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 Hottest German (and English) from Fantasy Games Unlimited

 
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Space Opera: Star Sector Atlas 12: The Korellian Empire

Space Opera: Star Sector Atlas 12: The Korellian Empire


Readers will recall that the numbered series of StarSector Atlases for use with Space Opera are from the campaigns of the original designers, Atlas 12 will deal with the Korellian Empire in greater detail than Atlas 11 (the partner atlas). Space Opera is designed to be a versatile game and the tone of this atlas differs from that of Atlas 1. This is due to the different nature of the Australian campaign....   [click here for more]
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Space Opera: Seldon's Compendium of Starcraft 1

Space Opera: Seldon's Compendium of Starcraft 1


Seldon's Compendium of Starcraft presents a wide range of Starships. These vessels have been selected from among the most popular ships in common use in the space lanes at each tonnage they represent. A large number of shipyards are also represented by this selection. Naturally, with the wide range of ships shown, and with the size variations required to give the reader a clear picture of the types...   [click here for more]
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Space Opera: Seldon's Compendium of Starcraft 2

Space Opera: Seldon's Compendium of Starcraft 2


Seldon's StarShips of War is the recognized authority on the battlecraft in the Starfleets of the major interstellar powers. Volume 2 in the Seldon's series represents the warships in general service in the human interstaellar nations. ...   [click here for more]
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Space Opera: Seldon's Compendium of Starcraft 3

Space Opera: Seldon's Compendium of Starcraft 3


The third volume in the Seldon's series, SELDON'S COMPENDIUM OF STARCRAFT 3 introduces the military starships of the United Ranan Worlds, the Hissss'ist, the Mekpurr and the Blarad StarKingdoms to players of SPACE OPERA. It follows the format established in the second volume of the series in containing stats and illustrations of all ships from the smallest starfighters through the largest baglestarships....   [click here for more]
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MERC

MERC


As long as there have been wars, there have been mercenaries. In ancient times the Persians and Romans used mercenaries as auxiliaries. Later, Napoleon had regiments of mercenaries and George Washington used Soldiers of Fortune to train his 'Rag-Tail' army. Mercenaries rode and fought with J.E.B. Stuart and Morgan during the American Civil War and Hitler's War Machine had divisions of foreign troops...   [click here for more]
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MERC: Supplement 1

MERC: Supplement 1


The purpose of Supplement 1 is to add Specialties and Skills, and to clearify existing material. In no way is this Supplement meant to change the present game system. When you are both a Role Player and a Game Designer, you tend to automatically put things in your 'Test Games' that somehow never make it to paper. No matter how many times you read your proof, there are always things that get by you....   [click here for more]
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Aftermath! : Operation Morpheus

Aftermath! : Operation Morpheus


Operation Morpheus is designed as a campaign introduction to an Aftermath! world. The setting is a major university in an important city. The players take the parts of people having volunteered to take part in a 'short-term' experiment in cryogenic suspension, only to awaken many long years after the planned time. They find the world in ruins and have no idea of the cause of, reans for, or history...   [click here for more]
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Aftermath! Adventure K1: The Empire of Karo

Aftermath! Adventure K1: The Empire of Karo


Aftermath! Adventure K1: The Empire of Karo ...   [click here for more]
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Aftermath! City State

Aftermath! City State


CITY STATE is designed as a campaign introduction to an AFTERMATH! world. It forms the beginning of a campaign set in Chicago and the Illinois River Valley - although the information contained herein could potentially be used to set a campaign along any river open to navigation. The situation presented herein includes the political situation within the city of Chicago and the current City State...   [click here for more]
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Aftermath! Into the Ruins

Aftermath! Into the Ruins


This scenario pack is intended to provide a group of players with a starting placeforacampaign usingAftermath! This package is intended for the Gamesmaster only. If players read the scenario pack, the Gamesmaster should prohibit them from referring to it during play. He must be ready to change a section of the scenario if the players should begin to act with knowledge gained from having read what...   [click here for more]
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Aftermath! Survival Guide

Aftermath! Survival Guide


AFTERMATH! Survival Guide provides background information for setting up and running AFTERMATH! campaigns set during the collapse. Information is presented as a survival guide to the players - to let them plan and prepare, with the gamemaster section as a reference in the back. This format allows the gamemaster to decide what collapse scenario will be presented, without informing the players....   [click here for more]
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Aftermath! Sydney: The Wilderness Campaign

Aftermath! Sydney: The Wilderness Campaign


The Wilderness Campaign SYDNEY: THE WILDERNESS CAMPAIGN is designed as a campaign introduction to an AFTERMATH!tm world. Although part of a campaign set in Sydney, Australia, the information and ideas presented herein can easily be used in any campaign. The setting is the city of Sydney in New South Wales. The time is approximately one hundred years after the collapse of civilization....   [click here for more]
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Aftermath! The Gauntlet

Aftermath! The Gauntlet


Set in East Texas and moving to Northern Mexico, The Gauntlet sees the player-characters in the ruined world twenty years after a nuclear war has destroyed most of civilization. They begin as captive serfs in a neo-feudal society and must escape from this state of near-slavery and then find purpose for their lives. Offered the opportunity to bring needed technology to one of the few remaining areas...   [click here for more]
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Age of Fighting Sail: Heart of Oak

Age of Fighting Sail: Heart of Oak


Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures. HEART OF OAK covers all aspects of naval combat and tactics in depth and even details how the sailing ships actually worked with their enviroment. The effects of wind direction and strength of the wind are carefully...   [click here for more]
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Bunnies And Burrows

Bunnies And Burrows


Bunnies and Burrows Role Playing Game ...   [click here for more]
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Bushido: Valley of the Mists

Bushido: Valley of the Mists


Come visit Hida Province in the land of Nippon. Be wary though, for all is not well. The ruling clan is not as secure as they would wish. Enemies surround them on all sides and, perhaps, even lurk within their domain. Mystery, magic, and menace await the bold adventurers who shall eventually descend into the Valley of the Mists. VALLEY OF THE MISTS is the first adventure pack for use with BUSHIDO....   [click here for more]
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Citadel

Citadel


Citadel - A Quest Within a Wizard's Tower. ...   [click here for more]
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Danger in the Depths, Issue #1

Danger in the Depths, Issue #1


Danger in the Depths, Issue 1. While dealing with an energency in a Pacific coast city, an unusual refugee comes ashore pursued by aquatic armsmen. He’s seeking sanctuary on the surface. Demands are soon received for his return to an undersea tyrant... Failure to meet these demands will result in a brutal assault from beneath the waves! This is the first part of a two part adventure brought...   [click here for more]
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Danger in the Depths, Issue #2

Danger in the Depths, Issue #2


Danger in the Depths, Issue 2. Will your heroes survive thousands of miles from civilization? Hundreds of miles from hope? Several miles from air? Don't miss the exciting conclusion as the evil tyrant Shalel musters her loyal followers to crush an uprising led by your heroes and their new-found ally... a rebellious prince in exile! This is the second part of a two part adventure brought to you...   [click here for more]
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Death Duel with the Destroyers

Death Duel with the Destroyers


Death Duel with the Destroyers - A V&V adventure book by Bill Willingham... A freak storm announces a vile plot of a tyrannic mastermind with ambitions to take over the world in this classic adventure. ...   [click here for more]
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F.o.r.c.e.

F.o.r.c.e.

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Flashing Blades: An Ambassador's Tales

Flashing Blades: An Ambassador's Tales


A complete campaign for use with FLASHING BLADES. The player-characters are assigned to accompany an Ambassador from the Cardinal to foreign courts and they find adventure and danger along the way. Included in this book can be found: * HABSBURG HOSPITALITY: The ambassador, Monsieur de Bienvenu, finds his life in danger in the Imperial Court of Austria. The player-characters must protect Monsieur...   [click here for more]
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Flashing Blades: High Seas

Flashing Blades: High Seas


An expansion for FLASHING BLADES to allow characters to adventure in the New World and at sea in the Caribbean (or elsewhere). Included herein are complete rules for the creation of colonial characters, new skills and backgrounds for the New World, a complete background to the New World and the colonial bureaucracy, colonial military campaigns, and even the position of the clergy in the Americas....   [click here for more]
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Flashing Blades: Parisian Adventure

Flashing Blades: Parisian Adventure


The first adventure pack for use with FLASHING BLADES. Included in this package are four complete adventures and several bonus sections. Herein can be found: * THE FENCING MASTER: A complete adventure involving fencing schools and their rivalries, as well as a rescue mission to the south of France. * THE GRAND THEATRE: A complete adventure built upon espionage and the influence of powerful figures,...   [click here for more]
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Flashing Blades: The Cardinal's Peril

Flashing Blades: The Cardinal's Peril


An adventure pack for use with FLASHING BLADES. Included in this package are four complete adventures and a bonus section. Herein can be found: * A BRIEF HISTORY OF THE MUSKETEERS: An overview of the formation and history of the Musketeers (both the King's Musketeers and the Cardinal's Guard), including notes on their uniforms and organization. * THE HAUNTED VILLA: A complete adventure filled...   [click here for more]
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Most Wanted, Volume 1

Most Wanted, Volume 1


30 of the deadliest and most wanted villains form the files of CHESS. ...   [click here for more]
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Privateers and Gentlemen

Privateers and Gentlemen


Roleplaying rules for Privateers and Gentlemen. PDF Conversion of the RPG Rulebooks from the Box Set. Includes Promotions and Prizes, Tradition of Victory, the Chart Sheets and the Character sheet. ...   [click here for more]
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Probe NCG 8436

Probe NCG 8436


Probe NCG 8436 - a Survey and Contact mission. ...   [click here for more]
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Royal Armies of the Hyborean Age

Royal Armies of the Hyborean Age


THis is a PDF download of the Royal Armies of the Hyborean Age Gamebook. A wargamer's guide to the age of Conan. ...   [click here for more]
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Space Opera:  Vault of the Ni'er Queyon

Space Opera: Vault of the Ni'er Queyon


Vault of the Ni'er Queyon ...   [click here for more]
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Space Opera: Agents of Rebellion

Space Opera: Agents of Rebellion


Agents of rebellion ...   [click here for more]
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Space Opera: Alien Base

Space Opera: Alien Base


Alien Base for Space Opera. ...   [click here for more]
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Space Opera: Incedus III

Space Opera: Incedus III


Incedus III - A Space Opera Espionage Mission ...   [click here for more]
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Space Opera: Outworlds

Space Opera: Outworlds


Outworlds Star Sector Atlas ...   [click here for more]
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Swordbearer

Swordbearer


Swordbearer Rules - in PDF form. Books One and Two are included. ...   [click here for more]
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SwordbeareR: Dwarven Halls

SwordbeareR: Dwarven Halls


DWARVEN HALLS presents a full campaign setting for the SWORDBEARER adventure gaming system. The information included in this book could also be applied to almost any fantasy role playing game system. Presented herein are: The entire Valt Aszen region, including locations of the major Dwarven strongholds, the nearest human settlements, terrain, and the dangers of goblin raids, etc. A detailed...   [click here for more]
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Villains and Vigilantes: Citizen Report

Villains and Vigilantes: Citizen Report


New for VILLAINS AND VIGILANTES - A TOOL BOX OF BUSINESSES, ORGANIZATIONS, CORPORATIONS, USEFUL NOTABLE CITIZENS, AND 6 COMPLETE STREET GANGS. not rules - OPTIONS! To fit any v&v campaign. A tool box for gamemasters. Sections on corporations, organizations, six complete themed street gangs, gang weapons, useful citizens for any campaign, bystanders, police and security personnel, and vehicles....   [click here for more]
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Villains and Vigilantes: Crisis at Crusader Citadel

Villains and Vigilantes: Crisis at Crusader Citadel


Crisis at Crusader Citadel ...   [click here for more]
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Villains and Vigilantes: Dawn of DNA

Villains and Vigilantes: Dawn of DNA


An adventure for the V&V role playing system. ...   [click here for more]
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Villains and Vigilantes: Enemies at Large

Villains and Vigilantes: Enemies at Large


A set of villains for the V&V universe, by Steve and Stewart Wieck. ...   [click here for more]
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Villains and Vigilantes: Enter the Gene Pool

Villains and Vigilantes: Enter the Gene Pool


enter the gene pool - a super-scientist, a formula to induce mutations and super powers, a villain team using kidnapping to obtain resources for experiments and build “street-cred” add up to a challenge for the heroes - can they stop the gene pool? ...   [click here for more]
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Villains and Vigilantes: Escape from the Micro-Universe

Villains and Vigilantes: Escape from the Micro-Universe


NEW FOR USE WITH VILLAINS AND VIGILANTES: AN ADVENTURE LIKE NO OTHER! the strange murders of prize-winning researchers rocks the scientific community on the eve of a spectacular symposium event hosted by some of the most brilliant minds on earth. what sort of CHAOS could be afoot? When the heroes are contacted by a terrified professor, they are drawn into the very vortex of a madman’s plot....   [click here for more]
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Villains and Vigilantes: Into the Sub Realm

Villains and Vigilantes: Into the Sub Realm


The player-heroes must track down the cause of mysterious catastrophes around the world, which will lead them to the elemental forces that control the earth and to an underground world and culture devoted to the earth powers. ...   [click here for more]
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Villains and Vigilantes: Opponents Unlimited

Villains and Vigilantes: Opponents Unlimited


A set of opponents for the V&V universe. ...   [click here for more]
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Villains and Vigilantes: Vigilantes International

Villains and Vigilantes: Vigilantes International


SOMETIMES EVEN HEROES NEED HELP. THEY MAY BE OUTNUMBERED OR "OUTGUNNED" BY A VILLAIN GROUP. NOW THAT HELP IS AT HAND WITH AN INTERNATIONAL LISTING OF OVER THIRTY POTENTIAL ALLIES TO WORK WITH PLAYER-HEROES WHEN HELP IS NEEDED. ALSO INCLUDING THE BONUS ADVENTURE MIND OVER MATTER ...   [click here for more]
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Villains and Vigilantes:Always Outnumbered

Villains and Vigilantes:Always Outnumbered


ALWAYS OUTNUMBERED The greatest heroes are Always Outnumbered! FGU introduces another round of adventures suited for the GM who needs to challenge the lone hero or a duo of crimefighters: Three solo adventures for Villains and Vigilantes, the Original Super Hero Role Play... ...and don't miss the photo opportunity! Written by James Satter and Illustrated by James Bishop. ...   [click here for more]
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Villains and Vigilantes:Attack on the Poseidon Line

Villains and Vigilantes:Attack on the Poseidon Line


Taking a vacation has never been such a risky proposition... Passengers aboard Poseidon Cruise Lines are being terrorized. One of the world's most prestigious passenger lines has fallen prey to a vicious batch of modern day buccaneers! Can your heroes stop the heists and figure out what's really rocking the boat? Written and Illustrated by James Bishop. ...   [click here for more]
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Villains and Vigilantes:Department 88

Villains and Vigilantes:Department 88


From the land of the rising sun we bring you the manual for Department 88! This sourcebook is a great campaign boost ripe with the inner workings of a major law enforcement agency only for Villains and Vigilantes™, the Original Superhero Role Play. Written by John P. Adams and Illustrated by Yad Ming Mui. ...   [click here for more]
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Villains and Vigilantes:Final Fight with the Furies

Villains and Vigilantes:Final Fight with the Furies


An ancient conflict of epic proportions sees the rise of an elite group of villains. As heroes fall, artifacts go missing, and mayhem runs rampant, will your heroes be up to the challenge of a no-holds-barred showdown when even the fate of the world may be on the line? All of this and more in a super-sized mega-adventure for Villains and Vigilantes, the Original Superhero Role Play....   [click here for more]
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Villains and Vigilantes:Great Bridge

Villains and Vigilantes:Great Bridge


Over twenty of the most wanted villains from the files of Japan's Dept. 88. Archetypes from Japanese Manga and Anime are all represented in V&V terms, along with the organization of Department 88. For the Villains and VigilantesTMSuperhero Role-Playing Game. ...   [click here for more]
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