modern Dispatch (#110): Nazi Archaeology Team

Modern Dispatch (#110): Nazi Archaeology Team


As Hitler swept across Europe, he also searched artifacts that would enhance his power and his chances of staying in power. He deployed teams throughout the world to look for artifacts that would aid him. This team is but one of many that has been sent forth....   [click here for more]
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Modern Dispatch (#83): Dramatis Personae: Roaring 20?s

Modern Dispatch (#83): Dramatis Personae: Roaring 20?s


Welcome to Dramatis Personae: Roaring 20's, the companion to Timeline: Roaring 20's. This short work gives you a range of historical NPCs suitable for a 20's campaign, along with backgrounds and adventure hooks for each. It also includes some new crunch drawn from our Blood and Relics sourcebook for gothic horror that brings the shadowy world of seers and fortunetellers to your 20's games. Dramatis...   [click here for more]
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Modern Dispatch (#87): Lindbergh kidnapping

Modern Dispatch (#87): Lindbergh kidnapping


Now, men and women, as I told you before, there are some cases in which a recommendation of mercy might do, but not this one, not this one. Either this man is the filthiest and vilest snake that ever crawled through the grass, or he is entitled to an acquittal. If you bring in a recommendation of mercy, a wishy- washy decision, yes, it is your province, I will not say a word about it. I will not...   [click here for more]
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Legends of the Dark Ages

Legends of the Dark Ages


Welcome to the fall of civilzation. In 476 the greatest empire the world has ever known lies in ruins. Through the rubble stride barbarians, conquerors who will remake the world of Europe in their own image through blood and fire and iron. Welcome to the Dark Ages. Legends of the Dark Ages brings the world of Europe from the fall of Rome to the death of Charlemagne to your favorite role playing...   [click here for more]
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Legends of the Samurai: Campaign Guide

Legends of the Samurai: Campaign Guide


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Samurai Campaign Guide...   [click here for more]
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Legends of the Samurai: The Bushido Handbook

Legends of the Samurai: The Bushido Handbook


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Bushido Handbook is the first...   [click here for more]
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Legends of the Samurai: The Mystic Arts

Legends of the Samurai: The Mystic Arts


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The second book in this exciting...   [click here for more]
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Voyages of Discovery

Voyages of Discovery


Voyages of Discovery is a stand alone product and does NOT require modern20   Includes FREE access to the Voyages of Discovery webbook In a fantasy world not unlike our own, a madman vies for absolute power. Swept to power during a people's revolution, a soldier has become an Emperor and now all the Continental Kingdoms are within his grasp. Only the naval might of the Island...   [click here for more]
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Defcon 1

Defcon 1


Four color superheroes collide with the Cold War in Defcon 1 In this supplement for M&M Superlink, the People's Revolution (the official Warsaw Pact superteam) and the Freedom Alliance (the squad of NATO supers) must contend with their mutual paranoia to do battle with a lethal and mysterious adversary. Can they overcome their differences and avoid global thermonuclear war? The fate...   [click here for more]
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Legends of the Samurai: Legends of the Koryo Empire

Legends of the Samurai: Legends of the Koryo Empire


Legends of the Koryo Empire is the third in our line of small legends books. These books aim to complement the GM running any Legends game by providing an overview of a region's history. This book provides the GM of a Legends of the Samuraicampaign with information on the nearby Koryo Empire, modern day Korea. The Koryo Empire was often caught between Japan and its mainland neighbors, serving as a...   [click here for more]
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Legends of the Samurai: The Escape from the Haunted Lands

Legends of the Samurai: The Escape from the Haunted Lands


"To ignore tradition is foolhardy; to anger the dead by not providing for them tempts fate; to be in a place where others have died subjects you to forces beyond your control. Avoidance, care, ritual, respect, tradition. These are your bywords." -The Rule of the Dead Welcome to legendary Japan, a land of unhappy ghosts and mischievous spirits, of cannibal demons and...   [click here for more]
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M&M: Super-spies and Commandos of WW2

M&M: Super-spies and Commandos of WW2


The super-human forces and mad schemes of the Axis powers are wide-ranging and bizarre. The superheroes of Vigilance Force or the Crown Guard are not always available and that’s where the super-spies and commandos of WW2 come in. These ordinary brave men and women -- equipped with cutting edge technology and vehicles – take the fight to the Axis supermen when no one else can. Super-spies...   [click here for more]
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M&M: The Crown Guard

M&M: The Crown Guard


The Crown Guard: His Majesty's Heroes of WWII for M&M Superlink. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once this was done, and fire...   [click here for more]
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M&M: The Eugenics Brigade

M&M: The Eugenics Brigade


The Eugenics Brigade: Villains of WWII for M&M Superlink. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the...   [click here for more]
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Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>

Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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Modern Dispatch (#126): Vigilance Force<sup>20</sup>

Modern Dispatch (#126): Vigilance Force<sup>20</sup>


Vigilance Force: America’s Heroes of WWII for Supers20 In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping the...   [click here for more]
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Modern Dispatch (#127): Knights of the Sky 1: Allied Powers

Modern Dispatch (#127): Knights of the Sky 1: Allied Powers


Knights of the Sky is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Allied (aka Entente) Powers in the air battles in the Great War and Dragon War conflicts in Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have also included some new magical...   [click here for more]
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Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army

Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army


Knights of the Sky 2 is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Central Powers and Dragons Army involved in the air battles in the Great War and Dragon War conflicts in Soldiers and Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have...   [click here for more]
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Modern Dispatch (#129): The Ice Palace (Der Eis Palast)

Modern Dispatch (#129): The Ice Palace (Der Eis Palast)


In a secret fortress buried in the Antarctic ice… Nazi mad scientists are devising superweapons that will give their side an insurmountable advantage An armored mastermind is hatching a strategy that will land a knockout blow against the Allies An army of clones is rapidly developing in a Nazi lab - ready to take up the banner of the Third Reich Can your heroes stop them in time? A...   [click here for more]
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Modern Dispatch (#130): The Sixth Seal 1

Modern Dispatch (#130): The Sixth Seal 1


Want to shake up the status quo in your Supers20 game? Your players will never forget the time that you smashed the entire North American continent and left it for them to pick the pieces. The Sixth Seal is a serialized adventure path for Supers20 - in which the United States is devastated by a massive nation wide earthquake. The PCs must deal with the crisis - and with the chaos and anarchy that...   [click here for more]
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Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate

Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate


In this climatic conclusion to this Iron Age Supers20 adventure path, a united front of all the city's supervillains and gangsters is determined to destroy the last remnants of law and order and establish themselves as warlords of the ruins. The heroes must make a final stand and hold the line against the forces of chaos and villainy to preserve a spark of order and civilization. ...   [click here for more]
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Modern Dispatch (#134): Warriors Beneath The Waves

Modern Dispatch (#134): Warriors Beneath The Waves


This issue is intended to provide new material and adventure hooks for ocean-going adventures set in the world of Soldiers and Spellfighters. You will need Modern20 and Soldiers and Spellfighters20 (both from RPGObjects) to make best use of it. It includes: A new Fey Race, the shape-changing Selkies. Full statted NPCs ready for use in your Modern20 game, including: commandos and mages of both...   [click here for more]
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Modern Dispatch (#136): The Blitz

Modern Dispatch (#136): The Blitz


In London, a city bloodied but not broken by nightly Luftwaffe raids, on the eve of the Allied invasion of Europe, the Nazis fearsome superteam, the Eugenics Brigade, stages a lightning-fast raid... Their objective: Assassinate the combined Allied military leadership and derail the plan to liberate the European continent... All that stands between the Third Reich's supermen and victory are your players......   [click here for more]
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Modern Dispatch (#137): Gladiators of the Great War

Modern Dispatch (#137): Gladiators of the Great War


In Gladiators of the Great War, the latest supplement for the best-selling Supers20 line, RPGObjects gives you a rare glimpse into the world of the often overlooked, two-fisted mystery men of the Great War. Although WW2 is more famous for its costumed super-soldiers, during WWI meta-humans (who would inspire the heroes who followed behind them) fought valiantly for several nations. Nautilus...   [click here for more]
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Shadow of the Zeppelin<sup>20</sup>

Shadow of the Zeppelin<sup>20</sup>


This pulse-pounding adventure is set during the alternate timeline of Soldiers and Spellfighters20 - in which magic drastically altered how the Great War unfolded. The introduction of griffins into Allied air forces stopped the Central Powers advance and bought the Allies much needed breathing room. But Gerry hasn't taken it laying down. The engineers and battle-mages of the Imperial German...   [click here for more]
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Soldiers and Spellfighters<sup>20</sup>

Soldiers and Spellfighters<sup>20</sup>


This alternate history, genre-blending setting presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror. Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. Heroic griffin riders of the French Air Service fight to free their nation from the...   [click here for more]
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Timeline: Roaring 20s

Timeline: Roaring 20s


Welcome to Timeline: Roaring 20s, a sourcebook for Modern d20 games. This is a new type of sourcebook for us, depicting a time period rather than a particular genre. Many of our previous books in the Blood and… line are really genre books, providing the crunch needed for role-playing in the horror, military, martial arts or super hero genres. This book is much more cream than crunch, and is meant...   [click here for more]
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Legends of Excalibur: Arthurian Campaign Guide

Legends of Excalibur: Arthurian Campaign Guide


Travel to a world of magic, nobility, and danger in RPGObjects’ first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepagefor more details on this series of supplements. The Arthurian Campaign Guide is the second book in this exciting series. This book serves as the companion to the Knight’s Handbook, giving the GM all the tools he...   [click here for more]
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Legends of the Ancients: Carthage

Legends of the Ancients: Carthage


Legends of the Ancients: Carthage is the second in our line of small legends books. These books aim to complement the GM running any Legends game (currently major lines are Legends of Excalibur, Legends of Samurai and Legends of the Dark Ages) by providing a new core class and some high level NPCs drawn from history.   Each mini Legends book will also provide an overview of a region's history....   [click here for more]
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Legends of the Ancients: Macedon

Legends of the Ancients: Macedon


Legends of the Ancients: Macedon is the second in our line of small legends books. These books aim to complement the GM running any Legends game (currently major lines are Legends of Excalibur, Legends of Samurai and Legends of the Dark Ages) by providing a new core class and some high level NPCs drawn from history.   Each mini Legends book will also provide an overview of a region's history....   [click here for more]
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Legends of the Samurai: Protect the Master

Legends of the Samurai: Protect the Master


Protect the Master is a short adventure for RPGObjects' new historical fantasy Japanese setting, Legends of the Samurai and SkeletonKey Games' e-Adventure Tiles: Oriental Sword School. In this adventure the PCs are called upon to protect the dojo of a revered Kenjutsu sensei and the powerful sword he and his students have sworn to protect. This adventure makes an excellent starting point for a Legends...   [click here for more]
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Clash of Stone

Clash of Stone


Welcome to Clash of Stone, a supplement to let you take your d20 fantasy game out of the middle ages and into the Stone Age. Class modifications, skill advice and a complete Stone Age weapons and armor list give you everything you need to take your game back to primordial pre-history....   [click here for more]
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Legends of the Dark Ages: Hamlet of Iona

Legends of the Dark Ages: Hamlet of Iona


The Hamlet of Iona is an adventure location sourcebook for Legends of the Dark Ages. In addition to detailing the Hamlet itself as a home base for the characters’ adventures, Hamlet of Iona provides numerous NPCs to serve as lords, contacts or servants for the PCs, and some short scripted adventures. This adventure supplement includes: Hamlet Details and a low level starter adventure. NPC...   [click here for more]
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Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy

Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy


The Golden Age of Piracy took place from approximately 1660 to 1720 A.D. Dynastic struggles and imperial intrigue had Europe embroiled in numerous wars, and national alliances shifted on a regular basis. With the military might of the Great Powers tied up in Europe, their far-flung colonies and the lucrative shipping lanes that connected them to the Old World were poorly guarded. This article aims...   [click here for more]
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Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>

Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>


WWII saw a great explosion in firearms technology. The demands of the war placed tremendous challenges before weapons designers, to increase rate of fire, firepower and reliability. Even weapons materials were rethought as countries stretched their production capacities to the limit. For players participating in a campaign set during the era of WWII, the following new weapons are provided for use in...   [click here for more]
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