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Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone... [click here for more] |
Expeditious Retreat Press |
$6.00
|
D100 Discoveries Series Volume II:
Caves, Sea and The Great Outdoors (DDS 2)
Greetings everyone, and welcome back! The adventure continues with the second book of the D100 Discoveries Series, a collection of encounter tables now offered to you by Taurus Twelve. Like its predecessor from Zodiac Gods Publishing - D100 Discoveries Series: Temple, Castle... [click here for more] |
Taurus Twelve |
$2.95
|
Caves of Fate is a side bar adventure in an underdark or cave setting, designed for single game session and 5th level characters. This is a light, fun little adventure to entertain the players; when they believe they are done, the real fight happens.
this is a bare bones module, no art work or wasted spce just the details of the adventure...... adventure running time was 4.5 hours of play ... [click here for more] |
Troll Hammer Games |
$7.95 $4.95
|
Ragnar has slandered a fellow clansman, but fled before he was brought before the Thing. The jarl orders the players to return Ragnar...alive. The jarl believes Ragnar is hiding in an old cave within the wildlands. A place once hunted often to thin out the horrible creatures that lived there.
This is a mid-level, one page, viking themed adventure. No stats have been included since I've... [click here for more] |
GM Games |
FREE
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Something dreadful has come to Ravenor.
People are disappearing. Fishing boats have been found drifting unmanned through the morning mist. A river boat, loaded with cargo bound for the town of Ravenor, was found run aground, the crew and cargo missing. Who or what is responsible for these acts is not known. The Lord of the Vale ordered a search of the banks of the Crysamar River. All that was found... [click here for more] |
New Realms Publishing |
$3.36
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5-page Cavern Location w/ Spaces to Add Encounters For Use With Oe/BX/1e Editions and Comparable Retro-clones
Only a minimum number of monster encounters have been included in this adventure. Instead, it is designed to allow “population” of the caverns as the DM deems fit, allowing it to be easily adapted into almost any existing campaign (old-school or new).
While this adventure is not part... [click here for more] |
New Big Dragon Games Unlimited |
FREE
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Something is amiss near the rural hamlet of Keverstone in the deep of winter. And all paths lead to a small cave in the far wood. Just some orcs raiding in the lean winter months or is something more sinster at work? What lies in the Cave of the Spider Queen. The Cave of the Spider Queen and is adventure for characters level 3 to 5 and is suitable for play with any OSR or D20 system.
Brown Bag Adventures,... [click here for more] |
UnderCity Games |
$4.99
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InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 Swords & Wizardry Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL)
Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these... [click here for more] |
InfiniBadger Press |
$2.99
|
Centuries ago nomads found a cave and felt drawn to perform their death rites to dark gods within its confines. Years of ritualistic offerings to malevolent forces has fed demons deep below the cave. The nomads have long since disappeared, but a recent earth tremor has freed the demon spawn from their prison deep below the surface. Seeking blood of victims to fuel their infernal fires they have... [click here for more] |
Iron Tavern Press |
$2.50
|
The Doom-Cave of the Crystal-Headed Children was LotFP's Free RPG Day 2013 release, and is presented here as a Pay What You Want item. If you want to pay $0.00 for it, no problem.
However, without financial pressures of keeping the page count down for the print version, the layout for this PDF edition has been redone from scratch (the print version was 36 pages + cover).
Half... [click here for more] |
Lamentations of the Flame Princess |
Pay What You Want
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The Goodman Games Kickstarter for DCC Lankhmar is live now! Search "Lankhmar" on Kickstarter to find it. Pledge your support while the stretch goals are strong!
Authorized by the estate of Fritz Leiber!
Tread in the footsteps of the legendary Fafhrd and the Gray Mouser!
Through Ningauble’s Cave is the first release in the Dungeon Crawl Classics... [click here for more] |
Goodman Games |
$2.00
|
CAVES OF THE KOBOLD QUEEN
In the wild and rocky hills north of the town of Ormkirk, dangerous kobold raiding parties have been striking at travelers and townsfolk alike for several weeks, stealing them away under cover of night from out of their homes. Desperate for help in rescuing the missing people, Ormkirk’s townmaster sent out a call for adventurers to hunt down the raiders and recover the... [click here for more] |
Cut to the Chase Games |
$3.99
|
CAVES OF THE KOBOLD QUEEN
In the wild and rocky hills north of the town of Ormkirk, dangerous kobold raiding parties have been striking at travelers and townsfolk alike for several weeks, stealing them away under cover of night from out of their homes. Desperate for help in rescuing the missing people, Ormkirk’s townmaster sent out a call for adventurers to hunt down the raiders and recover... [click here for more] |
Cut to the Chase Games |
$3.99
|
Goshahri: The City in a Cave presents not a dungeon or even an adventure per se, although it includes a brief adventure. Instead, Goshahri is a place to be included as a recurring location in a Referee's campaign world. Adventurers may visit Goshahri, perhaps to seek black market goods, to curry favor from the Bandit King, to deliver ransom payments, to rest and recover from an adventure,... [click here for more] |
Spes Magna Games |
$1.40
|
We all remember the day when the Labyrinth Lord ate some Mozz. Big fat Labyrinth Lord floated away, never to be seen again. Now we have a new Labyrinth Lord and were going to find out what he ate.
The Blimpkith have taken over the Orc's caves. There's no denying the Elves aren't doing so well either. The party, maybe on their first adventure, are walking around looking for the old Labyrinth Lord.... [click here for more] |
Unbalanced Dice Games |
$2.50
|
Included are nine 8x8 tiles for building cave complexes. Each is black & white, and printer-friendly. Each also comes in pdf file for easy printing and a png file for virtual tabletops. Expect no frills here. These tiles were made to be simple and easy to incorporate into any game.
Terms of Use
These images were created by Josh Cornwell, and are intended to be a resource... [click here for more] |
Copper Dragon Games |
Pay What You Want
|
CAVERNS OF CALAMITY: KOBOLD’S FURY
An Introductory Module for Player Characters Levels 1-3 Compatible with OSRIC and Most Fantasy RPG systems
A traveler from distant lands threatens the fragile peace of Dùn Loachas. He brings his new gods and a desire to unite local humanoid tribes for war. You are the only ones standing in this madman’s way, can you save the... [click here for more] |
Starry Knight Press |
$5.99
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CAVERNS OF CALAMITY: GOBLIN’S RAGE
An Introductory Module for Player Characters Levels 1-3 Compatible with OSRIC and Most Fantasy RPG systems
A traveler from distant lands threatens the fragile peace of Dùn Loachas. He brings his new gods and a desire to unite local humanoid tribes for war. You are the only ones standing in this madman’s way, can you save the... [click here for more] |
Starry Knight Press |
$6.50
|
CAVERNS OF CALAMITY: ORC’S WRATH
An Introductory Module for Player Characters Levels 1-3 Compatible with OSRIC and Most Fantasy RPG systems
A traveler from distant lands threatens the fragile peace of Dùn Loachas. He brings his new gods and a desire to unite local humanoid tribes for war. You are the only ones standing in this madman’s way, can you save the... [click here for more] |
Starry Knight Press |
$10.00 $7.50
|
Part of the Rawhide Gang cluster of hexes, the Cave of the Elder Gargoyles features a small cavern complex inhabited by elder gargoyles, a breed of construct first created by the ancient crocodile kings. A flight of wyverns and an old and fat hydra also lairs in the hex. Also includes rules for creating constructs using Old School Essentials or other OSR-style games. ... [click here for more] |
Third Kingdom Games |
$3.95
|
Issue #5 of Populated Hexes Monthly moves to the frozen north of Absalom, a thousand miles north of the Plains of Zelaia, and features an ice cave inhabited by cruel yetis. The issue also includes rules for exploring in the icy wastes, new equipment to help explorers survive, a new monster (the winter wight), the valuable alchemical substance known as spectral frost, and several new cold-themed... [click here for more] |
Third Kingdom Games |
$2.95
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Three East describes the wonders of the Mad Archmage’s own museum, which contains curiosities and treasures from all over the multiverse, and the challenges of the Watery Caves, which are a series of living caves connected by an underground... [click here for more] |
BRW Games |
$8.95
|
Countless brave adventurers have delved into the strange caverns — a place feared by those who live near it. Few ever returned to speak of what they saw in those fathomless caves. Those who did survive told tales of weird manifestations, strange magics, and hostile monsters. All speak of rumors of a great treasure hoard hidden somewhere deep in the shadowy caves. Can your party of adventurers... [click here for more] |
Dungeoneers Guild Games |
$9.99 $7.99
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The humanoids of the north are preparing to attack! Reports of large gatherings of evil creatures are coming in near the Holdfist Mountains. With more and more verified reports coming in something needs to be done quickly. With your fame firmly intact the people have asked your group to once again save the day....are you ready for your next challenge?
Ya know....wasn't there an old castle around... [click here for more] |
Adventures in Filbar |
$3.00
|
The Blacktooth Ridge lies far to the east and north of the Crusader States of Ephremere's making. This long, snake like ridge is fabled for its string of abandoned fortresses, treasure houses, temples and underground mansions. It invites many an adventurer seeking fame and fortune. It is an altogether dangerous place tainted with the evil of the Horned One and those who still worship him in hidden... [click here for more] |
Troll Lord Games |
$2.00 $0.77
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Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles;
over 230 magic weapons and armors, such as the flameshroud axe, lance... [click here for more] |
Wizards of the Coast |
$10.99
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Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other... [click here for more] |
Wizards of the Coast |
$9.99
|
This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,... [click here for more] |
Wizards of the Coast |
$4.99
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Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs.... [click here for more] |
Wizards of the Coast |
$4.99
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Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered... [click here for more] |
Wizards of the Coast |
$4.99
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Glittering treasures lie undisturbed in darkened caves. Angry genies seethe in magically-sealed bottles. Gigantic birds of prey roost atop unscalable mountain peaks. Sea serpents twist and slither beneath blue waves. Alongside a world of stunning beauty and idyllic leisure exists a harsh realm of legendary beasts and monsters. The Al-Qadim appendix for your Monstrous Compendium contains 64 pages of... [click here for more] |
Wizards of the Coast |
$4.95
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High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,... [click here for more] |
Wizards of the Coast |
$7.99
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The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities... [click here for more] |
Wizards of the Coast |
$4.95
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Note: The table of contents lists the DM's Guide as FOLLOWING the Player's Guide, but the softcover include those pages BEFORE the Player's Guide, an error in the original printing of the book.
Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that... [click here for more] |
Wizards of the Coast |
$9.99
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Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons... [click here for more] |
Wizards of the Coast |
$4.99
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Trapped in the dungeons of the Slave Lords!
The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon?
This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules.... [click here for more] |
Wizards of the Coast |
$4.99
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Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with... [click here for more] |
Wizards of the Coast |
$4.99
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"Come on," they said. "It won't be so tough, just stopping a slavery ring," they said.
"I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?" But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of—no, that's too disturbing to think about. There were... [click here for more] |
Wizards of the Coast |
$4.95
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A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.... [click here for more] |
Wizards of the Coast |
$9.99
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Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished.... [click here for more] |
Wizards of the Coast |
$9.99
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You have been chosen. Throughout the land, the omens of some cataclysmic change are clear for all to see. The flowers are blooming out of season, fish fall like rain, and a blue moon hangs in the night sky. Yet the danger is not of this land, nor even this world. Far away in the infinite planes lies Aelos, a world of peril. A world where time itself has been corrupted and where chaos reigns. ... [click here for more] |
Wizards of the Coast |
$4.99
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Through seven gates lie seven realms. In seven realms stand seven guardians. With seven guardians lie seven symbols. From seven symbols comes one key. Alphaks the Dark desires that key, by which he plans to release death and chaos into the realms of man. Your party may be all that stands between life and death. Will you heed the lunatic ravings of a dying madman? Travel to the top of Guardian Mesa,... [click here for more] |
Wizards of the Coast |
$4.99
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. . . And you thought you knew everything about the good, old D&D game world! The Sea of Dread is home to not one, but several aquatic nations. There, underneath the surface, lie mysterious caverns, submerged cities never explored by surface folk, shipwrecked remnants of historic naval battles, and countless frightening guardians of the deep. Discover the power of the Kna, meet the kind... [click here for more] |
Wizards of the Coast |
$6.99
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It's Party Time in Thyatis. . . And simply everyone is going to the magnificent Villa Osteroplus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adventurers just in from the outlands may meet the powerful here. So don your festive togas, for in Thyatis City there are important connections to be... [click here for more] |
Wizards of the Coast |
$4.99
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Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward. Through it a rescue mission into the Broken Lands turns much stranger. Much more serious. For the trail leads to the Hollow World. Launch your D&D game players into fabulous lost-worlds adventure across the Hollow World! Travel the Azcan Empire. Explore the secret labyrinth of the Great Pyramid in Chitlacan.... [click here for more] |
Wizards of the Coast |
$4.99
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Snakes fly, stones walk, and colossal monsters burrow in the world's crust?do these omens foretell catastrophe? Perhaps so, for now the dark elves walk in the sunlight, wearing armor that turns the sharpest blades and strongest spells. They are poised to conquer the fabulous Hollow World. But what is the armor? How does its creation involve the ancient, mile-long Great Annelids, as well as those... [click here for more] |
Wizards of the Coast |
$4.99
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THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,... [click here for more] |
Wizards of the Coast |
$9.99
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Unknown to even the mightiest of the great sorcerer-kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. The only thing that... [click here for more] |
Wizards of the Coast |
$9.99
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Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace. This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes... [click here for more] |
Wizards of the Coast |
$4.99
|
Since before mortals drew breath, the cunning baatezu and the fiery tanar'ri have struggled furiously to batter each other out of existence. The prize in their devastating war of annihilation: the Lower Planes. 'Course, when two unstoppable armies of evil collide, the tremors might leave the entire multiverse a smoking ruin. And woe be to any berk who stands against them - or simply gets in their way.... [click here for more] |
Wizards of the Coast |
$14.99
|