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White Wolf LogoWhite Wolf's tabletop RPG publishing continues via Onyx Path Publishing. Onyx Path has released Demon: the Descent, Mummy: the Curse, Werewolf: the Apocalypse 20th Anniversary Edition, as well as supplements for Vampire: the Masquerade 20th Anniversary Edition, the World of Darkness, Vampire: the Requiem and more.

Mind's Eye Theatre: Vampire: the Masquerade returns via By Night Studios.

For World of Darkness titles in Spanish visit LaFactoria de Ideas, for World of Darkness titles in German visit Feder & Schwert, for World of Darkness titles in French visit Hexagonal.

For Vampire: the Masquerade and Werewolf: the Apocalypse comic books visit Moonstone Books, for Exalted comic books visit UDON.

 Hottest Storyteller / Storytelling from White Wolf

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Dark Ages: British Isles

Dark Ages: British Isles


The Land Is Ancient Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other....   [click here for more]
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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
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San Francisco by Night

San Francisco by Night


East Meets West Once, the jade courts of the Middle Kingdom dreamed they could invade the West in revenge for decades of colonial tyranny. Now that dream is a terrible reality as San Francisco lies at the feet of Asian vampires. The war, however, continues in the whispers and shadows of the night. San Francisco is supposedly "neutral ground" for the vampires of East and West, but how...   [click here for more]
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Heresies of the Way

Heresies of the Way


The Mad Dance For centuries, the Quincunx has advocated its truths as absolute and without peer, destroying all those who would refute its ways. For centuries, however, a handful of dharmas have survived the Quincunx's tyranny, following belief structures alien to the Middle Kingdom. Now, with the Sixth Age nigh, the so-called heretical dharmas grow in strength. Do they herald an even...   [click here for more]
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Laws of Ascension

Laws of Ascension


Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,...   [click here for more]
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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting...   [click here for more]
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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
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Killing Streets

Killing Streets


With Blood in the Gutters The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks. The Hungry Dead Play Their Games Killing Streets explores the dark corners of Asian cities, and the places Cathayans...   [click here for more]
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Mind's Eye Theatre: The Awakening

Mind's Eye Theatre: The Awakening


The Power to Remake the World You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes. You are a mage now. You can do anything. And you...   [click here for more]
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Road of the Beast

Road of the Beast


Let Loose the Animal Within From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf. And Hunt Your Prey In the first of the Road Books for Dark Ages: Vampire,...   [click here for more]
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The Shining Host: Players Guide

The Shining Host: Players Guide


The Magic Still Exists From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster...   [click here for more]
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Road of Kings

Road of Kings


Cursed to the Night Caines Curse is a grand responsibility that we dare not shirk. We have been made into the highest order of being on this Earth and we must accept it. But rulership is not simply a matter of inheritance - it demands will to uphold this dark legacy. You are a vampire, but are you strong enough to be a Scion? Destined to Rule It In the second of the Road Books for Dark...   [click here for more]
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Laws of the Hunt (revised)

Laws of the Hunt (revised)


A Shining Beacon of Hope For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope....   [click here for more]
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Road of Heaven

Road of Heaven


Chosen or Cursed? God cursed Caine, but also laid His mark upon our Dark Father. We Cainites bear that mark even now. Many undead ignore our responsibility to the Almighty, but som eo fus do God's work here on Earth, night after night, until He sees fit to release us. We are agents of divine justice, mercy and retribution. We are the Faithful. Devils or Angels? In the third of the...   [click here for more]
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Laws of Ascension Companion

Laws of Ascension Companion


Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance...   [click here for more]
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Road of Sin

Road of Sin


The Wage of Sin The followers of the Road of Sin are reviled, sometimes tolerated, and sometimes persecuted. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to that longing. The Sinners have been soothing that Beast for centuries - they know that mastery of the Beast is an illusion. Only through acquiescence can one be truly free. Only through sin can a Cainite...   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Road of Humanity

Road of Humanity


Banished from Life We are still human. We might be damned, but we still look upon the works of God and Man with joy in our hearts. Fate has seen fit to grant us eternity. Whether this is a blessing or a curse remains to be seen, but we will let the children of Seth guide us. They are the truly favored of God, after all. The Prodigals Return The last of the Road...   [click here for more]
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Laws of the Resurrection

Laws of the Resurrection


We are the Immortal. We are the Undying Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now. We Are the Hands...   [click here for more]
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Hengeyokai: Way of the Beast Courts

Hengeyokai: Way of the Beast Courts


This is Not Your Land, Gai-jin For centuries, the hengeyokai - the secretive shapeshifters of the East - have resisted the incursions of the Western world. Tales of goblin spiders, mischievous fox-women, chattering ravens and mighty dragons abound from Indias rivers to the islands of Japan. But as the West and its creatures invade the sacred homelands, the hengeyokai watch the Wheel of Ages grind...   [click here for more]
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Faith and Fire

Faith and Fire


In the Courts, On the Battlefields The year is 1230, the hour is midnight, and all is not well. In the courts, princes chafe for territory. In the gardens, ladies manipulate love into games of life and death. In the cloisters, zealots of God and heresy turn on one another. In the shadows, vampires walk and feed, but at great peril. There are stranger things than themselves in the Dark Medieval...   [click here for more]
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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
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Vampire by Gaslight

Vampire by Gaslight


An Age of Romance and Gothic Elegance From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm. Here the Kindred, long since banished to mere folklore, find themselves newly crowned celebrities,...   [click here for more]
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Dark Ages: Right of Princes

Dark Ages: Right of Princes


Claim Your Birthright Whether by inheritance, force or divine ordinance, the land is yours to control and its inhabitants yours to command. You might rule over a vast forest, or your word may be law in a city. The resources of the place are yours and the people look to you for guidance and leadership. In the Dark Medieval, land is power. What will you do with yours? Rule the Dark Medieval Right...   [click here for more]
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Dark Ages: Spoils of War

Dark Ages: Spoils of War


To the Victors Go the Spoils Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to...   [click here for more]
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Dark Ages: Devil's Due

Dark Ages: Devil's Due


The Lure of Power Lucifer turned his back on God and a full third of the Host of Heaven joined him in damnation. Now, a few of those damned wretches behold God's Earth again, called forth from their place of torment by the foolish, the greedy or the desperate. Those who summon demons do not go unpunished - God and His servants see to that. But neither do they go unrewarded. No Price...   [click here for more]
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Laws of the Wild: Changing Breeds 4

Laws of the Wild: Changing Breeds 4


From the Rivers Whisper After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive. To...   [click here for more]
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World of Darkness: Blood & Silk

World of Darkness: Blood & Silk


Visit an Age of Wonder and Terror The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you. Enter a World That Is Not Your Own World...   [click here for more]
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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Coteries

Coteries


Strange Bedfellows The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands...   [click here for more]
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Legacies: The Sublime

Legacies: The Sublime


"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe...   [click here for more]
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Lore of the Forsaken

Lore of the Forsaken


"We lie when we call them Gifts. A gift is something given freely, an act of love or friendship. We tell each other, and ourselves, that the power we pull from the Shadow was meant to be ours, that each time a spirit deigns to grant us a portion of its power then we're one step closer to salvation. It's funny. You wouldn't think we were such good liars." Brokedown Val, Crescent...   [click here for more]
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World of Darkness: Second Sight

World of Darkness: Second Sight


“Ordinary people don’t know it, but the world is shrouded in lies. Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there also beings who are us and who are not us, people born or “blessed” to move objects with their minds, to read our innermost...   [click here for more]
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Lodges: The Faithful

Lodges: The Faithful


"You have lain in the earth. You have walked in the Shadow. You have ascended your own funeral pyre. You have looked upon the face of the Death that awaits you, and you have returned to life carrying that knowledge with you. Come and take your rightful place among us, and know fear no longer." … from the rites of initiation of the Lodge of Death Brotherhood of Wolves...   [click here for more]
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Nomads

Nomads


Something Wicked This Way Comes… Vampires are loath to risk their unlives by relocating to new cities. Blood is in scarce supply, werewolves haunt the wilds, and newcomers may break rules upon arrival that they never knew existed. Still, some vampires put the entire Requiem on the line for a taste of the freedom that the road offers - while others do it to escape their past. So Let's...   [click here for more]
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Bloodlines: The Hidden

Bloodlines: The Hidden


Foul Ancestry "In the dark corners we dwell, still-born Kindred for whom your clans have no meaning. Our blood is your blood, yet different. It has been willed, strained and afflicted until it has taken a different course in our veins. We are your worst nightmare, childer who defy your designs to forge our own veiled destinies. Placate us, serve us and we might give you a taste of our...   [click here for more]
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World of Darkness: Armory

World of Darkness: Armory


Nothing out there is friendly. Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." - Larry Crenshaw, monster-hunter This book includes: * A broad...   [click here for more]
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Bloodlines: The Legendary

Bloodlines: The Legendary


"One of you. A score of me. A score of us. You will belong, blood and soul. You will be mine and ours." - Hannah Featheringay, Melissid Matriarch These are the vampires other Kindred whisper about in the dark. These monstrous lineages, terrifying, taboo and bizarre, mystify even the Damned. Each is surrounded with a fog of rumor and myth that makes the truth of their power impossible...   [click here for more]
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Ghouls

Ghouls


Thralls of the Damned Slaves to the addictive taste of vampiric Vitae, ghouls trade servitude for that heady substance. Servitude, however, damns them far more than they know, as their unnatural craving drives them to ever greater desperation and depravity. Among those known as blood slaves, there's no such thing as "just one fix." Bound to the Night Ghouls examines the...   [click here for more]
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The Pure

The Pure


"Child, we do not hate you for being born who you are. Each of us was born of wolf and man, and marked by the moon harlot with her silver when the change came on us. We cannot hate you because you were born of the blood that murdered our Father, for many among us were born of that blood as well. "But you have heard our truth, and you reject it. You have felt the wrath of the...   [click here for more]
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Ordo Dracul

Ordo Dracul


Beyond Undeath Visionaries among the Damned, members of the Ordo Dracul seek to transcend the curse of vampirism. Devoting themselves to hoary experiments and the philosophies of their leader, Dracula, the Dragons of this covenant seek to discover what lies beyond the Requiem. A Covenant Guide for Vampire: The Requiem™ * Details the history, hierarchy and goals of the Ordo...   [click here for more]
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The Invictus

The Invictus


An Invincible Legacy Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built? A Covenant Guide for Vampire: The Requiem Details the history,...   [click here for more]
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Boston Unveiled

Boston Unveiled


That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:...   [click here for more]
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City of the Damned: New Orleans

City of the Damned: New Orleans


The Sultry Night Beckons New Orleans lives on borrowed time. Steeped in the customs and traditions of the Old World and ruled with an iron fist by a pious Prince, the Kindred of the city keep the sanctity of the Traditions at court and sate their desires amid the neon glare of Bourbon Street. From the stately manors of the Garden District to the seedy lanes of the French Quarter, New Orleans...   [click here for more]
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Hunting Ground: The Rockies

Hunting Ground: The Rockies


Homeland of the Wolves It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air. Mountains by Moonlight...   [click here for more]
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The Compass of Terrestrial Directions Vol. I - The Scavenger Lands

The Compass of Terrestrial Directions Vol. I - The Scavenger Lands


The Confederation of Rivers Forged from the shattered remains of the Dragon-Blooded Shogunate and tempered in the fires of war, the so-called Scavenger Lands continue to stand in defiance of the tyranny of the Realm, as they have done for eight centuries. Ranging from mighty Lookshy in the west to the eclectic Hundred Kingdoms in the east, the states of the former River Province...   [click here for more]
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The Masquerade (2nd Edition)

The Masquerade (2nd Edition)


Do You Want To Live Forever?Eternity stretches before you, but it is an eternity of fear and repression. Anarch against elder, clan against clan, Kindred against Kindred - all are pawns in the never-ending Jyhad - and from within, the Beast gnaws at your very soul, threatening to devour you. Your lust for blood is all consuming. Despite the great power you wield, the mortal populace would...   [click here for more]
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World of Darkness: Chicago

World of Darkness: Chicago


Chicago isn't corrupt. It's passionate. Genuine. Willing to do whatever it takes to be the city it wants to be. And corrupt. - Maxwell, Vampire Prince of Chicago The Windy City Beckons Chicago lies at the center of the web that is the American heartland. Tendrils of power, wealth, and reward stretch outward, ensnaring the selfish, greedy, and unwary. Yet, Chicago attracts...   [click here for more]
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Sanctum & Sigil

Sanctum & Sigil


"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that...   [click here for more]
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